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Kei_Takaro

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Messages by Kei_Takaro

    

Re: MUGEN Fighting Jam Screenpack + Lifebars [UPDATE 2011/05/25]

 May 26, 2011, 06:40:10 pm View in topic context
 Posted by Kei_Takaro  in MUGEN Fighting Jam Screenpack + Lifebars [UPDATE 2011/05/26] (Started by Jesuszilla April 18, 2011, 01:38:06 am
 Board: Edits & Addons 1.0+

Something weird happens btw, time to report :P
I select Team Arcade and then IF i select either SIMUL or TEAM then goes to the versus screen the 2nd player's portrait doesn't appear in the screen and then the game just crashes.

This only happens in Team Arcade and Team Co-op, (Survival and Survival Co-op works fine)
    

Re: MUGEN Fighting Jam Screenpack + Lifebars

 May 25, 2011, 03:36:11 pm View in topic context
 Posted by Kei_Takaro  in MUGEN Fighting Jam Screenpack + Lifebars [UPDATE 2011/05/26] (Started by Jesuszilla April 18, 2011, 01:38:06 am
 Board: Edits & Addons 1.0+

@Jesuszilla
The characters aren't moving after the announcer says "FIGHT" the timing seems abit off
Was trying to figure it out in the fight.def earlier, but meh
You think you could help me here?

Props on this screenpack port! :D

@djkami22, just get GlovePIE and try to mirror the inputs into the keystrokes
    

Re: GM's SF3 Ibuki ported to 1.0

 November 10, 2010, 07:28:41 am View in topic context
 Posted by Kei_Takaro  in GM's SF3 Ibuki ported to 1.0 (Started by Kei_Takaro November 10, 2010, 07:02:19 am
 Board: Requests

Nevermind, it worked after a few fixes to the .def and the snd file
Close Thread pls.
    

GM's SF3 Ibuki ported to 1.0

 November 10, 2010, 07:02:19 am View in topic context
 Posted by Kei_Takaro  in GM's SF3 Ibuki ported to 1.0 (Started by Kei_Takaro November 10, 2010, 07:02:19 am
 Board: Requests

    

Re: SOUL CALIBUR SPRITE SHOWCASE

 January 23, 2010, 03:47:45 pm View in topic context
 Posted by Kei_Takaro  in SOUL CALIBUR SPRITE SHOWCASE (Started by Jed December 14, 2009, 12:10:15 am
 Board: Graphics

Personally though I want Tira SC3 <3 <3 <3 <3
    

Re: [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!!

 January 23, 2010, 03:39:57 pm View in topic context
 Posted by Kei_Takaro  in [FILIPINO ONLY] HOY MGA PINOY MUGENITES!!!! (Started by HeroCorruptor66 August 27, 2007, 09:49:50 am
 Board: International

WTF andami pala nyo O.O

anyways, nand2 ba ung gumagawa ng Pinoy Screenpack? ( nakita ko dati mei user sa ibang forum, gumagawa ng Manny Pacquiao etc...)
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 23, 2010, 03:37:01 pm View in topic context
 Posted by Kei_Takaro  in Why is Smash Bros the laughing stock of Fighters? (Started by LunchPolice aka Quack January 17, 2010, 07:52:00 am
 Board: Fighting Games

I'll be honest on the 4 player Smash thing, I barely do that many players on my attempts to play, for some reason I get dizzy from all the 4 player chaos, wether its Tag Competitive, or casual. @.@

I had fun with 1 on 2 matches on Mugen Though, so that probably sets the bar for me XD

with that said, do not wake me from my rage when Dissidia becomes a 4 player WTF'er
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 20, 2010, 04:32:29 pm View in topic context
 Posted by Kei_Takaro  in Why is Smash Bros the laughing stock of Fighters? (Started by LunchPolice aka Quack January 17, 2010, 07:52:00 am
 Board: Fighting Games

Right now. I'm wondering how hard it would be to flick a finger and press another button at the same time? I know mashing buttons can be simpler? and right now, I just read the move list and it involves tilting? That...I can see why people see its so noob friendly...Flail the remote while mashing A.... there, you win.

True as a party game, it is fun. Something for decent family luls, yes. But...a true fighting game that involves skill and practice....Maybe not IMO.
Lets be fair here.. you're making empty statements about a game you barely know anything about other from 'I read a movelist'.

The execution required in high level Smash is not a joke. 'Flail the remote while mashing A' doesn't even work against newcomers to the game. I've mentioned this in a previous post; there's no button mashing in Smash. Out of all games, there's no experience I've had with Smash, ever since playing it at a purely casual level on birthday parties, all the way to watching and participating in a tournament some years ago, that anyone has mentioned the term 'button mashing'. Never happens. That's all there is to it.

Yes, it is a party game. But Smash takes skill and practice, just a different type of skill and practice that doesn't involve learning HCBx2+P.

I'd take ecthelion's statement as an example: Captain Falcon button mashes A to win? That's Fail right there son.

Also, I haven't even seen anyone here state Wavedashing, which is the core compendium of Melee
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 20, 2010, 04:07:34 pm View in topic context
 Posted by Kei_Takaro  in Why is Smash Bros the laughing stock of Fighters? (Started by LunchPolice aka Quack January 17, 2010, 07:52:00 am
 Board: Fighting Games

Right now. I'm wondering how hard it would be to flick a finger and press another button at the same time? I know mashing buttons can be simpler? and right now, I just read the move list and it involves tilting? That...I can see why people see its so noob friendly...Flail the remote while mashing A.... there, you win.

True as a party game, it is fun. Something for decent family luls, yes. But...a true fighting game that involves skill and practice....Maybe not IMO.

lol Wiimote's are for n00bs, and basically every competitive smasher uses the GC controller
And on your statement, I do not see Spacing, Hitlag, Hitstun, Endlag, IASA frames and moves, Directional Influence (DI), c-sticking, ->Tilting<- which is different from fully moving the stick in a direction, anyone who thought competitive smash players use Items and ridiculous stages are n00bs in this situation. The first five factors that I stated are in EVERY fighter I can think of.
    

Re: The King of Hyrule in "SNKesque" style (Open source sprite sheet)

 January 19, 2010, 04:55:14 pm View in topic context
 Posted by Kei_Takaro  in The King of Hyrule in "SNKesque" style (Open source sprite sheet) (Started by GMSpectre August 03, 2009, 08:35:40 pm
 Board: Resource Releases

DINNER
    

Re: FINAL FANTASY SPRITE SHOWCASE

 January 18, 2010, 03:43:08 pm View in topic context
 Posted by Kei_Takaro  in FINAL FANTASY SPRITE SHOWCASE (Started by Jed August 14, 2009, 09:39:44 pm
 Board: Graphics

I think you should make Genesis' head abit bigger IMO
Also, I'd prefer Sephiroths' eyes to be calmer and with a smirk ^_^
    

Re: Capcom Taking Suggestions for next VS Fighter

 January 18, 2010, 03:36:48 pm View in topic context
 Posted by Kei_Takaro  in Capcom Taking Suggestions for next VS Fighter (Started by Person Man September 23, 2009, 03:00:12 pm
 Board: Fighting Games

Im guessing you looked at the SSBB tier list? Otherwise, nobody would have mentioned Metaknight.

He's cheap and would always be gayer than any character with an infinite in existence
I'll ragequit if that game happens lulz
    

Re: Which Fighting Games are Important?

 January 18, 2010, 03:31:08 pm View in topic context
 Posted by Kei_Takaro  in Which Fighting Games are Important? (Started by Yoba January 14, 2010, 02:36:29 am
 Board: Fighting Games

Just want to quickly mention that Soul Calibur brought in the 8-way run :P

You mean Soul Edge/Soul Blade? eh, I dunno, I think it was this first.

lol, whatever floats the boat on Smash, blame Sakurai XD

Just put Guilty Gear in, for the first game to feature straight metal injected into it

Anyone know which game was the first one with online capabilities?
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 18, 2010, 03:23:54 pm View in topic context
 Posted by Kei_Takaro  in Why is Smash Bros the laughing stock of Fighters? (Started by LunchPolice aka Quack January 17, 2010, 07:52:00 am
 Board: Fighting Games

Whether it's a fighter or not it's still competitive, and it's widely played as such.
Sakurai didn't intend it to be a competitive game, he just made it for a party type game
It's target demographic turned out to be available to everyone from casual to competitive
If you put smashboards in the subject, I can assure you they are competitive people too at GG, SF, BB, Snk, MvC series and such
Smash has a good reputation with gaming officials, one good example would be Evo and Genesis

In the end though, I don't like unmodified Brawl I can admit that it's a casual game because of VERY unbalanced gameplay.
You'd see it in Brawl's formula: No Items, Final Destination and Metaknight everytime = One sidedness

tl;dr go play Brawl+ lololol
    

Re: SOUL CALIBUR SPRITE SHOWCASE

 January 16, 2010, 05:02:24 am View in topic context
 Posted by Kei_Takaro  in SOUL CALIBUR SPRITE SHOWCASE (Started by Jed December 14, 2009, 12:10:15 am
 Board: Graphics

Ooh! How 'bout SC3 Siegfried (2nd Costume) ?
Also Zasalamel would be sweet
    

Re: FINAL FANTASY SPRITE SHOWCASE

 January 16, 2010, 04:59:02 am View in topic context
 Posted by Kei_Takaro  in FINAL FANTASY SPRITE SHOWCASE (Started by Jed August 14, 2009, 09:39:44 pm
 Board: Graphics

Awesome sprites, although I feel that Zack has a small head, Genesis looks slightly wierd, I can't put my finger on it
    

Re: Tekken film... O_o

 January 16, 2010, 04:43:45 am View in topic context
 Posted by Kei_Takaro  in Tekken film... O_o (Started by FeLo_Llop January 25, 2009, 01:49:27 am
 Board: Entertainment

Is Hwoarang in it? Hope so as well as Devil Jin
/fangasm

anyway, Tekken 3 would be more likely since it covers most of the grounds in Tekken
A CG movie would be better, since they can keep Tekken quality in the games and maybe use the same 3d Models
All moves would be intact if it was CG since you could actually get the original MoCap'ers to do the job.
    

Re: "Cheapness" in fighting games

 January 16, 2010, 04:36:54 am View in topic context
 Posted by Kei_Takaro  in "Cheapness" in fighting games (Started by Uche_of_MFG August 18, 2009, 07:47:02 am
 Board: Fighting Games

Eh, Alice seems more annoying than Azazel <_<;;

About brawl, it's a combo video, an epic fight would need an epic ko, yet it would take a milllion tries to do so,
btw, that isn't the standard brawl, it's for tournament use with hacked physics plus no one in the right mind would use items for competitive play. The ko's are in form of either gimping and smashing, wherein gimping, is where you knock your opponent out and stop his attempt to recover where smashing is a form of building up percentages where in after being punished enough at a high percent, one smash move will be able to send the opponent to the Blast zone.

I also remember the brawl community is developing a Street Fighter Brawl modification in the workshop, go check it out if you want =D
    

Re: FUTURE LIFEBARS BY NIO RELEASED

 January 15, 2010, 11:33:01 am View in topic context
 Posted by Kei_Takaro  in FUTURE LIFEBARS BY NIO RELEASED  (Started by NiO KuSaNaGi December 04, 2009, 04:09:37 pm
 Board: Edits & Add-ons

I PM'd you,
theres a no-BGM version there too if you prefer that (though I'd pick BGM one if I were you lol)
    

Re: Which Fighting Games are Important?

 January 14, 2010, 03:49:29 pm View in topic context
 Posted by Kei_Takaro  in Which Fighting Games are Important? (Started by Yoba January 14, 2010, 02:36:29 am
 Board: Fighting Games

Dragon Ball + GT Final Bout
It had introduced slightly more advanced graphics and gameplay during it's time. As well as being the whole series being the first able to implement air battle systems.

vs Capcom games
One of the most complicated series because of numerous copyright that had to be solved as well as one of the first that had allowed fans to vote for the next franchise to clash (2009)

Super Smash Brothers
Introduced the first crossover(?) as well as one of the first 4 player fighters

Tekken
One of the only games to have a large casual gamer target and fanbase (lol no offense XD)