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KAINE

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Messages by KAINE

    

Re: Loss of quality in sprite.

 December 17, 2014, 05:52:06 am View in topic context
 Posted by KAINE  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

You mean in Winmugen not exist solution?
In 1.1 it is presented correctly.

But I'll have to settle for the limitations of Winmugen (this will not be the only one). The transparency in the sprites will be another problem for Winmugen, I'll have to live with that. Thank you all for your responses.

    

Re: Loss of quality in sprite.

 December 16, 2014, 09:25:24 pm View in topic context
 Posted by KAINE  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

Exactly, I had also noticed that.
I do not think there is any limitation, I've tried in mugen 1.0 and is the same result (I do not understand where the hell is the problem), and in the front there is no problem:

    

Re: Loss of quality in sprite.

 December 16, 2014, 06:41:04 pm View in topic context
 Posted by KAINE  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

    

Re: Loss of quality in sprite.

 December 16, 2014, 04:17:51 am View in topic context
 Posted by KAINE  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

    

Loss of quality in sprite.

 December 13, 2014, 12:41:35 am View in topic context
 Posted by KAINE  in Loss of quality in sprite. (Started by KAINE December 13, 2014, 12:41:35 am
 Board: M.U.G.E.N Development Help

Hi!!!
I have a problem in a sprite and I really have no idea if it can be solved or not. Well, no more garbage and I go to the point.
I need this sprite of background for a stage I want to build.

Using the RGB method I get this:


By dividing the image into many pixels, I get this:


This has solution?
    

Re: STAGE ANTARCTICA (metamoqester)

 October 25, 2014, 04:37:36 am View in topic context
 Posted by KAINE  in STAGE ANTARCTICA (metamoqester) (Started by KAINE October 25, 2014, 12:23:14 am
 Board: Your Releases, older Mugen

Thanks guys for commenting!! ;)
    

STAGE ANTARCTICA (metamoqester)

 October 25, 2014, 12:23:14 am View in topic context
 Posted by KAINE  in STAGE ANTARCTICA (metamoqester) (Started by KAINE October 25, 2014, 12:23:14 am
 Board: Your Releases, older Mugen

    

Re: STAGE INFERNO (metamoqester)

 September 28, 2014, 04:42:49 am View in topic context
 Posted by KAINE  in STAGE INFERNO (metamoqester) (Started by KAINE September 26, 2014, 12:10:53 am
 Board: Your Releases, older Mugen

    

Re: STAGE INFERNO (metamoqester)

 September 27, 2014, 02:24:33 am View in topic context
 Posted by KAINE  in STAGE INFERNO (metamoqester) (Started by KAINE September 26, 2014, 12:10:53 am
 Board: Your Releases, older Mugen

Thank you friends!! ;)
    

Re: STAGE INFERNO (metamoqester)

 September 26, 2014, 01:57:22 am View in topic context
 Posted by KAINE  in STAGE INFERNO (metamoqester) (Started by KAINE September 26, 2014, 12:10:53 am
 Board: Your Releases, older Mugen

Thanks for your comments !!
I put a small update, I hope they can download again.

That stage is very cool. I always wanted to code that boss, but its a pain to rip

It would be a good character for mugen, but I understand how complicated the ripping.

    

STAGE INFERNO (metamoqester)

 September 26, 2014, 12:10:53 am View in topic context
 Posted by KAINE  in STAGE INFERNO (metamoqester) (Started by KAINE September 26, 2014, 12:10:53 am
 Board: Your Releases, older Mugen

    

Re: A couple of MAME cheat files for sprite ripping.

 September 06, 2014, 03:57:33 am View in topic context
 Posted by KAINE  in A couple of MAME cheat files for sprite ripping. (10/27) (Started by N. March 20, 2014, 01:56:12 am
 Board: Resource Releases

    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 02, 2014, 11:36:13 pm View in topic context
 Posted by KAINE  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

This stages has already been created? 
Amakusa Castle Stage (Special)
Spoiler, click to toggle visibilty

Amakusa Castle Special 2
Spoiler, click to toggle visibilty
    

Re: Portraits NGBC

 July 28, 2014, 05:36:49 pm View in topic context
 Posted by KAINE  in Portraits NGBC (Started by KAINE June 24, 2014, 07:27:43 am
 Board: Resource Releases

I didn't see them in the pack on his site, but he also has another version of the win portraits.  They look something like this (minus the text and BG on the edges :p):

Spoiler, click to toggle visibilty

I don't know if this is what they're really supposed to look like, but there you go.

Exactly these images are the ones with the colored alpha chanal are images of the winner-1 folder.

This will come in handy for my future character, Thanks for the rips Kaine  ;) btw will you be ripping the PS2 exclusive characters' portrait? Like KOFXI's Ex-Kyo, Hotaru, Geese, Mr. Big, Tung Fu Rue, Mai, Robert and KOFNW's Kusanagi, Seth, Angel, May Lee, Rugal? Looking forward to them too especially Kusanagi's

I am sorry, but I do not like the result graph that presenting me the emulator PSX2 in the images.

    

Re: SPRITES KOF NW

 July 26, 2014, 02:37:12 am View in topic context
 Posted by KAINE  in SPRITES KOF NW (Started by KAINE July 26, 2014, 02:17:43 am
 Board: Resource Releases

The resolution is handling the emulator is 640 x 480, with black borders, you know that the sprites handle scales so I doubt it's the original size.
    

SPRITES KOF NW

 July 26, 2014, 02:17:43 am View in topic context
 Posted by KAINE  in SPRITES KOF NW (Started by KAINE July 26, 2014, 02:17:43 am
 Board: Resource Releases

Now they are all stages of kof NW.
Emulator: Demul 0.57
Plugin: gpuDXLegacy
The sprites are not in their normal resolution, they are in the resolution that presents the emulator.


Greetings!!!

    

Re: Portraits NGBC

 July 26, 2014, 02:10:18 am View in topic context
 Posted by KAINE  in Portraits NGBC (Started by KAINE June 24, 2014, 07:27:43 am
 Board: Resource Releases

Well, I have included another pack of images with alpha channel colored, these images have a more delineated contours.  All thanks to addresses that N. could find, credit is for he.

You're like one of my artmoney idols around here.

Now I feel the same.
    

Portraits NGBC

 June 24, 2014, 07:27:43 am View in topic context
 Posted by KAINE  in Portraits NGBC (Started by KAINE June 24, 2014, 07:27:43 am
 Board: Resource Releases

Contains all the portraits that appear in this game. The results from the portraits of the winner are not so nice, for to use a black background color to disappear transparency. I'm sorry but I can not do more.
Emulator: Demul 0.57
Plugin: gpuDXLegacy

Spoiler, click to toggle visibilty

Greetings!!!

    

Sprites Screenpack/Lifebar KOF NW

 June 24, 2014, 05:38:36 am View in topic context
 Posted by KAINE  in Sprites Screenpack/Lifebar KOF NW (Started by KAINE June 24, 2014, 05:38:36 am
 Board: Resource Releases

I leave the sprites Screenpack Kof Neowave.
Emulator: Demul 0.57
Plugin: gpuDXLegacy
The sprites are not in their normal resolution, they are in the resolution that presents the emulator.


Greetings!!!

    

Geese NW and Magaki XI

 May 21, 2014, 11:27:36 am View in topic context
 Posted by KAINE  in Geese NW and Magaki XI (Started by KAINE May 21, 2014, 11:27:36 am
 Board: Resource Releases