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rukifellth

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Messages by rukifellth

    

Re: Most Innovative Creations

 October 14, 2014, 12:04:57 am View in topic context
 Posted by rukifellth  in Most Innovative Creations  (Started by Generic Main Character October 12, 2014, 08:09:02 am
 Board: M.U.G.E.N Discussion

Any well made character that is a character that has not appeared or been playable in a fighting because usually they have original sptes and tons unique moves and ideas.
For example all the playable Madoka Magica characters (Witch monster Charlotte especially), the recently made Bubblun and MVC1 Striker characters and that villian Ventre and his Poullet minions from SkyGunner, Klonoa and more.
The most recent surprice must have been oyaji's Hina/Hibachi, the infamous final boss from the bullethell series Dodonpachi.
Judging from the screenshot, I was expecting either pretty idle sprite with no gameplay at all, or literelly bullethell.

What I got was an imaginative and innovative character who can represent the Dodonpachi series and it's gameplay and STILL be a balanced and fun to use character, just because SO much thought was put into it with innovative mechanics and gimmicks that adds a lot of strategy wgile still adding many references to classic Dodonpachi elements such as the helpers being based on the different player ships and even changes the characters own playstyle based on the helper you chose.
Still a BETA, but damn is it well done.

Also, unique characters that are well thought out and imaginative like, Raine (not Bloodrayne one), Aner, Mery White etc.
Favourite OC would have to be robo's Pill who has lots of imagination and unique ideas without even explaining who or what she is, not to mention the Professor Layton like visual style the character has, and amazingly, she manages to avoid the pit that is needless fanservice. Total favourite. :D

When it comes to full games it would be Famicom Fighters, at first the NES centric controls for a complex fighting game had me worried, and the screenshots gave little appeal to me since I've seen much retro style characters before, but when you try it out, it is GOLD!
It's even the only project that has been so jaw dropping that I decided to help out with the project. :D
    

Re: Famicom Fighters (Progress Thread)

 September 09, 2014, 12:28:38 am View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

So how's it going with the computer fix Pepe?
    

Re: Famicom Fighters (Progress Thread)

 August 30, 2014, 10:50:32 pm View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

No problem, just wanted to tell you. XD
    

Re: Famicom Fighters (Progress Thread)

 August 30, 2014, 09:21:49 pm View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

By the way Pepe, did you get my PM?
    

Re: M.U.G.E.N Screenshots V3

 August 30, 2014, 01:29:57 am View in topic context
 Posted by rukifellth  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

...Until they begin to take out their very sharp tools (seriously, one has an imaginery knife and the other uses a sword. :S)
    

Re: Duck Hunt Dog (Smash Bros Version)

 August 29, 2014, 10:45:45 pm View in topic context
 Posted by rukifellth  in DUCK HUNT DOG (NEW VIDEO UPDATE)  (Started by DJ_HANNIBALROYCE August 29, 2014, 03:15:55 am
 Board: Projects

I think he needs a different idle stance, his current one is too stale and sideviewed to look good, also his jump has an odd transition and looks weird, perhaps you could reuse it as a Shoryuken like Special move?
    

Re: Madotsuki Unleashes Her Dreams!

 August 29, 2014, 10:43:04 pm View in topic context
 Posted by rukifellth  in Madotsuki Unleashes Her Dreams! (Started by RoySquadRocks August 29, 2014, 09:40:11 pm
 Board: Projects

Hmm, a bit to many attacks using flashing screen effects, Imagine the danger if you were epeleptic. :S

There is also a huge abundance of headbutt tackling moves, with the huge repertoire and variety of forms she can take, there is so much more you can do with her, like the Oni form could cause a bolt of thunder to crash down on her and hurting anyone near, or using the Hand head form to grab and throw enemies, or the Trafficlight form could be a counter that STOPs the opponent if they attack.

So much potential to take into consideration, but excellent start so far...
    

Re: Famicom Fighters (Progress Thread)

 August 22, 2014, 02:53:12 am View in topic context
 Posted by rukifellth  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Hi I'm back from Summer.

I've been working on animating Famicom (Famiko?) and am almost done with all her basics.



As you can see, they're not super smooth in animation like yours, but I've been trying to be imaginative with her repertoire of basics moves, basing them on many different NES games (she is a representative of the console after all)

Hope you like it so far. :)

Also, I have figured out who her strikers would be:

GloveBaller: The flying metal glove from Super Gloveball the Power Glove game. He throws a ball that bounces around the screen.

Duck Hunt Dog or Hogan's Alley Thug: Representing the Zapper, the dog would leap towards the opponent and knock them down, while the Thug would slowly approach before facing forward, attacking the full screen with a shot (but the opponent has plenty of time to retaliate before he strikes)

ROB the Robot: Representing... himself, he could probably cause pillars fall down from the ceiling like in Gyromite.
    

Re: DC Raven Up

 August 22, 2014, 01:05:16 am View in topic context
 Posted by rukifellth  in DC Raven Up (Started by chuchoryu August 02, 2014, 10:33:06 pm
 Board: Your Releases, older Mugen

Eh, personally I liked the last one better, but whatever.

Have you planned on colour seperating her animations? That way people could make palettes based on many other of her incarnations
    

Re: Charlotte Var.α released by MRCLMNDKS 05/04/2013

 July 26, 2014, 12:26:19 am View in topic context
 Posted by rukifellth  in Charlotte Var.α released by MRCLMNDKS 05/04/2013 (Started by pophigof October 10, 2012, 02:47:13 am
 Board: Found Releases

Charlotte has been updated this year, June the 15th.

Gonna check what's new. :)

EDIT: Ok, nothing really knew as far as I can see, but that weird icon thing now glows the more you fill it up, still no idea what is or will be.
Her sff also has what looks like a dizzy animation that is really fun and imaginative...
    

Re: HINA ver0.31β updated by oyaji 2014/4/12

 July 25, 2014, 11:44:56 pm View in topic context
 Posted by rukifellth  in HINA ver0.31β updated by oyaji 2014/4/12 (Started by pophigof April 11, 2014, 03:29:52 am
 Board: Found Releases

Hibachi has been updated to version 0.50.

Lots of new stuff, she now has her second assist, Hikari, avaiable for use.
Interestingly, the choise of Assist also alters Hibachi's' main gameplay, so her basic attacks now function differently, the turrets are now different (and are activated with Z nstead of Y) and her Down Forward B hyper is now different depending on the choise of Assist.

Also, now she got a new special move, a circulair bullet spread while doing a piroet.

An issue would be that she now weights down at over 70mb, but experienced little slowdown despite using a stoneage computer, so that's good.
    

WO-Class from Kancolle by moiky

 July 11, 2014, 02:37:18 am View in topic context
 Posted by rukifellth  in WO-Class from Kancolle by moiky (Started by rukifellth July 11, 2014, 02:37:18 am
 Board: Found Releases

Appearently, Moiky has released a villian from Kancolle called WO-Class (related to RE-Class?)



Images given by Moop Ryuuchi.

So far, an AI only character. Beautiful sprites, but there are "Sexy-Ko" frames at the end. (Just delete thoce crap frames)

Download: https://onedrive.live.com/?cid=7A870D56595B3D62&id=7A870D56595B3D62!106

Password (seriously?!): norimono
    

Re: Character Request Topic

 June 13, 2014, 08:43:33 pm View in topic context
 Posted by rukifellth  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

Well Bad Street Brawler was one of two games to use the Power Glove, the other was a breakout style game made by Rare, but I felt it was going to be just another projectile attack, and BSB had some insane moves like lifting someone up and spinning them around upright before throwing them away.

Otherwise, her Strongest Hyper could have her charge up the PowerGlove, with a text above reading "BEHOLD, THE ULTIMATE WARPZONE" Before punchin the opponent through the side of the arena, and across different NES locales before plummeting on the otherside of the screen.

I also had an idea regarding boss characters outside the Pirated Games Bosses.

They would be classical game villians like Koopa, Dracula, Ganon, Dr.Wily, and so on. But they would play out like in their respective games, so Dracula would teleport and shoot three fireballs and using his monstrous form for Round 2, While Ganon would remain invisible, shooting fireballs, and the player would have to find out where he is and strike.
This would make them more boss like and perhaps serve as some kinda lethal mini-game.
    

Re: Character Request Topic

 June 11, 2014, 04:26:29 pm View in topic context
 Posted by rukifellth  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

I'll be reposting my idea on the Famicom character here, but I can't repost the pic yet since I'm typing this on my Wii U, So I'll fix that later. There are also some revisions here...

Famicom (Fam, Famiko, Fami?)

Would be an OC representing the console itself and the tools made for it (microphone, power pad, power glove, zapper) and through them she could even draw aspects from games that normally would'nt be representable (like Duck Hunt).

Her basic body language would be based on Mario's from Donkey Kong and DK.Jr from DK2 since they were the first games released on the Famicom.
Her basic attacks however would be based on the notorious Bad Street Brawler since the game was made to use the Power Glove.
Some special moves would be based on the Zapper like shooting at the sky to make a Duck fall down from above and hit the opponent in the head, or a counter move where she holdsters the gun and shoots if the opponent attacks her, alternatively, a crosshair appears and she has to aim it at the opponent to make it hit.
The microphone could be used like Blancas electricity, but instead using soudwaves. It could even be used as a Hyper Combo.
The powerpad however is unsure.

Her hyper combos would use each of the gadgets in some way.
A Power Glove based move, perhaps it could be like a Falcon Punch.
A zapper based move.
But her strongest would be based on the Nintendo World Championship, jumping on the opponent, bouncing out of the screen and hitting them with a car, sending them flying into a sign or a tree ending with a ton of Tetris blocks falling down on the opponent.

Her win poses would be:
Standing dramatically, using the PowerPad as a cape.
Spinning her zapper, aiming it upwards and firing in a badass pose, just to have a duck land on her head, ending with the Duckhunt dog laughing.
Doing the famous Power Glove pose... it's so bad...

I suppose her role could be like Ingrid in Capcom Fighting Jam, being a Sub-Boss, but not really a badguy.
    

Re: alt sff for clark by "zzzasd"

 June 11, 2014, 04:03:05 pm View in topic context
 Posted by rukifellth  in alt sff for clark by "zzzasd" (Started by dampir June 11, 2014, 06:33:03 am
 Board: Edits & Add-ons

Really nice work, here's hoping we'll see a KOFXIII styled Athena CVS in the future.
    

Re: HINA ver0.31β updated by oyaji 2014/4/12

 June 10, 2014, 11:56:16 pm View in topic context
 Posted by rukifellth  in HINA ver0.31β updated by oyaji 2014/4/12 (Started by pophigof April 11, 2014, 03:29:52 am
 Board: Found Releases

Hey everyone, Hibachi has been updated to 0.32 now!

Gonna see what is new.
    

Re: Character Poll: Master Higgins and Bomberman

 June 08, 2014, 01:27:50 am View in topic context
 Posted by rukifellth  in Character Poll: Master Higgins and Bomberman (Started by KingPepe2010 June 06, 2014, 06:34:45 pm
 Board: Famicom Fighters

I dunno, we'll see what King Pepe thinks.
    

Re: Character Poll: Master Higgins and Bomberman

 June 08, 2014, 12:49:57 am View in topic context
 Posted by rukifellth  in Character Poll: Master Higgins and Bomberman (Started by KingPepe2010 June 06, 2014, 06:34:45 pm
 Board: Famicom Fighters

What about the mike being like the Mike ability from Kirby's Adventure? And shooting a fireball instead of stomping? And her jumping being like in SMB?

I considered it, but it would be OP since it would cover the full screen, and the fireball should be kept to Mario, stomping is trickier to hit with.
    

Re: Character Poll: Master Higgins and Bomberman

 June 08, 2014, 12:31:50 am View in topic context
 Posted by rukifellth  in Character Poll: Master Higgins and Bomberman (Started by KingPepe2010 June 06, 2014, 06:34:45 pm
 Board: Famicom Fighters

Responding from my last message, yup, I was thinking of using her as a spriteswap, but with a slight advantage in that she floats while in the air, but has lower HP to compensate.

Anyways, here's the concept for the Famicom character:



The colours invoke the original Famicom, and features the controllers as hair decorations, the power glove (who uses the NES palette trick also used to make Megaman's face) and the Disk Drive as shoes, she could have the little Disk Drive mascot follow her around while she fights.

Her fighting style would be based on the different merchandise related to the NES and FAMICOM:

Power Glove, Power Pad (maiby?), Zapper, Microphone, and maiby even the NES Four-Score!
But each tool would be used in a way related to a game that used them, for example, her punches would be based on "Bad Street Brawler" which was made for the Power Glove, The Zapper could be used to shoot down Ducks from Duckhunt to fall down on the opponent, or just plain shoot the opponent, The Mike could be used in a manner like Blanka's electric shock, singing to create a damaging barrier.

Her most basic animations like Walking and Jumping would be based on Donkey Kong and Donkey Kong Jr which were the first Famicom games released (Popeye was also one, but it's based on a cartoon, so nah)

When it comes to Hyper Combos, she could summon three clones to assist her, mimicing the function of the NES Four-Score that allowed 4 player multiplayer.
Another could have her use the Famicom Mike to sing profusely, but terribly, creating harming notes that flies everywhere.
Her most powerful would have her jump on the opponent, stunning the opponent while she bounces ofscreen, only to drive the opponent over with a car, launching the opponent straight into a sign or a tree, whereafter, he/she would be crushed by Tetris blocks.
This move would reference the Nintendo World Championship which consisted of 3 games, Super Mario Bros, Rad Racer, and Tetris.

I just realised she could have a funny winpose where she stand dramaticly towards the background, with the Power Pad as a cape. XD

Hope you like the idea. :)
    

Re: Character Poll: Master Higgins and Bomberman

 June 06, 2014, 11:55:30 pm View in topic context
 Posted by rukifellth  in Character Poll: Master Higgins and Bomberman (Started by KingPepe2010 June 06, 2014, 06:34:45 pm
 Board: Famicom Fighters

Tough call.

BTW, an idea, what if Master Higgins had that little fairy floating beside him while he fights? A lot of fighting games uses characters that has some small follower in the background or beside them, like Dhalsim and his wife, Bulleta and her dog, Megaman and Rush and so on.

It would be a nice call back to the item, and her staring role in that odd Adventure Island game "Bug-tte Honey" were you actually played as her for stage 1.

Hell, why not have it that when you select him while holding start, Higgins gets sprite swapped for her?

As for Bomberman, I like the one closer to the NES original more, I know the 1st is more akin to his modern look, but this is Famicom Fighters darnit!  XD

Another idea, and I could sprite it if you like it, since it's Famicom Fighters, what if there would be a character representing the console itself? The Famicom had two controllers connected to itself, and one was equiped with a mike. Imagine a character who uses simhilair tools?

Also, any ideas on a final boss?