Nice work on Donovan. He looked a bit younger in the Vampire Hunter art than in some later depictions like the OVA and such, and you managed to capture that well.
Thanks, always motivating to hear that. Might be a while before this next update is ready, though. I've got a few different things planned, and some sprite edits to finish.
I'd like better handling of pushboxes. Either make them a new type of CLSN that is defined with every frame of animation (that's basically what commercial games do) or give us a height SCTRL that acts like the width one but for the top and bottom of the box. Get rid of the hardcoded feature where vulnerability boxes factor into the pushbox equation. Make it solely about the pushboxes.
More control over ground-based hit reels would be nice too. Be able to specify your own friction or deceleration parameter, much like how you can specify a gravity parameter (yaccel) for midair hit reels.
RootVarSet and RootVarAdd SCTRLs. More control over the juggle point feature, such as triggers that check the current value and SCTRLs that can change the value.
Beautiful. Love how you managed to capture the old-school Morrigan facial features, like the eyelids and such. Looking forward to the VS, win, and loss portraits!
These are really nice! I like Hunter's portrait art a lot, so seeing it redrawn in HD is wonderful. The custom lose portrait concept is interesting too. Looking forward to more!