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Messages by FLOSSR3

    

Re: [ROMANIAN ONLY] Este cineva fan M.u.g.e.n ?

 December 15, 2012, 09:27:26 pm View in topic context
 Posted by FLOSSR3  in [ROMANIAN ONLY] Este cineva fan M.u.g.e.n ?  (Started by SLEEK April 16, 2009, 07:14:32 pm
 Board: International

FLOSSR3 e aici :P
    

Re: P2 HIT CEILING

 June 13, 2011, 07:37:50 am View in topic context
 Posted by FLOSSR3  in P2 HIT CEILING (Started by FLOSSR3 June 13, 2011, 06:37:18 am
 Board: M.U.G.E.N Development Help

ok i did it i used a code like this
[State 0, VelSet]
type = VelSet
trigger1 = pos y >-100
x = -5
y = -time*5

[State 0, VelSet]
type = VelSet
trigger1 = pos y <= -100
x = 4
y =time*2


[State 0, SelfState]
type = SelfState
trigger1 = pos y <= -100
value = 5050
;thx for help
    

Re: P2 HIT CEILING

 June 13, 2011, 07:05:19 am View in topic context
 Posted by FLOSSR3  in P2 HIT CEILING (Started by FLOSSR3 June 13, 2011, 06:37:18 am
 Board: M.U.G.E.N Development Help

i know that with p2stateno and all things but  i need to know what is max pos y in screen for example i have a 2d  plan with y=50 ,p2 will hit 50 in the screen so here is my problem and  i want dont want the maximum height in stages i want in mugen universal y distance from 0 to ?
    

P2 HIT CEILING

 June 13, 2011, 06:37:18 am View in topic context
 Posted by FLOSSR3  in P2 HIT CEILING (Started by FLOSSR3 June 13, 2011, 06:37:18 am
 Board: M.U.G.E.N Development Help

well i need a little help in coding  so i want to make p2 when i hin him to touch the max y pos after this he will go down
for example front or back --edgedist to smash p2 from walls .
solved