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KingPepe2010

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Messages by KingPepe2010

    

Re: Famicom Fighters (Progress Thread)

 December 29, 2014, 05:38:05 pm View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

@Gamey DJ: At the moment, no. However, if I need help for something in the future, I'll contact you. Thanks for the offer. :P

@johnson9697: I haven't done anything with that idea yet tbh. ._.
As for Dave, I need to see what kind of moveset I can come up with him. Dr. Fred would have to be a no since he's not the protagonist in this case.
    

Re: Famicom Fighters (Progress Thread)

 December 23, 2014, 01:52:12 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

@MotorRoach: Thanks!

@Gamey DJ: Yeah, I've been needing a Zapper representative and I was either considering the Duck Hunt dog or a Wild Gunman outlaw. Trying to do the victory quotes for the Duck Hunt dog would be interesting though. :P
    

Re: Famicom Fighters (Progress Thread)

 December 12, 2014, 05:17:36 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Updated to include a few bug fixes:
http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-11-2014.zip

Mario
------------
Luigi's fireball does not go invisible/change colors after Luigi leaves the screen.
Cannot be interrupted during his Level 3 if it connects.

Urban Champ
------------
EX Fists of Fury now requires meter

Samus
------------
Cannot be interrupted during her Level 3 if it connects
Pit standing summon attack takes the correct amount of power now.

Mega Man
------------
Firebrand crouch summon now takes meter
Elec Beam does not screw up with Urban Champion on kill
    

Re: Character Request Topic

 December 08, 2014, 01:54:04 am View in topic context
 Posted by KingPepe2010  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

@supersonicmix: First off, you mean Ninten. :P
2nd of all, look at the post above you.

@MewtwoZX: Sadly no, Mandarin was already an existing Marvel character.
    

Re: Famicom Fighters (Progress Thread)

 December 08, 2014, 01:26:21 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

hey kingpepe long time no see.I thought about some stages for your game.One of them is the half pipe from California gamesIt would show the guy skateboarding on the half pipe while the characters fight on the ground.The music would be the California games half pipe theme.
Next up is the rooms from Dick Tracy.In the stage It would take place in 4th and B Shoe repair it would have Tracy walking back and forth and sometimes shooting his gun at the bad guys.The music is going to be the case theme.
The final stage would be World 1-4 from smb.In this stage bowser will be shooting fire in the background where you fight him (and the axe will be there too)anyways the music will be the castle theme from smb1

Well those are my ideas for the stages.Let me know what you think.

To be honest, those are some decent stage ideas. I'm not sure about Bowser's inclusion in the game though but I might make the castle an extra stage.

Anyways, UPDATE TIME:

http://famicomfighters.mcjimmy.net/Famicom%20Fighters%20-%2012-7-2014.zip

Changes:
   
System
--------
-Menu, character select and VS screen overhauls.
-OH MY GOD THERE'S VICTORY QUOTES
-Everyone now has AI.

Characters + Stages (there's probably a lot of balance changes for the characters I might've missed)
--------
(General)
-Samus has been added as well as her stage.
-Dig Dug's stage has been added as well as one more extra stage...
-Power Charge sound has been changed.
-Characters will flash during invincibility frames.

(Mario)
-Knock back decreased on Fireball.
-Raccoon Tail has an active frame and travels faster.
-EX Racoon Tail should not be able to release a caught opponent.
-Hammer Wreck juggles better and can destroy special projectiles.
-Multistomp's command window is tighter if you try pressing A+B when the Stomp connects but you can hold A+B during Stomp's jump and if it hits, it'll activate.


(Urban Champion)
-Wider jump arc
-Standing Strong Punch, Crouching Hard Punch, and Crouching Light Kick startups were decreased
-Crouching Light Kick has a slightly larger hitbox.
-Jumping Kicks have a slightly longer hitstun, Jumping Strong Kick has less knock back.
-Quick Dash (Punch version) is invincible to projectiles and throws during the beginning of the move.
-Quick Dash (Kick version) travels slightly less distance and shouldn't pass through opponents now.
-Dash Punch can punch through special projectiles.
-Power Launcher sends the opponent a little less higher up.
-Power Charge gains a little less power.
-Guard Attack has UC doing a high punch.
-A 2nd dodge can be preformed by hitting back twice during Counter Attack. You can still do a projectile-invincible dash during the 2nd dodge.
-Fistful Fury's hitboxes (both normal and non-EX) extend to the ground (can't dodge this, Mario)
-Fixed a gltich with Scapegoat where UC would get hit during the super pause animation.
-Sewer Brawl is invincible all the way if you land a successful punch and it juggles better.

(Simon)
-Forward dash travels less distance, backwards dash is slower
-Standing strong punch has more recovery
-Guard attack was changed into a hop kick.
-Dagger Toss has more startup and recovery, dagger's knockback is less.
-Backflip (both normal and EX) startup was decreased
-Whip Swing has increased startup and recovery. Can now hit Mario while crouching, can bypass Mega Man's Star Crash and can hit projectiles properly. Hitting with the tip of the whip can knock an opponent down and do more damage.
-Holy River now only spawns 4 flames but can be canceled from Dagger Toss.
-Medusa's Wrath will only spawn Medusas from behind Simon
-Kid Dracula throws out two fireballs and his crouch summon attack has less startup.

(Mega Man)
-Crouching Strong Punch now launches opponents into the air.
-Startup increased in normal Mega Buster, shots do less knockback.
-Can't use Mega Buster when the Star Crash projectile is on screen and vice versa.
-Startup decreased on Star Crash but the stars themselves can be destroyed by super projectiles before being fired.
-Level 3 starts up 3 frames faster, invincible for the startup
-Protoman shoots 3 bullets per jump in the stand summon. During his crouch summon's entrance, he automatically appears.
    

Re: ...KingPepe in China?

 December 03, 2014, 02:37:50 pm View in topic context
 Posted by KingPepe2010  in ...KingPepe in China? (Started by KingPepe2010 December 03, 2014, 04:59:37 am
 Board: All That's Left

It's not so much the fact that I care about them using my work, it's just instead of using like stock Street Fighter images, they took some random sprite sheet off the internet to use for a box and even left my credit tags in. I'm not even mad, I just find it amusing this happened.
    

Re: Famicom Fighters (Progress Thread)

 December 03, 2014, 05:03:47 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Those portraits aren't exactly mine; the Samus portrait was by rukifellth and the Mega Man portrait was by Star-Spangled Shazam (who is not on this forum). The only thing I did was the borders and the name tags really. ^^;
    

...KingPepe in China?

 December 03, 2014, 04:59:37 am View in topic context
 Posted by KingPepe2010  in ...KingPepe in China? (Started by KingPepe2010 December 03, 2014, 04:59:37 am
 Board: All That's Left

Ok, so I've done several sprite sheets in the past before, mainly ripping NES bootleg sprites and I've uploaded them onto The Spriter's Resource and the Sprite Database...

...a friend showed me a Chinese auction he found and um

http://item.taobao.com/item.htm?spm=a1z10.5.w4002-2266992704.86.haXkp7&id=19553045174

See if you can make out that text on the back of the cart...

Also, this isn't the only one:
http://item.taobao.com/item.htm?spm=2013.1.20141001.4.fXoX2X&id=35435088953&scm=1007.10115.3233.i19553045174&pvid=0a37c2b8-925b-4b9f-8a1f-1e633902929f
http://item.taobao.com/item.htm?spm=2013.1.20141003.6.4ixySP&scm=1007.10011.3235.0&id=38910213622&pvid=70212a67-aaf0-43f8-a3ce-3fa8669ad6e0
http://item.taobao.com/item.htm?spm=2013.1.20141001.1.YwZJ1Z&id=38956950034&scm=1007.10115.3233.i38910213622&pvid=985e8143-6f26-4962-8de9-532ee06bbd01
    

Re: Famicom Fighters (Progress Thread)

 December 03, 2014, 12:23:42 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

...update possibly coming soon
    

Re: Famicom Fighters (Progress Thread)

 November 08, 2014, 02:53:44 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Yeah, we've been kind of busy lately so there hasn't been much progress. Sorry about that. ._.
    

Re: Famicom Fighters (Progress Thread)

 September 27, 2014, 10:21:32 pm View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

    

Re: Character: Bomberman

 September 26, 2014, 07:13:51 pm View in topic context
 Posted by KingPepe2010  in Character: Bomberman (Started by KingPepe2010 July 03, 2014, 07:58:38 pm
 Board: Famicom Fighters

Here's Bomberman's possible final stance animation (yeah I accidentally blew his sprite up):


The eyes aren't exactly final, I might stick with those or use the Bomberman 1-like eyes.
    

Re: Yo yo MC is in the house.

 September 23, 2014, 03:14:29 am View in topic context
 Posted by KingPepe2010  in Yo yo MC is in the house. (Started by MC Jimmy September 23, 2014, 03:05:56 am
 Board: Introductions and Guides

Hey! Nice to see you here. :D
    

Re: Famicom Fighters (Progress Thread)

 September 19, 2014, 05:47:46 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Heh, thanks for the comments. :D

Hopefully, this update will come out this month if everything goes well...
    

Re: Character: Samus

 September 17, 2014, 04:40:40 am View in topic context
 Posted by KingPepe2010  in Character: Samus (Started by KingPepe2010 June 02, 2014, 07:43:49 am
 Board: Famicom Fighters

And Samus's helpers are finally done!:


    

Re: Character Request Topic

 September 16, 2014, 04:55:59 am View in topic context
 Posted by KingPepe2010  in Character Request Topic (Started by KingPepe2010 June 02, 2014, 07:23:10 am
 Board: Famicom Fighters

Heh, thank you! As for the characters you've mentioned:

Strider, from, well, Strider - Considering him although if I fully decide he'll be in, I want to see if I can make him different from his MvC self.
Namakubi from Zombie Nation (though this may work better as a stage, the floating samurai head blowing up the city in the background) - Yeah, it'd be better to have a stage based off of the game.
Mark/Bert from Monster Party - He's also a possibility but let's just say if he does get in, Bert won't be the only monster he can transform into...
Salaryman from Takeshi's Challenge - Really tempted to put him in just for the shits and giggles.
Ninten from Mother - ...been kind of rethinking about his inclusion. There's a possibility although he might need a whole new set of sprites.
Rick from Splatterhouse NES - Maybe, need to see what kind of moveset.
One of the battletoads, from...Battletoads... - Very good chance, as for the Battletoad I might use it'll probably be Rash since he's player one in the original game
Earthworm Jim - I don't know if any actual homebrew attempts (and if there are, I'd rather not use those) but I know there's bootleg ports of both EWJ games to the NES. Although in the FCF progress thread, I already mentioned he'll be a helper for a certain character.
L Block - Tetris - Not very likely; would probably end up as a gimmicky character and...yeah I'd rather not have those.
Duck Hunt Dog - Duck Hunt - Kind of considering him since I could use someone to represent the Zapper.
Layla from the game of the same name - Really tempting, I need to see what kind of game style I can come up with her.
Noah - Bible Adventures - Eh, I think there might be a better character to use from Color Dreams/Wisdom Tree in all honesty. Also, Noah technically isn't an original game character.
Boy and Blob - A boy and his blob - I was thinking of having the Blob himself as his own character and for certain attacks, he can transform into other fighters.
Princess Tomato (Though this may work better as a stage) - Yeah, it'd be better to have a stage based off of the game as well.
Konami Man - Wai Wai World - I'll consider it, his attacks will probably consist of stuff from random Konami games.
Solid Snake - Metal Gear - Eh, not sure how he could work and he might be better as an assist for...
Bill Razer - Contra - This guy if he gets in. Although I'll have to make him less projectile-heavy,

And, I know this one would require custom sprites, but what about Captain N? He could use a Zapper and summon a gameboy for attacks, and summon obscure nintendo characters to help him out in battle. - Ehhhh, not really keen on adding characters that aren't from a game unless they're a sub-boss/secret boss of some sort, so I would say no to being an actual character on the roster.

For stage mixing, it kind of happened already if you took a look at Urban Champion's stage. :P

    

Re: Famicom Fighters (Progress Thread)

 September 09, 2014, 01:41:16 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

My dad had another PSU that was lying around that would work fine for my computer so I was able to swap them around.
    

Re: Famicom Fighters (Progress Thread)

 September 07, 2014, 05:41:14 pm View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

I'm still thinking about him. I wish I can show some progress right now but the only thing I'm currently working on is AI which...there isn't anything I can really show with that I think. ._.
    

Re: Famicom Fighters (Progress Thread)

 September 01, 2014, 07:14:36 am View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Heh, thank you! I guess you could consider my older characters was just me fooling around with the concept of doing this.
(...although I might update Hammer Bro in the future, I think he could be better tbh)
    

Re: Famicom Fighters (Progress Thread)

 August 30, 2014, 10:40:21 pm View in topic context
 Posted by KingPepe2010  in Famicom Fighters (Progress Thread) (Started by KingPepe2010 May 26, 2013, 09:08:14 pm
 Board: Famicom Fighters

Yeah, sorry about that. Forgot to respond. ._.