Posted by mAdLaX
in Uzuki Shimamura (Idol M@ster) by なにー (2014/12/24) (Started by CBNaroath December 24, 2014, 06:18:55 amBoard: Found Releases
Posted by mAdLaX
in Uzuki Shimamura (Idol M@ster) by なにー (2014/12/24) (Started by CBNaroath December 24, 2014, 06:18:55 am
Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmThank you very much.
here: it was called Ice Seal, 4:3 res
https://mega.co.nz/#!Cc0FkZhT!Tqvs5tj4q0UYtEmOSR3k0Z8WjPy9wXKsKzMu0oRZcow
Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmNope, it was a public release, now offline, I have it... let me look for it because I don't remember how I renamed it :pCan you share it to me?

Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pmOk, thanks.Nope. No hi-res stages made from Cyberbot sprites yet.
Is there a Hi-Res Version of this Stage? If YES! Please share.
Posted by mAdLaX
in Does this thing exist?/who is the author?/etc. thread. (Started by Messatsu August 26, 2007, 08:29:40 pm
Posted by mAdLaX
in Standard Portraits (Started by mAdLaX April 16, 2014, 09:04:42 am
Posted by mAdLaX
in Souji Kusanagi Released by Ahuron 16/12/2014 (Started by jafar December 16, 2014, 04:21:22 pm
Posted by mAdLaX
in Battle Training Stage released (Started by Niitris November 01, 2014, 09:25:08 pm
Posted by mAdLaX
in Gotham In Ashes stage by dev (Started by dev September 11, 2014, 09:32:59 pm
Posted by mAdLaX
in Gargoyle Dojo (Original) (Started by Zaiko September 11, 2014, 12:25:13 amThere's a 640x480 version and a 680x240. @ MadlaxI know, lol!
Posted by mAdLaX
in Gargoyle Dojo (Original) (Started by Zaiko September 11, 2014, 12:25:13 amI know you told me that: "Stages the has a localcoord of 640x480 and above are Hi-Res" but you see, in his tag it's "Stage" not "Stage HR". So... I don't know.Version 640x480 Stage Info
Res: 640x480 Mugen 1.0
Version 1280x720 Stage Info
Res: 680x240 Mugen 1.0
Posted by mAdLaX
in Gargoyle Dojo (Original) (Started by Zaiko September 11, 2014, 12:25:13 am
Posted by mAdLaX
in [1.1] DRAGON BALL - Vegeta Planet - Bardock movie - Fix Bug (Started by evilpeibol September 06, 2014, 04:45:56 pmI'm making a similar stage. To make the chars float it's pretty easy. Just link them to a dummy and then use the sin.y code. It'll be the same for a watery surface.Very interesting, I'll try this code of yours.
Example:Code:[StageInfo]
zoffset = 400.0
zoffsetlink = 1 <--------------------- (This is the one you need to add in this section).
autoturn = 1
resetBG = 0
localcoord = 640, 480
xscale = 1
yscale = 1
[BG Floor Dummy]
type = dummy
id = 1
[BGCtrlDef Floating]
ctrlID = 1
[BGCtrl Floating]
type = SinY
time = 0
value = 3, 135
Posted by mAdLaX
in Standard Portraits (Started by mAdLaX April 16, 2014, 09:04:42 am
Posted by mAdLaX
in [1.1] DRAGON BALL - Vegeta Planet - Bardock movie - Fix Bug (Started by evilpeibol September 06, 2014, 04:45:56 pmI have a question: Is there any way to tell the characters that are in the air to make them look floating?I don't know, since I never seen any stages that has the same concept as yours.
Posted by mAdLaX
in [1.1] DRAGON BALL - Vegeta Planet - Bardock movie - Fix Bug (Started by evilpeibol September 06, 2014, 04:45:56 pm
Posted by mAdLaX
in transferring chars into new screenpack, mugen 1.0 (Started by snake321 September 03, 2014, 03:44:05 pmstages/stage0-720.defTry copying this from your new screenpack.
Posted by mAdLaX
in A Midsummer's Bliss (640,480) (Started by Dissidia September 06, 2014, 02:12:30 amand yo i thought you was retiring er something? eh anyway glad ya didnt. slick stage release thereHe is retired
, he's in a good mood maybe.