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shammahomega1

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Messages by shammahomega1

    

Re: CvS Dragon Ken Sprite Pack W.I.P.

 October 19, 2014, 04:53:37 am View in topic context
 Posted by shammahomega1  in CvS Dragon Ken Sprite Pack W.I.P. (Started by Ghost Killer September 27, 2014, 10:32:02 pm
 Board: Sprite Projects

Hi, I congratulate you on your work, you just have to fine tune some details of some animations as the tuft of hair, animation stand, as it muve bad back.

If you get to finish all the animations, I take the commitment to program it myself.
How about ?.

I'll be on the lookout for a theme, it would be nice to end up first all the basic character animations, punches, kicks, jumps, running etc. etc.
And so in this way to program all the basics.

Greetings and good job, sorry for my English.
    

Re: Stage: svc-chaos-Temple of day

 October 26, 2013, 11:11:46 pm View in topic context
 Posted by shammahomega1  in Stage: svc-chaos-Temple of day (Started by shammahomega1 October 26, 2013, 04:29:41 am
 Board: Your Releases, Mugen 1.0 +

-Thanks for your comments. ;)
    

Re: Stage: svc-chaos-Temple of day

 October 26, 2013, 10:57:24 pm View in topic context
 Posted by shammahomega1  in Stage: svc-chaos-Temple of day (Started by shammahomega1 October 26, 2013, 04:29:41 am
 Board: Your Releases, Mugen 1.0 +

It is a conversion of the original stage at night, to in the daytime, it does not exist in the original svc.
    

Re: Stage: svc-chaos-Temple of day

 October 26, 2013, 05:43:33 am View in topic context
 Posted by shammahomega1  in Stage: svc-chaos-Temple of day (Started by shammahomega1 October 26, 2013, 04:29:41 am
 Board: Your Releases, Mugen 1.0 +

- a helper in the char using the trigger stagevar for the effect of intro style svc-chaos, the eagle is programmed inside the stage, the sound of the eagle programmed in the char, also by means of the trigger stagevar.

- an excuse I do not write very well English.
    

Stage: svc-chaos-Temple of day

 October 26, 2013, 04:29:41 am View in topic context
 Posted by shammahomega1  in Stage: svc-chaos-Temple of day (Started by shammahomega1 October 26, 2013, 04:29:41 am
 Board: Your Releases, Mugen 1.0 +

    

Re: KOF2000 style Geese Howard sprites edit (updated)

 October 25, 2013, 07:20:59 pm View in topic context
 Posted by shammahomega1  in KOF2000 style Geese Howard sprites edit (updated) (Started by udonjin August 02, 2013, 06:49:49 pm
 Board: Development Resources

Sorry for reviving a theme, but I just wanted to thank for the good work.
    

Re: SVC CHAOS SPRITES OF CHARACTERS

 February 11, 2013, 03:52:21 pm View in topic context
 Posted by shammahomega1  in SVC CHAOS SPRITES OF CHARACTERS (Started by shammahomega1 October 16, 2012, 07:27:59 am
 Board: Resource Releases

    

Re: SVC CHAOS SPRITES OF CHARACTERS

 December 11, 2012, 06:08:24 pm View in topic context
 Posted by shammahomega1  in SVC CHAOS SPRITES OF CHARACTERS (Started by shammahomega1 October 16, 2012, 07:27:59 am
 Board: Resource Releases

I'm in the job of separating all the voices and effects commond each character, the public later.
    

Re: Infinite WIP's- Gouken

 November 26, 2012, 05:29:50 pm View in topic context
 Posted by shammahomega1  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

I needed the following animations to set cvs Gouken:
Spoiler, click to toggle visibilty
Please excuse my English
thanks
    

SONIDOS DE KOF 99 EVOLUTION

 November 03, 2012, 03:26:10 am View in topic context
 Posted by shammahomega1  in SONIDOS DE KOF 99 EVOLUTION (Started by shammahomega1 November 03, 2012, 03:26:10 am
 Board: Resource Releases

    

SVC CHAOS SPRITES OF CHARACTERS

 October 16, 2012, 07:27:59 am View in topic context
 Posted by shammahomega1  in SVC CHAOS SPRITES OF CHARACTERS (Started by shammahomega1 October 16, 2012, 07:27:59 am
 Board: Resource Releases

    

Re: Stage Temple guard dogs svc chaos of day

 May 22, 2012, 04:44:19 pm View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

-stage testing in video  ;D


    

Re: Stage Temple guard dogs svc chaos of day

 May 22, 2012, 06:50:47 am View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

I think the final version.



    

Re: Stage Temple guard dogs svc chaos of day

 May 19, 2012, 11:48:08 pm View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

    

Re: Stage Temple guard dogs svc chaos of day

 May 19, 2012, 11:39:42 pm View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

-Final Version

    

Re: Stage Temple guard dogs svc chaos of day

 May 19, 2012, 08:03:18 pm View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

Interesting. :) Nice recoloring.

The light on the ground around the "lamp" doesn't make much sense now though.
Also, the sun was nice before, but now it doesn't make much sense either.

-Exactly, although I have to fix those parts.  ;)
    

Stage Temple guard dogs svc chaos of day

 May 19, 2012, 07:38:45 pm View in topic context
 Posted by shammahomega1  in Stage Temple guard dogs svc chaos of day (Started by shammahomega1 May 19, 2012, 07:38:45 pm
 Board: Projects

-Before


-now
    

Re: Ho, ho, Honda KOF (Updated 12/27/2011)

 February 18, 2012, 07:10:53 pm View in topic context
 Posted by shammahomega1  in Ho, ho, Honda KOF (Updated 12/27/2011) (Started by Bastard Thedge December 25, 2011, 10:52:14 pm
 Board: Your Releases, older Mugen

-Hola thedge checando mi terry me di cuenta que el sistema viejo de Cornerpush de vans  tiene un bug si el enemigo salta en la ezquina de la pantalla del lado derecho y  lo golpeas estando en facing contrario el enemigo,se queda trabado la velocidad no funciona de ese lado checa la foto.



-El problema esta en este parametro  de este posadd

[State -2, Push]
type = PosAdd
triggerall = roundstate = 2
triggerall = !var(6)
triggerall = numtarget >= 1
triggerall = (target, BackEdgeBodyDist <= 0) || (target, FrontEdgeBodyDist <= 0)
triggerall = ProjContact = 0, < 50
triggerall = stateno != [810,849]
triggerall = stateno != [860,899]
triggerall = enemynear,statetype != A
trigger1 = Statetype != A
x = ifelse(facing = -1 && target, BackEdgeBodyDist <= 0,fvar(6),-fvar(6))

-Vans lo actualizo en sus ultimos personajes por este:

[State -2, Push]
type = PosAdd
triggerall = roundstate = 2
triggerall = !var(6)
triggerall = numtarget >= 1
triggerall = (target, BackEdgeBodyDist <= 0) || (target, FrontEdgeBodyDist <= 0)
triggerall = ProjContact = 0, < 50
triggerall = stateno != [810,821]
triggerall = stateno != [840,851]
triggerall = enemynear,statetype != A
trigger1 = Statetype != A
x =ifelse(facing = -1,fvar(6),-fvar(6));-actualizado en esta versión.

-Cambiando ese parametro se corrige ese bug.

-Por otra parte note que no pusiste en los hidef basicos el parametro : air.animtype = back ,en consecuencia el hidef toma por defaul el animetype de tierra,y en los personajes estilo kof el animetype es back,saludos.  :sugoi:

    

Mature kof XIII set low-res opensourse

 December 10, 2011, 03:56:50 am View in topic context
 Posted by shammahomega1  in Mature kof XIII set low-res opensourse (Started by shammahomega1 December 10, 2011, 03:56:50 am
 Board: Resource Releases

-Eh made the set reziseado to low res of mature kof 13th, only use have to reedibujar some things to make luxury.




 
Download of the sprites in pcx paleteados 8bits with indexed color and 1 palette act:

http://www.triggerall.com/thread-152.html
    

Re: Mugen Story Mode 2.2 Release (Sound Effects Added)

 December 05, 2011, 11:40:44 pm View in topic context
 Posted by shammahomega1  in Mugen Story Mode 2.2a [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

Somewhat laborious the trick, had to try, thanks for the reply, greetings.
;---------------------------------------------------
Algo laborioso el truco,había que intentarlo,gracias por la respuesta,saludos.