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Messages by shotgun160

    

How does one make a character feel more like a fighting game?

 December 27, 2014, 05:56:10 pm View in topic context
 Posted by shotgun160  in How does one make a character feel more like a fighting game? (Started by shotgun160 December 27, 2014, 05:56:10 pm
 Board: M.U.G.E.N Discussion

This is a weird question, but how do you make a character have the feel of a fighting game, like having the correct hitpausetime that feels really great when it hits, or just having great control over your character? Whenever I compare my characters to any King Of Fighters, Street Fighter accurate characters or even Kung Fu Man, my characters feel somewhat weird and doesn't play as well. It's something that has been bugging me for quite awhile since most of my characters just feel sloppy and slow.
    

Re: Underrated MUGEN opinions

 December 27, 2014, 09:31:31 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: Underrated MUGEN opinions

 December 27, 2014, 05:22:57 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

They're OK. They have their problems, but they can be fun if you want a crazy, non-FG styled fight, like Smash styled characters and put aside quality. End of story.

I loled AGAIN.


But then again, you're always constantly complaining about how the CPU kicks your ass in Smash and how you constantly break controllers because you can't keep control of your temper.

I don't see how Smash Bros, can make you that mad when you're just facing a CPU.

    

Re: Underrated MUGEN opinions

 December 27, 2014, 04:18:28 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: 3D Mugen characters? You guys alright with that

 December 27, 2014, 03:10:17 am View in topic context
 Posted by shotgun160  in 3D Mugen characters? You guys alright with that (Started by Shulk December 27, 2014, 03:03:32 am
 Board: Development

Whatever you want, my man. Just don't make it have a lot of shading :|
    

Re: Ducky V0.8

 December 26, 2014, 05:48:44 am View in topic context
 Posted by shotgun160  in Ducky V0.8 (Started by shotgun160 June 24, 2014, 07:21:05 am
 Board: Your Releases, Mugen 1.0 +

Thanks ELECTRO :D
    

Re: Ducky V1.0

 December 26, 2014, 02:05:21 am View in topic context
 Posted by shotgun160  in Ducky V0.8 (Started by shotgun160 June 24, 2014, 07:21:05 am
 Board: Your Releases, Mugen 1.0 +

Updated to Version 1.00
-Added Semi-Flight
-Jumping or Crouching from Dashes can now be done
-You can now select if you want Duck Factor or not (Selecting no will give you a damage bonus)
-Fixed some bugs and weird stuff
-Tweaked Grapple
-EX Beak Flight now slides forward
-Most specials can now combo into normals
-Edited Readme File

No video yet.  --;







I decided to update him one last time, I don't know if there's going to be another major update.

Download him here!(Media Fire)
    

Re: The Walking Dead game series by Telltale games

 August 27, 2014, 03:24:25 am View in topic context
 Posted by shotgun160  in The Walking Dead game series by Telltale games (Started by DMK June 11, 2011, 02:27:03 pm
 Board: Gaming

    

Re: Most Efficient A.I. Coding?

 July 19, 2014, 07:02:05 pm View in topic context
 Posted by shotgun160  in Most Efficient A.I. Coding? (Started by Fighting Toys Freak July 16, 2014, 02:40:34 pm
 Board: M.U.G.E.N Development Help


Error message: Trigger not valid for mugenversion of character: AILevel
Error parsing [State -2, Simplifier]
Error in [Statedef -2]
Error in ButterCup.cns
Character mugenversion is older than this version of M.U.G.E.N.
Error loading chars/ffu_char1/ffu_char1.def
Error loading p1

Library error message: Died parsing AILevel)

How can I solve this issue?
 

Make sure your character's mugenversion in the DEF file is 1.0 and make sure you're running it in MUGEN 1.0/1.1

    

Re: See you next year, Saikyo Cowboy

 July 19, 2014, 07:53:39 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: See you next year, Saikyo Cowboy

 July 19, 2014, 03:24:43 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: See you next year, Saikyo Cowboy

 July 19, 2014, 03:15:16 am View in topic context
 Posted by shotgun160  in shitpost r us (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

    

Re: Someone needs to answer my request topic

 July 19, 2014, 03:05:33 am View in topic context
 Posted by shotgun160  in Someone needs to answer my request topic (Started by Zthunder July 19, 2014, 02:30:43 am
 Board: M.U.G.E.N Discussion

I have been since Sunday. I just feel like people are ignoring me again. I haven't been on here for a couple years so I don't know if people are still mad at me. I just want some help and I swear I won't bother anyone again.

Its not that people are still mad at you (I dont even know what you did), but its probably because no one has an answer. Be patient, just to say the least.
    

Re: How to implement Z2 collision into DivineWolf's KFM?

 July 18, 2014, 08:13:17 am View in topic context
 Posted by shotgun160  in How to implement Z2 collision into DivineWolf's KFM? (Started by Dan Mt. July 13, 2014, 05:55:49 am
 Board: M.U.G.E.N Configuration Help

Problem is right here!!!

; DASH COLLISION ACTIVATION
[State -2, Dash Coll]
type = Changestate
triggerall = enemy,stateno=100 || enemy,stateno=950
triggerall = p2bodydist X = [-30,30]
trigger1 = enemy,selfanimexist(128950)
trigger2 = enemy,name = "awoken Ichigo"
trigger3 = enemy,name = "Anderson" && enemy,authorname="DopeFiend"
trigger4 = enemy,name = "Yellow Suika"
trigger5 = enemy,name = "Combo Stickman"
value = 950

You dont have Goku Z2 listed. To fix the problem you just have to add these triggers!!

Spoiler, click to toggle visibilty

If you want to dash collide with Divine's KFM, you will have to go to the .Def file and change
name ="Kung Fu Man" into name ="Divine KFM"
    

Re: My Crappy Old Characters.

 July 18, 2014, 12:20:23 am View in topic context
 Posted by shotgun160  in My Crappy Old Characters. (Started by shotgun160 June 29, 2014, 10:32:41 pm
 Board: Your Releases, older Mugen

    

Re: Cypher Gate by MarkPachi & Watta

 July 05, 2014, 07:10:01 pm View in topic context
 Posted by shotgun160  in Cypher Gate by MarkPachi & Watta (Started by Watta July 05, 2014, 06:07:27 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Cypher Gate by MarkPachi & Watta

 July 05, 2014, 07:03:51 pm View in topic context
 Posted by shotgun160  in Cypher Gate by MarkPachi & Watta (Started by Watta July 05, 2014, 06:07:27 pm
 Board: Your Releases, Mugen 1.0 +

Here's a video again..

I removed the lifebars this time, so they can see the stage more..
    

Re: Animation problem

 July 05, 2014, 04:54:04 pm View in topic context
 Posted by shotgun160  in Animation problem (Started by DuckSS Farm July 05, 2014, 12:49:03 pm
 Board: M.U.G.E.N Development Help

For the left side you can do this
[state -3]
type = explod
triggerall = TeamSide = 1
trigger1 = power >= 1000
anim = 10000
postype = left
pos = 70,2
ontop = 1
ID = 550
bindtime = -1

The other side
[state -3]
type = explod
triggerall = TeamSide = 2
trigger1 = power >= 1000
anim = 10000
postype = left
pos = 290,2
ontop = 1
ID = 550
bindtime = -1

    

Re: Hello all/Question!

 July 04, 2014, 06:46:03 am View in topic context
 Posted by shotgun160  in Hello all/Question! (Started by Mabs July 03, 2014, 07:06:51 pm
 Board: Introductions and Guides

    

Re: NoZ W.I.P LEGACY (Stage select video up)

 July 04, 2014, 06:42:03 am View in topic context
 Posted by shotgun160  in NoZ W.I.P LEGACY+ dlc and stock edition (Started by NoZ March 20, 2012, 12:53:03 am
 Board: Projects

It feels soo empty at the top now.... I think you should move the names to the top since there's no more superbars there.