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DeFrenZ

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Messages by DeFrenZ

    

Re: Mugen Engine Bugs

 January 16, 2009, 11:48:13 pm View in topic context
avatar  Posted by DeFrenZ  in Mugen Engine Bugs (Started by Seravy December 30, 2008, 09:36:03 pm
 Board: Tips, Tricks, Tutorials

DefenseMulSet only gets applied to combos. (IIRC, in an older version of Mugen it was more intuitively applied to all damage?)

and it's value also work in the opposite way as it's documented ;)
    

Re: Transformation help

 January 03, 2009, 02:14:37 am View in topic context
avatar  Posted by DeFrenZ  in Transformation help (Started by tetsuo9999 January 02, 2009, 01:49:54 am
 Board: M.U.G.E.N Development Help

you can put "no turning" and then program the turning function yourself?
    

Re: Hit no Hit

 December 15, 2008, 11:51:52 pm View in topic context
avatar  Posted by DeFrenZ  in Hit no Hit (Started by ShunpoHadouken December 13, 2008, 02:51:19 pm
 Board: M.U.G.E.N Development Help

no you have to have a target to use the target based triggers; thats done by attacking. I explained that recently :P

but you could've targeted before? then you just keep the target all the game don't you?
    

Re: Hit no Hit

 December 13, 2008, 03:50:32 pm View in topic context
avatar  Posted by DeFrenZ  in Hit no Hit (Started by ShunpoHadouken December 13, 2008, 02:51:19 pm
 Board: M.U.G.E.N Development Help

do the opponent get in a gethitstate if you use a
TargetLifeAdd = -1
? :o
    

Re: Triggers every 60-ticks

 December 13, 2008, 03:49:22 pm View in topic context
avatar  Posted by DeFrenZ  in Triggers every 60-ticks (Started by ShunpoHadouken December 13, 2008, 12:09:26 pm
 Board: M.U.G.E.N Development Help

uhm yeah, i think the () should go there, because ! has higher priority than % iinm :(

i use it with !Time and !AnimTime usually so i forgot about it :P
    

Re: Triggers every 60-ticks

 December 13, 2008, 12:25:09 pm View in topic context
avatar  Posted by DeFrenZ  in Triggers every 60-ticks (Started by ShunpoHadouken December 13, 2008, 12:09:26 pm
 Board: M.U.G.E.N Development Help

!gametime%3600

:D
    

Re: Timed stat increase problem

 December 13, 2008, 12:23:22 pm View in topic context
avatar  Posted by DeFrenZ  in Timed stat increase problem (Started by aryoshi December 12, 2008, 01:15:00 am
 Board: M.U.G.E.N Development Help

i think they were talking about the solution :D
    

Re: Timed stat increase problem

 December 13, 2008, 01:12:12 am View in topic context
avatar  Posted by DeFrenZ  in Timed stat increase problem (Started by aryoshi December 12, 2008, 01:15:00 am
 Board: M.U.G.E.N Development Help

optimized code <<< code that works

well, of course that's right :D but that just mean that the code was not really optimized, but simply bugged :x

btw... that is not complicated code... it is when you start putting a lot of vars (which other ppl don't know what means) in lots of IfElses and godonlyknowswhat  :P
    

Re: Timed stat increase problem

 December 12, 2008, 09:47:33 pm View in topic context
avatar  Posted by DeFrenZ  in Timed stat increase problem (Started by aryoshi December 12, 2008, 01:15:00 am
 Board: M.U.G.E.N Development Help

Maybe to keep it more simple it would be better something like

value = IfElse(Var(11)>0,3,1)


the fact is, by making two -2 states you have one extra check per frame... that is not good performance-wise... of course for something like that to be really noticeable it has to be made like 1000 times XD but i like the code to be as optimized as possible ;)
    

Re: New project, and am needing all but character help

 December 12, 2008, 05:02:40 pm View in topic context
avatar  Posted by DeFrenZ  in New project, and am needing all but character help (Started by Edtion December 12, 2008, 12:48:56 am
 Board: M.U.G.E.N Development Help

Then you better do learn them yourself ;) Internet has a lot of everything :P
    

Re: Timed stat increase problem

 December 12, 2008, 05:00:18 pm View in topic context
avatar  Posted by DeFrenZ  in Timed stat increase problem (Started by aryoshi December 12, 2008, 01:15:00 am
 Board: M.U.G.E.N Development Help

but with Seravy solution that was made...

since it was

value = 1 + 2*(Var(11)>0)

means 1 when Var(11)<=0 and 3 when Var(11)>0


and it's indeed strange it doesn't work... :(
    

Re: New project, and am needing all but character help

 December 12, 2008, 01:02:22 am View in topic context
avatar  Posted by DeFrenZ  in New project, and am needing all but character help (Started by Edtion December 12, 2008, 12:48:56 am
 Board: M.U.G.E.N Development Help

uhm, if you want to REDO an engine, i think you should use a programming language, not a tool like game maker... it would come up a little too heavy otherwise :\
    

Re: how to get p2 hitdef data?

 December 12, 2008, 12:59:38 am View in topic context
avatar  Posted by DeFrenZ  in how to get p2 hitdef data? (Started by c001357 December 08, 2008, 02:31:25 am
 Board: M.U.G.E.N Development Help

depends on what you want to do :D

too bad it activates only after you get hit (it's GETHITvar after all :P)... it would be nice to have something like this only because the enemy has an active hitdef, even if it misses :(
    

Re: Juggle

 December 12, 2008, 12:58:19 am View in topic context
avatar  Posted by DeFrenZ  in Juggle (Started by [[D4RK_R4V3N]] December 10, 2008, 06:33:18 am
 Board: M.U.G.E.N Development Help

I think a 20jp move will simply miss... and it's explained in the docs too :)
    

Re: I WILL GRANT YOU A WISH. -Dragon ball-

 December 11, 2008, 01:17:43 am View in topic context
avatar  Posted by DeFrenZ  in I WILL GRANT YOU A WISH. -Dragon ball- (Started by Iced May 12, 2008, 03:29:09 pm
 Board: Entertainment

ChiChi said:
“We’re signed on for two more,” she said. “Hopefully, I hope the movie does well. There’s lots of places that Fox wants to go with this.”

 :S
    

Re: Sprite packs you want to see

 December 07, 2008, 07:49:16 pm View in topic context
avatar  Posted by DeFrenZ  in Sprite packs you want to see (Started by link'n Boy October 22, 2008, 11:19:48 am
 Board: M.U.G.E.N Discussion

I think ripping from XG could be quite hard since it's resized all the time :( I don't think you can find normal sizing anywhere... so you have to find alternative methods (or rebuild the sprites... but that's infinite work X( )
    

Re: most wanted characters for Mugen

 December 07, 2008, 07:27:23 pm View in topic context
avatar  Posted by DeFrenZ  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

for saint seiya the only nice things are Seiya and Shiryu from the old SaintSaga demo... which aren't complete but playable...

or you just wait for it to be complete (not anymore a mugen game) and use it's sprites for mugen hires chars :)
    

Re: [ITALIAN ONLY] Italiani!!!!

 December 07, 2008, 07:12:49 pm View in topic context
avatar  Posted by DeFrenZ  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

Wow, ci sono addirittura un po di italiani *_*
    

Re: Card Sagas Wars

 December 07, 2008, 06:16:49 pm View in topic context
avatar  Posted by DeFrenZ  in Card Sagas Wars (UPDATE) (Started by Orkimides September 02, 2007, 03:04:12 pm
 Board: Projects

The spritework is just so amazing it makes people willing to help... me too XP

if you need help with coding i'd be pleased ;) not a genius but i can knack some :D
    

Re: Noob question: How to create clones?

 December 07, 2008, 11:30:25 am View in topic context
avatar  Posted by DeFrenZ  in Noob question: How to create clones? (Started by Agent Z December 03, 2008, 05:23:45 am
 Board: M.U.G.E.N Development Help

well, i myself prefer to not use it, since in case of slowdowns i'd like more the things to be slow (but keep their usual flow) than mysteriously become faster :P