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Infinite Crisis

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Messages by Infinite Crisis

    

Re: Infinite WIP's-Grant

 July 19, 2014, 04:27:48 pm View in topic context
 Posted by Infinite Crisis  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Hey um I was wondering is there any word from Infinite and Grant lately?
sorry for necro but I need some info here plz.
Yeah, I really want to get back to Grant, but i have been so busy with the broken finger (which is healed now), moving in a new home, and not getting any time off work, I really haven't had any free time in like the last two months :( .
    

Re: Character of the Month: June 2014 - Nominations

 July 07, 2014, 04:15:29 am View in topic context
 Posted by Infinite Crisis  in Character of the Month: June 2014 - Nominations (Started by Rajaa July 04, 2014, 04:19:38 pm
 Board: Contributions of the Month

Morrigan-By DivineWolf-3
    

Re: Characters of varo_hades (pots gameplay) 7 character are coming

 July 05, 2014, 10:22:31 pm View in topic context
 Posted by Infinite Crisis  in Characters of varo_hades (Rose is here, and Blanka is coming) (Started by varo_hades April 15, 2014, 11:08:31 am
 Board: Projects

Hey Varo_Hades, I really like what you did with Gen and Birdie. I'm looking forward to seeing what you do with Rose.
    

Re: Cypher Gate by MarkPachi & Watta

 July 05, 2014, 08:19:32 pm View in topic context
 Posted by Infinite Crisis  in Cypher Gate by MarkPachi & Watta (Started by Watta July 05, 2014, 06:07:27 pm
 Board: Your Releases, Mugen 1.0 +

Thanks Watta and Mark, for another Amazing Stage.
    

Re: Calling anim from fightfx.air

 July 02, 2014, 05:17:48 pm View in topic context
 Posted by Infinite Crisis  in Calling anim from fightfx.air (Started by Just No Point July 02, 2014, 05:01:23 pm
 Board: M.U.G.E.N Development Help

IIRC, anim = f3000
    

Re: Chazzanova's WIPs - Looking for the next character. Poll added.

 July 01, 2014, 04:31:03 pm View in topic context
 Posted by Infinite Crisis  in Chazzanova's WIPs - K' (Started by Chazzanova September 23, 2013, 03:01:10 am
 Board: Projects

    

Re: Age of Evangelion by Watta&MarkPachi [640x480][1.1]

 June 30, 2014, 07:40:54 pm View in topic context
 Posted by Infinite Crisis  in Age of Evangelion by Watta&MarkPachi [640x480][1.1]  (Started by Watta June 30, 2014, 11:43:51 am
 Board: Your Releases, Mugen 1.0 +

Awesome stage Watta, Thanks for the share.
    

Re: Haohmaru by R@CE AKIR@ Updated 6/26/14

 June 28, 2014, 06:02:23 pm View in topic context
 Posted by Infinite Crisis  in Haohmaru by R@CE AKIR@ Updated 7/15/14 (Started by ~Hale "R@CE" Caesar~ June 18, 2014, 01:23:50 pm
 Board: Your Releases, Mugen 1.0 +

helll yeah will download when I get time.
hey can you add negative edge on the
special attack commands if you update
again?  its missing in your chars.
all you do is double the command for the
special attack and add ~ before the button
push for the negative edge attack.

example   D, DF, F, ~x
I'm not going back and doing that. Not everyone has that in their chars and they all play fine. People do that in their chars but I don't do that in mine.  Infinite for example doesn't do it either and his chars play good with no problems.
That's Not True.

Its all right then, the character is top notch either way, where can I find more of your works?

Thanks! http://mugenfreeforall.com/index.php?/forum/119-rces-creations/
I'm getting an error on MFF link.
    

Re: CvS Asuka Kazama BETA!

 June 23, 2014, 01:43:53 am View in topic context
 Posted by Infinite Crisis  in CvS Asuka Kazama BETA! (Started by chuchoryu June 17, 2014, 08:25:32 pm
 Board: Your Releases, older Mugen

I just want to said that this is not right but the guy name Infinite used deadpool sprites without premission and i remember one of admins here give him premission why because he said original  spriter was angry . So here  in MGF use the sprites don't ask for premission just credit spriter and this is all right same with some others forums . If you don't know this now you know  :( .
I never asked anybody for permission on Deadpool, but I did give credit. The problem here is totally different, CVS had actually had an agreement with Chuch, and Chuch had supposedly agreed to would wait for CVS to finish his spriting... I had no such deal with anyone. It's not the fact that he used CVS sprites, it's that he broke his word that is the problem/ him being dishonest. Most people here actually expect him to release betas, and nothing of any value to come from MMV (facts)   ;P.
    

Re: Ralf Jones-Updated 06/22/2014 and all old characters updated

 June 23, 2014, 12:11:08 am View in topic context

-Fixed the pal debug on everyone.
    

Re: Ralf Jones-Updated 06/22/2014 and all old characters updated

 June 22, 2014, 10:16:30 pm View in topic context

    

Re: Ralf Jones-Updated 06/22/2014 and all old characters updated

 June 22, 2014, 10:06:16 pm View in topic context

Cool, though I am sorry to say that I forgot to mention that Kain has that palette bug to.
It's Cool, I think I'm going to have to do it to all the other characters after all since I know most of them don't have a pal 1,0. I'll try and do the others later.
    

Re: Ralf Jones-Updated 06/22/2014

 June 22, 2014, 09:43:14 pm View in topic context

Updated 06/22/2014
- I retweaked his shielding on the Ralf Tackle and Galatica Phantom.
- Fixed the palette debug  that Senorfro pointed out to me, on  Ralf, Doom, Oni, and Andy.
    

Re: Ralf Jones-Updated 05/07/2014 and all old characters updated

 June 17, 2014, 02:47:43 pm View in topic context

- The hit-box on the move's start up is too large.
That is most likely the shield helper clsn not the actual attack clsn.
- The move in general is very inconsistent with whether or not you can block it.
- It should have auto-guard.
I'll look at these, this weekend, when I have some free time.
My advice is to look at the way Vans coded his Ralf's Tackle and work off that. I know your Ralf is supposed to be custom, but this particular move needs fixing and Van's Ralf is largely considered to be the best one.
I originally had it coded similar to his Ralf's Tackle, but when testing it I noticed that some times when hit with certain projectiles the projectiles wouldn't destroy and would remain. But I will probably either redo or fix it all together.
    

Re: Infinite WIP's-Grant

 June 11, 2014, 01:27:42 pm View in topic context
 Posted by Infinite Crisis  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Thanks MCX, for these Awesome pals.
    

Re: Infinite WIP's-Grant

 June 09, 2014, 04:19:15 pm View in topic context
 Posted by Infinite Crisis  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Thanks Sabockee, for the awesome pals.
    

Re: Project Z.E.D - New video added (06/06/2014)

 June 09, 2014, 02:09:56 pm View in topic context
 Posted by Infinite Crisis  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
 Board: Projects

 :D Dat last Super.
    

Re: Infinite WIP's-Grant

 June 09, 2014, 04:36:33 am View in topic context
 Posted by Infinite Crisis  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

I hurt my right middle finger at work on Friday night (thought I jammed it), It was really swollen yesterday, so I went to the hospital earlier today and found out I broke it   :(. The Doctor said it 4-6 weeks for it to heal, this may slow down progress on Grant a bit since I am right handed  (I wanted to work on him this weekend), and it is more difficult to code since my finger is swollen and in a splint.
    

Re: Infinite WIP's-Grant

 June 04, 2014, 06:30:21 am View in topic context
 Posted by Infinite Crisis  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

Thanks Hungry Wolf, for the Awesome big port.
    

Re: Adon by Trololo. UPDATED: <02.06.2014>

 June 03, 2014, 04:37:13 pm View in topic context
 Posted by Infinite Crisis  in Adon by Trololo. UPDATED: <17.10.2014> (Started by Trololo March 10, 2014, 12:58:24 am
 Board: Your Releases, Mugen 1.0 +

-Def file quote...
; _______________________________________
;| Joe Higashi by Jmorphman             |
; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-Why are clsn on his intro (190)
-Clsn are very inconsistent/bad, read the collision boxes- http://mugenguild.com/forum/topics/the-greatest-hits-character-feedback-99092.0.html 

Dat run Doe. That dash back is Eewww.
-Your frame adv. are jacked up. your standings alone are  LP=+3    MP=+1     HP=+7    LK=+6    MK=+8     HK=+3
-All your basic attacks have pretty much infinite priority.
-Isn't he supposed to have two ground throws?
-Last  hit on Jaguar Bared Assault whiffs/misses completely almost every time.
-Many of your supers have the wrong attribute.
-Isn't the Jaguar Crunch (F+MP) supposed to be an overhead?
-Why does he have a random % 34 when your quotes go from 0-4 and 34-94...
-Why does he still have Joes character specific quotes in him. . .
-head and mid pos could be better placed.
-all cns velocity's are pretty much what Jmorph's Joe had, except for the y vel on his dash/run back  :blank:
-Superpause fx on the Jaguar Revolver would looke betterif placed on his hands or even his feet, instead of being by his face.
-Both versions of Jaguar Revolver give back power.
-Dat super portrait doe..

-Power charge fx could be aligned better.
-Why does he still have Joe Fx's in his sff.

This needs some work.