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Shivy

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Re: King of Fighters E blog

 February 25, 2013, 04:27:42 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hi everyone.  Ok, so I've basically completed Gato, but I've got 4 sprites that I need to add to his HSDM. As for Neo-Dio, I'm just creating his new throw move.  I'll work on the sprites tonight and see how far I can get. I'm just wait to finish all this so I can post everything at once. 

@Shivy, nope, there is no more patches.  The next version I release will be 1.0.  There might be a subsequent version after that, which fixes bugs, converts Raiden and Todoh to SNK style etc...  After that, I think the game will pretty much be left in the community's hands, while I move over to the Castlevania project I'm looking to make.

Once I've finished Gato and Neo-Dio, I'll get to John and Lee.  Cheers!

Ah, right, I guess I forgot that fact :/

Well, this place will be more boring without the discussing on your game. Let's hope that you won't get many bugs with that last release then.

I'd be happy if you also posted the way of connecting the game tag system (Sorry if you already did it somewhere)
    

Re: King of Fighters E blog

 February 20, 2013, 10:37:50 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

I am looking forward to the Gato vid. I hope he will have some strong moves, since the normal chars are bit overshadowed by the boss characters.

So Gato and Dio will wrap this patch?
    

Re: KOFE 0.95 Feedback and Bug Reporting

 May 09, 2012, 11:28:35 am View in topic context
 Posted by Shivy  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

Back with a little dose of bug feedback:

-Duo Lon doesn't gain any energy when using his teleport (unlike K' or Shiki)
-Duo Lon's forward throw (the basic one) sometimes doesn't work right. It's most noticeable when you play whole arcade as him.
-K's Minutes Spike can no longer be followed by Narrow Spike (for strong version I'm sure, tried it for wk few times and it didn't work too)
-Eiji's teleport is keylogic is put wrong in the movelist: It should be f,b,d,f +k instead of d,df,f +k

Cheers for your team Swipergod^^
    

Re: King of Fighters E blog

 April 13, 2012, 08:44:08 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Thanks for the newest release^^ Cool and developable characters, really good work. Just that it feels kinda a small change. Actually I'm surprised that Orochi is even stronger than Zero ^_^

If I can throw it in here, I think you need to find an other backgroud for Yamazaki. Why the heck does he wear a fancy white coat if it's to fight in some back alleyside of trainstop. No offence, that's just saying what I see.

Most importantly, I made a post in the 0.95 bugs/feedback section. I'd really like you to read it.
    

Re: KOFE 0.95 Feedback and Bug Reporting

 April 13, 2012, 08:34:00 pm View in topic context
 Posted by Shivy  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

Shen's D&F sk doesn't work. He just won't do anything if you crouch and push forward and try sk.
His Punch DM is not delayable, instead of as said in the instruction.

He is very hard to control with the current keylogic, I'm not saying that you should alter his techiniques in any way, just to make a different keylogic for his DMs so it will not be so similiar with his techniques.  Or at least please tell me how can I manually change it.

There is a bug that clones Eiji Kisaragi when he does that Shuriken throw on characters spamming their closerange projectiles like Yuri.
    

Re: King of Fighters E blog

 March 16, 2012, 09:25:45 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hwa-hahaha, thanks Jeffrei!


Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.

@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
[/b]

What? No, no, that would not be a good idea. All I said was that it didn't seem like there was much point to have his current HP projectile, seeing as it can be short-jumped over, but that you can't short-jump over, or crouch under his HP projectile, despite that it looks like you can crouch under it. So, actually, I think that this particular projectile should be crouchable, but only because that seems to be what it's designed for, when put together with the HP version.

Yes,yes right, I misunderstood crouch for the evade. Sorry. I wanted to say all projectiles should be possible to be evaded if timed right.

But if talking about crouch, it should be mentioned that it's easy to exploit some bosses just by crouching and waiting for them to come to you, ex Krauser, Goenitz.
    

Re: King of Fighters E blog

 March 13, 2012, 10:37:26 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hwa-hahaha, thanks Jeffrei!


Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.

@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
    

Re: King of Fighters E blog

 February 21, 2012, 07:25:18 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hwa Jai would be more anticipated there, since he is more popular than Crawler, y'know. The game will already have enough difficulty with Orochi this time. There is still no storyline for Crawler to be there, and right now you need to attract fans... You could always Take out Hwa in the end, but give the players freedom of choice as to adding Hwa, same as Shiki and Neo Dio.
    

Re: King of Fighters E blog

 December 08, 2011, 06:32:10 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

    

Re: King of Fighters E blog

 November 27, 2011, 12:33:34 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hey I've noticed a funny bug during 2 vs 2 match. My head got stuck in the floor and I couldn't fight:
Spoiler, click to toggle visibilty
I know it's 2v2 and bugs happen here pretty often, but I thought it'd be good to mention it anyway.

Can't wait for SHEN  :sugoi:
    

Re: King of Fighters E blog

 November 03, 2011, 11:43:42 am View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

That's nice to hear(read :P), thank you swipergod.

Can you guys remind what characters are gonna be new/brought back in the coming version?
    

Re: King of Fighters E blog

 September 26, 2011, 01:26:55 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Those latest 3D games were *cough* shitty *cough* since every character could hit opponents laying on the ground = endless juggle.

I'm just saiyan what I think  :-X
    

Re: King of Fighters E blog

 August 11, 2011, 08:13:53 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

@ZeroInNothingness
I remember he stated that Shiki is back, just a few posts before --;

Much longer ago he said Ryu is not in, and idk about Malin.

Personally, I hope he makes some overpowered chars we can face for fun. Oh, and by the way when I played I missed that you can't directly face a certain character in CPU, but you have to play Arcade/Survival until you meet them. Would it be possible to choose CPU enemy through VS mode somehow?
IMO that wouldn't come unappreciated  :sugoi:
    

@UP TL;DR LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOLOLOLOL

 August 08, 2011, 08:25:30 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

@Swipergod
You're right, I misjudged Shermie and Goro since they're all about pos control. But not Iori.

I could talk here about how come the playable bosses are not "cheap", or that he is not comparable to Kyo, K' and not to even mention Ash.

I will just say that I won't be last one whinning about Iori. With all the respect you deserve, please reconsider this.
    

Re: King of Fighters E blog

 August 06, 2011, 12:05:16 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Wewt. It looks so promising. Can't wait!

Btw there are more characters who need to be stronger:
-Shermie
-Iori(!!)
-Goro
Well, at least that's what I feel after playing the game after about 100 times :P
    

Re: King of Fighters E blog

 June 23, 2011, 04:39:58 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Looks like another huge projectile spam boss who kicks you away when you approach him. SNK is such a bunch of trolls <.<

Anyway good going Swipergod, we can't wait for another release of your great KOFE.
    

Re: King of Fighters E blog

 April 16, 2011, 04:09:47 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So, has anything changed yet? Are you still busy Swipergod? Please tell us what's going on.
    

Re: King of Fighters E blog

 January 02, 2011, 01:38:49 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

 :-\
Alright then, afterall I'm not trying to make you do something you don't want, I just wanted to share my thoughts with you guys...Thanks for your replies and explaining it all.
    

Re: King of Fighters E blog

 January 01, 2011, 04:26:47 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Happy New Year.
Happy new year to you too Swipergod. I wish for you to be able of achieving everything you wanted with KOFE  :sugoi:

Back on topic:
I noticed you took out some special intro's from KOFE 0.7 like Benimaru & Vanessa, or Joe & King; I think it would be cool to have as many sp. intros as possible since the game looks bit boring if characters are doing the same animation every time. So please add those missing ones back.

Another thing i like more in 0.7 was close up Character Portraits. They were cool like in Tekken or generally like Kofe series, and no offence but using sprites as portraits looks cheap.
I'd love to see close up portraits back  ;D

Also I want to ask: Could you bring the character's winning sentences into the winning poses? (Like K's "Tch. Isn't there anyone worthy fighting me?" I seen it possible pretty many times in various mods.
Those sentences were cool cause they were exclusive in KOF series among fighting games, and give some more information about our fighters character. They were great in KOF series.
    

Re: King of Fighters E blog

 December 30, 2010, 03:25:32 pm View in topic context
 Posted by Shivy  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

It's kinda strange how Shermie's voice and personality changes when she has Orochi powers. Too bad, cause her normal voice is very original comparing to all characters. Plus theres alot of comments on her normal form being the sexiest of all KOF females D; Could there be a way to include her old form in the game too?