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Messages by ironjw

    

Ken Omega Mode

 December 03, 2014, 09:46:42 pm View in topic context
 Posted by ironjw  in Ken Omega Mode (Started by ironjw December 03, 2014, 09:46:42 pm
 Board: Edits & Add-ons

                                          ============================================
                                                                      Ken by M.M.R edit by Me!!!
                                          ============================================

Here is Ken Alpha version credit by M.M.R edit to reflect upcoming USF4 Omega Mode.
I try to PM M.M.R for his permission, but I get a "Delivery to the following recipient failed permanently:" message........
If M.M.R have any problem please PM me anytime and I will remove it ASAP!


     
Kick Fireball:  D, F, Any Punch (2 Hits Close)
Kick Double Fireball eX:  D, F, Any Two Punch (Power-500)


Multi Kick Hurricane eX:  D, F, Any Two Kick (Power-500)


Hurricane Kick eX:  D, B, Any Two Kick (Power-500)

Link Combo
Med Punch > Strong Punch > Fierce Uppercut
 

Download Link: http://www.mediafire.com/download/r1prjnr0kdpy98c/Ken-Omega.rar

Credits:
Elecbyte for Mugen
M.M.R for original Ken 
Ryon for Video Tutorials
And CAPCOM!!!

    

Re: Sho Hayate Kinzuna Encounter Release!

 May 11, 2014, 04:26:09 am View in topic context
 Posted by ironjw  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

Glad to see you back Iron! And with Sho Hayate in action!

I really hope to see more KE chars, but it's great that you focused to make SS1 chars. We need this! :sugoi:

Thanks a lot Iron and keep it up! ;)


Thank you for ALL your positive feed back guys!
    

Re: Sho Hayate Kinzuna Encounter Release!

 May 11, 2014, 04:19:58 am View in topic context
 Posted by ironjw  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

    

Re: Sho Hayate Kinzuna Encounter Release!

 May 11, 2014, 04:13:42 am View in topic context
 Posted by ironjw  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

Are your character can change to another character?
I just want to change this character for me.
But I don't know this character can or can't change.
I want to the answer.
Thanks and sorry

I dont understand your question......
This character dont have transformation.....
You are welcome to change anything you like!


    

Re: Sho Hayate Kinzuna Encounter Release!

 April 23, 2014, 12:27:37 am View in topic context
 Posted by ironjw  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

Wow. This is truly fantastic.

Just when you think releases for Mugen are beginning to stagnate or slow down, we get a character conversion like this from an awesome fighting game. And he's well done too!!

Thanks for sharing. I hope to see more Kizuna Encounter characters from you. Mugen surely needs more of them!! :sugoi:

Ok. Anyway, I was just curious, since Ironjw has released Neo Geo characters never released before. :)

Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Yes, and other Neo-Geo fighting games accurately.  Be sure to also find someone who can create good AI patches for your characters, too.

I would love to see all four versions of Hanzou from the World Heroes franchise converted.

Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Thanks a lot for this release!
Particulary because Kizuna series characters needs love too.

I plan on working on missing rosters only.....
Currently focus on Samurai Showdown 1 characters with Ukyo WIP 20%.
Yes. when SS set is complete I can start working on VFC characters.



      Posted: April 23, 2014, 12:31:12 am
Irowjw, in future you'll make "Voltage Fighter Gowcaizer" characters too?

Yes, and other Neo-Geo fighting games accurately.  Be sure to also find someone who can create good AI patches for your characters, too.

I would love to see all four versions of Hanzou from the World Heroes franchise converted.

All my characters are OPEN SOURCE if anyone interested in AI Patches please PM me
or your welcome to post under any of my release post


      Posted: April 23, 2014, 12:32:45 am
wow, thanks man, i cant believe in my 13 years in mugen this is the 1st time ive seen a true KE version of him, awesome

Give me 13 years to complete SNK rosters
LOL!
    

Sho Hayate Kinzuna Encounter Release!

 April 22, 2014, 08:13:05 am View in topic context
 Posted by ironjw  in Sho Hayate Kinzuna Encounter Release! (Started by ironjw April 22, 2014, 08:13:05 am
 Board: Your Releases, older Mugen

                                          ============================================
                                                                    SHO HAYATE: KIZUNA ENCOUNTER
                                          ============================================



Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Dodge:  Back & Light Punch + Light Kick
Forward Dodge:  Light Punch + Light Kick

Dir + Button Moves
Forward Punch: F + Light Punch
Crouch Poke Jab:  DF + Light Punch
Elbow + Boomerang Swing:  F + Strong Punch
Crouch Jab & Boomerang Swing:  DF + Strong Punch

SPECIAL
Boomerang Swing:  B, BD, D, DF, F + Light Punch --> Boomerang Uppercut (contact):  B, BD, D, DF, F + Light Punch
Air Punch: air D + Light Punch --> Boomerang Uppercut (contact): D + Light Punch
Flame Dragon Kick:  F, D, DF + Light Kick  --> 4 Combo Punch (contact): F+Light Kick
                                                        or    --> 3 Combo Kick (contact): DF+Light Kick
Normal Boomerang:  D, DF, F + Strong Punch
Red Boomerang:  F, FD, D, DB, B + Strong Punch
Air Boomerang:  air D, DF, F + Strong Punch
3 Boomerang Straight (2 fake):  Hold D, U Light Punch
3 Boomerang Diagonal (2 fake):  Hold D, U Strong Punch
3 Boomerang Up (2 fake):  Hold D, U Strong Kick

DM
Sho Super Combo:  F , DF, D, DB, B, F Weak Punch  (Require 1500 Powers / Health 50% or Less)

Download Link: http://www.mediafire.com/download/ntmau04g2cqmeby/ShoHayate+%2BAI+Update.rar


       =======================================================================
                                                                              SHO HAYATE EX
       =======================================================================



Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Dodge:  Back & Light Punch + Light Kick
Forward Dodge:  Light Punch + Light Kick

Dir + Button Moves
Forward hop Knee: F + Light Kick
Crouch Poke Jab:  DF + Light Punch

SPECIAL
Reflect/Cancel (projectile) Boomerang Swing:  D, DB, B, Light Punch
Dash Elbow Smash: hold DB, F, Light Punch
Air Punch: air D + Light Punch --> Boomerang Uppercut (contact): D + Light Punch
Flame Dragon Kick:  F, D, DF, Light Kick
Normal Boomerang:  D, DF, F + Strong Punch
Red Boomerang:  F, FD, D, DB, B + Strong Punch
Air Fireball:  air D, DF, F + Strong Punch
3 Boomerang Diagonal (2 fake):  Hold D, U Strong Punch

DM
Sho Super Combo:  F , DF, D, DB, B, F Weak Punch  (Require 1500 Powers / Health 50% or Less)
Super Air Aireball: air D, DF, F, D, DF, F Strong Punch (Require 1000 Powers)

Download Link: http://www.mediafire.com/download/os5aaakq2bf9v3t/ShoHayate+EX.rar

AI = Yes
End = Yes


Update:  4/25/2014
AI Update

[Special Credit and Thanks]
Elecbyte for Mugen
Ryon for Video Tutorials
And SNK
    

Re: G Done: GALAXY FIGHT

 March 13, 2014, 12:53:55 am View in topic context
 Posted by ironjw  in G Done EX: GALAXY FIGHT Release! (Started by ironjw March 01, 2014, 09:19:03 am
 Board: Your Releases, older Mugen

What? No.
...
Do not change those parameters, you had it right.
A question: did you try the game?
Because it seems not.

-Basics should have velset = 0,0, unless you want your char sliding around if he/she performs any basic attack after an action with any kind of momentum. Don't change that, you had it right.
-The poweradd value is a positive value. That means when the char performs state 200, they'll gain 20 power just for performing it. Essentially every char uses this. IDK what you're talking about. :-\ That, along with the getpower parameter in the hitdef, is how chars gain power/build meter from attacks.

- Yes, that's what I meant.
- In Galaxy Fight they don't use power. So I said "I would add the characters don't use power; so the poweradds should go away," but I also said "but maybe you have something in mind..."; he could make this char like NHK's Galaxy Fight chars where there is a mode (Palettes 1-2-3-4-5-6) in which he uses power to perform techniques and another mode (Palettes 7-8-9-10-11-12) which does not use power and is more game accurate.

Do you see what I mean?

I know what those parameters mean, you didn't have to explain them to me.

I've played the game, but not that much really. If the chars don't use power, whether he adds poweradd or not wouldn't matter. So, there's still no reason to get rid of it, whether he plans to add an additional mode or not. If the chars slide around, then so be it.

I have to agree with Alex, remove addpower.
It services no purpose and most likely I will make few more adjustment to match close to original source

Im planing on working on alter version of G Done possible a 4 button setup mix game play of Zangief pile drive & E Honda's headbutt
    

Re: G Done: GALAXY FIGHT

 March 03, 2014, 08:33:02 am View in topic context
 Posted by ironjw  in G Done EX: GALAXY FIGHT Release! (Started by ironjw March 01, 2014, 09:19:03 am
 Board: Your Releases, older Mugen

I want to add that you can also use Kawaks. Final Burn Alpha was the first emulator that came to my mind.
- wrong sound for win pose;
Which one?
State 182, anim 182.

Fixed

- you shouldn't be able to guard while in air;
Intentional for mugen
Ok, I see. By the way, if you are interested in doing this you can code an assertspecial with noairguard as a flag in state -2 and trigger1 = 1. But maybe you already know that.

- the taunt has a lifeadd with "-10" in the value; take it out;
Mmmmm........removed........:(
I know it would make some sense, but I said that because of accuracy with the game, that's all. :)
And also, it would look weird to use the taunt while you have 10 or less of health: after that you would kill yourself. :D

Know Error:  Many mugen characters missing frame from G. Done's throw.....fix coming soon!

In the custom state, you could use two changeanim2, one for your character and one for every other character.

I did like this in my character:
Code:
[State 820, 1]
type = ChangeAnim2
triggerall = name = " (here the name of your character) " && authorname = " (here your authorname) "
trigger1 = Time = 0
value = 820

[State 820, 1 Alternate]
type = ChangeAnim2
triggerall = name != " (here the name of your character) " && authorname != " (here your authorname) "
Trigger1 = Time = 0
value = 821
and make two animations for the throws. I'm sure there is another way to accomplish this, but I don't remember now.


Other feedback:
- Stance animation does not have the right timing. It should be: 10 7 5 4 3 4 5 7 (in ticks).
Fixed
- Basics mustn't have velset = 0,0;
Can you give me a exmaple?
- missing intro from the game;
Added
- he shouldn't crouch while running;
Fixed
- and the other stuff I addressed and that you're going to fix.
More updated coming soon!!!

Spoiler, click to toggle visibilty

     Posted: March 03, 2014, 08:34:22 am
Galaxy Fight was made by Sunsoft, btw. Not SNK.
Ooops...

     Posted: March 03, 2014, 08:35:56 am
Thanks man for going original once again :)

[...crying of joy!]  :laugh:

At long last... Been waiting on this guy from day 1. Thanks!

Your welcome!
    

Re: G Done: GALAXY FIGHT

 March 02, 2014, 09:31:54 am View in topic context
 Posted by ironjw  in G Done EX: GALAXY FIGHT Release! (Started by ironjw March 01, 2014, 09:19:03 am
 Board: Your Releases, older Mugen

Is this version of Golden Done accurate to the game or at least meant to be? So that I can give feedback (if I can find any).

  I planed on making accurate arcade version, but G Done's moves dont have many variation and pretty limited.  In the med way, I decide to make some changes for gameplay purpose.


FEEDBACK


- The running headbutt uses a default sound;
  Fixed
- the basics shouldn't connect to each other (you shouldn't do x then y then z);
  Intentional
- Double Knee Bash should throw the enemy away after the second knee attack;
- forward + z shouldn't be that fast and uses a wrong voice sample (actually in the game he doesn't say anything while performing the throw);
- you shouldn't be able to guard while in air;
  Intentional for mugen Removed airguard
- the rolls should all be the same; you did this: with x it does a certain roll, with y it goes further, with z it goes even further; but they should have the same "speed";
  Game play
- the stance animation is wrong (timing on each frame); it doesn't even use all the frames;
  Fixed
- in general timings are not accurate to the game; if you want to get good timings I suggest you to get an emulator with frame to frame advance like Final Burn Alpha Re-recording and the rom of the game;
  I'll look into it!
- when you run you can't jump, you can't stop running, you can't attack, you can't roll; you can just perform the running headbutt;
- default/KFM sounds here and there in some moves (like the rolls);
  Update rolls sounds
- the back attack should only fall down, no x velocity (unless you're doing the running jump);
  Added Vel
- some get hit sprites are wrong; you used the "tired/dizzy" ones for get hits;
  Fixed
- in the taunt the blood should be used like this: 1-0-1-0-1-0-1 etc. (1= sprite; 0=nothing) to simulate the trasparency like in the game; the colour of the blood is wrong in the end of the animation (but this is not your fault);
  Fixed!
- the taunt has a lifeadd with "-10" in the value; take it out;
  Mmmmm........removed........:(
- x (in air) shouldn't cancel to itself;
- sound 11,0 isn't the default KO voice but 900,10;
  Fixed
- if the opponent is dead and you start running, he won't stop running;

  LOL!!! Fixed
- wrong sound for win pose;
  Which one?
- there should be two win poses by the way: when G.Done is near the opponent and when he is far from him/her; they don't have to play at random (like you wrote in the codes);
- the air mega punch thunder doesn't have to stay behind G.Done while doing the back jump; hmmm... it is a bit complicated to explain with just words. I'll take some screens from your version and from the game.
Here:
Spoiler: from your mugen conversion (click to see content)
Spoiler: from the game (click to see content)
See? It doesn't overlap your character when it ought to, in your mugen character; but in the game it does overlap him.
To view them better, save them and view them frame by frame; you can notice that the thunder effect is animated in the way I described the blood (that is 1-0-1-0-1 etc.).
  Fixed!  Thanks for the video

I will test more later.
The timings and velocities are wrong in your character; the effects should use that "type of trasparency" (you know, the 1-0-1-0 and so on) so one tip I can give you is to look at how the game works with an emulator, to have better accuracy.

I didn't realize G Done running state wont stop after P2 is dead......LOL!
Final Burn Alpha Re-recording looks interesting.  Ill definite study the hit box
Thank you for your feed back and tips!!!
    

G Done EX: GALAXY FIGHT Release!

 March 01, 2014, 09:19:03 am View in topic context
 Posted by ironjw  in G Done EX: GALAXY FIGHT Release! (Started by ironjw March 01, 2014, 09:19:03 am
 Board: Your Releases, older Mugen

=======================================================================
                                                              G Done: GALAXY FIGHT
=======================================================================

Game Play
3 Button Game Play: X/Y/X = Light Attack , Med Attack & Strong Attack
Taunt: Enter or Start Button
Forward Dash: F,F  (Goes through behind enemy)
Back Dash: B,B

Color Select
Color1 ORIGINAL= X OR A
Color2 GREEN/PINK = Y OR B
Color3 BLUE/RED = Z OR C



Throw
DOUBLE KNEE BASH:  FORWARD + X
HOOK THROW:  BACK + X
OVERHEAD THROW:  BACK + Y
GERMAN SUPLEX:  FORWARD + Y
SHOULDER DROP:  BACK + Z
SUPER PILEDRIVER:  FORWARD + Z

Specials
RUNNING HEADBUTT:  WHILE RUNING F,D,DF, X/Y/Z
ROLL: D,DF, F X/Y/Z (DODGE INCOMING ATTACK)
AIR BACK ATTACK:  F, DF, D X/Y/Z (AIR ONLY)
AIR CROSS CHOP: B,BD, D, DF, F, X/Y/X (AIR ONLY)
AIR PUNCH:  D, DF, F X/Y/Z (AIR ONLY)
AIR MEGA PUNCH THUNDER:  F, D, DF, X/Y/Z (AIR ONLY)

Desperation Move
NONE

Download Link: http://www.mediafire.com/download/3kdvbpy5kin6wd9/G+Done+3-4-2014+Update.rar
Arcade Download Link: http://www.mediafire.com/download/8bjfzipl242n2zp/G+Done+Arcade+Version.rar

AI: Yes
Win Quotes: Yes
Dizzy State: No
Ending: Yes

Know Error:  Many mugen characters missing frame from G. Done's throw.....fix coming soon!

UPDATE: 3-1-2014
Fix standing animation
Fix sound for roll
Fix running state P1 have full control, P2 dead will stop running
Add new intro
Update Air Mega Punch Thunder jump backward closer to original source
Update blood & Air Mega Punch Fx animations 
 
UPDATE: 3-2-2014
Fix sound for Air Cross Chop && Running headbutt
Redo intro
Fix animation timing for standing pose
Fix Running headbutt command, last update cant perform move
Remove Air Block
Fix Ok Voice
Fix & add missing change hit animation
Add dust after landing
Add missing frame from getting up
Remove Vel 0,0 for normal standing moves
Remove Addpower
Add arcade version:  almost same version without variation of special attack

Next update?
Fix throw DONE!
Add dizzy state


=======================================================================
                                                              G Done EX: GALAXY FIGHT
=======================================================================

Game Play
4 Button Game Play: Light Punch , Strong Punch && Light Kick , Strong Kick
Taunt: Enter or Start Button
Forward Dash: F,F  (Goes through behind enemy)
Back Dash: B,B
EX Moves: Both Punch or Kick Button / Requires 500 Powers
Super:  ***Requires Max Power & Health 50% or Less***

Throws
DOUBLE KNEE BASH:  FORWARD + Light Punch
GERMAN SUPLEX:  FORWARD + Strong Punch
OVERHEAD THROW:  BACK + Strong Kick
Air HOOK THROW:  BACK + Light Punch (Air only)
Air SHOULDER DROP:  FORWARD + Strong Kick (Air Only)

Specials
FLYING HEADBUTT:  Hold B, F + Any Punch (EX)
ROLL: D,DF, F Any Kick (DODGE INCOMING ATTACK)
AIR BACK ATTACK:  D, DB, B + Any Kick (AIR ONLY)
AIR CROSS CHOP: Hold D, U Any Punch (EX)
AIR PUNCH:  F, D, DF + Any Punch (AIR ONLY)
AIR MEGA PUNCH THUNDER:  F, D, DF, Both Punch (AIR ONLY & EX)
SUPER PILEDRIVER:  360 Motion + Any Punch (Close Distance)

Desperation Move
Omega German Suplex Piledrive Drop: 360 x 2 Motion + Any Punch (Close Distance)

DOWNLOAD LINK: http://www.mediafire.com/download/ir5z5y8u7q4vj2g/G+Done+EX+4-19-2014.rar
AI: Yes
Win Quotes: Yes
Dizzy State: Yes
Ending: Yes

Update:  4/19/2014
AI Update
Increase hit box for Air Cross Chop
Update Sound for DM

[Special Credit and Thanks]
Elecbyte for Mugen Engine
Ryon for Video Tutorials
Goemar for sprite sheet
And Sunsoft
    

Re: CHUNG KIZUNA ENCOUNTER RELEASE!!!

 February 17, 2014, 10:25:30 am View in topic context
 Posted by ironjw  in CHUNG KIZUNA ENCOUNTER RELEASE!!! (Started by ironjw February 15, 2014, 08:59:19 pm
 Board: Your Releases, older Mugen

Thought you died man... Good stuff with Chung ill test him out soon been looking forward to this character and glad your still making original stuff :) whats next?

Chung is by far the most challenging character I had mugenize.  I had to study DBZ characters transformation, Ryon Transformation Tutorial, Gen form SFA, still end up with error on blocking state.  I worked on and off with Chung for few month to get the 5000 state working property and with my cut and paste coding skills, its a slow process.  I am pretty happy with Chung's result.

"Whats Next?"
I have G. Done from Galaxy Fight WIP 60%,  Wapol WIP 90% & Sho Hayate WIP .0001%
    

Re: CHUNG KIZUNA ENCOUNTER RELEASE!!!

 February 17, 2014, 10:04:37 am View in topic context
 Posted by ironjw  in CHUNG KIZUNA ENCOUNTER RELEASE!!! (Started by ironjw February 15, 2014, 08:59:19 pm
 Board: Your Releases, older Mugen

lol reminds me to this guy:
Spoiler, click to toggle visibilty

Or Master Roshi
Spoiler, click to toggle visibilty

LOL, here is were chung come from xD

lol reminds me to this guy:
Spoiler, click to toggle visibilty

Interesting release .

DBZ Fans
LOL!





     Posted: February 17, 2014, 10:09:06 am
hey you may want to clean your folder out. i saw back up files in there that should be removed. thats something that makes your folder heavier for nothing...

just get rid of all the double files that say for example:

"Chung.cmd.bak"

the ones that say "Bak" at the end those are the ones you can delete

just a suggestion^^

Removed!
Didnt realize there was backup files.
I figure he had 2x the sprites........LOL!
    

CHUNG KIZUNA ENCOUNTER RELEASE!!!

 February 15, 2014, 08:59:19 pm View in topic context
 Posted by ironjw  in CHUNG KIZUNA ENCOUNTER RELEASE!!! (Started by ironjw February 15, 2014, 08:59:19 pm
 Board: Your Releases, older Mugen

=======================================================================
                                                           CHUNG KIZUNA ENCOUNTER
=======================================================================

Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Forward Dodge:  Light Punch + Light Kick
Transformation: Life below 50%

Color Select
Color1 Normal = Weak attack
Color2 Red/Black = Medium attack
Color3 Black/Green = Strong attack

 

SPECIAL
Blue Energy BAll:  D, DF, F Weak Punch
Fireball:  D, DF, F, Strong Punch
Multi Jab Uppercut:  F, D, DF Weak Punch
Tiger Kick:  F, D, DF Strong Punch
Air Spin Flame Kick:  in Air Hold B + Strong Kick (Only Transformation Mode)
Magic Chicken Staff: F, B, F, Strong Kick  (Only Transformation Mode)
Overhead Double Slicer:  F + Weak Punch (Only Transformation Mode)

SUPER
Multi Fireball Blast: F , DF, D, DB, B, F Weak Punch  (Require 1500 Powers / Health 50% or Less)

Download Link:   http://www.mediafire.com/download/5br6hf02ji31vb6/Chung+4-26-2014.rar

Know Error:  Debug mode 120 state error after transformation state.....don't effect the game play  :wall:

AI = Yes
End = Yes
Transformation = Yes!!!

Update 2-16-2014:
Fix fireball hitoverride code
Update AI combo and fix normal and transformation mix cross over
Fix recovery animation
Remove collision box P2 in chicken state
Add particle dust effect
Add hurt sound
Update Readme file
Remove back up files
Increase DM collision box
Increase nohit time on forward dodge

Update 2-17-2014:
Add two different walk speed for Chung normal / transformation mode

Update 2-17-2014 2v
Remove a AI combo create a sound error 

Update 2/27/2014
Add Ending

Update 3/7/2014
Change 9000,1

Update 4/26/2014
Update AI
Fix fireball error add self destroy code
Add normal attack combo

[Special Credit and Thanks]
Kong's Chung sprites
Elecbyte for Mugen
Ryon for Video Tutorials
And SNK
    

Re: ALVAN: GALAXY FIGHT RELEASE!!!

 August 27, 2013, 08:19:35 am View in topic context
 Posted by ironjw  in ALVAN / ALVAN 4 - BUTTON / ALVAN MUGEN 1.0 : GALAXY FIGHT RELEASE!!! (Started by ironjw August 26, 2013, 09:52:20 am
 Board: Your Releases, older Mugen

    

ALVAN / ALVAN 4 - BUTTON / ALVAN MUGEN 1.0 : GALAXY FIGHT RELEASE!!!

 August 26, 2013, 09:52:20 am View in topic context
 Posted by ironjw  in ALVAN / ALVAN 4 - BUTTON / ALVAN MUGEN 1.0 : GALAXY FIGHT RELEASE!!! (Started by ironjw August 26, 2013, 09:52:20 am
 Board: Your Releases, older Mugen

=======================================================================
                                                              ALVAN: GALAXY FIGHT
=======================================================================

Color Select
Color1 Original = Weak attack
Color2 Red/Dark Gray = Medium attack
Color3 Yellow/Red = Strong attack



=======================================================================

Arcade Version

Game Play
3 Button Game Play: Light Attack, Med Attack & Strong Attack
Taunt: Enter or Start Button
Forward Dash: F,F (Can go through attacks / Behind enemy)
Back Dash: B,B
Special:  Combination Direction Pad + Button
Super:  ***Requires 3000 Powers / Health 50% or Less***

Throw
Head Butt: F, Light Attack
Fail Throw Crush by P2: F, Med Attack
Dual Shock: F, Strong Attack

Special
Horn Attack: in Air U + Med Button
Fireball:  D, DF, F, Any Button
Air Fireball:  in Air D, DF, F Any Button
Fireball Diagonal: F, D, DF, Any Button
Lighting Blade:  D hold U, Any Button
Fire Poison Smoke: D, DB, B Any Button

Desperation Move
Super Alvan Armor: F,B,DB,D,DF,F, Light + Med + Strong Attack  (Require 3000 Powers / Health 50% or Less)

Download Link: http://www.mediafire.com/download/tpa4uip49itl69b/Alvan+4-30-2014.rar

=======================================================================
=======================================================================

KFM version / 4 -Button

Game Play
3 Button Game Play: Light Punch, Strong Punch, Light Kick & Strong Kick
Taunt: Enter or Start Button
Forward Dash: F,F (Can go through attacks / Behind enemy)
Back Dash: B,B
Special:  Combination Direction Pad + Button
EX Moves: Two Punch or Two Kick / Requires 500 Powers
Super:  ***Requires 3000 Powers / Health 50% or Less***

Throw
Head Butt: F, Light Punch
Fail Throw Crush by P2: F, Strong Kick
Dual Shock: F, Strong Punch

Special
Horn Attack: in Air U + Strong Punch in Air
Fireball:  D, DF, F, Any Punch (EX)
Air Fireball:  in Air D, DF, F Any Punch (EX)
Fireball Diagonal: F, D, DF, Any Punch (EX)
Lighting Blade:  D hold U, Any Punch (EX)
Fire Poison Smoke: D, DB, B Any Kick (EX)

Desperation Move
Super Alvan Armor: F,B,DB,D,DF,F, Light or Strong Punch  (Require 3000 Powers / Health 50% or Less)

Download Link: http://www.mediafire.com/download/1v9i36xzspjjdqw/Alvan-4+%5B4-30-14%5D.rar

=======================================================================
=======================================================================

Mugen 1.0 better AI?

Download Link: http://www.mediafire.com/download/g3k9hdezud3xfru/Alvan+1.0+%5B2-4-2014%5D.rar

=======================================================================
                                                                    Updates!!!
=======================================================================

AI: Yes
Win Quotes: Yes
Custom Shock / Burn P2: Yes (removed custom shock for Arcade Version)
Dizzy State: Yes
Ending: Yes!!!

Error:
-Alvan vs Alvan Fireball will go throw each other
-Sometime you get error 1104 state?

Update: 8/26/2013
-Mirror AI Update
-Lighting Blade longer recovery time

Update: 9/1/2013
-Reduce Damage to 100
-Reduce Defense to 100
-Alvan Super Armor Add Increase Attack / Defense
-Mirror AI Update

Update: 11/10/2013
-Add 4 button version (KFM version with EX moves)
-Add Mugen 1.0 version

Update: 2/26/2014
-Add Ending!!!

Update: 3/4/2014
-Change command for throws
-Fix Alvan hit animation
-Fix P2 been thrown animation

Update 3/3/2014 Alvan-4 (version only)
-Change Throw command for all throws (README FOR DETAILS)
-Desperation Move : F,B,DB,D,DF,F, Light Punch or Strong Punch

Update Arcade Version: 4/30/2014
-Update AI codes
-All SP moves remove custom shock affect
-Change speed for normal attack (slower)
-Slower walk speed / animation
-Clean up codes

Update KFM Version: 4/30/2014
-Update AI Codes
-Change normal fireball 2 in 1 (EX)
-Combo after Crouch Chop
-Clean up codes
-Change Poison Smoke to D, DB, B Kick

[Special Credit and Thanks]
Elecbyte for Mugen Engine
Ryon for Video Tutorials
And SUNSOFT
    

Re: GOZU KIZUNA ENCOUNTER RELEASE

 August 08, 2013, 06:19:18 pm View in topic context
 Posted by ironjw  in GOZU KIZUNA ENCOUNTER Update 4/3/14! (Started by ironjw August 08, 2013, 01:10:54 pm
 Board: Your Releases, older Mugen

where is the link?

I don't see a link.. Or am I blind?

I don't see a link.. Or am I blind?

o_O He's right! Where's the link?! This guy looks dope!

That's nice and all, ALWAYS wanted Gozu, but Can't seem to find the link either x)

Sorry about that...........I posted Gozu 4 in the morning right after I finish his A.I.
I forgot most important part download link
LOL!

Download Link Add!!!

     Posted: August 08, 2013, 06:23:51 pm
Any plans for making King Lion or King Leo?

No plans on making King Lion or Leo.....
I like to make characters that haven't been mugenize

     Posted: August 08, 2013, 06:30:40 pm
Ironjw, you are awsome you listen to my request great pick this is one of the characters that I felt really needed to be mugenized....

Thanks for the suggestion!
I had fun making him
I never realize how many moves he had

Look for an old crazy guy with a cane near future release!!!
    

GOZU KIZUNA ENCOUNTER Update 4/3/14!

 August 08, 2013, 01:10:54 pm View in topic context
 Posted by ironjw  in GOZU KIZUNA ENCOUNTER Update 4/3/14! (Started by ironjw August 08, 2013, 01:10:54 pm
 Board: Your Releases, older Mugen

=======================================================================
                                                           GOZU KIZUNA ENCOUNTER
=======================================================================

Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Double Jump: Up, Up
Forward Dodge:  Light Punch + Light Kick
Special:  Combination Direction Pad + Button
Super:  ***Requires 1500 Powers / Health 50% or Less***

Color Select
Color1 Red = Weak attack
Color2 Blue = Medium attack
Color3 Yellow = Strong attack



SPECIAL
Fireball:  D, DF, F, Strong Punch
Air Fireball Slicer:  in Air D, DF, F Strong Punch
Multi Jab:  Light Punch, Light Punch, Light Punch While contact D, DF, F Light Punch for Additional Hit
Spinning Claw Roll:  D, DB, B Strong Kick
Air Spin Claw:  in Air Hold B + Strong Kick
3 Bullet Shots Straight3:  F, D, DF Light Punch
3 Bullet Shots Diagonal:  F, D, DF Light Kick
3 Bullet Shots Up:  F, D, DF Strong Kick
Red Bull:  D (hold) U, Light Punch
Teleport Claw:  D (hold) U Strong Punch
4 Mine Bomb:  B, BD, D , DF, F Light Punch
Overhead Double Slicer:  F + Strong Punch

AUTO SLASH COMBO
Combo1: Light Punch, Light Punch, Strong Punch and Strong Kick
Combo2: Down (hold) , Light Kick, Light, Strong Kick

SUPER
Multi Jab Fireblast: F , DF, D, DB, B, F Light Punch  (Require 1500 Powers / Health 50% or Less)

Download Link: http://www.mediafire.com/download/ajmu1c221yg6mc4/Gozu+4-28-2014.rar

Update 8/9/2013
-ADD ENDING
-ADD 2 MORE WIN POSE
-ADD 1 MORE INTRO
-ADD ROUND 1 & 2 ANIMATION
-CHANGE TIME OUT ANIMATION
-INCREASE COLLISION BOX FOR OVERHEAD DOUBLE SLICER
-LOW AIR KICK AND AIR FIREBALL SLICER CAN BE COMBO
-ADJUST SOUND FOR THROW
-FIX LOW KICK & STRONG KICK IN CORNER
-UPDATE README
-UPDATE SUPER MULTI JAB FIREBLAST 1PT TO 5PT DURING PER BLOCK & FIX HIT SOUND

Update 8/14/2013
-Adjust Super Multi Jab Fireblast hit box
-Red Bull fix error
-Ai Teleport Claw cant perform while been hit

Update 4/3/2014
-Fix Teleport Claw getting stuck in air or below floor
-Minor Ai combo adjustment
-Add hitbox to his hand animation Super Mulit Jab Fireblast

Update 4/28/2014
-Clean up Gozu files
-Update Ai codes

[Special Credit and Thanks]
Kong's sprite packs
Elecbyte for KFM as template
Ryon for Video Tutorials
And SNK
    

Temjin Art Of Fighting 2 RELEASE

 July 29, 2013, 09:57:19 am View in topic context
 Posted by ironjw  in Temjin Art Of Fighting 2 RELEASE (Started by ironjw July 29, 2013, 09:57:19 am
 Board: Your Releases, older Mugen

=======================================================================
                                                            Temjin Art Of Fighting 2
=======================================================================

Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Double Jump: Up, Up
Power Charge:  Strong Punch + Strong Kick
Special:  Combination Direction Pad + Button
EX Move:  ***Press Both Punch or Both Kick Requires 330 Powers***
Super:  ***Requires 1000 Powers***

Color Select
Color1 = Weak attack
Color2 = Medium attack
Color3 = Strong attack



SPECIAL
Plasma Wall  D, DF, F, Any Punch (EX))
Flying Palm:  B HOLD, F, Any Punch (EX)
Mongolian Drop: F, FD, D, BD, B Any Kick (CLOSE - EX)
Overhead Chop: D, DB, B, Any Punch (EX)
Hop Kick Forward/Backward: F + Light Kick or B+ Light Kick

SUPER
Super Shoulder Tackle: D, DF, F, D, DF, F Any Punch
Mongolian Super Combo: D, DB, B, D, DB, B Any Punch

Download Link: http://www.mediafire.com/download/bxhlihs9hy0pgp7/Temjin+AoF2+3-6-2014.rar

UPDATE: 2-6-2014
-CHANGE/INCREASE HIT BOX
-FIX P2 BEEN THROWN CAN'T USE NORMAL ATTACK
-MINOR AI ADJUSTMENT

[Special Credit and Thanks]
Kong's sprite packs
Elecbyte for KFM as template
Ryon for Video Tutorials
    

--===:::Art of Fighting 2 Characters Release (Scale Down Version):::===--

 June 25, 2013, 07:38:03 am View in topic context
 Posted by ironjw  in  --===:::Art of Fighting 2 Characters Release (Scale Down Version):::===-- (Started by ironjw June 25, 2013, 07:38:03 am
 Board: Your Releases, older Mugen

                                  --===:::Art of Fighting 2 Characters Release (Scale Down Version):::===--


Game Play
4 Button Game Play: Light Punch, Strong Punch, Light Kick and Strong Kick
Throw: F, Strong Punch or Kick (close)
Taunt: Enter or Start Button
Forward Dash: F,F
Back Dash: B,B
Double Jump: Up, Up
Special:  Combination Direction Pad + Button
Power Charge:  Strong Punch + Strong Kick
Dodge: Light Punch + Light Kick
EX Move:  ***Press Both Punch or Both Kick Requires 330 Powers***
Super:  ***Requires 1000 Powers***

Color Select

Color1 = Weak attack
Color2 = Medium attack
Color3 = Strong attack





Download Link:

Ryo: http://www.mediafire.com/download/q6yvxp6qyan1mob/Ryo_AoF2_SD.rar

Robert: http://www.mediafire.com/download/dnk20a2xfg3lpdi/Robert+AoF2_SD+5-4-2014.rar

King: http://www.mediafire.com/download/y2qdlyfwapqtaa4/King_AoF2_SD.rar

Lee: http://www.mediafire.com/download/vwbvdeibxwn7xw1/Lee_AoF2_SD.rar

John: http://www.mediafire.com/download/2zi8lxqeul8f77n/John_AoF2_SD.rar

Jack: http://www.mediafire.com/download/qah1s2qw8f7m6zw/Jack_Aof2_SD.rar

UPDATES 5/4/2014:
Robert Garcia
-Update AI Code
-Improve Combos
-Update Def file
-Update Code
-Realign Sprites
-Change Animation for Uppercut
-Change Speed for Sp & Normal Moves
-Update Readme files
-Change 9000,0 Sprite
-Change Collision Box



[Special Credit and Thanks]
Kong's sprite packs
Elecbyte for KFM as template
Ryon for Video Tutorials





    

Re: John Art of Fighting 2 RELEASE!!!

 June 07, 2013, 09:56:50 am View in topic context
 Posted by ironjw  in John Art of Fighting 2 RELEASE!!! (Started by ironjw April 26, 2013, 11:35:56 am
 Board: Your Releases, older Mugen

cool I like the scaled down version but is he meant to walk like that because it doesn't look smooth?
Thanks for pointing out!
I realign the sprites and its looks much better
Now I got to fix the full scale version
:(

     Posted: June 07, 2013, 10:06:49 am
You have to scale down his cns to, not only the sprites: now all the helpers and fx are misaligned!
ALL FIXED!!!