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Aramoro999

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Messages by Aramoro999

    

Re: Just wanna know someting

 February 23, 2010, 06:32:22 pm View in topic context
avatar  Posted by Aramoro999  in Just wanna know someting (Started by Aramoro999 February 22, 2010, 01:09:19 pm
 Board: M.U.G.E.N Development Help

LOL...i didnt came up whit this myself...
i was told by some1 else
its for certain chars custom states that needs 2 be changed, it uses 1 from the commons wich i dont want 2 change,
and 1 char sould be able 2 transfor aswell
and...

1.Im new 2 mugen(do it like for like 3 weeks, my friends asked me 2 join in their project)
2.I use a variable 2 detect custom state...so it works on all the trows...
3.Its for a closed game mostly, all the chars are from 2 or 3 authors(and the ones i make) i know all the sprites used in custom states
4.The second state is off the screen by around 1000  left or right side of the screen.
5.I used a bigger sprite for the custom states that invert the chars anim  vertical or horizontally so they have 5 pictures on them
6.It works...
7.I think by the time i finish all the sprites i have like 50MB sff...or even bigger, and since mugen dosent allow 2 remap sprites
im trying 2 find another way to reduce the size...
    

Just wanna know someting

 February 22, 2010, 01:09:19 pm View in topic context
avatar  Posted by Aramoro999  in Just wanna know someting (Started by Aramoro999 February 22, 2010, 01:09:19 pm
 Board: M.U.G.E.N Development Help

Im working on a new char...
It sould be able 2 make use of different sprite sets, i was thinking of using the same sprites whit a heavy ofset so the chars other form
sould stays out of the screen and not be visible normaly, but then a friend told me its possible 2 change sff during fight, trough he
dont knows how...well it could reduce the sff size atleast, and would be less suspectible 2 thos freak chars that kick u out of the screen

I want 2 know if its really possible, and how ?
    

Help whit some animations

 February 20, 2010, 07:24:52 pm View in topic context
avatar  Posted by Aramoro999  in Help whit some animations (Started by Aramoro999 February 20, 2010, 07:24:52 pm
 Board: M.U.G.E.N Development Help

Im new 2 mugen, just started a while ago...

Im doing some work on a char that is set into a custom state by its attackers speial
i dont fully understand how that actualy works...as far i se it "Changeanim2"  controller 2 change P2 s  hit animation
it uses selfanimexist or animexist  as a trigger for it, so basicly it cheks if that char has a particular anim in its air file
and changes to this 1...

Now what it tryed 2 do is 2 make a differen hit anim for it whit 30 frames...but it got played, and it only showed the first 3 frames and ignored the rest...it picks the firs 3 frames sincs their timing with its own attack anim and loops them...

I tryed 2 use Changeanim to change it 2 different anim...

[Statedef 4000]
anim =  some number

[State 4001]
type = Changeanim
trigger1 = animelem = 3
value = some number

[State 4001]
type = ChangeAnim
trigger1 = animelem = 6
value = some number

I used every possible trigger there was, but it newer changed the anims...i set it "time = 0"...so it sould start at the beginning
but it didnt work either, every it used the same anim, and never the 1 waned, whit some triggers it even did an error...

I want 2 know if this is even possible 2 make?? Or is animchange2 something u cant owerride ? Did i do the states wrong ?
Or is ther some priorit among the anims ?