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Messages by argyone

    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 29, 2014, 10:15:42 am View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Hey guys,

recently i ve tried to complete my personal mugen compilation. so the only thing thats left are some ports and i want to know if there are any (hires) ports (240x280 or bigger) for these characters (even if they are included in released characters or fullgames)

- Hinata (rival school)
- R.Mika (SF)
-Feilong (SF)
-Maxima (KOF)
- Goro Daimon (KOF)
- Takuma (KOF)
-Doulon (KOF)
-Mature (KOF)

thx :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 27, 2014, 04:04:07 pm View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Hey guys,

recently i ve tried to complete my personal mugen compilation. so the only thing thats left are some ports and i want to know if there are any (hires) ports (240x280 or bigger) for these characters (even if they are included in released characters or fullgames)

- Hinata (rival school)
- R.Mika (SF)
-Feilong (SF)
-Maxima (KOF)
- Goro Daimon (KOF)
- Takuma (KOF)
-Doulon (KOF)
-Mature (KOF)

thx :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 26, 2014, 11:13:11 am View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

so i know there was a mizuchi/orochi in "normal" play mode like a regular char (not that overpowered clone ones) who was 1.0 only.
i remeber the creator also did goenitz and some other bosses, the char had a decent (not cheap) AI and it had no guard/power bar or something like that. i know there are plenty of Orochis out there so maybe you can help me out.

thx :)

The description fits Mizuchi by Websta except for the goenitz part
Also fits for Orochi by Gonzo except for the 1.0 part
Or Ahuron's normal-and-non-overpowered Orochi/Mizuchi aka the original seed, where all the shin hyper mega crappy shit comes from.

Thx , that helped a lot :)
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 24, 2014, 09:03:59 am View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

so i know there was a mizuchi/orochi in "normal" play mode like a regular char (not that overpowered clone ones) who was 1.0 only.
i remeber the creator also did goenitz and some other bosses, the char had a decent (not cheap) AI and it had no guard/power bar or something like that. i know there are plenty of Orochis out there so maybe you can help me out.

thx :)
    

Re: Character Extra mode question!? plz Help!

 December 22, 2014, 08:38:09 pm View in topic context
 Posted by argyone  in Character Extra mode question!? plz Help! (Started by argyone December 22, 2014, 12:11:41 pm
 Board: M.U.G.E.N Configuration Help

what do you mean by groups?

thats what the def looks like :

[Info]
name =" Shadow Andy"
displayname =" Shadow Andy "
versiondate =11,22,2000
mugenversion =1.0
author ="Bad Darkness-infinite-edit"
pal.defaults =1,2,3,4,5,6,7,8,9,10,11,12

[Files]
sprite =Andy.sff
anim =andy.air
sound =andy.snd
cmd =andy.cmd
cns =andy.cns
stcommon =common1.cns
st =andy.cns
pal1=andy08.act
pal2=andy07.act
pal3=andy02.act
pal4=andy03.act
pal5=andy04.act
pal6=andy05.act
pal7=andy06.act
pal8=andy00.act
pal9=andy01.act
pal10=andy09.act
pal11=andy10.act
pal12=andy11.act
st1=Helpers.cns

[Arcade]
intro.storyboard =
ending.storyboard =
    

Re: kof XIII kyokugen dojo

 December 22, 2014, 04:57:42 pm View in topic context
 Posted by argyone  in kof XIII kyokugen dojo  (Started by k6666orochi September 07, 2014, 12:34:28 am
 Board: Your Releases, Mugen 1.0 +

Same for me.. simply cant get it to work in 1.0 like in the screenshots. maybe someone can update?
thx
    

Character Extra mode question!? plz Help!

 December 22, 2014, 12:11:41 pm View in topic context
 Posted by argyone  in Character Extra mode question!? plz Help! (Started by argyone December 22, 2014, 12:11:41 pm
 Board: M.U.G.E.N Configuration Help


Hey Guys,

i ve downloaded Andy by Infinte. So when you select normal pallettes from 1-6 its regular andy.
from pallette 7-12 its shadow Andy.
I want Shadow Andy only so when i select the a-button i get shadow andy instead of the regular one.
So i changed pallette 7 to be no.1 and reverse. when i select him i get the shadow pallette but his moves are still like the regular one.

could anybody be so kind and help me? Oo
thx
    

Re: Multi Chars - "To Six" Edit Project

 December 21, 2014, 08:27:17 am View in topic context
 Posted by argyone  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

what do u mean by "trashed".. will you release another version in cvs style or is this char simply dumped like forever? Oo
    

Re: Multi Chars - "To Six" Edit Project

 December 19, 2014, 06:16:55 pm View in topic context
 Posted by argyone  in Multi Chars - "To Six" Edit Project (Started by duracelleur November 14, 2011, 12:35:39 am
 Board: Edits & Addons 1.0+

 Great Releases as usual dude,

Still hoping to see more Kof or Sf Bosses someday (maybe Geese and Rugal 8) )

oh an i noticed that Mr.Karate's D, DB, B, x+y move deals way to much damage (almost half-liebar) maybe u can fix that? he is one of my favorite charaters you made.
same for almost all super moves of Ken. they look awesome man! but they all deal almost 3/4 of lifebar damage :(

keep up the great work :)
    

Re: best Fullgames for Mugen ?

 October 02, 2014, 10:17:09 am View in topic context
 Posted by argyone  in best Fullgames for Mugen ? (Started by argyone October 02, 2014, 09:50:07 am
 Board: M.U.G.E.N Discussion

ok i already have these 2... are there any more from other genres like kof, marvel, xmen etc?
    

best Fullgames for Mugen ?

 October 02, 2014, 09:50:07 am View in topic context
 Posted by argyone  in best Fullgames for Mugen ? (Started by argyone October 02, 2014, 09:50:07 am
 Board: M.U.G.E.N Discussion

 i just wanted to know if there are some decent fullgames out now with balanced rooster and same gamplay.
i know there was a xmen cota fullgane released where all characters had the same hyper bg and arcade mode with bastion as boss etc.

are there some more accurate/balanced fullgames where all chars have the same gameplay?
no shitty compilations i mean true fullgames?
 
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 September 11, 2014, 10:26:07 pm View in topic context
 Posted by argyone  in [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only (Started by presidentdevon August 08, 2014, 12:07:15 pm
 Board: Your Releases, Mugen 1.0 +

sounds great man :D

any chance we get an 1.0/1.1 compactible version?
i recognized my laptop (and many others too) is too weak to play mugen at 1.1..
fps drops below 45... this sucks :/
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 September 09, 2014, 02:59:04 pm View in topic context
 Posted by argyone  in [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only (Started by presidentdevon August 08, 2014, 12:07:15 pm
 Board: Your Releases, Mugen 1.0 +

yeah this would be great .. just saying :D
    

Re: Can't get portraits to show properly in NoZ LEGACY HD

 September 09, 2014, 02:57:00 pm View in topic context
 Posted by argyone  in *FIXED* Can't get portraits to show properly in NoZ LEGACY HD (Started by dakidbanks September 07, 2014, 08:38:20 am
 Board: M.U.G.E.N Configuration Help

ok just to get that right... do use use ''save as'' and save as 1.1 or are you changing the running system of ff3 into 1.1 ?
u can change that by clicking the bottom line in ff3 where it says version or built number.
    

Re: do you use Mugen 1.1?

 September 09, 2014, 02:54:00 pm View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

I understand the hyper background not matching up to screen if your not using space = screen in the explosion, but I don't understand why your always zoomed out on the MK stage that came with Noz's screenpack even when Ryu is close to Ken or why your projectile is vanishing. I havn't heard anyone else having that problem with his pack. The only thing I can think of is that your graphics card is not playing nice with 1.1. I guess your stuck with 1.0 for now. I tried everything I know, unless you want me to send you my build and see if it runs differently, but I doubt it if your using a fresh Legacy download and getting these probs. Thanks for sharing your find & sorry it's not working for ya.

the mk stage is always zoomed out because ive tried to set zoom in and out to the same value (0.75) to see if its possible to have the stage always zoomed out, so this was just an experiment.
projectile is vanishing because the stage is too large i guess or because the char is coded to end the projectile after a certain distance (nothing changed at the stage.def)
im already using a fresh download of legacy (downloaded mutiple times to see if its the screenpack, but i recognized that its the same problem with every other screenpack.)
most important question for me is, why you can simply use 1.1 and add the ryu stage and it still looks like in 1.0...!?
i dont get it...
ive tried this at different pcs with different specs and graphic cards and its always the same for me.
and just by the way : im NOT the only one who has this kind of problems.. just look at legacy release thread, there is another guy complaining that 1.1 screw up the projectiles.

since im no coder, can u explain what that ''space = screen'' thing is and how to fix that?
    

Re: do you use Mugen 1.1?

 September 09, 2014, 06:56:34 am View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion



thats what it looks like in my mugen. im using the new Noz legacy SP.
and here is my cfg

Spoiler, click to toggle visibilty

btw : ive tried with forcezomm on/off and it still remains the same.
even tried to change forcezoom to 1/0.9/0.8 then ill get the ''full screen'' of the view on that stage but ONLY when im far away and the stage is zoomed out

and THIS is what i get if i try to have a 1.1 satge always zoomed out (like in 1.0) when i set zoom in/out to the same values.
the projectile wont spawn correctly and the super bg messes up. the super bg still messed up, even with the original settings of the stage when zoomed out.

This is what happens to the projectiles and the last point they can reach on screen when zoomed out



and THIS is what happens to the super bg



do i need to say anomre about why i dont like zoom :/

    

Re: do you use Mugen 1.1?

 September 08, 2014, 10:09:18 pm View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

thats not just a problem for me... ive read several threads in different boards around the net and almost everyone who dont use 1.1 says that they dont use it because their pc or laptop cant run opengl and because of stages/char incompatibility when it comes to projectiles, superbgs and all the other things ive just mentioned.

to sayit simple : noone of us can use a char in a zoomed out stage that uses a superbg, because they dont show up correctly.
thats a major bug and not just about ''style'' or personal taste.
same for the stages itself.

it cant be that everyone has to learn how to code stages to edit 1.0 stages so they work the way they meant to be in 1.1.
i mean an upgrade should be an upgrade.
its normal when u develop a new engine, u change some things here and there, and that the core-code changes a bit, a few things have to be tweaked to run it all properly..ok.
but it cant be we get an so called ''upgrade'' and all have to become coders to simply use our chars and stages weve collected over years.
    

Re: do you use Mugen 1.1?

 September 08, 2014, 09:52:05 pm View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

i know i can disable zoom BUT the main problem is the stages are not shown like they were in 1.0..

f. example when i try the Suzaku Castle stage by Doom.. its 640x480 native resolution.
when i run it in 1.0 i can see the clouds and the moon and i can see the floor etc.

if i put exactly the same stage on 1.1 all of the stages ive treid (even some in 1280 resolution) seem to be much more ''zoomed in''
then in 1.0 even if i erase the zoom function on the stages.

in other words : if i put zoomout = 0.75 in 1.1 , they look like they were original in 1.0

so if i just erase the zoom option that does not solve the problem.
only option i figured out is to edit every single stage to have zoomin and out but THEN i have to edit sometimes cutlow, cuthigh, to avoid having black borders.

thats exactly what im talking about. if stages were shown correctly in their native resolution like in 1.0 i would have nothing agisnt zoom, since i could just erase 2 lines in the def and thats it. but thats not the case so zoom is giving me more problems then having advantage of this...

i like to have an overview over the stage and not zooming the camera that much in i can see every pixel of the char..
just annoying and pretty damn ugly in my opinion.

so i thought : hey, why dont have zoom in and zoom out start BOTH at 0.75 but THEN the superbg and the projectiles wont work properly..

see thats why im gettin really mad at 1.1 :/

its much more fun, stable, gives more options to the creators and all that, but at the same time it makes things very hard for non-coders and fun gamers who just want to plug and play...

and even for me, who has minor skills in coding and editing there is no F** way to get around tis ugly zoom >:/
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 September 08, 2014, 09:39:58 pm View in topic context
 Posted by argyone  in [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only (Started by presidentdevon August 08, 2014, 12:07:15 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Can't get portraits to show properly in NoZ LEGACY HD

 September 08, 2014, 06:10:46 pm View in topic context
 Posted by argyone  in *FIXED* Can't get portraits to show properly in NoZ LEGACY HD (Started by dakidbanks September 07, 2014, 08:38:20 am
 Board: M.U.G.E.N Configuration Help

ok step by step.

i had exactly the same problem.

-first look at the bottom of fighter factory where it says build or version. you can clikc on that bottom line and then use 1.1

- go to sprites, search the sprite you want to switch

- insert new sprite, when it asks to crop say ''no'' and then click ok, let everything else as it is

-when you try to add a new sprite like 9000,3 go through the sprite section to the last sprite of the char and add a new one.

- when it asks group number etc say 9000 and 3 on the other side and click yes or ok

- do not crop, leave everything else as it is.

click save under project and this should be it

hope i could help u

the most important thing here is to go through the sprite section to the last sprite number which is possibly and THEN add the new one.
i dont know why its like that but i had some problems with that a year ago. maybe ff3 searches for the last sprites first or something.

have fun buddy :)

:D