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Aoshi24

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Messages by Aoshi24

    

Re: Shishio Makoto Progress

 December 22, 2014, 06:27:10 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks man!

Here is another video showcasing the latest update:

    

Re: Shishio Makoto Progress

 December 19, 2014, 12:03:36 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Here is a sneak peek of his ougi.. the Kaguzuchi!  Another preview video coming soon!



Plans for this move:
  • Like the other cast's DMs, this requires Level 3 power and low health
  • Damage output is around 520 HP; Chip damage is 150HP (values can change based on feedback)
  • It is a close range attack with some start-up time
  • Connecting causes a crumple state
  • Causes a fatality state when opponent is KO'ed (Maybe)
    

Re: Shishio Makoto Progress

 December 08, 2014, 03:21:14 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks City_Hunter... it will be even better when we showcase the updated sprites.

Speaking of the sprites.. DanMT  I am definitely looking forward to seeing your progress!  Again take your time though... no rush!

Here is another update video:
    

Re: Shishio Makoto Progress

 December 05, 2014, 06:29:32 pm View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

I'll make sure this version will be just as (or more) challenging as Warner's version!

A Little Update Log:
  • Added custom intros against Kenshin and Saito
  • He can "reflect" projectiles after using "observe and learn" on them
  • Added a short range projectile for the fierce variation of the projectile attack
  • Finished coding his bite grab

Next up is his final attack, the Kaguzuchi!
    

Re: Udo Ji-nei Progress

 November 23, 2014, 05:17:33 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Sweet dreams...

    

Re: Shishio Makoto Progress

 November 16, 2014, 02:03:46 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

It will work on any MUGEN characters! The code was actually based on Warusaki's black polnareff character. I've tested with kfm, your Gokuz2, and waru's characters and so far it's working perfectly.
    

Re: Official Game Website

 November 16, 2014, 01:55:46 am View in topic context
 Posted by Aoshi24  in Official Game Website (Started by Aoshi24 November 12, 2014, 03:50:24 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks guys! Yes, the available beta is the one that was released back in August. An updated version will be released when Shishio is ready.
    

Re: Official Game Website

 November 14, 2014, 03:15:08 pm View in topic context
 Posted by Aoshi24  in Official Game Website (Started by Aoshi24 November 12, 2014, 03:50:24 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks! Vince from Ruroken.com really did a great job.  I'll be helping him update the site as well with any new info.  By the way, if you have any contact info or social media that you would like to share let me know so we can add to the site.
    

Official Game Website

 November 12, 2014, 03:50:24 am View in topic context
 Posted by Aoshi24  in Official Game Website (Started by Aoshi24 November 12, 2014, 03:50:24 am
 Board: Rurouni Kenshin: Soul And Sword


http://soulandsword.ruroken.com/

The official website is now live! Thanks to Vince from Ruroken.com for the website.  Credit goes to the fan artist めろう for the box cover art. This includes game info, movelists, news/updates, and FAQs.
    

Re: Udo Ji-nei Progress

 November 11, 2014, 06:01:55 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Here is a quick video showing Jinei's updated sprites.  Thanks again Walt!

    

Re: Shishio Makoto Progress

 November 10, 2014, 06:58:57 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Here is a slight update video of Shishio beta version. This includes the addition of taunt, victory/loss poses, and improved Guren Kaina. Enjoy!

    

Re: Udo Ji-nei Progress

 November 05, 2014, 06:06:59 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Thanks walt! I really love the face details that you added... It truly captures this character's sadistic face.

I will definitely use this as reference moving forward and you will be credited. Thanks again man!
    

Re: Udo Ji-nei Progress

 October 27, 2014, 04:05:43 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Sorry I think you misunderstood. The plan was to have the move drain his life to 1 hp. Basically after hyoki no jutsu is activated, he will only have 1 hp left.  Hope that makes it clear.

Anyway, here is a quick preview video of Udo Jinei Alpha version. Note this is still in early production and it only has a few basic moves sprites. Stay tuned for more updates!

    

Re: Udo Ji-nei Progress

 October 16, 2014, 06:29:20 am View in topic context
 Posted by Aoshi24  in Udo Ji-nei Progress (Started by Aoshi24 June 13, 2014, 11:07:32 pm
 Board: Rurouni Kenshin: Soul And Sword

Finally started to compile the basic sprites into a sff file!
    

Re: Shishio Makoto Progress

 October 14, 2014, 10:45:33 pm View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Boss mode will be restricted to AI only.  Players will not have Limit Break mode.
    

Re: Killer Instinct (Xbone)

 October 14, 2014, 08:42:07 pm View in topic context
 Posted by Aoshi24  in Killer Instinct (Xbone) (Started by Bad News GBK June 10, 2013, 07:28:09 pm
 Board: Fighting Games

It definitely looks like a stage "fatality." It probably only triggers in Ultra though.
    

Re: Killer Instinct (Xbone)

 October 14, 2014, 08:32:22 pm View in topic context
 Posted by Aoshi24  in Killer Instinct (Xbone) (Started by Bad News GBK June 10, 2013, 07:28:09 pm
 Board: Fighting Games

Wow! I knew TJ Combo always had the best theme music in the series, but this was just incredible! 
    

Re: Shishio Makoto Progress

 October 14, 2014, 05:27:47 pm View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

I haven't even shown his Limit Break mode yet. haha  I am definitely aiming for SNK level boss with this one.
    

Re: Shishio Makoto Progress

 October 14, 2014, 06:05:36 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Thanks!

Here is another preview of Shishio Makoto. This shows his "Observe & Learn" special. Like in the manga, he can learn any opponent's attacks and if successful, he can easily counter them during guard states.  A maximum of 5 moves can be "learned".  This move is similar to Black Polnareff's Anubis Memory move in Jojo's Bizarre Adv game.

    

Re: Shishio Makoto Progress

 October 06, 2014, 06:23:25 am View in topic context
 Posted by Aoshi24  in Shishio Makoto Progress (Started by Aoshi24 May 12, 2014, 05:14:30 am
 Board: Rurouni Kenshin: Soul And Sword

Here is the latest preview of Shishio Makoto beta version.  Note that the sprites shown are just placeholders.



What needs to be added/done:
- finish improving the sprites
- add more voices/sound
- add 2 more basic attacks for crouching and jumping
- guard push animation
- flashier presentation for Guren Kaina move
- Level 3 Kaguzuchi move
- add "Observe and Learn" special move
- create Limit Break System
- AI/palettes
- special victory movie