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Messages by kazukes

    

Re: Debug mode on my new laptop Mugen 1.0

 June 06, 2014, 06:09:26 am View in topic context
avatar  Posted by kazukes  in Debug mode on my new laptop Mugen 1.0 (Started by kazukes June 06, 2014, 04:24:36 am
 Board: M.U.G.E.N Configuration Help

Oh that worked thanks.
    

Debug mode on my new laptop Mugen 1.0

 June 06, 2014, 04:24:36 am View in topic context
avatar  Posted by kazukes  in Debug mode on my new laptop Mugen 1.0 (Started by kazukes June 06, 2014, 04:24:36 am
 Board: M.U.G.E.N Configuration Help

On my old laptop the debug keys worked like f1 to kill the enemy or f2 to get full energy, but on my new laptop the f keys have different functions so it won't work with mugen anymore. Like my f1 is now a help key, my f2 now lowers screen brightness, and my f3 increases it. Is there a way to make the debug commands change to 1 2 and 3 instead of f1 f2 and f3?
    

Re: Did a system restore characters don't work anymore

 March 10, 2013, 07:43:48 am View in topic context
avatar  Posted by kazukes  in Did a system restore characters don't work anymore (Started by kazukes March 10, 2013, 07:40:25 am
 Board: M.U.G.E.N Configuration Help

Oh.. I see...ugh guess I have to go google searching for all of the characters I had....
    

Did a system restore characters don't work anymore

 March 10, 2013, 07:40:25 am View in topic context
avatar  Posted by kazukes  in Did a system restore characters don't work anymore (Started by kazukes March 10, 2013, 07:40:25 am
 Board: M.U.G.E.N Configuration Help

Ok my laptop stopped running correctly so i had to do a system restore to a previous date. I have all of my characters files intact but when I start a match I get this for all of my characters.

Error message: Can't read file (charactername).cmd

Error loading chars/(name)/(name).def

Error loading p1
    

Editting a character's movelist command not working.

 March 07, 2013, 05:32:15 pm View in topic context
avatar  Posted by kazukes  in Editting a character's movelist command not working. (Started by kazukes March 07, 2013, 05:32:15 pm
 Board: M.U.G.E.N Configuration Help

Ok so I have these characters that have commands for moves that are like B, DB, D, DF, F, x and other complex moves I can't do. I want to change it to something simple like D, DF, F, x.

When I opened the characters commands I hit ctrl + f to find the trigger all command for the move and I tried to replace what was in quotations with a different command. When I save and exit the character plays as if nothing was changed.

Im going to paste one of the characters CMD can anyone help me?. I assume the random stuff is japanese

;-| ’´•KŽE‹Z |--------------------------------------------------------
[Command]
name = "makokou"
command = F, B, DB, D, DF, F, y
time = 60

;-| •KŽE‹Z |------------------------------------------------------
[Command]
name = "maenkou(x)"
command = B, DB, D, DF, F, x
time = 30

[Command]
name = "maenkou(y)"
command = B, DB, D, DF, F, y
time = 30

[Command]
name = "entenzan(a)"
command = F, DF, D, DB, B, a
time = 30

[Command]
name = "entenzan(b)"
command = F, DF, D, DB, B, b
time = 30

[Command]
name = "bakuha(a)"
command = ~$D, $U, a
time = 60

[Command]
name = "bakuha(b)"
command = ~$D, $U, b
time = 60

[Command]
name = "combination"
command = D, DF, F, b
time = 30

;-| ‚Q‰ñ‰Ÿ‚µ‹Z |-----------------------------------------------------------
[Command]
name = "dash"     
command = F, F
time = 10

[Command]
name = "back step"     
command = B, B
time = 10

[Command]
name = "recovery"
command = F, B, F
time = 20

;-| •ûŒü‚ƃ{ƒ^ƒ“‚ŏo‚·‹Z |---------------------------------------------------------
;[Command]
;name = "down_a"
;command = /$D,a
;time = 1

;[Command]
;name = "down_b"
;command = /$D,b
;time = 1

;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup"
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

; ‰º‚Ì‹Lq«‚͐â‘΂ɏÁ‚³‚È‚¢‚Å‚­‚¾‚³‚¢B
[Statedef -1]

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;–‚ŒÕ™ùiƒQ[ƒWƒŒƒxƒ‹3)
[State -1, makokou]
type = ChangeState
value = 1050
triggerall = command = "makokou"
triggerall = NumHelper(1060) = 0
triggerall = power = 3000
triggerall = life <= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact



;===========================================================================
;---------------------------------------------------------------------------
;–‚‰~™ù@(Žã)
[State -1, maenkou(x)]
type = ChangeState
value = 1000
triggerall = command = "maenkou(x)"
triggerall = power >= 200
triggerall = NumProjID(1010) = 0
triggerall = NumProjID(1015) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact

;---------------------------------------------------------------------------
;–‚‰~™ù@(‹­)
[State -1, maenkou(y)]
type = ChangeState
value = 1000
triggerall = command = "maenkou(y)"
triggerall = power >= 200
triggerall = NumProjID(1010) = 0
triggerall = NumProjID(1015) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact

;---------------------------------------------------------------------------
;–‚“]”š”j@(Žã)
[State -1, bakuha(a)]
type = ChangeState
value = 1020
triggerall = command = "bakuha(a)"
triggerall = power >= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact
trigger9 = StateNo = 40
trigger10 = StateNo = 11
trigger11 = StateNo = 12

;---------------------------------------------------------------------------
;–‚“]”š”j@(‹­)
[State -1, bakuha(b)]
type = ChangeState
value = 1025
triggerall = command = "bakuha(b)"
triggerall = power >= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact
trigger9 = StateNo = 40
trigger10 = StateNo = 11
trigger11 = StateNo = 12

;---------------------------------------------------------------------------
;‰~“]ŽaiŽãj
[State -1, entenzan(a)]
type = ChangeState
value = 1030
triggerall = command = "entenzan(a)"
triggerall = power >= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact

;---------------------------------------------------------------------------
;‰~“]Žai‹­j
[State -1, entenzan(b)]
type = ChangeState
value = 1030
triggerall = command = "entenzan(b)"
triggerall = power >= 250
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact

;---------------------------------------------------------------------------
;ƒRƒ“ƒrƒl[ƒVƒ‡ƒ“
[State -1, combination]
type = ChangeState
value = 900
triggerall = command = "combination"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact
trigger5 = stateno = 440
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
trigger7 = stateno = 230
trigger7 = movecontact
trigger8 = stateno = 250
trigger8 = movecontact


;===========================================================================
;---------------------------------------------------------------------------
;ƒ_ƒbƒVƒ…
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "dash"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;ƒoƒbƒNƒXƒeƒbƒv
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "back step"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;ƒpƒ[—­‚ß
;V‚µ‚­uholdxvuholdyv‚Æ‚¢‚¤ƒRƒ}ƒ“ƒh‚ðì‚è‚Ü‚·
;‚ ‚킹‚邯X‚ÆY‚𓯎ž‚ɉŸ‚·‚Æ‚Á‚Ä‚±‚Ƃł·B
;ƒpƒ[‚ª‚l‚`‚w‚Ȃ̂ɗ­‚ß‚é‚͕̂ςȂ̂ŃgƒŠƒK[‚Épower != 3000‚ð•t‚¯‚Ü‚·B
;Ú×‚Ípower.cns‚Å

[State -1, Run Back]
type = ChangeState
value = 2000
triggerall = power != 3000
triggerall = statetype != A
triggerall = ctrl
trigger1 = command = "holdx"
trigger1 = command = "holdy"

;---------------------------------------------------------------------------
;“Š‚°
[State -1, Throw]
type = ChangeState
value = 800
triggerall = command = "y"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H


;===========================================================================
;---------------------------------------------------------------------------
;—§‚¿Žãƒpƒ“ƒ`
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;—§‚¿‹­ƒpƒ“ƒ`
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2BodyDist X >= 20
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ß—§‚¿‹­ƒpƒ“ƒ`
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2BodyDist X < 20
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;—§‚¿ŽãƒLƒbƒN
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;—§‚¿‹­ƒLƒbƒN
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2BodyDist X >= 20
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ß—§‚¿‹­ƒLƒbƒN
[State -1, Standing Strong Kick]
type = ChangeState
value = 250
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2BodyDist X < 20
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;’§”­
;[State -1, Taunt]
;type = ChangeState
;value = 195
;triggerall = command = "start"
;trigger1 = statetype != A
;trigger1 = ctrl

;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒpƒ“ƒ`
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹­ƒpƒ“ƒ`
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒLƒbƒN
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹­ƒLƒbƒN
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ó’†Žãƒpƒ“ƒ`
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ó’†‹­ƒpƒ“ƒ`
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ó’†ŽãƒLƒbƒN
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;‹ó’†‹­ƒLƒbƒN
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl


;---------------------------------------------------------------------------
; ŠJŽn‘O‚Ì“®ì(round2ˆÈ~)
[State -1, start]
type = ChangeState
value = 192
trigger1 = RoundNo >= 2
trigger1 = RoundState = 0
    

Naruto kyuubi stage

 April 19, 2010, 09:19:12 pm View in topic context
avatar  Posted by kazukes  in Naruto kyuubi stage (Started by kazukes April 19, 2010, 09:19:12 pm
 Board: Requests

I had 1 a long time ago but I deleted it for some reason..It has a cage in the background filled with darkness and the kyuubi's eye's /teeth showing?Anyone have this stage?