Posted by Dcat
in Finn and Jake- Adventure time (Started by Daeron January 08, 2013, 11:04:59 pmBoard: Sprite Projects
Posted by Dcat
in Finn and Jake- Adventure time (Started by Daeron January 08, 2013, 11:04:59 pm
Posted by Dcat
in Optional Animation Standards (Started by Jmorphman February 16, 2012, 03:40:11 amShredder Custom State Compatibility Info
MY TOES! Custom Character Animation (anim 5886)
Custom Animation
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This is the hopping on one foot animation from the classic TMNT videogames. The animation consists of three frames with the character clutching their hurt foot, the sprites are aligned so that the third is higher than the previous two to simulate hopping. Animation timing is 5 ticks, 5 ticks, 10 ticks respectively. There's no CLSN needed on this animation.
This custom animation is used when hit by Super Shredder's Flame attack. If your character lacks anim 5886 they will be transferred to the custom burned hit state and Shredder will use their custom burned animation (anim 7697 or anim 9015) if it is available. If the character lacks anim 7697 and anim 9015, another animation made with universal gethit frames will be used instead.
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 amhere you go son
Welcome back(Kinda) Bro! and yea sorry i havent been uploading videos of your Shredder or Krang, was just playing as so much other chars lol. i still upload videos using your turtles though, i uploaded one using Leo not too long ago.,but for you ill get around to uploading a video using Shredder and Krang. i did however submit a short combo with Shredder to Ding`s combo compilation so hopefully it makes it.

Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 ambtw i got a skate match vid plan soon as i stop being a scrub ass jobber with him
That's for someone else to do, drewski, not me. I can't make any finished mugen stuff for the time being since I lack the engine but I saved some of my previous rips They're up for grabs.
ok, then, good luck to anyone who can make this stage other than dcat, i know you haven't release a stage longer than the character
Dammit, drewski. You're supposed to take up the mantel and convert it yourself. That's your cue man... get to it!
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 am
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 amdamn you should just do a nam instead
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 amThat flower arm. Incredible.
what master splinter sprites should it be based off of if dcat's gonna make master splinter next? also what specials and supers will master splinter have?
About mugen matches videos, I have some old ones on my channel, not much of a cool combo video, just some casual matches
http://www.youtube.com/watch?v=rkEhy90xTH4
http://www.youtube.com/watch?v=WLtBMmx40Ew
http://www.youtube.com/watch?v=ON2tSa5cYBo

Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 am
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 amwelcome back from the dead, what character are you gonna work on next?
Posted by Dcat
in Dcat ain't got no computer yo. And he needs you, dawg. (Started by Dcat May 08, 2014, 02:18:58 am

Posted by Dcat
in CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic) (Updated 3/12/13} (Started by Sean Altly March 10, 2013, 11:35:08 pm
Posted by Dcat
in I want to build a simple CMS, need help! (Started by Dcat March 11, 2013, 01:02:36 am
Posted by Dcat
in CvTW Sonic the Hedgehog Beta (by SeanAltly and HyperSonic) (Updated 3/12/13} (Started by Sean Altly March 10, 2013, 11:35:08 pm
Posted by Dcat
in TMNT By Dcat Updated to 1.0, Shredder + Krang released! (Started by Dcat February 03, 2013, 01:45:12 pm







Posted by Dcat
in ssjtrunksZ2 inspired (Started by force January 08, 2013, 10:07:07 pm
Posted by Dcat
in SQUASHED! effect (Started by DNZRX768 January 25, 2013, 04:44:42 pm
5888 - Stuck In Ground
A general 'stuck in ground' state. Used for Deathmask's (by DrKelexo) Hammer Throw move, but could probably be used by something else in the future most likely. Pretty much just one sprite with a tick of 1.
edit: character now publicly released
Posted by Dcat
in Adding colors to a character's palette (Started by BowserKoopa January 24, 2013, 05:43:14 pmThis is why i like people to use proper editing programs to make their palettes.
You're talking about a batch conversion. You can do this in Paint Shop Pro
The steps involved
1).Make sure that the .PNG file has 256 colors in it and you've designated your transparency color in the right position.
2).Load up that .PNG file in Paint Shop Pro and save its palette as something memorable "ryupal"
3).Apply the ryupal to the other images you have yet to add to the .SFF so they'll all have the same colors.
Note: you can cut down on the time it'd take to apply the palette to each image by hand by instead recording a Script and using that to run a Batch process on all the sprites at the same time .
How To do a Batch Palette Application
Open the .PNG file in Paint Shop Pro, then click on File > Script > Start Recording
Now you will begin recording your script (this means that all of the keystrokes and actions you perform will be recorded). Next go to Image > Load Palette and select the "ryupal" you saved before. Make sure the nearest color matching bullet is marked and click Load.
Now that you've recorded the necessary action its time to stop the recording. Go to File > Script > Save Recording and save it as a memorable name "ryupalscript"
Now its time for the Batch part:
Go to File > Batch Process
Then click the Browse button to navigate to the proper folder directory and select all of your un-added character sprites by holding down the SHIFT key
Under Save Options:
-select the filetype to save the new images as .PCX
-select the folder to save them in by clicking the lower Browse button
Once you've got everything set, click Start and sit back as all of your sprites are converted quickly and easily to the same 256 color, shared palette .PCX format, conveniently ready to be added to the .SFF.