Posted by Cybrmynd
in Im having a problem with a Palette! (Started by Cybrmynd February 09, 2010, 09:15:56 pmBoard: M.U.G.E.N Development Help
What does your palette look like? Obviously pink is in the right place. Sounds like all the other colours aren't in the palette that mugen is using. Like, they're all at the end, and mugen is looking at the start.

The palette above has been taken from a 8 bit 256 pose at the start of the animation. All the png sprites were converted into 8 bit 256 sprites, and then later the act palette in the above image was applied to all the 256 sprites. So in other words, the current palette comes from the 256 8 bit sprites that were converted. In no way should they change, because they derive from the actual sprite like it should.
Quote
In your sff.def filetry changing this:
Code:
[Pal]
1,1, vanessakof.act, 0,255
to this:
Code:
[Pal]
1,1, FSTANC01.png
I think the way it works is that it takes the palette from what ever image is declared. I could be wrong, but test it and give it a try.
I'll try this out as well, even though in the mugen docs it seems you can choose which direction you can to create the palette. Well thats the impression I get anyway.
EDIT: Hey guys.
For some reason, PNG's won't work for me. But PCX files are still working well, and the palette is fine. Thanks anyway.
It still doesn't change the fact that PNG files don't work for me. I don't know.


