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Messages by vegetassj2345

    

HI! few questions about EF-12

 May 15, 2014, 01:48:35 pm View in topic context
avatar  Posted by vegetassj2345  in HI! few questions about EF-12 (Started by vegetassj2345 May 15, 2014, 01:48:35 pm
 Board: Project EF-12

Hi to all, i have 2 questions about this game...

1) Is there a website in which i can download the new chars for this game ordered by categories like Dragonball, Street fighter, Tekken etc..(These are just some examples...) or at least just listed without categories.. i see that in this forum there are a lot of new and GREAT characters but they are not ordered..(maybe am i wrong?

2)I saw in many youtube videos the new ef-12 chars they are well done but they don't do super moves like in Mugen...so they don't have still super moves or they don't show them in the videos?

Thanks for Your Answers ;)
    

Re: Rezie Mugen select screen

 January 21, 2014, 09:42:00 am View in topic context
avatar  Posted by vegetassj2345  in Rezie Mugen select screen (Started by vegetassj2345 January 17, 2014, 08:37:33 pm
 Board: M.U.G.E.N Configuration Help

I did i set all the local cords to 640x480 (the default  local cords of the game) but when i start it i  see the menù very small surrounded my a black scren.Instead if i set the local cords to 1920x1080 (my resolution) i see all fullscreen, also the battles, but part of the main menù and the most important thing the select screen, are out of the screen.How can i do to view this game normally at my resolution?
    

Re: Rezie Mugen select screen

 January 18, 2014, 11:29:04 pm View in topic context
avatar  Posted by vegetassj2345  in Rezie Mugen select screen (Started by vegetassj2345 January 17, 2014, 08:37:33 pm
 Board: M.U.G.E.N Configuration Help

Yes, so what should i do?
    

Re: Rezie Mugen select screen

 January 18, 2014, 12:06:53 pm View in topic context
avatar  Posted by vegetassj2345  in Rezie Mugen select screen (Started by vegetassj2345 January 17, 2014, 08:37:33 pm
 Board: M.U.G.E.N Configuration Help

Thanks for your reply.I'm not chaning the local cord...look and if i just put fullscren..i see a very little start screen with around just black because the game standard resolution is just 640x480. Look the standard mugen.cfg..i just put fullscreen 1. if i change like this

Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 1920
GameHeight = 1080

AND

 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1920
;Height = 1080  with fullscreen 1

The start image, the select screen and the fights are bigger but they don't fill completely my screenI see always black lines on their sides.




;-=====================================================-
;       Configuration file for mugen.exe
;-=====================================================-


;-------------------------------------------------------
[Config]
 ;Set the game speed here. The default is 60 frames per second. The
 ;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed = 60

 ;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 640
GameHeight = 480

 ;Preferred language (ISO 639-1), e.g. en, es, ja, etc.
 ;See http://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
Language = "en"

 ;Set to 1 to draw shadows (default). Set to 0 if you have a slow
 ;machine, and want to improve speed by not drawing shadows.
DrawShadows = 1

 ;Number of simultaneous afterimage effects allowed.
 ;Set to a lower number to save memory (minimum 1).
AfterImageMax = 16

 ;Maximum number of layered sprites that can be drawn.
 ;Set to a lower number to save memory (minimum 32).
LayeredSpriteMax = 256

 ;Size of sprite decompression buffer in KB. Increasing this number may help
 ;if you experience slow performance when there are many sprites and/or large
 ;sprites shown over a short period of time.
 ;Minimum 256 for acceptable performance.
 ;If you set this too large you may also experience performance degredation.
SpriteDecompressionBufferSize = 16384

 ;Maximum number of explods allowed in total. Note that hitsparks
 ;also count as explods.
 ;Set to a lower number to save memory (minimum 8).
ExplodMax = 256

 ;Maximum number of system explods allowed.
 ;Set to a lower number to save memory (minimum 8).
SysExplodMax = 128

 ;Maximum number of helpers allowed in total.
 ;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 56

 ;Maximum number of projectiles allowed per player.
 ;Set to a lower number to save memory (minimum 5).
PlayerProjectileMax = 32

 ;This is 1 the first time you run MUGEN.
FirstRun = 0



;-------------------------------------------------------
[Video]
 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1280
;Height = 720

 ;This is the color depth at which to run MUGEN.
 ;Only 16 is supported at this time.
Depth = 16

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = PageFlip.
 ;Not supported in 1.0.
VRetrace = 0

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 1

 ;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = PageFlip

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = DirectX
    

Rezie Mugen select screen

 January 17, 2014, 08:37:33 pm View in topic context
avatar  Posted by vegetassj2345  in Rezie Mugen select screen (Started by vegetassj2345 January 17, 2014, 08:37:33 pm
 Board: M.U.G.E.N Configuration Help

Hi to all, i want to play the game Dragonball battle of z completely fullscreen...(i'm interesting in playing the fights fullscreen), the problem is that to do this i should change the default game resolution from 1280x720 to 1920x1080 (my screen resolution) and when i do this the select screen goes out of the screen and i cant see many characters.How can i adjust it?  Also during the battle i can't see the power bars..that are out of the screen...
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 01, 2013, 10:23:27 pm View in topic context
avatar  Posted by vegetassj2345  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I would want to know ( i didnt find...) if exists some mugen stages of some cities of the world..like New York, Moscow, Rome etc.
    

Re: help with "ready to fight" screenpack

 December 01, 2013, 10:10:11 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

Yes i see! Thank you so much for your answers.So i use now mugen 1.0 with a  screenpack that is good for my resolution!
    

Re: help with "ready to fight" screenpack

 December 01, 2013, 04:27:48 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

localcoord = 640,480..So is impossible with this screempack play at 1920 x 1080 and have at the same time the menu displayed correctly and the fights at full screen yes? because this screenpack is made just for 640 x 480...?

Can you suggest me if is really impossible to use this screenpack at 1920 x 1080..another  hi-res screenpack for mugen 1.1 that has more than 500/1000 slots ?
    

Re: help with "ready to fight" screenpack

 December 01, 2013, 03:06:39 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

 i posted the screenshot..this is how my screenpack looks when i use the 1920x 1080

The video resolution defaults to the same as the game resolution.
 ;In windowed mode, this specifies the window size.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 1920
;Height = 1080

 ;This is the color depth at which to run MUGEN.
 ;Ignored if RenderMode=System (forced to 16).
Depth = 32

 ;Set to 1 to enable vertical retrace synchronization.
 ;Only supported for RenderMode=OpenGL.
VRetrace = 1

 ;Set to 1 to start in fullscreen mode, 0 for windowed.
 ;This enables exclusive fullscreen, which may give better performance
 ;than windowed mode.
FullScreen = 1
 ;Set to 1 to make the window resizable when in windowed mode.
 ;Only supported for RenderMode=OpenGL and OpenGLScreen.
Resizable = 0

 ;Set to 0 to stretch the video to fit the whole window.
 ;Set to 1 to keep a fixed aspect ratio.
KeepAspect = 0
    

Re: help with "ready to fight" screenpack

 December 01, 2013, 02:28:48 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

The screenpack default resolution is 640x480..so thats why i cant see the start screen and the other screens of it but i really like to see the fights fullscreen! How can i do to see all the main option and the fights at fullscreen




Uploaded with ImageShack.us.
    

Re: No Music in Mugen 1.1 with omegapsycho screenpack..but JUST in vs mode.

 November 30, 2013, 10:26:30 pm View in topic context

OK! Thank you! i will do!
    

Re: No Music in Mugen 1.1 with omegapsycho screenpack..but JUST in vs mode.

 November 30, 2013, 08:46:34 pm View in topic context

I mean.....how can i do to have music during the fights against a human?
    

Re: help with "ready to fight" screenpack

 November 30, 2013, 08:44:02 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

update :


 ;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 1920
GameHeight = 1080

the game start but the main menu is not at right place...i see just the title and i cant see the options..like arcade, vs, watch also in the character selection......the fights are ok..just the main meù is wrong..what should i do to fix it?
    

help with "ready to fight" screenpack

 November 30, 2013, 01:04:02 pm View in topic context
avatar  Posted by vegetassj2345  in help with "ready to fight" screenpack (Started by vegetassj2345 November 30, 2013, 01:04:02 pm
 Board: M.U.G.E.N Configuration Help

I'm using the screenpack "Ready to fight" by Omegapsycho...so nice..but i would want to know if is possible to make it completely fullscreen...when i set fullscreen mode in mugen.cfg...my mugen becomes just partially fullscreen..with two black lines on the sides....when i change this:

 ;Game native width and height.
 ;Recommended settings are:
 ;  640x480   Standard definition 4:3
 ; 1280x720   High definition 16:9
 ; 1920x1080  Full HD 16:9
GameWidth = 640 in 1920
GameHeight = 480 in 1080

the game crashes....what should i do?
    

No Music in Mugen 1.1 with omegapsycho screenpack..but JUST in vs mode.

 November 30, 2013, 12:33:29 pm View in topic context

Hi to all.I have  1 problem with my mugen...when i play vs cpu in arcade mode..all works fine..stages..music during fights...but...in vs mode against a friend...all works fine but without any music...with vselect i set up characters with music ..what is wrong for you?..i

Some informations : i have windows 7 and these plug ins vorbisplug.dll, waveplug.dll...

Settings in system.def

;----------------------------
[Music]
 ;Put a filename for a MOD, MP3 or MIDI here, or just leave it
 ;blank if you do not want music. If an invalid filename is
 ;given, then no music will play.
 ;To play mymusic.mp3 from the sound/ directory, put:
 ;  title.bgm = sound/mymusic.mp3
 ;Music will continue to play between screens if the files names
 ;are the same, and both BGMs are specified to loop.
  ;Music to play at title screen.
title.bgm =
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart =
title.bgm.loopend =
  ;Music to play at char select screen.
select.bgm =
select.bgm.volume =
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend =
  ;Music to play at versus screen.
vs.bgm =
vs.bgm.volume =
vs.bgm.loop = 0
vs.bgm.loopstart =
vs.bgm.loopend =
  ;Music to play at victory screen.
victory.bgm =
victory.bgm.volume =
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend =
    

Are there crime fighters 2 characters in mugen?

 November 27, 2013, 12:01:52 pm View in topic context
avatar  Posted by vegetassj2345  in Are there crime fighters 2 characters in mugen? (Started by vegetassj2345 November 27, 2013, 12:01:52 pm
 Board: Requests

I would want to know if they exists...and if yes, where to find them.

Hope i posted in the right section
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 26, 2013, 11:34:55 am View in topic context
avatar  Posted by vegetassj2345  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

I would want to know if they exists and where to find them...
    

Re: Hi To All..2 q

 November 17, 2013, 12:41:42 pm View in topic context
avatar  Posted by vegetassj2345  in Hi To All..2 q (Started by pilade100 November 15, 2013, 03:39:01 pm
 Board: M.U.G.E.N Discussion

Thanks!!!!! You are very kind.