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Messages by BETMARK

    

Re: I want to add 'Action Faces' to my characters.

 April 25, 2013, 01:36:57 am View in topic context
 Posted by BETMARK  in I want to add 'Action Faces' to my characters. (Started by BETMARK April 17, 2013, 12:34:23 am
 Board: M.U.G.E.N Development Help

Nothing! I worked for days, copying any line and group who was shoving the numbers 119 - 195,196,197,  915,916,917, 925,926,927,  935,945 in all the files.
Nothing... it can't be so hard.
I'm up to you, because I have no more ideas.
Anyway thank you for your time.

-BETMARK-
    

Re: I want to add 'Action Faces' to my characters.

 April 22, 2013, 07:19:28 pm View in topic context
 Posted by BETMARK  in I want to add 'Action Faces' to my characters. (Started by BETMARK April 17, 2013, 12:34:23 am
 Board: M.U.G.E.N Development Help

I have a character named Aya Kamuka who has a cat in a little box that does facial expressions depending on what Aya is doing is it anything like that? It's a possibility that the face expressions are linked to the GetHit anims in some way. look for those and you'll probably find the helpers that's how this character works.
:fear: ... the GetHit... I didn't considered those, thank you.
In case that is the right clue: I said that maybe would be something easy enough to let me feel stupid.
I'll go check it right now!

-BETMARK-
    

Re: I want to add 'Action Faces' to my characters.

 April 22, 2013, 12:35:18 pm View in topic context
 Posted by BETMARK  in I want to add 'Action Faces' to my characters. (Started by BETMARK April 17, 2013, 12:34:23 am
 Board: M.U.G.E.N Development Help

Look for the codings in all the files related to 915-945 and paste them in notepads *label them for each file that you got the coding from* then configure the anim to a sprite(s)/group in the SFF. Im just now learning a bit about codes but this is how i learn! (now i need a proper sprite editor MSpaint doesn't do it for me)
Thank you for your answer.
Indeed that's pretty much what I've done (maybe I've been not clear enough. I'm sorry, I'm still learning english) and the problem is that after that I still don't have seen a single 'face frame' through my tests.
Of course it must be something easy that I just haven't considered yet and I will feel stupid at the moment somebody will show me what was wrong.
About the sprite editor: I feel good with Paint Shop Pro. It's really usefull to manage the palette too.

Bye.

-BETMARK-
    

Re: I want to add 'Action Faces' to my characters.

 April 21, 2013, 04:42:47 pm View in topic context
 Posted by BETMARK  in I want to add 'Action Faces' to my characters. (Started by BETMARK April 17, 2013, 12:34:23 am
 Board: M.U.G.E.N Development Help

Thank you for the answer and to have unlocked the topic.
The only reason I can think is that I have read 'look' instead of 'lock' (never saw a lock options in the other forums, I wasn't expecting that) and I thought it was like 'look at this topic', like 'notify me of replies'.

Back to the topic:

As I said, I always try all I can, before to ask, that's the reason I've replied 4 days later.
I've tried many options (thank you for your tips, I've found some other relevant codes) but the 90% of the times nothing just happens, always the same character without anything different (but still working, at least), the 10% of the times the char just shows a little glitch (like a clone of himself once), but the face is never appeared.
Of course the problem may be that I paste the codes in the wrong line and/or just avoid to delete the right ones around the script... don't know.

I really would like to understand how to do it, I just hope to don't bother you too much.
By the way, that's the plan: in a edited version of mine of the MUGEN (with something like 200 chars) I want to remove the normal face in the lifebar and add to any single char this 'action face', then use it instead of the normal one.

That will be a big work, but I've tried with Sailor Moon and it's totally possible (actually is working perfectly).

That's the reason why i'm still looking for a solution (to accomplish my big plan o.o)

Thank you again.

-BETMARK-
    

I want to add 'Action Faces' to my characters.

 April 17, 2013, 12:34:23 am View in topic context
 Posted by BETMARK  in I want to add 'Action Faces' to my characters. (Started by BETMARK April 17, 2013, 12:34:23 am
 Board: M.U.G.E.N Development Help

Hi, I don't post often because I usually don't want to bother the others if there is still a chance to solve the problem by myself.
This time I've been unable to figure out this problem:
Last day I saw on Youtube a char that was showing her face on the screen (like the little portraits near the lifebar, but this was an another one) and that face was changing expression anytime the char was hit.
The character was Sailor Moon and the link is in the same page of this video:
http://www.youtube.com/watch?v=voG1FSuBI5I&feature=player_embedded

I've downloaded her and I've immediatly tried to find and copy the code that make it possible.
Unfortunately I'm sure I've missed a spot, because it don't work with (for example) Kung Fu Man.
Those are the codes I've copied:

(From 'moon' file AIR)

[Begin Action 915]
911, 0, 0, 0, 1

[Begin Action 916]
911, 1, 0, 0, 1

[Begin Action 917]
911, 2, 0, 0, 1

[Begin Action 925]
911, 0, 0, 0, 1, H

[Begin Action 926]
911, 1, 0, 0, 1, H

[Begin Action 927]
911, 2, 0, 0, 1, H


and

(from 'moon' file CNS)

[Statedef 915]
physics = N
velset = 0,0
ctrl = 0
anim = 13579
sprpriority = 1

[State 915,xy];1Pface_x
type = varset
trigger1 = 1
v = 47
value = -3

[State 915,xy];1Pface_y
type = varset
trigger1 = 1
v = 48
value = 18

[State 915, 1]
type = Explod
trigger1 = root,stateno != [120,123]
trigger1 = root,stateno != [130,133]
trigger1 = root,stateno != [140,143]
trigger1 = root,stateno != [150,155]
trigger1 = root,movetype = H
trigger2 = lose
anim = 917
postype = left
pos = var(47),var(48)
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,life > 0
trigger1 = win
trigger2 = root,stateno = 195
id = 916
anim = 916
postype = left
pos = var(47),var(48)
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,movetype != H
trigger2 = root,stateno = [120,123]
trigger3 = root,stateno = [130,133]
trigger4 = root,stateno = [140,143]
trigger5 = root,stateno = [150,155]
anim = 915
postype = left
pos = var(47),var(48)
ownpal = 0
ignorehitpause = 1

[Statedef 925]
physics = N
velset = 0,0
anim = 13579
ctrl = 0
sprpriority = 1

[State 915,xy];2Pface_x
type = varset
trigger1 = 1
v = 47
value = -1

[State 915,xy];2Pface_y
type = varset
trigger1 = 1
v = 48
value = 18

[State 915, 1]
type = Explod
trigger1 = root,stateno != [120,123]
trigger1 = root,stateno != [130,133]
trigger1 = root,stateno != [140,143]
trigger1 = root,stateno != [150,155]
trigger1 = root,movetype = H
trigger2 = lose
anim = 927
postype = right
pos = var(47),var(48)
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,life > 0
trigger1 = win
trigger2 = root,stateno = 195
id = 916
anim = 926
postype = right
pos = var(47),var(48)
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,movetype != H
trigger2 = root,stateno = [120,123]
trigger3 = root,stateno = [130,133]
trigger4 = root,stateno = [140,143]
trigger5 = root,stateno = [150,155]
anim = 925
postype = right
pos = var(47),var(48)
ownpal = 0
ignorehitpause = 1

[Statedef 935]
physics = N
velset = 0,0
anim = 13579
ctrl = 0
sprpriority = 1

[State 915,xy];1Pface_x
type = varset
trigger1 = 1
v = 47
value = -3

[State 915,xy];1Pface_y
type = varset
trigger1 = 1
v = 48
value = 18

[State 915, 1]
type = Explod
trigger1 = root,stateno != [120,123]
trigger1 = root,stateno != [130,133]
trigger1 = root,stateno != [140,143]
trigger1 = root,stateno != [150,155]
trigger1 = root,movetype = H
trigger2 = lose
anim = 917
postype = left
pos = var(47),var(48)+30
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,life > 0
trigger1 = win
trigger2 = root,stateno = 195
id = 916
anim = 916
postype = left
pos = var(47),var(48)+30
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,movetype != H
trigger2 = root,stateno = [120,123]
trigger3 = root,stateno = [130,133]
trigger4 = root,stateno = [140,143]
trigger5 = root,stateno = [150,155]
anim = 915
postype = left
pos = var(47),var(48)+30
ownpal = 0
ignorehitpause = 1

[Statedef 945]
physics = N
velset = 0,0
anim = 13579
ctrl = 0
sprpriority = 1

[State 915,xy];2Pface_x
type = varset
trigger1 = 1
v = 47
value = -1

[State 915,xy];2Pface_y
type = varset
trigger1 = 1
v = 48
value = 18

[State 915, 1]
type = Explod
trigger1 = root,stateno != [120,123]
trigger1 = root,stateno != [130,133]
trigger1 = root,stateno != [140,143]
trigger1 = root,stateno != [150,155]
trigger1 = root,movetype = H
trigger2 = lose
anim = 927
postype = right
pos = var(47),var(48)+30
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,life > 0
trigger1 = win
trigger2 = root,stateno = 195
id = 916
anim = 926
postype = right
pos = var(47),var(48)+30
ownpal = 0

[State 915, 1]
type = Explod
trigger1 = root,movetype != H
trigger2 = root,stateno = [120,123]
trigger3 = root,stateno = [130,133]
trigger4 = root,stateno = [140,143]
trigger5 = root,stateno = [150,155]
anim = 925
postype = right
pos = var(47),var(48)+30
ownpal = 0
ignorehitpause = 1

[Statedef 5999]
type    = S
movetype= H
physics = S
anim = 5999
velset = 0,0
ctrl = 0

Of course I've also added the sprites in the .SFF (GROUP 911,0 ,1 and 2)

Do you have idea about what have I missed?
Maybe I don't have got the point at all, i don't know.

Thank you anyway.

-BETMARK-
    

Re: cvs thawk edit + update Save The Holy Land

 December 19, 2009, 03:56:16 am View in topic context
 Posted by BETMARK  in cvs thawk edit + update Save The Holy Land (Started by The BajanFlash December 06, 2009, 05:03:32 am
 Board: Edits & Add-ons

 :) he gave me an answer in private, thank you!
    

Re: cvs thawk edit + update Save The Holy Land

 December 14, 2009, 01:23:29 pm View in topic context
 Posted by BETMARK  in cvs thawk edit + update Save The Holy Land (Started by The BajanFlash December 06, 2009, 05:03:32 am
 Board: Edits & Add-ons








Ok, first of all, hi there to you all, then (supernoob quest) I have already seen images like that in those last years, I mean selection schreens with the sprite of the chars instead of the portrait.

:/ actually i have never found any downloadable.

Can you please tell me where you have get your?

Thank you for all, greetings for your work and sorry for my bad english (I'm still learning it by myself).

-BETMARK-

-and sorry again, I know this is not the right place to ask this request, but I have do that just because you have posted that image here, so I'm shure you can answer-