Board: M.U.G.E.N Development Help
I did add a state controller for the AI activation var with the trigger "ishelper(152)", but the AI was very limited, and had glitches.
[mcode][State -2, Helper]
type = Helper
trigger1 = !numhelper(152)
helpertype = player
name = "Clone?"
ID = 152
stateno = 0
pos = 100,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 1
persistent = 1[/mcode]
The code to create the character. Using -2 for easier char testing
[mcode][State -3]
Type = varset
Trigger1 = ishelper(152)
var(59) = 2[/mcode]
The inadequate AI activator code...

