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Messages by waffles

    

Re: Open Source Stage [Sunset Paradise]

 July 23, 2010, 05:47:30 am View in topic context
avatar  Posted by waffles  in Open Source Stage [Sunset Paradise] (Started by waffles July 22, 2010, 11:34:34 pm
 Board: Resource Releases

I'm actually having a large amount of trouble.

Really, I can assure it's not as hard as you think it to be or possibly making it, it's only time consuming that is if you want to make a decent quality stage some people like MOTVN are not human and have an uncanny ability to make stages... I for one am a procrastinator, lol, but some of the greatest minds where procrastinators take Leonardo Da Vinci :sugoi:

well I'm not the best nor the greatest but I can help you learn the basics as once a person thought me the basics if you like, though I suggest we take this conversation else where MSN? or PM? so that MODs won't eat me alive I've been under the radar and I like to keep it as such (*o*)
    

Re: Ryu sistema kof versión 2.0 por shammahomega1

 July 23, 2010, 05:37:21 am View in topic context

Awesome, this EXE in the Rar causes my antivirus to bug out.

Doesn't even let me boot it up to extract the char. Once I tried it told me it was behaving suspiciously and deleted the EXE automatically.

Too bad, left and climb another rar apart. and sent to you by mp


Quote
I got this error when I tried to test him, is there something I'm missing? or did wrong


"Error message: Invalid trigger: trigger3
Error parsing trigger2, 1
Error parsing [State -1, Shinkuu Hadouken Ultra,AI]
Error in [Statedef -1]
Error in ARC/RYU.cmd
Error loading chars/ffchartest/ffchartest.def
Error loading p1

Library error message: Died parsing P2MoveType =A && enemy,NumProj >= 1 && HitDefAttr(NA,SA,HA)"

if you use the new version of mugen-rc8 should work, if an older version, then change this line in the cmd file commands the majority are from the AI and are in the super missiles.

remove this line:

trigger2 = P2MoveType = A & & enemy, NumProj> = 1 & & HitDefAttr (NA, SA, HA)

and put this in all the states you see the parameters cited above.
trigger2 = P2MoveType = A & & enemy, NumProj> = 1

And the best is to update to rc8 mugen, but you have it.

That worked, thank you for the speedy reply... and yes I do have both but the rc8 I keep zipped up just in case the older mugen craps out to a point, and I started with the older mugen thus I'm more knowledgeable in the older version and haven't really bothered to redo an entire new mugen, since I'm happy with the one I have as far as the KoF mugen is concerned

I don't know how I got that error Orochi if you didn't maybe it's just my luck lol, none the less I got him working now
    

Re: Ryu sistema kof versión 2.0 por shammahomega1

 July 23, 2010, 03:26:59 am View in topic context

Awesome, this EXE in the Rar causes my antivirus to bug out.

Doesn't even let me boot it up to extract the char. Once I tried it told me it was behaving suspiciously and deleted the EXE automatically.

If you have an option to disable you anti-virus then do that and try again, I had to do this in order to download it...

I got this error when I tried to test him, is there something I'm missing? or did wrong


"Error message: Invalid trigger: trigger3
Error parsing trigger2, 1
Error parsing [State -1, Shinkuu Hadouken Ultra,AI]
Error in [Statedef -1]
Error in ARC/RYU.cmd
Error loading chars/ffchartest/ffchartest.def
Error loading p1

Library error message: Died parsing P2MoveType =A && enemy,NumProj >= 1 && HitDefAttr(NA,SA,HA)"

I even placed him directly in the Mugen and it works his port shows up but when I select him the same error appears, maybe this character isn't for the old mugen?

On top of that I'm Asian and can only speak 2 languages sadly Spanish isn't one of them so I don't understand what is in the .EXE as far as the notes other then the commands which have pictures to help so, again I must ask what did I do wrong?
    

Re: Open Source Stage [Sunset Paradise]

 July 23, 2010, 02:57:47 am View in topic context
avatar  Posted by waffles  in Open Source Stage [Sunset Paradise] (Started by waffles July 22, 2010, 11:34:34 pm
 Board: Resource Releases

Awesome stage, also, I might try to learn about stage coding from it, but it looks great either way.

Simple stage coding and simple animation coding are very easy to learn regardless of what others might say, this stage is ideal for you to learn simple stage and animation coding...

I'm glad I can help in some way, good luck, may the father of understanding guide you {I'm not a Templar I just like the motto}
    

Open Source Stage [Sunset Paradise]

 July 22, 2010, 11:34:34 pm View in topic context
avatar  Posted by waffles  in Open Source Stage [Sunset Paradise] (Started by waffles July 22, 2010, 11:34:34 pm
 Board: Resource Releases

 ;P Hope some can have use for this package :sugoi:

This stage has layers to make the water animated  :sugoi:

{I also must note that, the floor layer, I noticed a f*** up I did that was not noticeable during the full image mock up... thus those who wish to use the floor may want to try and use the clone stamp tool or other means of fixing the error}

{One more note, this is not a pre-made stage usable in mugen it's only the images and the FINAL* .PSD work file, the original .PSD had over 118 layers [I had alot more images then the final outcome] so I merged all the layers into simple image layers for one to quickly add it in Fighter Factory though you must take the steps for it work in "FF" I'm quite sure you know what I mean}



.::DOWNLOAD::.

http://www.mediafire.com/?sk7qw2p8xv02w5x

http://www.megaupload.com/?d=MLJCKPTV

http://rapidshare.com/files/408475702/Sunset_Paradise.zip

http://www.filefront.com/17137376/Sunset_Paradise.zip
    

Re: HLOADER MUGEN 3 Screenpack 640x480 Fully editable

 July 07, 2010, 09:13:07 pm View in topic context
avatar  Posted by waffles  in HLOADER MUGEN 3 Screenpack 640x480 (Final version, corrections and news) (Started by hloader July 05, 2010, 02:53:18 am
 Board: Your Releases, Mugen 1.0 +

All you have to do is reduce the number of cells in the System.def. Although you have to do it the right way if you still want it to look right.

Trial and Error are the fathers of learning, I was sure there was a way but wanted to know if you put into it a way to change the slots like extra system.def files...

I've had one SP do that, the designer placed 3 different files one for 30 characters, 150, and 300 character slots, maybe when you update you can do this as well, just a thought for those who don't know how to edit the files, luckily in my case I do... thank you for the reply
    

Re: HLOADER MUGEN 3 Screenpack 640x480 Fully editable

 July 06, 2010, 11:14:11 pm View in topic context
avatar  Posted by waffles  in HLOADER MUGEN 3 Screenpack 640x480 (Final version, corrections and news) (Started by hloader July 05, 2010, 02:53:18 am
 Board: Your Releases, Mugen 1.0 +

Is there a way to drop the amount of character slots, or is it non-changeable... I only have a handful of characters 13 to be exact...
    

Re: China's Highway by XTRM & Aesthetics

 May 11, 2010, 01:58:15 am View in topic context
avatar  Posted by waffles  in China's Highway by XTRM & Aesthetics (Started by J. The E May 01, 2010, 08:26:08 pm
 Board: Your Releases, older Mugen

Glad you decided to use it  :sugoi:
    

Re: Cvs the Abstract The Great Expectations

 April 08, 2010, 12:25:39 pm View in topic context
avatar  Posted by waffles  in Cvs the Abstract The Great Expectations (Started by C.v.s The Abstract April 08, 2010, 03:58:36 am
 Board: Your Releases, older Mugen

P.S. long time no see Mr. Waffles where have you been man.

Very long story, if you wish to hear or just chat hit me on the MSN or PM \(^o^)/

...Oh I wanted to ask C.V.S.N.B, do you only do Hip-Hop/Jazz mix style music or do you do other genres as well like Techno/Trance, etc...?
    

Re: Open Source Material

 April 08, 2010, 07:14:26 am View in topic context
avatar  Posted by waffles  in Open Source Material (Started by waffles April 08, 2010, 05:42:50 am
 Board: Resource Releases

    

Open Source Material

 April 08, 2010, 05:42:50 am View in topic context
avatar  Posted by waffles  in Open Source Material (Started by waffles April 08, 2010, 05:42:50 am
 Board: Resource Releases

**First and foremost some sprites in the "CITYLIGHTS" folder have sprites that were previously released by another member but they are in the folder because I planned on using it for that stage sorry for this but I uploaded the folder's as is so anything that I had gathered to use for the stage is with the stage**

At first I wasn't gonna post this anywhere but two sites but whatever...

This is not a 4 stage package but rather a 4 stage concept package, these are the work files of 4 stages that I really don't care about anymore... rather you use this package or not is up to you...

-Aesthetics

File Size: 21.0MB



http://www.sendspace.com/file/pmzgiw

http://www.filefront.com/16050237/OP-AES.zip

http://www.megaupload.com/?d=2WUH2BGG
    

Re: Cvs the Abstract The Great Expectations

 April 08, 2010, 05:18:14 am View in topic context
avatar  Posted by waffles  in Cvs the Abstract The Great Expectations (Started by C.v.s The Abstract April 08, 2010, 03:58:36 am
 Board: Your Releases, older Mugen

 ;P

I'm not gonna lie the first and third tracks sound like you sampled off of Nujibes or something, the forth  sound's like kinda like SF3: TS which is not bad sounding since I like both music composed by Nujibes  and SF3: TS...

The only real draw back is the sound quality each of the 12 tracks has major noise that ruined the sound, kinda sounds like when you put and old record on and the "spec" like sounds a record makes before it starts to play... without my headphones it's not noticeable by much but when I put my headphones on I can hear it like it's part of the song....

Either way I like the Hip-Hop/Jazz mixture and it's not a bad OST I just think the noise ruins what could be a nice OST.
    

Re: Kyoko

 March 22, 2010, 09:39:53 pm View in topic context
avatar  Posted by waffles  in Kyoko (Started by waffles March 22, 2010, 05:08:08 am
 Board: Requests

Thank you for the replies, she may be terrible but I have the money to rebuild her, the technology to save her she will be the Million Dollar Kyoko, lol....

thread can be locked now
    

Kyoko

 March 22, 2010, 05:08:08 am View in topic context
avatar  Posted by waffles  in Kyoko (Started by waffles March 22, 2010, 05:08:08 am
 Board: Requests

Anyone one know where I can find Kyoko

Author: Unknown
    

Re: Fading Flame

 March 04, 2010, 05:11:36 am View in topic context
avatar  Posted by waffles  in Fading Flame (Started by ayumifan March 03, 2010, 12:49:56 am
 Board: Your Releases, older Mugen

yes that was his way of ADVERTISING and gaining attention to both my site, and his works.
and really now your calling me a kid? please. bringing up nonsense based off of a joke statement, that's childish.

First of all I was saying "kid" as slang BOY, from what I can read it's not him trying to gain attention it's you coming up with excuses...
    

Re: Fading Flame

 March 04, 2010, 04:55:05 am View in topic context
avatar  Posted by waffles  in Fading Flame (Started by ayumifan March 03, 2010, 12:49:56 am
 Board: Your Releases, older Mugen

 --;

That's not what I was told, I know full well the fact's of this story, you ain't got respect for shit, I asked a question and you come out with immature insults... Diss and Tamez including MOTVN told me the story that's three to your one word kid, sadly I don't give a fuck, what's done is done but stating you got respect holds no bar's from your mouth and it's something I address in all people.

http://mugenguild.com/forumx/index.php?topic=71133.msg965773
    

Re: Fading Flame

 March 04, 2010, 04:41:45 am View in topic context
avatar  Posted by waffles  in Fading Flame (Started by ayumifan March 03, 2010, 12:49:56 am
 Board: Your Releases, older Mugen

    

Re: Jafar one layer static stages.

 February 26, 2010, 01:10:20 am View in topic context
avatar  Posted by waffles  in Jafar one layer static stages. (Started by jafar February 23, 2010, 11:29:21 pm
 Board: Your Releases, older Mugen

Those BlazBlue stages will be hard to animate for this guy, since the single layer would have to be cut up for example the water falling from 4 different places cut those out and then use cybasters tool, I prefer the jigsaw method only 'cause it keeps the color from being destroyed not to much... then it's a trial and error process of getting the animations in there correct places it wouldn't be hard at all just time consuming... read a few tutorials, there are now a few very good ones, hell when I first came into mugen I had nothing there was barely any tutorials out but now you should take time that you have quite a few stages and experiment with them using animations.... but I do believe that the BlazBlue stages are gonna be somewhat hard.

P.S. matter of fact they wouldn't have to be cut up just get the waterfall animations and just add them in boom you have a animated stage...
    

Re: Re-uped my tuts and FF13 .PSD Pack

 February 25, 2010, 08:56:37 pm View in topic context
avatar  Posted by waffles  in Re-uped my tuts and FF13 .PSD Pack (Started by waffles February 25, 2010, 08:28:36 pm
 Board: Graphics

I don't know if I have another account, I've been away form mugen about a year and a half and these tutorials well some of which were done around that time, if I did have another account I don't remember it... but it's all good kinda late now I already deleted off my ripway so... whatever though I do know I asked a hella lot of people to use sprites and whatnot I'm certain you were one of them 'cause I like that sprite and whatnot... but now know if you ever get another PM it should and will be from this name waffles/Aesthetics since it's the only name I know the password too.... none the less sorry to burden you. I meant not ot harm you or your work... but I'm going to leave it off 'cause I don't doubt that some others will even remember me asking them to use their sprites like you did....
    

Re: Re-uped my tuts and FF13 .PSD Pack

 February 25, 2010, 08:47:40 pm View in topic context
avatar  Posted by waffles  in Re-uped my tuts and FF13 .PSD Pack (Started by waffles February 25, 2010, 08:28:36 pm
 Board: Graphics

I did as k you for permission about a year an half ago, but I'll take it off since it was long ago