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Messages by lprince

    

image splitting + system.def

 May 05, 2009, 04:55:08 am View in topic context
avatar  Posted by lprince  in image splitting + system.def (Started by lprince May 05, 2009, 04:55:08 am
 Board: M.U.G.E.N Development Help

Need some help with tiling a splitted image. I've split an image to 25 seperate pcx files. I have already inserted the pcx files and aligned them accordingly using fighter factory. The sprite numbers are from 0,0 to 0,24.  Can some one PLEASE help me code this in the system.def as my Title BG.

Any help your be greatly appriciated!!! Thanks!!
    

Split images + system.def

 May 05, 2009, 04:51:29 am View in topic context
avatar  Posted by lprince  in Split images + system.def (Started by lprince May 05, 2009, 04:51:29 am
 Board: Development Resources

Need some help with tiling a splitted image. I've split an image to 25 seperate pcx files. I have already inserted the pcx files and aligned them accordingly using fighter factory. The sprite numbers are from 0,0 to 0,24.  Can some one PLEASE help me code this in the system.def as my Title BG.

Any help your be greatly appriciated!!! Thanks!!
    

Splitting Images and adding to SFF

 May 05, 2009, 01:22:02 am View in topic context
avatar  Posted by lprince  in Splitting Images and adding to SFF (Started by lprince May 05, 2009, 01:22:02 am
 Board: M.U.G.E.N Development Help

Hi all,

I recently started to use image splitter. So I have splitted my image into 25 seperate PCX files. How do I go about adding these to my SFF and re-coding the system.def? can someone please show me the code for inserting one pic so I can follow it to do the rest?

Also, do I have to line up the pictures myself to make the full view on fighter factory or can this be done easily using another method?

Thank you all for your input!
    

Re: Improving Picture Quality

 April 14, 2009, 03:19:25 am View in topic context
avatar  Posted by lprince  in Improving Picture Quality (Started by lprince April 14, 2009, 01:25:49 am
 Board: Graphics

I am talking about image quality in a section that is entitled "graphics".......how is that the wrong section?
    

Improving Picture Quality

 April 14, 2009, 01:25:49 am View in topic context
avatar  Posted by lprince  in Improving Picture Quality (Started by lprince April 14, 2009, 01:25:49 am
 Board: Graphics

Hey all,

So I am in the middle of making my own screenpack. My concern is the image quality. When I add an image into the SFF for example, The title screen picture, When the Hi-res Mugen is run, picture is heavily pixelated.

What I mean is that a picture that is 824*600 for example, will show as a 400*200 picture, blown up, where it looks very unclear.

IS there any way to maintain the same picture quality as seen in araw PSD file.


Thanks for your input!
    

Hi-res Balrog Shirlin Demo Stage from Street Fighter HD remix

 April 13, 2009, 07:23:33 pm View in topic context
avatar  Posted by lprince  in Hi-res Balrog Shirlin Demo Stage from Street Fighter HD remix (Started by lprince April 13, 2009, 07:23:33 pm
 Board: Requests

Hey All,

a while back, someone ripped a Balrog (the boxer's) stage from Street Fighter HD Remix. However most of the links to it are now dead. Does anyone have it? or is there an active link? please let me know :) Thanks!!

    

Re: Vs Screen Portraits

 February 03, 2009, 06:32:58 pm View in topic context
avatar  Posted by lprince  in Vs Screen Portraits (Started by lprince January 31, 2009, 05:16:37 am
 Board: M.U.G.E.N Configuration Help

Thank you for your input Zain574, I apologize I for not being able to reply for a while, too busy with some things. Ok. now, the chars that i have use 9000,1 as their select screen portraits, for some reason, the screenpack uses these portraits for the vs screen also. I cannot find a seperate section for vs portraits. Now lets say i add a new one, e.g, 9000, 5 as vs screen portraits for Ken, how can I set this up so that that mugen recognizes this is a vs screen portrait? thanks

    

Vs Screen Portraits

 January 31, 2009, 05:16:37 am View in topic context
avatar  Posted by lprince  in Vs Screen Portraits (Started by lprince January 31, 2009, 05:16:37 am
 Board: M.U.G.E.N Configuration Help

    

change X,Y values of Char name on select screen

 January 20, 2009, 02:27:44 am View in topic context
avatar  Posted by lprince  in change X,Y values of Char name on select screen (Started by lprince January 20, 2009, 02:27:44 am
 Board: M.U.G.E.N Configuration Help

hi all. Im basically wondering if ther is a way to change the character name that appears on the select screen once you highlight the character, basically how to change the position of the name. how do i make it appear somewhere else?


thank you :) :)
    

Re: cvs2 lifebar portrait problem

 January 19, 2009, 03:55:40 am View in topic context
avatar  Posted by lprince  in cvs2 lifebar portrait problem (Started by lprince January 19, 2009, 02:05:58 am
 Board: M.U.G.E.N Development Help

Problem solved. Thank you very much for your help Drex
    

Re: cvs2 lifebar portrait problem

 January 19, 2009, 03:44:57 am View in topic context
avatar  Posted by lprince  in cvs2 lifebar portrait problem (Started by lprince January 19, 2009, 02:05:58 am
 Board: M.U.G.E.N Development Help

I have made sure that the share box is unchecked. As far as putting it at the end of the .sff file, can you tell me exactly how to do this?, sorry im kinda new to fighter factory.
    

cvs2 lifebar portrait problem

 January 19, 2009, 02:05:58 am View in topic context
avatar  Posted by lprince  in cvs2 lifebar portrait problem (Started by lprince January 19, 2009, 02:05:58 am
 Board: M.U.G.E.N Development Help

Hey guys just a quick question. I recently started getting in to mugen. Now i am using the CVS2 lifebar, CVS2 screenpack. I have added some MVC chars and I would like to add lifebar portraits to these chars. So since they do not have 9000,2 sprites installed. I added a new pcx file I have made for their lifebar portraits using this tutorial. http://ca.youtube.com/watch?v=W2oERCcjZEM . now. when i add the portraits, and i am sure i have followed thei nstructions correctly, because i did this like 10 times, the colours are all messed up. any idea why? it works fine with CVS chars, just doesnt work wiht MVC chars.

Feedback would be greatly appriciated. Thank you!

 ;D
    

CVS2 lifebar portraits problem

 January 19, 2009, 02:05:15 am View in topic context
avatar  Posted by lprince  in CVS2 lifebar portraits problem (Started by lprince January 19, 2009, 02:05:15 am
 Board: Graphics

Hey guys just a quick question. I recently started getting in to mugen. Now i am using the CVS2 lifebar, CVS2 screenpack. I have added some MVC chars and I would like to add lifebar portraits to these chars. So since they do not have 9000,2 sprites installed. I added a new pcx file I have made for their lifebar portraits using this tutorial. http://ca.youtube.com/watch?v=W2oERCcjZEM . now. when i add the portraits, and i am sure i have followed thei nstructions correctly, because i did this like 10 times, the colours are all messed up. any idea why? it works fine with CVS chars, just doesnt work wiht MVC chars.

Feedback would be greatly appriciated. Thank you! ;D