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Jack Skellington

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Messages by Jack Skellington

    

Re: Commission Project: LIST! CVS STYLE JIN KAZAMA +chibi spiderman

 October 05, 2012, 10:12:12 am View in topic context
 Posted by Jack Skellington  in Commission Project: LIST! CVS STYLE JIN KAZAMA +chibi spiderman (Started by C.v.s The Abstract September 25, 2012, 11:21:32 pm
 Board: Projects

    

Requesting: The Legendary Earth X Screenpack by Mr-xFile

 June 24, 2012, 04:24:09 pm View in topic context
 Posted by Jack Skellington  in Requesting: The Legendary Earth X Screenpack by Mr-xFile (Started by Jack Skellington June 24, 2012, 04:24:09 pm
 Board: Requests

I've been looking for this in Google and I can't seem to find it anymore.
A help would be appreciated.

E-Mail: ironbrilliant@gmail.com

Thanks very much.
    

Re: zero´s spriter

 March 23, 2010, 07:50:11 am View in topic context
 Posted by Jack Skellington  in zero´s spriter (Started by zero de armentis September 20, 2008, 02:08:31 am
 Board: Graphics

I wish that someone could teach me how to make them...
    

Re: WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT?

 March 18, 2010, 05:09:11 pm View in topic context
 Posted by Jack Skellington  in WH0'S THE CHEAPEST CHARACTER YOU'VE EVER HAD TO FIGHT? (Started by cyberakuma February 10, 2008, 12:59:40 am
 Board: M.U.G.E.N Discussion

    

Re: zero´s spriter

 March 12, 2010, 06:30:54 am View in topic context
 Posted by Jack Skellington  in zero´s spriter (Started by zero de armentis September 20, 2008, 02:08:31 am
 Board: Graphics

    

Re: King Of Fighters XII Edits

 March 12, 2010, 06:30:11 am View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

Hey Dante Sparda did you ever get around to drawing my character?
Oh yes, I forgot!
I've got tons of Projects and I've got a Semester Test from my school lately.
And even my mom forbid me from opening my Laptop!
Damn that was annoying!
And please, just call me Dante
    

Re: King Of Fighters XII Edits

 March 06, 2010, 12:00:10 pm View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

Nice, keepin its details, I like that
    

Re: King Of Fighters XII Edits

 February 24, 2010, 11:00:59 am View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

Okay, just give me one day and I'll post the drawings (Black & White).
And by the way... That last sprite looks hot enough.
    

Re: King Of Fighters XII Edits

 February 23, 2010, 06:07:20 pm View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

The concept is actually decent. but you need to work a bit on the Artwork.
Or, do you want me to help you?
    

Re: King Of Fighters XII Edits

 February 21, 2010, 07:06:04 am View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

Damn, how many palettes does he got?
    

Re: CSN Kim update 2/15/2010 (fix)

 February 16, 2010, 08:55:54 am View in topic context
 Posted by Jack Skellington  in CSN Kim update 2/15/2010 (fix) (Started by eken55 October 09, 2009, 10:45:43 pm
 Board: Your Releases, older Mugen

That's nice about how you updated the Effects.
But didn't I told you to make the cartwheel longer?
    

Re: CSN Kim update 2/13/2010

 February 15, 2010, 04:05:49 pm View in topic context
 Posted by Jack Skellington  in CSN Kim update 2/15/2010 (fix) (Started by eken55 October 09, 2009, 10:45:43 pm
 Board: Your Releases, older Mugen

Block sounds added. Med and Hard AI tweaked. the Common1.cns also updated.

I guess you don't need to update common1.cns
And about the AIs... Still Lame.
It even loses to kfm's Crouch Guarding Hard Punch.
And one more: Block Sound Sucked
    

Re: CSN Kim update 2/10/2010

 February 13, 2010, 05:53:03 am View in topic context
 Posted by Jack Skellington  in CSN Kim update 2/15/2010 (fix) (Started by eken55 October 09, 2009, 10:45:43 pm
 Board: Your Releases, older Mugen

More updates were made on 2/10/2010 . CSN Kim has a new air hyper combo. Also all ground hyper combo's were tweaked. Both the med and hard AI's were improved. and some minor work here and there. Mainly to add a little more speed to certain moves.

Hmph! Kim's Hard AI is still pathetic!
I can still defeat him with Kung Fu Man's Crouching Hard Punch/Kick
By the way, the New Air Super cannot attack a Standing Opponent. The opponent falls to the ground and Kim just execute a ridiculous combo in the air.
Oh, and one more thing: You need to Add some PosAdd to the Cartwheel.
    

Re: Yugo05's Edits

 February 10, 2010, 12:49:14 pm View in topic context
 Posted by Jack Skellington  in Yugo05's Edits (Started by yugo05 March 26, 2009, 12:15:34 am
 Board: Graphics

    

Re: Hauzer 1.00 from Warzard + patch for other chars

 February 07, 2010, 05:37:45 am View in topic context
 Posted by Jack Skellington  in Hauzer 1.00 from Warzard + patch for other chars (Started by Doggiedoo January 23, 2010, 04:18:17 pm
 Board: Your Releases, older Mugen

    

Re: King Of Fighters XII Edits

 February 06, 2010, 10:37:58 am View in topic context
 Posted by Jack Skellington  in EnShadow's art (Started by EnlightendShadow January 31, 2010, 10:10:14 am
 Board: Graphics

    

JS' way of Ripping XBox Sounds

 February 06, 2010, 08:10:49 am View in topic context
 Posted by Jack Skellington  in JS' way of Ripping XBox Sounds (Started by Jack Skellington February 06, 2010, 08:10:49 am
 Board: Development

Required Tools:
- Ekszbox
- Widows Sound Recorder (Start -> All Programs -> Accessories -> Entertainment -> Sound Recorder)
- Audacity/Any Sound Editor you got

Reccomended Items:
- An XBox Game Image
- or A Xbox Game CD

Steps:
1. Open EkszBox
2. Open a .XWB file using EkszBox
3. After the .XWB loaded, Click the Blue Disk Button to Extract sounds
The output file is in the directory where the .XWB is located
4. Open the Sound Recorder
5. Open the .wav file in the Output Directory
6. Then Choose File -> Save As
7. Look at the Format, Click "Change"
8. Change the Format into PCM
9. Change the Attributes into 187 kb/sec, Click Ok.
10. Set the File Name then .wav and then Save.

This way, you'll get the Sounds from XBox.
    

Re: CSN Kim update 2/6/2010

 February 06, 2010, 06:44:44 am View in topic context
 Posted by Jack Skellington  in CSN Kim update 2/15/2010 (fix) (Started by eken55 October 09, 2009, 10:45:43 pm
 Board: Your Releases, older Mugen

Oh, yeah YzauR, eken55 posted about what that he update in the first post.

And eken, i suggest these:
1. You better improve the Hard AI, the Hard AI is easier than the Medium or the Easy AI.
Dont beleive me, set the AI to Hard and try this: Keep Crouching and Guarding while crouching.
When the AI Kim move forward, he'll always do the Hien Zan move.
That moment when he falls, you can easily counter him with other moves.
Example:
I used cray's Kenji and I can easily beat him with this move:
Crouch Medium Punch.
Try this your own.
    

Re: Yugo05's Edits

 February 06, 2010, 04:09:59 am View in topic context
 Posted by Jack Skellington  in Yugo05's Edits (Started by yugo05 March 26, 2009, 12:15:34 am
 Board: Graphics

Or maybe it's the latest?
    

Re: CSN Kim update 2/5/2010

 February 06, 2010, 04:09:36 am View in topic context
 Posted by Jack Skellington  in CSN Kim update 2/15/2010 (fix) (Started by eken55 October 09, 2009, 10:45:43 pm
 Board: Your Releases, older Mugen