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Messages by EVILNEON

    

Re: FREEZER HD

 December 30, 2014, 05:55:12 am View in topic context
 Posted by EVILNEON  in FREEZER HD (Started by abia December 21, 2014, 11:43:58 am
 Board: Your Releases, Mugen 1.0 +

I wish those sprite links still worked. I would love to get my hands on that Gotenks !
    

Re: FREEZER HD

 December 23, 2014, 11:57:50 pm View in topic context
 Posted by EVILNEON  in FREEZER HD (Started by abia December 21, 2014, 11:43:58 am
 Board: Your Releases, Mugen 1.0 +

Its not working in my mugen for some reason? I use 1.0 ? Can any one help out on this one? It says it can't load?


Never mind, I just changed all the sprites to 8bit and it worked. Great looking char ! I could care less if it's a sprite remake.
    

Re: Story board help

 December 03, 2014, 03:55:16 pm View in topic context
 Posted by EVILNEON  in Story board question (Started by EVILNEON December 02, 2014, 11:26:15 pm
 Board: M.U.G.E.N Configuration Help

Maybe, where would I place that code? With in the chars cns? Ive have coded video intros for Mugen, at the beginning of arcade or intros for the game. Yet when it comes to coding a storyboard to play before the chars fight intros. I have no idea on how to do it? Plus, I don't even want to attempt it until I get some help figuring it out. Is coding a storyboard much different then a video intro?
    

Story board question

 December 02, 2014, 11:26:15 pm View in topic context
 Posted by EVILNEON  in Story board question (Started by EVILNEON December 02, 2014, 11:26:15 pm
 Board: M.U.G.E.N Configuration Help

I need some help that you guys may be able to figure out for me. Though ive asked some questions here in the past with no answers... So either i'm asking the wrong questions or no one knows the answers. Any way, here is my problem. 
     I want to make a story board for my last char (boss) in arcade mode. I know how to design it and save it. My problem is, how do I code it to play before the fight, each time you get to him? I want it to play with any character that you reach him with. I really need some help on this. So could anyone please help me out? Thanks.
    

Coding for individual interactive char intro's

 November 19, 2014, 04:31:40 pm View in topic context
 Posted by EVILNEON  in Coding for individual interactive char intro's (Started by EVILNEON November 19, 2014, 04:31:40 pm
 Board: M.U.G.E.N Configuration Help

 I was wanting to know if anyone had a tutorial or could tell me how to code individual interactive char intros. I have photo shop, I just need to know how to code it. I'm pretty much lost how to do it . Any help would be great, thanks.
    

Coded intro keeps repeating ?

 November 19, 2014, 12:58:49 am View in topic context
 Posted by EVILNEON  in Coded intro keeps repeating ? (Started by EVILNEON November 19, 2014, 12:58:49 am
 Board: M.U.G.E.N Development Help

I can't figure out why my intro's keep repeating ,instead of moving on to the fight. I'm fairly new to intro's . So if anyone can help,that would be great.Thanks.


;--------------------------------
[sceneInfo]

[SceneDef]
spr = intro.sff

;--------------------------------
[Scene 0]

bgm = go.ogg
bgm.loop = 0
fadin.time = 0
fadout.time = 0
clearcolor = 0, 0, 0
layeall.pos = 0, 0
layer0.offset = 0, 0
layer0.anim = 100
layer0.starttime = 0
end.time = 7800
;-------------------------------
[Begin Action 100]
0,0, 0,0, 2,
0,1, 0,0, 2,
0,2, 0,0, 2,
0,3, 0,0, 2,
0,4, 0,0, 2,
0,5, 0,0, 2,
0,6, 0,0, 2,
0,7, 0,0, 2,
0,8, 0,0, 2,
0,9, 0,0, 2,
0,10, 0,0, 2,
0,11, 0,0, 2,
0,12, 0,0, 2,
0,13, 0,0, 2,
0,14, 0,0, 2,
0,15, 0,0, 2,
0,16, 0,0, 2,
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0,18, 0,0, 2,
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0,20, 0,0, 2,
0,21, 0,0, 2,
0,22, 0,0, 2,
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0,25, 0,0, 2,
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0,40, 0,0, 2,
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0,55, 0,0, 2,
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0,60, 0,0, 2,
0,61, 0,0, 2,
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0,64, 0,0, 2,
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0,102, 0,0, 2,
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0,144, 0,0, 2,
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0,146, 0,0, 2,
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0,149, 0,0, 2,
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0,160, 0,0, 2,
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0,196, 0,0, 500,
    

Re: Arcade story

 November 18, 2014, 04:01:25 pm View in topic context
 Posted by EVILNEON  in Arcade story (Started by Adida November 14, 2014, 06:40:37 am
 Board: M.U.G.E.N Development Help

How about if you just wanted a video after every fight played regardless of the players(non player specific )? Can you make something like that ? Or even a "no" continue video?  If so, how would you code such a thing?
    

Re: Can you set up 1 fight only rounds in arcade

 November 17, 2014, 06:53:40 am View in topic context
 Posted by EVILNEON  in Can you set up 1 fight only rounds in arcade (Started by EVILNEON November 15, 2014, 11:53:12 pm
 Board: M.U.G.E.N Configuration Help

Perfect thank you ! It worked like a charm. I do have another question that you may know the answer to. Can you set up 1 fight only matches in arcade mode instead of having to fight two battles per each char?
    

Can you set up 1 fight only rounds in arcade

 November 15, 2014, 11:53:12 pm View in topic context
 Posted by EVILNEON  in Can you set up 1 fight only rounds in arcade (Started by EVILNEON November 15, 2014, 11:53:12 pm
 Board: M.U.G.E.N Configuration Help

Can any one tell me what I do type in order to set the order of how I want them to appear using this screen pack? Ive never used one were it just states the name of the char and nothing else,thanks.

//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
Tarble ; ------------------------------------------------
Vegeta_Saiyan ; ---------------------------------------
Vegeta namek ; ---------------------------------------
VegetaZ2 ; --------------------------------------------
Vegeta  ; ----------------------------------------------
Vegeta Transform  ; ----------------------------------
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
Giran  ; ------------------------------------------------
MercenaryTao ; ---------------------------------------
Taopaipai  ; --------------------------------------------
GeneralBlue  ; -----------------------------------------
Oficial Black ; -----------------------------------------
daimaoh    ; ------------------------------------------
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
//////////////////// NÃO INSERIR ////////////////////
    

Re: Flying stage needed

 November 13, 2014, 04:46:35 pm View in topic context
 Posted by EVILNEON  in Flying stage needed (Started by EVILNEON November 13, 2014, 04:03:49 pm
 Board: Requests

Awesome, thank you. I guess I should have specified though. Looking for Mugen 1.0 stages.
    

Flying stage needed

 November 13, 2014, 04:03:49 pm View in topic context
 Posted by EVILNEON  in Flying stage needed (Started by EVILNEON November 13, 2014, 04:03:49 pm
 Board: Requests

Im looking for a DBZ stage or one that looks DBZ related that has no ground. A constant air battle ,if you will ,if there is even such a stage. I seen stages where it looks like there is no ground, yet they walk in mid air.  I'm looking for one were my chars are in flight mode the whole fight. Figured I'd ask to see if that's even possible, thanks !
    

Re: DBZ Project (Char & Stage) [HD]

 November 05, 2014, 04:27:41 pm View in topic context
 Posted by EVILNEON  in DBZ Project (Char & Stage) [HD]  (Started by Blackscale299 August 02, 2014, 07:15:39 am
 Board: Projects

The Trunks looks amazing. If you ever need anyone to test him out. Id love to do it ! Keep up the great work!
    

Re: Breaking Bad - Walter White's House [1.1]

 November 05, 2014, 03:10:27 pm View in topic context
 Posted by EVILNEON  in Breaking Bad - Walter White's House [1.1] (Started by Blackscale299 September 28, 2014, 08:03:03 pm
 Board: Your Releases, Mugen 1.0 +

I love this stage ! I was wondering if any one would ever make a breaking bad related stage, great job ! Oh, and if you don't mind me asking. What Trunks is in your screen shot? He looks great !
    

Mugen char dies upon start of fight

 May 23, 2014, 08:52:13 pm View in topic context
 Posted by EVILNEON  in Mugen char dies upon start of fight (Started by EVILNEON May 23, 2014, 08:52:13 pm
 Board: M.U.G.E.N Development Help

I have one char that dies upon the start of the fight? His life automatically empty's once the fight starts. Though I can practice with the char in practice mode just fine. I really want this char to work,does anyone know what I can do to fix this problem? Thanks.
    

Re: Goku Z2 NEW UPDATE - 24/09/2012

 December 19, 2013, 05:14:42 am View in topic context
 Posted by EVILNEON  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Sorry, I know this thread is old. But I tried getting this to work and this is what happens to my game?   What is that little Goku z2? How do I unlock the KameSama challenge? I read the readme and I didnt see any passwords?
    

Re: Intro vs a char in Arcade mode only ?

 December 18, 2013, 08:09:50 pm View in topic context
 Posted by EVILNEON  in Intro vs a char in Arcade mode only ? (Started by EVILNEON December 18, 2013, 04:41:15 pm
 Board: M.U.G.E.N Development Help

Perfect ! I will try it out. Here's another question that you might have the answer for. Can I make a intro for Arcade mode in general? Like, as soon as you click on any char for Arcade it will play the intro ? I know how to make individual chars intro for arcade. Just not one as a "general story line intro" for Arcade mode. Is this possible as well ?
    

Re: Music slows down in mugen 1.0

 December 18, 2013, 04:44:16 pm View in topic context
 Posted by EVILNEON  in Music slows down in mugen 1.0 (Started by EVILNEON December 16, 2013, 07:24:56 am
 Board: M.U.G.E.N Configuration Help

I figured it out. For some reason when I rip mp3 off of youtube downloader, almost all of them would slow down or not even play at all . Almost like the encoding was messed up. Yet when I enter a pre existing mp3 that either came with a stage or that I purchased. They work just fine???
    

Intro vs a char in Arcade mode only ?

 December 18, 2013, 04:41:15 pm View in topic context
 Posted by EVILNEON  in Intro vs a char in Arcade mode only ? (Started by EVILNEON December 18, 2013, 04:41:15 pm
 Board: M.U.G.E.N Development Help

Is it possible to make it that when you face a boss in arcade mode. That you can make an intro for that boss that only plays in arcade mode? That way if you select him in a .vs game that intro will not play? If so, how do you do it? I'm still pretty green on coding, so layman's terms terms would be nice lol.
    

Re: Music slows down in mugen 1.0

 December 16, 2013, 08:17:15 pm View in topic context
 Posted by EVILNEON  in Music slows down in mugen 1.0 (Started by EVILNEON December 16, 2013, 07:24:56 am
 Board: M.U.G.E.N Configuration Help

I guess I might just have to suffer then. I have 2,500 custom sprites made for this screen pack.....That sucks, big time !
    

Re: Music slows down in mugen 1.0

 December 16, 2013, 06:47:36 pm View in topic context
 Posted by EVILNEON  in Music slows down in mugen 1.0 (Started by EVILNEON December 16, 2013, 07:24:56 am
 Board: M.U.G.E.N Configuration Help

I use the version that comes with the HI3 screen pack . As to the stages , the one that does it really bad is Goku's house bye "Crazy logic" . Not really much animation at all. My intro video is the worst, it slows down the music so much, wish I could figure out what's going on. I drives me nuts ! Is there a way to speed them back up?