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Re: Mortal Kombat Multiverse (released stages)

 December 25, 2014, 02:49:10 pm View in topic context
 Posted by Roach  in Mortal Kombat Multiverse (released stages) (Started by adriano gt November 07, 2013, 08:58:49 pm
 Board: Projects

I really liked Kabal demo.... the pausetime and envskake from the  combos are ALMOST looking like the original and it's great! MKP has a lot of errors...

I really enjoyed the first Kabal's fatality...


keep going! Hope your project can be finished!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 22, 2014, 04:42:13 pm View in topic context
 Posted by Roach  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

B.JENET COLOR SEPARATION

 December 21, 2014, 12:01:14 pm View in topic context
 Posted by Roach  in B.JENET COLOR SEPARATION (Started by Roach December 21, 2014, 12:01:14 pm
 Board: Requests

    

Re: Paint Shop

 December 21, 2014, 11:39:22 am View in topic context
 Posted by Roach  in Paint Shop (Started by Koop November 29, 2011, 07:30:08 pm
 Board: SNK Gals Fighters

This post will cover colour separation and my reasoning behind doing so. Yes I always separate for good reason. The project I've been working on since....can't remember should be revealed soon. Anyway.

Let's take a newer(ish) sprite which has a few limitations:



Now lets look at the palettes that the character has in game so we can make note of the limitations





Because of the use of the darkest colour (0,0,0) on several parts of the sprite, creating a palette with a light coloured top is inadvisable. Why?



That's why.

So this is where separation is helpful. As I'm sure you know, you can separate colours which will allow you to make palettes that were not possible before.



Simply by separating the hair (and for good measure, the frames of the shades) you can create a nice looking palette.

When you've got a template like this, you can start to ask, "what is worth separating?" In this situation, I would go on to separate her eyes (both the pupils and giving colour to her irises) the eyes on the frog on her shirt, her gloves, the frames of her shades, the belt (or at least the Taegeuk) and her shoes.

If you really wanted to go extra, you could separate the stripes on her pants the trims on her gloves and shirt.



Why am I rambling? Because I wanted to know what you think of colour separation in sprites. For the most part, I think that it's only worth it if the palettes that are made are good. Lets face it, when everything is separated, people will try to go too far with their palette making and end up making something familiar to the bad example I showed (ie, taking away the "look" of the sprite). I'm quite interested to hear what others think. If there are enough responses, I can explain in detail how I do colour separation.

I think the same as you... color separation is really helpfull! .... but I'm don't like to do it... it takes so much time (on my way, for sure).. so my question.. do you have any tutorial for a fast color separation?
There's so many chars that I would like to do!

and, congratulations for your work.
    

Re: KOFXIII Japan 1.1

 November 28, 2014, 10:34:10 pm View in topic context
 Posted by Roach  in KOFXIII Japan 1.1 (Started by Websta September 29, 2014, 01:22:24 am
 Board: Your Releases, Mugen 1.0 +

I don't know what's wrong.. but the stage isn't working in my mugen... simply the stage do not appears... I think is the resolution... my mugen is 1.1 and the res is 640,480 .... what's wrong? do u know?


    

Re: var controlling changing modes at 5900

 July 11, 2014, 02:47:49 am View in topic context
 Posted by Roach  in var controlling changing modes at 5900 (Started by Roach July 09, 2014, 03:31:08 pm
 Board: M.U.G.E.N Development Help

Yeah, I did...
I understood everything you said, Thanks, I'll try it.
;)

soon I'll post the correct code...finally the var does not reset between rounds now it resets between matchs. :O it less wrong but...
    

Re: var controlling changing modes at 5900

 July 10, 2014, 07:35:58 pm View in topic context
 Posted by Roach  in var controlling changing modes at 5900 (Started by Roach July 09, 2014, 03:31:08 pm
 Board: M.U.G.E.N Development Help

Thanks, It helped me, now, they don't reset the var between the rounds, only in the first...
I guess it could be in the statedef 5900 ou in -2.... If I solve it I'll post it here.

Thanks!

I don't konw if it's correct, but it works, here the code:
var 12 controls fighting mode, vars 24 e 25 controls the pallete changing, and 14 and 15 other stuffs.

Code:
IntPersistIndex   = 0,12,25,26,14,15
FloatPersistIndex = 40
    

var controlling changing modes at 5900

 July 09, 2014, 03:31:08 pm View in topic context
 Posted by Roach  in var controlling changing modes at 5900 (Started by Roach July 09, 2014, 03:31:08 pm
 Board: M.U.G.E.N Development Help

I'm really lost... I don't know why Iori and Leona don't obey me.
the var controller is : 12

12= 0 normal
12 = 1 orochi

the problem is: the first round is everything ok, the problem appears when round 2,3.. comes, the var(12) resets by itself. if iori is orochi the next round will continue, if he is normal the next one will continue, but when in the middle of the round I change to the other mode, the next will come with the variable that I choose first.
so, I don't want that it happens.. the var only will be set when the state controller call it, not changing when the next round begins.


here are the states :

Code:
[Statedef 5900]
type = S

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != var(12) && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = var(12)

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

Code:
[Statedef 0]
type = S
physics = S
anim = 0
sprpriority = 0

state 0

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != var(12) && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = var(12)

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

and state -2

Code:
;----------------------------------
;remappal / orochimode (on/off)
;----------------------------------
[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = var(12)=0
source = 1,6
dest = 1,palno

[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = var(12)=1
source = 7,12
dest = 7,palno

[state -2, normal]
type = varset
Triggerall = !RoundsExisted
triggerall = stateno = 5900
trigger1 = palno = [1,6]
v = 12
value = 0
ignorehitpause = 1

[state -2, orochi]
type = varset
Triggerall = !RoundsExisted
triggerall = stateno = 5900
trigger1 = palno = [7,12]
v = 12
value = 1
ignorehitpause = 1


seriously, I don't Know where I am committing a mistake.
Please help me!
    

Re: Vice

 June 21, 2014, 10:14:42 pm View in topic context
 Posted by Roach  in Vice (Started by Roach June 21, 2014, 07:21:53 pm
 Board: Projects

    

Vice

 June 21, 2014, 07:21:53 pm View in topic context
 Posted by Roach  in Vice (Started by Roach June 21, 2014, 07:21:53 pm
 Board: Projects

    

Many Stages 1.1/1.0

 February 26, 2014, 01:27:11 pm View in topic context
 Posted by Roach  in Many Stages 1.1/1.0 (Started by Roach February 26, 2014, 01:27:11 pm
 Board: Your Releases, Mugen 1.0 +

    

X-men mutant apocalipse - psylocke stage - the main base [mugen 1.1]

 February 25, 2014, 12:02:12 pm View in topic context
 Posted by Roach  in X-men mutant apocalipse - psylocke stage - the main base [mugen 1.1] (Started by Roach February 25, 2014, 12:02:12 pm
 Board: Your Releases, Mugen 1.0 +

Ainda não fiz a versão para o antigo mugen[1.0], logo logo estarei disponibilizando, caso alguém o faça, me mande o arquivo q irei upar no 4shared e darei os devidos créditos ao amigo colaborador.

;-------------------------------------------------------------------------------------------;

There's no still the version of this stage to older mugens, soon as possible i'll be releasing it, but if someone does it before, send to me the archive that i'll  be uploading it at 4shared and i'll be put your name on the credits.





download at: http://mugenroach.blogspot.com.br/
    

Re: elizabeth 2002 winner portrait

 September 26, 2013, 04:13:55 pm View in topic context
 Posted by Roach  in elizabeth 2002 winner portrait (Started by Roach September 26, 2013, 12:59:51 pm
 Board: Graphics

    

elizabeth 2002 winner portrait

 September 26, 2013, 12:59:51 pm View in topic context
 Posted by Roach  in elizabeth 2002 winner portrait (Started by Roach September 26, 2013, 12:59:51 pm
 Board: Graphics

please, help me to make it better!
thanks!

    

Re: KOF WINQUOTES

 September 21, 2013, 01:31:11 am View in topic context
 Posted by Roach  in KOF WINQUOTES  (Started by Roach September 20, 2013, 12:55:56 pm
 Board: Projects

Iori Yagami
now almost all sentences from iori are here
(some of them isn't nice so i decided to take off)

Quote
[Quotes]
;95
victory0 = "Another young one bites the dust. Tough break, dweeb!"
victory1 = "A rose blooms best near death. You're in full bloom, pal!"
victory2 = "Oh, cheer up. You never even had a chance to begin with!"
;96
victory3 = "Geez, sorry you guys. There's no cure for stupidity!"
victory4 = "This is your last fight.  A memorable final performance!"
victory5 = "Well, you had to die sometime.    Now is as good a time as any!"
victory6 = "There's no cure for a fool.    A perfect description of you!" ;(gameboy)
;98
victory7 = "Theres no value in a broken toy, which is exactly what you losers are!"
;99
victory8 = "Do as you like.    It's not my job to kill you."
;2000
victory9 = "It's like I'm assisting suicide! Hate not me. Hate your weakness!"
;2001
victory10 = "...Putz!"
victory11 = "Never come near me again, maggot...!"
victory12 = "...what a waste... ...of time!..."
;2002
victory13 = "Escape or Die? It's your choice!"                         ;hold b
victory14 = "Buzz off.. loser!"                              ;hold c
victory15 = "Remember me when you look at the moon!"
;svc
victory16 = "finished so soon?"
victory17 = "what you feelis this:    pure, inadulterated fear."
victory18 = "can you shriek no more?"
victory19 = "that's it. be scared... you have much to fear."
;2003
victory20  = "I'm sick of screams. why don't you just die?"
victory21  = "suffer! and whrite in agony!"
victory22  = "burn, baby, burn! until your blood boils!"
victory23  = "look to eternity! look to the moon and me!"
;XI
victory24 = "Are you just going to writhe like that? You're one pathetic piece of work!"
victory25 = "Fear the flame! Fear it as a sacrificial lamb does!"
victory26 = "Rejoice. I'll give you an encore! I'll scorch you to your marrow!"
victory27 = "You're nothing to me. I have but a single enemy..."

;personal winquotes
 
victory31 = "Still plan to hover around me?    I burn priggish bugs like you."         ;xi vs ash
victory32 = "You'll never live with those wounds.    So just die Ash Crimson!"         ;xii vs ash
victory33 = ""You'll regret messing with me this far. Far after you are in your grave."       ;x3 (Vs. Ash)"
victory34 = "Goody-Two-Shoes make me puke! Get lost, Pollyanna."             ;ngbc vs yuki
victory35 = "Why did you come here? Whatever.    I'll be happy to send you to hell anytime."   ;ngbc vs shermie
victory36 = "You can't escape the Orochi.  Both you and I are cursed!          ;03(vs Chizuru and Maki)"
victory37 = "Oh, those fists. You must be... No!"            ;02 (vs Kusanagi)"
victory38 = "Think I pity you now?! Guess again! ...Die!"            ;03 (vs Kusanagi)
victory39 = "Act as a cherry blossom...  and scatter, you pinhead!"          ;02 (vs Mature and Vice)"
victory40 = "Hmph... NESTS isn't even on my radar screen."                   ;01 (vs NESTS Team)"
victory41 = "What's the matter, Kyo!? You call that fighting!?"                ;01 (vs Kyo)
victory42 = "You don't know your fate? How about hell on Earth?!"                ;02 (vs Kyo)"
victory43 = "I'll grant a final request: how do you wish to die?"         ;svc (vs kyo
victory44 = "I don't know anything about Kagura. My only plan is to annihilate you."      ;xi vs kyo
victory45 = "I'll leave you alive for now, Kyo. As soon as I've taken care of HIM, I'll be back for you!";xii vs kyo
victory46 = "For the team?    Do get serious!"             ;01 (ben,goro,shingo (vs Hero Team)"
victory47  = "you small fish! drown in a sea of blood!"          ;03 (beni,shing,goro
victory48 = "I have no need for you, so why don't you die?!"          ;02 (vs Benimaru and Daimon)"
victory49 = "I don't have time to waste on a guy who's all brawn and no brains!"         ;xii goro
victory50 = "I see you again and I'll bust you up good, chick or not!"                ;01 (vs Vanessa)
victory51 = "Back off, girl nerd. Do you really want to die for your research? Do you?"         ;svc tessa
victory52 = "And you call yourself a real fighter?    Pathetic clown. Know your shame!"      ;xi vs gato/gai
victory53 = "I'll rip off that phony hide of yours!"                     ;xi vs iori
victory54 = "Be gone, you defeated dog!"                        ;xii vs kim
victory55 = "I have to give you credit... There aren't many people as stupid as you."         ;x3 billy
victory56 = "You talk too much.   At least die in quiet!"         ;x3 chin
victory57 = "Clumsy old fool..  Now hurry up and vanish!"         ;x2 (vs Chin)"
victory58 = "You're filth and you always will be.    Even if you die."            ;x3 clark
victory59 = "I think your brother's fangs are a little sharper than yours!"            ;x2 vs andy
victory60 = "Writhe! Suffer!    Now test madness in death!"      ;x2 (vs Duo Lon)" 
victory61 = "Well, woman... where is that little prat?!"      ;x2  betty
victory62 = "You pathetic dog, you better get out of here before I change my mind!"         ;x2 (vs Mature)
victory63 = "Act as a cherry blossom... and scatter, you pinhead!"          ;02 (vs Mature and Vice)"

now, glue this in statedef -3

Quote

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = NumEnemy
triggerall = EnemyNear,Name  != "Mature"
triggerall = EnemyNear,Name  != "Vice"
triggerall = EnemyNear,Name  != "Iori"   
triggerall = EnemyNear,Name  != "Iori Yagami"
triggerall = EnemyNear,Name  != "Ash"     
triggerall = EnemyNear,Name  != "Ash Crimson"
triggerall = EnemyNear,Name  != "Clark"   
triggerall = EnemyNear,Name  != "Clark Steel"
triggerall = EnemyNear,Name  != "Andy"   
triggerall = EnemyNear,Name  != "Andy Bogard"
triggerall = EnemyNear,Name  != "Kusanagi"
triggerall = EnemyNear,Name  != "Benimaru"
triggerall = EnemyNear,Name  != "Benimaru Nikaido"
triggerall = EnemyNear,Name  != "Shingo"
triggerall = EnemyNear,Name  != "Shingo Yabuki"
triggerall = EnemyNear,Name  != "Goro"
triggerall = EnemyNear,Name  != "Goro Daimon"
triggerall = EnemyNear,Name  != "Kyo"
triggerall = EnemyNear,Name  != "Kyo Kusanagi"
triggerall = EnemyNear,Name  != "Vanessa"
triggerall = EnemyNear,Name  != "Gato"
triggerall = EnemyNear,Name  != "Gai"
triggerall = EnemyNear,Name  != "Tessa"
triggerall = EnemyNear,Name  != "Tabassa"
triggerall = EnemyNear,Name  != "Kim"
triggerall = EnemyNear,Name  != "Kim Kaphwan"
triggerall = EnemyNear,Name  != "Billy"
triggerall = EnemyNear,Name  != "Billy Kane"
triggerall = EnemyNear,Name  != "Chin"
triggerall = EnemyNear,Name  != "Chin Gentsai"
triggerall = EnemyNear,Name  != "Duolon"
triggerall = EnemyNear,Name  != "Elizabeth"
triggerall = EnemyNear,Name  != "Elizabeth Blanctorche"
triggerall = EnemyNear,Name  != "Yuki"   
triggerall = EnemyNear,Name  != "Shermie"
triggerall = EnemyNear,Name  != "Clark"
triggerall = EnemyNear,Name  != "Clark Steel"
triggerall = EnemyNear,Name  != "Chizuro Kagura"   
triggerall = EnemyNear,Name  != "Chizuro"
triggerall = EnemyNear,Name  != "Maki"   
triggerall = EnemyNear,Name  != "Maki Kagura"
triggerall = EnemyNear,Name  != "Kula"
triggerall = EnemyNear,Name  != "Kula Diamond"   
triggerall = EnemyNear,Name  != "K9999"
triggerall = EnemyNear,Name  != "Angel"
triggerall = EnemyNear,Name  != "Foxy"
trigger1 = 1 ;!WinPerfect
;value = 1+(Random%8)
value = random%17

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = command = "hold_c"
value = 13

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = command = "hold_b"
value = 14

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  != "Ash"     
trigger2 = EnemyNear,Name  != "Ash Crimson"
value = 31+random%3

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Yuki"
value = 34

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Shermie"
value = 35

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Chizuro Kagura"   
trigger2 = EnemyNear,Name  = "Chizuro"
trigger3 = EnemyNear,Name  = "Maki"   
trigger4 = EnemyNear,Name  = "Maki Kagura"
value = 36

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Vice"
value = 39

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Kula"
trigger2 = EnemyNear,Name  = "Kula Diamond"   
trigger3 = EnemyNear,Name  = "K9999"
trigger4 = EnemyNear,Name  = "Angel"
trigger5 = EnemyNear,Name  = "Foxy"
value = 40

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Kyo"
trigger2 = EnemyNear,Name  = "Kyo Kusanagi"
value = 41+random%5

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Shingo"
trigger2 = EnemyNear,Name  = "Shingo Yabuki"
value = 46+random%2

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Benimaru"
trigger2 = EnemyNear,Name  = "Benimaru Nikaido"
value = 46+random%3

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Goro"
trigger2 = EnemyNear,Name  = "Goro Daimon"
value = 46+random%4

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "vanessa"
value = 50

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "tessa"
trigger2 = EnemyNear,Name  = "tabassa"
value = 51

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "gato"
trigger2 = EnemyNear,Name  = "gai"
value = 52

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "iori"
trigger2 = EnemyNear,Name  = "iori yagami"
value = 53

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "kim"
trigger2 = EnemyNear,Name  = "kim kaphwan"
value = 54

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "billy"
trigger2 = EnemyNear,Name  = "billy kane"
value = 55

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "chin"
trigger2 = EnemyNear,Name  = "chin gentsai"
value = 56+random%2

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Clark"
trigger2 = EnemyNear,Name  = "Clark Steel"
value = 58

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Clark"
trigger2 = EnemyNear,Name  = "Clark Steel"
value = 58

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "andy"
trigger2 = EnemyNear,Name  = "andy bogard"
value = 59

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Duolon"
value = 60

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Elizabeth"
trigger2 = EnemyNear,Name  = "Elizabeth Blanctorche"
value = 61

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Mature"
value = 62+random%2


REMEMBER: This code only works in mugen 1.0+


     Posted: September 21, 2013, 02:21:31 pm
K'

Quote

[Quotes]
;99
victory0 = "Now, the finish.                   Get up, fool!"
;00
victory1 = "If you can't win, buzz off!"
;01
victory2 = "You're no match for me.             Really. You make me cry."
victory3 = "You've had enough!                   Realize you're beaten!"
victory4 = "Fights you know you'll win             are such piffle-paffle, eh?"
;02
victory5 = "PUT YOU THREE TOGETHER...             AND YOU GET A BUNCH OF LOSERS!!"
victory6 = "Guilty... as charged."
victory7 = "Everyone wants it but there is no shortcut to freedom."
;03
victory8 = "ISN'T THERE ANYONE HERE WORTHY OF FIGHTING ME!?"
victory9 = "WHY DO YOU FIGHT WHEN YOU KNOW YOU'LL LOSE?    FOOL!"
victory10 = "WHAT A BORE..."
;xi
victory11 = "Get serious...                   Are you through already?"
victory12 = "I have no more time for you.          Train with some other chump."
victory13 = "What a waste of time...             Take a hike, loser."
victory14 = "My arm's flames still rage...          that must mean you need more cookin'!"
;ngbc
victory15 = "You should know your place.          You hardly even touched me."
victory16 = "That’s it? I must be strong...          or you’re too weak. Perhaps both."
victory17 = "A tag match? I’m not interested!          I can do the job on my own."
victory18 = "I’m not good at holding back.          So don’t hate me if it hurts."

;personal winquotes


victory20 = "You're here to get me?             HA! In your dreams pal!"             ;(Vs. NESTS Team)
victory21 = "You talk good fight!             Now go whimper in the corner."            ;(win versus K9999)
victory22 = "Why is it...                   that I feel like I know you?"          ;(Vs. Kula)
victory23 = "You just bleed there and             think about what you've done."            ;(win versus Kula)
victory24 = "...Don't knock yourself out!"                               ;(Vs. Kula)
victory25 = "Team Japan!?                   Talk about dredging up the past!"       ;(Vs. Japan Team)
victory26 = "I expected so much from you.          Hmph. I am so disappointed."             ;(Vs. Whip)
victory27 = "That's quite a pilgrimage you made."                            ;(win versus Whip)
victory28 = "Hey... How ya doin'?"                                  ;(Vs. Whip)
victory29 = "Can't follow the whip, you say?          Looks like I can!"               ;(Vs. Whip)
victory30 = "It's always like this with you, isn't it?"                         ;(win versus Maxima)
victory31 = "Before you butt into other's business,       you should worry about your own upkeep."       ;(Vs. Maxima)
victory32 = "I don't know your plans,             But dreams rely on ability"             ;(Vs. Ash)
victory33 = "Oh, Give me a break. One fool after another..."                         ;(Vs. Duo Lon/Shen/Malin)
victory34 = "Can't you do something about          that screeching voice of yours?"          ;(Vs. Malin/Yuri)
victory35 = "Whose memory is yours...?"                               ;(Vs. Himself)
victory36 = "Orochi's flunkie?                   ...Like I give a damn."          ;(vs Mature)
victory37 = "I don't like big women. Get out of here       before I burn you to a crisp."             ;(Vs. Vice)
victory38 = "You're such a pain! Stop trying to lecture me    while we're fighting!"                ;(Vs. Elisabeth)
victory39 = "I'm not the one you're looking for,right?       Well,why did you even bother me then?         ;in the first place then?"(Vs. Flames Iori)
victory40 = "A history of 1800 years, eh?          Find yourself an antique shop!"          ;(win versus Kyo)
victory41 = "Evil? Good? Means diddly to me.          I do as I please."                ;(win versus Kim)
victory42 = "You look familiar.                ...Ah, now I got it."             ;(win versus Shiki)
victory43 = "Hey, are you crazy?"                                  ;(win versus Mudman)

GLUE ON STATEDEF -3

Quote

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = NumEnemy
triggerall = EnemyNear,Name  != "Mature"
triggerall = EnemyNear,Name  != "Vice"
triggerall = EnemyNear,Name  != "Iori"   
triggerall = EnemyNear,Name  != "Iori Yagami"
triggerall = EnemyNear,Name  != "Ash"     
triggerall = EnemyNear,Name  != "Ash Crimson" 
triggerall = EnemyNear,Name  != "Benimaru"
triggerall = EnemyNear,Name  != "Benimaru Nikaido"
triggerall = EnemyNear,Name  != "Shingo"
triggerall = EnemyNear,Name  != "Shingo Yabuki"
triggerall = EnemyNear,Name  != "Goro"
triggerall = EnemyNear,Name  != "Goro Daimon"
triggerall = EnemyNear,Name  != "Kyo"
triggerall = EnemyNear,Name  != "Kyo Kusanagi"
triggerall = EnemyNear,Name  != "Malin"
triggerall = EnemyNear,Name  != "Yuri"
triggerall = EnemyNear,Name  != "Yuri Sakazaki"
triggerall = EnemyNear,Name  != "Kim"
triggerall = EnemyNear,Name  != "Kim Kaphwan"
triggerall = EnemyNear,Name  != "Duolon"
triggerall = EnemyNear,Name  != "Shen"
triggerall = EnemyNear,Name  != "Shen Woo"
triggerall = EnemyNear,Name  != "Elizabeth"
triggerall = EnemyNear,Name  != "Elizabeth Blanctorche"
triggerall = EnemyNear,Name  != "Whip"
triggerall = EnemyNear,Name  != "Maxima"
triggerall = EnemyNear,Name  != "K"
triggerall = EnemyNear,Name  != "Kula"
triggerall = EnemyNear,Name  != "Kula Diamond"   
triggerall = EnemyNear,Name  != "K9999"
triggerall = EnemyNear,Name  != "Angel"
triggerall = EnemyNear,Name  != "Foxy"
triggerall = EnemyNear,Name  != "Shiki"
triggerall = EnemyNear,Name  != "Mudman"
trigger1 = 1 ;!WinPerfect
value = random%19

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Angel"
trigger2 = EnemyNear,Name  = "Foxy"   
value = 20

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "k9999"   
value = 20+random%2

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "kula"
trigger2 = EnemyNear,Name  = "kula Daimond"   
value = 22+random%3

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Benimaru"
trigger2 = EnemyNear,Name  = "Benimaru Nikaido"
trigger3 = EnemyNear,Name  = "Shingo"
trigger4 = EnemyNear,Name  = "Shingo Yabuki"
trigger5 = EnemyNear,Name  = "Goro"
trigger6 = EnemyNear,Name  = "Goro Daimon"   
value = 25


[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "whip"     
value = 26+random%4

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Maxima"
value = 30+random%2

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Ash"     
trigger2 = EnemyNear,Name  = "Ash Crimson"
value = 32

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Duolon"     
trigger2 = EnemyNear,Name  = "Shen Woo"
trigger3 = EnemyNear,Name  = "Shen"     
value = 33

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Yuri"     
trigger2 = EnemyNear,Name  = "Yuri Sakazaki"
trigger3 = EnemyNear,Name  = "Malin"
value = 34

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "k"
value = 35

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Mature"
value = 36

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Vice"
value = 37

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Elizabeth Blanctorche"     
value = 38

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name = "Iori"
trigger2 = EnemyNear,Name = "Iori Yagami"
value = 39

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Kyo"
trigger2 = EnemyNear,Name = "Iori Yagami"
value = 40

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Kim"
trigger2 = EnemyNear,Name = "Kim Kaphwan"
value = 41

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Shiki"
value = 42

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = EnemyNear,Name  = "Mudman"
value = 43


    

KOF WINQUOTES

 September 20, 2013, 12:55:56 pm View in topic context
 Posted by Roach  in KOF WINQUOTES  (Started by Roach September 20, 2013, 12:55:56 pm
 Board: Projects

Is so boring to do all the sentences for mugen 1.0
so I decided to share some of that i have.

first Vice:

Quote
[Quotes];only in mugen 1.0

victory0 = "Huh? The next bout is the final already? Oh well"            ;cvs2
victory1 = "Are you crying sour grapes? I knew that I should have broken your jaw!"    ;cvs2
victory2 = "Did that hurt? I'm sure it did... And I know that this will too!"         ;cvs2
victory3 = "If you can't stand the pain of losing, I can finish the job..."      ;cvs2
victory4 = "I'm so excited! I love the sound that bones make when they break!"      ;cvs2
victory5 = "This place will do nicely as your own personal graveyard!"         ;cvs2
victory6 = "You are nothing but a bug and bugs are supposed to be crushed. Ha ha ha!"         ;cvs2
victory7 = "You lack respect... I shall teach it to you with my fists.      ;cvs2

victory8 = "The weak must be defeated. that is my only compromise."         ;96
victory9 = "Through time, mankind's only nature has been evil."            ;96
victory10 = "Humans are always rushing to self-destruction. You gotta' love these guys!"      ;96

victory11 = "Well, I think I'm finished.    No more bones to break."         ;98

victory12 = "You're already gone?! But I'm not finished with you yet!"      ;2002
victory13 = "One million smiles, and then ''Goodbye''...                  ;2002
victory14 = "i say good bye to you now, but i say it with a smile."          ;2002
victory15 = "Oh, get real! What a fool! You thought you'd beat me?"      ;2002 hold c
victory16 = "What? Dead already? I was just getting started.."         ;2002 hold b

;++
;win-quotes personally
;++


victory20 = "Uh oh. I really did it this time."                        ;2002 vs mature
victory21 = "Hunting you down was a blast, but, whew! I'm beat!"            ;2002 vs iori
victory22 = "Utterly worthless. You'll never beat Kusanagi like that, Yagami!"             ;x3 vs iori
victory23 = "The reaper is coming to get you now. Any last words, Mister Cool Guy?"         ;x3 vs clark
victory24 = "Lick my feet and bark, mongrel! Then I'll kill you painlessly!"         ;x3 vs shen
victory25 = "Train yourself all you want, but there's only so much a human cannot become!"      ;x3 vs takuma
victory26 = "A wolf!? You!? More like a mangy cur! C'mon, bark! I want to hear you whimper!"      ;x3 vs terry
victory27 = "Do you get it now, airhead? This is the difference between a girl and a woman!"      ;x3 vs yuri
victory28 = "Do you want to crawl out of here, or be put to sleep now? It's your choice!"      ;x3 vs dark ash

after, clue this code on statedef -3

Quote
[State -3, Win Quote Set]
type = VictoryQuote
triggerall = NumEnemy
triggerall = EnemyNear,Name  != "Mature"
triggerall = EnemyNear,Name  != "Iori"    
triggerall = EnemyNear,Name  != "Iori Yagami"
triggerall = EnemyNear,Name  != "Ash"     
triggerall = EnemyNear,Name  != "Ash Crimson"
triggerall = EnemyNear,Name  != "Clark"   
triggerall = EnemyNear,Name  != "Clark Steel"
triggerall = EnemyNear,Name  != "Shen"   
triggerall = EnemyNear,Name  != "Shen Woo"
triggerall = EnemyNear,Name  != "Takuma"   
triggerall = EnemyNear,Name  != "Takuma Sakazaki"
triggerall = EnemyNear,Name  != "Terry"   
triggerall = EnemyNear,Name  != "Terry Bogard"
triggerall = EnemyNear,Name  != "Yuri"   
triggerall = EnemyNear,Name  != "Yuri Sakazaki"
trigger1 = 1 ;!WinPerfect
;value = 1+(Random%8)
value = random%17

[Statedef -3]
[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = command = "hold_c"
value = 15

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = command = "hold_b"
value = 16

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Mature"
value = 20

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Iori"    
trigger2 = p2name = "Iori Yagami"
value = 21+random%1

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Ash"     
trigger2 = p2name = "Ash Crimson"
value = 28

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Clark"   
trigger2 = p2name = "Clark Steel"
value = 23

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Shen"   
trigger2 = p2name = "Shen Woo"
value = 24

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Takuma"   
trigger2 = p2name = "Takuma Sakazaki"
value = 25

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Terry"   
trigger2 = p2name = "Terry Bogard"
value = 26

[State -3, Win Quote Set]
type = VictoryQuote
triggerall = RoundState = 2
triggerall = NumEnemy
trigger1 = p2name = "Yuri"   
trigger2 = p2name = "Yuri Sakazaki"
value = 27

[State -3, VictoryQuotes 3] ;if the character has a perfect winquote, take off the "null" and in value, put the correct number.
type = null ;VictoryQuote
trigger1 = WinPerfect
value = 10


i have others one, i'll be puting them here as i remember. hope it usefull!
REMEMBER: the victoryquote only works in chars 1.0!
    

Re: Mugen Websites - 2013

 August 13, 2013, 11:04:04 pm View in topic context
 Posted by Roach  in Mugen Websites - 2013 (Started by Just No Point December 31, 2012, 09:25:35 pm
 Board: Introductions and Guides

    

Re: Palmeiras Team in Stadium

 July 20, 2013, 12:21:03 am View in topic context
 Posted by Roach  in Palmeiras Team in Stadium (Started by adriano gt July 14, 2013, 02:40:03 am
 Board: Your Releases, Mugen 1.0 +

serie A please!! haha
    

Re: king of fighters 2013 mugen edition

 January 25, 2013, 11:32:07 am View in topic context
 Posted by Roach  in king of fighters 2013 mugen edition (Started by Memo January 22, 2013, 09:17:05 pm
 Board: Your Releases, Mugen 1.0 +

we need videos.... ok...
    

Re: Hanzo

 January 02, 2013, 10:26:25 pm View in topic context
 Posted by Roach  in Hanzo (Started by Antagonist January 01, 2013, 10:51:51 am
 Board: Your Releases, older Mugen

really nice... interesting...which is her original game?