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Messages by [ƒıЯ£-ŁØřĐ]

    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 18, 2014, 12:34:27 am View in topic context

c'mon guys MK vs. SF isn't an easy game, just practice, if you want something more easiest play in Arcade Mode Shin LVL2 Akuma and Chameleon are more hardest than Scorpion this is only the begining.

Well I want to explain more about the next release of the game... we know a lot of bugs in AI and bla bla, we gonna do this: Fix all those bugs, add 2 Characters more a Stage... and improve more the online mode, guys the online mode is really great I recommend test it with friends..

We are preparing a big update for v0.3, I don't want tell you more about this because is a surprise.
    

Re: MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 07, 2014, 07:57:49 pm View in topic context

@ShinRei: Yes, there is. It was originally made by SyN for general MUGEN, look it up. A little laborious to install, but if you follow the instructions, you should be fine.

Nop, our interactive stage is different, it was based on the stage "meteor storm" and from there we began to form the interactive stage of course syn gave us permission.
    

MK vs. SF: Fight for the Universe [Beta v0.2] + Online Mode

 March 07, 2014, 09:11:18 am View in topic context

MK vs. SF - Fight for the Universe
[BETA V0.2]

Info:

This version includes three game modes: Arcade and the new Story and Online Mode.


The Arcade Mode is used to play against friends, practice (movelist included by pressing the start button) and configure the game (here is where you'll want to configure your binds and such for story mode as well).

Story mode features the MK vs. SF story with cut scenes, which is in demo stages (and don't freak out, this will not bring forth awkward parenthood angles).

Online Mode is featured as well, using IKEMEN, and is a work in progress. It might present a few bugs here and there, but it's nothing gamebreaking and it's still very well worth the fun.


Content and Updates:

General:

-Movelist-
-Story Mode-
-Online Mode (IKEMEN)-
-MAX Combo Limit (Basic Moves)

MAX Combo Limit:

Depending on a character's current level, there will be a maximum combo counter on the bottom part of the screen for each player. This number indicates the number of standing/crouching basic hits you can perform in a single combo (aerial, special and super moves are not included). The more power you gain, the longer are your combo strings.


Updates:
-Updated Lifebar-
-Fixed some issues with the Interactive Stage-
-Added a better AI-
-Added Movelist-
-Fixed and balanced damage-
-Added 4 New Characters-
-Added 2 New Stages-
-Added Wall Bounce-

[GAME CONTENT]

Mortal Kombat:
-Chameleon-
-Scorpion-
-Kung Lao-

Street Fighter:

-Shin LVL2 Akuma-
-Ryu-
-Sagat- (Chatman Sprites)

STAGES:
-The Street-
-The Riverside-
-The Dark Temple (Interactive Stage)-

Screenshots:









IKEMEN Online Mode:

For those who are unaware, here's how you setup an online match:

-Make sure your router's gateway is open if you're creating the game.

-If you're creating the game, simply select "Connect" and hit OK without typing in an IP adress. Remember the Port number you're using

-If you're joining, select "Connect", type in the IP adress and use the port the host is using.

IKEMEN Bind Setup:

-The binds are located in the SSZ folder. Open it and edit config.ssz with notepad. Find a piece of text that looks like this:

 
Spoiler, click to toggle visibilty

Simply edit every character you see after "(int)k_t::". The directions are self-explanatory, and the rest of the binds go in the following order: a, b, c, x, y, z, start.


Download
PASS: erifdrol

Please we need feedbacks.[/center]
    

[BETA v0.2] (Released)

 March 07, 2014, 09:11:06 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [BETA v0.2] (Released) (Started by [ƒıЯ£-ŁØřĐ] March 07, 2014, 09:11:06 am
 Board: MK vs. SF - Fight for the Universe

MK vs. SF - Fight for the Universe
[BETA V0.2]

Info:

This version includes three game modes: Arcade and the new Story and Online Mode.


The Arcade Mode is used to play against friends, practice (movelist included by pressing the start button) and configure the game (here is where you'll want to configure your binds and such for story mode as well).

Story mode features the MK vs. SF story with cut scenes, which is in demo stages (and don't freak out, this will not bring forth awkward parenthood angles).

Online Mode is featured as well, using IKEMEN, and is a work in progress. It might present a few bugs here and there, but it's nothing gamebreaking and it's still very well worth the fun.


Content and Updates:

General:

-Movelist-
-Story Mode-
-Online Mode (IKEMEN)-
-MAX Combo Limit (Basic Moves)

MAX Combo Limit:

Depending on a character's current level, there will be a maximum combo counter on the bottom part of the screen for each player. This number indicates the number of standing/crouching basic hits you can perform in a single combo (aerial, special and super moves are not included). The more power you gain, the longer are your combo strings.


Updates:
-Updated Lifebar-
-Fixed some issues with the Interactive Stage-
-Added a better AI-
-Added Movelist-
-Fixed and balanced damage-
-Added 4 New Characters-
-Added 2 New Stages-
-Added Wall Bounce-

[GAME CONTENT]

Mortal Kombat:
-Chameleon-
-Scorpion-
-Kung Lao-

Street Fighter:

-Shin LVL2 Akuma-
-Ryu-
-Sagat- (Chatman Sprites)

STAGES:
-The Street-
-The Riverside-
-The Dark Temple (Interactive Stage)-

Screenshots:









IKEMEN Online Mode:

For those who are unaware, here's how you setup an online match:

-Make sure your router's gateway is open if you're creating the game.

-If you're creating the game, simply select "Connect" and hit OK without typing in an IP adress. Remember the Port number you're using

-If you're joining, select "Connect", type in the IP adress and use the port the host is using.

IKEMEN Bind Setup:

-The binds are located in the SSZ folder. Open it and edit config.ssz with notepad. Find a piece of text that looks like this:

 
Spoiler, click to toggle visibilty

Simply edit every character you see after "(int)k_t::". The directions are self-explanatory, and the rest of the binds go in the following order: a, b, c, x, y, z, start.


Download
PASS: erifdrol

Please we need feedbacks.[/center]
    

Re: [SPANISH ONLY] Español solamente V2

 February 26, 2014, 07:34:07 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Como van MEXICANS? algún spriter mostrando su mierda? algún presumido mostrando sus huevadas?
    

Re: [GENERAL TOPIC]

 November 11, 2013, 03:14:31 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Yeah Chatman do a nice work but hey Andy I think the people want a Hard Enemy, if I play this game with my brother he only use hadouken and shoryuken but if I play with the CPU he will use a lot of combos, a lot of supers a lot of things and with that we can start to LEARN how to play this game and how I can kill the enemy with a COMBO I mean if the CPU cancel a lot of things in supers we have to be more fast to counter the attack is just fast strategy.

So guys, when Chatman finish the AI I Release the v0.2 i'm just waiting Chatman, i will delete all my youtube videos for start a do reviews for the game, how fight a enemy, how is the next beta etc.
    

Re: [SPANISH ONLY] Español solamente V2

 October 21, 2013, 06:43:55 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Oh es Renzo, cuando pequeño era fan tuyo por los characters de MS incluso una vez te envié un correo por si podías crear a Fío (hablo de hace 5 años o más) y cuando me lo respondiste fue como WOOOW bueno en ese tiempo era más pendejo de lo que soy ahora, pues sobre tu pregunta el mundial es algo que tu país no llegará MUAJAJAJA
    

Re: [SECRET CHARACTERS]

 September 08, 2013, 07:53:31 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [SECRET CHARACTERS] (Started by [ƒıЯ£-ŁØřĐ] November 28, 2011, 01:29:12 am
 Board: MK vs. SF - Fight for the Universe

ahaha is something like "Noob Saibot"
    

Re: [SPANISH ONLY] Español solamente V2

 July 02, 2013, 01:24:56 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Penes, Penes everywhere por todas partes
    

Re: [GENERAL TOPIC]

 June 17, 2013, 01:18:35 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Yes dudebut we aren't doing nothing, we are testing a lot of things in mugen 1.1 :P

the v0.2 is is practically finished, we need the AI.

     Posted: June 17, 2013, 01:29:58 am
SPAM, but i want to put this images for you, we do other interactive stage for mugen 1.1 (you can fall or go to the attic with a super):


I do a training stage for the game:


Other zoom Example (M2 Surviving):


i'm testing HD fonts too for the game, you can see here:
    

Re: [GENERAL TOPIC]

 January 17, 2013, 11:04:07 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

    

Re: [GENERAL TOPIC]

 November 26, 2012, 07:49:16 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

Yes!, thanks to acekombat for his help!, well i'm not have my pc now btw chatman have the 6 characters and he is working with them, adding new moves fixing bugs and a lot of thing and do the AI too, Sorry for the delay of the launch, I've been busy with some school stuff as well Chatman or Andy also should be, balancing the game is not easy, now I've asked Chatman to add a few things of SF3 like that's attacks can hit the enemy when his in crouch state

I also plan to add the Tech Hit in the lifebar of SF3 to make look good!, And something like the score above, would be great! when in my pc, I will record a video of the latest things!

Thanks and sorry about my stupid english!.
    

Re: [GENERAL TOPIC]

 October 10, 2012, 04:55:23 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

well, the characters was sended to chatman and now i'm working on intros and bla bla...

i'm thinking to change the resolution of the game 790x508 is too much    disproportionate...

what about 1280x720?
    

Re: [SPANISH ONLY] Español solamente V2

 October 08, 2012, 08:54:00 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Dios años sin pasar por aquí, no se asusten solo pasaba  :dozey:

Ningún drama últimamente? jajaja
    

Re: [GENERAL TOPIC]

 September 13, 2012, 06:05:30 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe

HI guys!!, a lot of weeks without post, we have been working hard, but I have not had time to put some pictures, we have added many things, added a "MAX COMBO" in battles, which will inform the player as their max basic combos in combination, added information about the characters in select screen, supers, specials, and its maximum LEVEL (which indicates how much will be your max combo), we fixed a lot of bugs between the interactive stage and characters, we have ideas for the future, I added a explod every time you do a super (PowerBar was spent) for example "Shinkuu Hadouken" and the powerbar shows "-3000", I'm thinking of add the name of the movement on top, and finally, we have created a movelist, it works perfect, you could see pressing START.

For now we need to add intros, artificial intelligence and more of history, with this we ended the v0.2.

Thanks! and take care.
    

Re: [LIFEBAR] (Ideas and Feedback)

 July 19, 2012, 06:53:50 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [LIFEBAR] (Ideas and Feedback) (Started by Chatman April 09, 2011, 02:48:10 am
 Board: MK vs. SF - Fight for the Universe

...After a long Work i came to this:


What do you think??... Ideas? Feedback?
    

Re: [LIFEBAR] (Ideas and Feedback)

 July 17, 2012, 07:13:19 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [LIFEBAR] (Ideas and Feedback) (Started by Chatman April 09, 2011, 02:48:10 am
 Board: MK vs. SF - Fight for the Universe

mmh I don't want combine those styles, but only ideas, I put that screenshots about those lifebars because i thinks they are really exagerated and  I was thinking make something "Exagerated" for the game.
    

Re: Lifebar - Ideas and Feedback

 July 16, 2012, 10:38:21 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [LIFEBAR] (Ideas and Feedback) (Started by Chatman April 09, 2011, 02:48:10 am
 Board: MK vs. SF - Fight for the Universe

well, i was thinking in our lifebar, now i think looks really ugly, I think it should be more exaggerated and I really want to change it...

i was seeing this:


its more like a crossover game.. especially since he has power bars below

In SF3(it's not a crossover but it's only an Idea):
Spoiler, click to toggle visibilty

In MVC:
Spoiler, click to toggle visibilty

In CVS2:
Spoiler, click to toggle visibilty


I really want help with this!, if some one can help me would be excellent....
    

Re: KI Skull Chamber

 July 14, 2012, 07:43:30 pm View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in KI Skull Chamber (Started by ExShadow July 14, 2012, 05:45:36 pm
 Board: Your Releases, older Mugen

Nice work EX!
    

Re: General Topic

 July 11, 2012, 04:10:34 am View in topic context
 Posted by [ƒıЯ£-ŁØřĐ]  in [GENERAL TOPIC] (Started by [ƒıЯ£-ŁØřĐ] April 17, 2010, 05:41:33 am
 Board: MK vs. SF - Fight for the Universe