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Messages by DukeNukem 2417

    

Re: Show 'em why we call it....Splatterhouse

 October 31, 2014, 03:54:59 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

The sprites will be up next week---hopefully, enough will be done to get a good set of GIFs together as a sort of proof-of-concept thing.   The SOUNDS, meanwhile, are pretty much locked down. 
    

Re: Show 'em why we call it....Splatterhouse

 October 31, 2014, 03:27:45 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

First of all, apologies for bumping the thread, but there's a reason for it: the coder who agreed to help me with this project has, for lack of a better term, quit. 

Thus, I turn to you, people of MUGEN Fighter's Guild, to ask if anyone here might want to help me get Rick Taylor coded for a Halloween 2015 release.   The sprites are being sent to me next week, I've pared down my custom voice clips to a more managable selection, and I'm willing to give top billing to whoever codes Rick in the readme. 
    

Re: Show 'em why we call it....Splatterhouse

 May 28, 2014, 03:07:42 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

UPDATE: For those who remember the INIMITABLE Andres Borghi's take on Rick Taylor, great news: I've received permission from Andres himself to borrow code and other elements from his Rick. 

Expect greatness. 

UPDATE #2: Who says you only need one Rick? 





(NOTE: Rick WILL BE WEARING SHORTS in the final version)
    

Re: Show 'em why we call it....Splatterhouse

 May 17, 2014, 10:17:51 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

RIGHT, sorry for the delay, but here, as promised, is the NEW palette chart for Rick Taylor:



TOP ROW, LEFT TO RIGHT: Splatterhouse 1 Rick, Splatterhouse 2 Rick, Splatterhouse 3 Rick, MvC Rick (to honor The Pizzaman)
MIDDLE ROW, LEFT TO RIGHT: Denim Rick, Default Palette Rick, Brown Clothes Rick*, Grey Clothes Rick~
BOTTOM ROW, LEFT TO RIGHT: Black Clothes Rick`, Prison Escape Rick^, Hospital Escape Rick', Mirror Rock

* = Starts off the fight with a full super meter
~ = starts off with a weapon already available for him to pick up
` = starts off with a full super meter AND a weapon already available to pick up
^ = health isn't depleted as quickly
' = super meter depletes slower than normal (except in Mutant Rick and Berserker Rick modes)
    

Re: Show 'em why we call it....Splatterhouse

 May 14, 2014, 03:43:12 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

After much deliberation (read: thinking about it each time I bathed and sat on the toilet over the course of the last few weeks), I've decided to record the dialogue for the Terror Mask myself and run the sound clips through Audacity to alter them just enough so that it sounds more like something menacing and less like me shouting into a microphone.  The sound rips I already have will be save for another project, of course (three guesses to what it'll be). 

Also, I've redone the palettes for Splatterhouse and Splatterhouse 2, so the new palette chart containing the fixed versions of those two palettes will be posted tomorrow. 

MASSIVE UPDATE: Acey from IMT has given permission for Hulk 2099 to be used as the base for Berserker Rick! 

EVEN BIGGER UPDATE: First Look Mutant Rick and Berserker Rick! 

Berserker Rick (MASSIVE THANKS to Acey):
 

Mutant Rick:
    

Re: Show 'em why we call it....Splatterhouse

 May 12, 2014, 03:12:12 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Right, update time: supaman2525 is now the OFFICIAL co-spriter for Rick Taylor.   Fun times. 

Also, considering the idea of Rick putting on the mask and transforming before the match: is there a way to code that so that it ONLY happens at the start of the first match in Arcade/Survival mode? 
    

Re: Show 'em why we call it....Splatterhouse

 May 06, 2014, 03:03:22 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Would cool if he had an intro where hes normal putting on the mask and the transforms before starting the match

I was considering doing that sort of an intro, but the problem is I couldn't think of someone to represent pre-mask Rick. 
    

Re: Show 'em why we call it....Splatterhouse

 May 05, 2014, 10:07:45 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

It's not bad, but the muscles in the arms look like they ungulate and swish around with each movement, like bags of water stuffed inside the sleeves of a long sleeved shirt.

His muscles are rippling with the power of the Terror Mask.  :D 

I keed, I keed.....I know there are a few problems to iron out, but at least his chest isn't collapsing in on itself this time.   The main problem with the arms is inconsistent shading---if I can fix that, the "bags of water stuffed inside shirt sleeves" effect will be negated. 
    

Re: Show 'em why we call it....Splatterhouse

 May 05, 2014, 03:09:40 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

The first draft of the new standing animation: 



I know it needs some work, but it IS a lot better than the original stand pose, right?  RIGHT?!
    

Re: Show 'em why we call it....Splatterhouse

 May 01, 2014, 07:29:17 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Again, thanks for all the support thus far---the 13th weapon has been decided, and it's somewhat ironic considering yesterday's Magma Dragoon release..... heh heh heh. 

I now have assistance in the form of someone helping to sprite Rick's weapon swing animation (this individual will be receiving a credit in the readme for their efforts), and more spriting will be done over the next few weeks. 

Expect awesomeness. 
    

Re: Show 'em why we call it....Splatterhouse

 April 29, 2014, 10:35:54 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

I'll see if the arms fit T.Hawk without me having to frankensprite a new torso set---thanks for the suggestion.  :)
    

Re: Show 'em why we call it....Splatterhouse

 April 29, 2014, 10:11:21 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Right, BIG favor request here: If anyone knows of a character that has an animation where they swing their arms like they're holding a baseball bat, I'd appreciate it if they could point me in the direction of the sprites for said character---I need the arms for Rick's two-handed weapon grip/swing. 

Also, I'm having trouble figuring out what the 13th weapon in his arsenal is going to be....

My original idea: 
Spoiler, click to toggle visibilty

I came up with said idea last night, whilst pissed off at a bunch of things, but I've reflected on it since then and...it just doesn't sound good.  Rick shooting fireballs and punching the ground to send up pillars is sort of "meh"---I want the 13th weapon to have some connection with fire, due to the fact that
Spoiler, click to toggle visibilty
, so....yeah.  Any ideas will be greatly appreciated, and the one whose idea gets implemented gets a special credit in the readme.  :D
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 10:56:01 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Cool At least it shows you got something in motion there. The last one of course obviously needs work but i have faith youll get around that with better results. Keep rocking!

Thanks. 

When the time comes for the weapon attack animations, I may need a bit of help with some of the supers and hypers---each of Rick's 13 weapons has three supers and one hyper apiece, so that's going to be...fun.... 
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 10:08:20 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Will Rick have a Special Intro against fuddyfunny's Rick?

I'm asking this because a while back I made a few adjustments to The Pizzaman's Rick and one of them is a custom intro against fuddyfunny's Rick where the mask says, "Wait wait wait, I know this guy! Yeah we are screwed."

I think Rick will have intros against both Fuddyfunny's Rick AND The Pizzamans' Rick....

In any case, here are the first EVAH GIFs of Rick Taylor...... 


"She doesn't have to die, Rick....."


Rick on the hunt. 


The Rick Kick


This....is my BOOMSTICK! 


Rick unleashing a fast jab


Rick's Splatterhouse 3-inspired walking animation

Last AND least.....the standing animation that I WILL BE REDOING ASAP.  I'm posting it here so you can all laugh at it while I work on the better one. 
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 04:47:09 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

The fact that so many people are in support of this and wishing me luck is definitely helping---everyone who posted in this thread will get a credit in the readme when Rick Taylor gets his final version release. 
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 04:09:26 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Well, I'm doing about 90% of the spriting myself.  I'm going to need help when it comes time for some of the weapon hypers, though...

If you think it's more suited for sprite projects, move it there---but this isn't just going to be a sprite-art thing.  I do intend to have Rick fully-sprited around...hopefully the end of May. 
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 03:59:19 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

Keep people updated with anims of your work and you are more likely to atract coders.
Best of lucks.

Thanks for the advice---I just hope the preview GIFs don't suck.  I ended up changing Rick's unarmed walking sprites to more closely resemble his stance in Splatterhouse 3, so that'll be the first I post more than likely.   
    

Re: Show 'em why we call it....Splatterhouse

 April 23, 2014, 03:50:07 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects

First thing's first: thanks for all the support so far.  Frankenspriting Rick Taylor from Franco Bash and T.Hawk has been (and continues to be) annoying as all hell, mainly because they have more than a few...shall we say, incompatabilities (Franco doesn't dropkick, for starters), and I have limited resources with which to sprite.  Fortunately, due to the generosity of The Pizzaman (whose MvC Rick Taylor inspired this project---hell, he actually gave me permission to use elements from his MvC Rick for this!), sprites for certain hypers and supers weren't hard to come by, and SOME of the coding is already there, just needing to be tweaked a bit. 

Which brings me to the elephant in the room.....

I.  Can't.  Code. 

AT ALL. 

I've tried CNS nerfing, I've tried adjusting the "difficulty" on characters to make them less likely to kill my roster thirty-thousand times in a row, and I've read the tutorials about a hundred times.  End result: I try to code (or even nerf), and I break a character.   

The folks at CrusaderCast have told me that I'd be able to find good coders here, and I know that they speak the truth.  I want this Rick Taylor to be THE Rick Taylor for M.U.G.E.N---a gift to fans of Splatterhouse BY fans of Splatterhouse.  This isn't just a spriteswap of a pre-existing character built on some "template" that restricts Rick to a moveset that's completely out of character for him.  My hope is that this can be my Dragon Claw, or my Bluestreak---my lasting mark on the M.U.G.E.N-verse. 

But I can't do it alone. 

When the spriting and sound gathering is finally done, I'll send the call out for coders; together, we can make this something truly awesome.  Something worthy of the Splatterhouse name. 

And it will be EPIC. 
    

Show 'em why we call it....Splatterhouse

 April 22, 2014, 10:20:51 pm View in topic context
avatar  Posted by DukeNukem 2417  in Show 'em why we call it....Splatterhouse (Started by DukeNukem 2417 April 22, 2014, 10:20:51 pm
 Board: Sprite Projects



After about a YEAR of working on the spriting with minimal progress, I figured I might as well announce my big project for the MUGEN world: Rick Taylor, from Splatterhouse. 

supaman2525 is helping me clean up the sprites, and I'm getting the sound rips myself, but I still have no coder signed on for whenever I eventally finish the spriting.  If ANYONE is interested in helping out with this, please let me know. 

WHAT TO EXPECT (hopefully)
------------------------------
*Dynamic controls that (sort of) mimic the PS3/XBox 360 Splatterhouse
*8 Weapons, each with three supers and one hyper
*4 Desperation moves
*Special intros against several characters
*AND MORE! 

I have no idea when this is going to be released, or if it's even going to be finished...but I figured I'd let everyone know.
------------------------------
This was the original post I made on CrusaderCast on the 18th, and since then, I've been getting more spriting done and coming up with new ideas. 

The problem is....I can't code. 

At all. 

I've tried to nerf annoying characters via CNS file tweaks, but I've only broken them further---and I don't want Rick Taylor to play like something out of a pirated SNES game.  Thus, I'm asking the good people of the MUGEN Fighters Guild, if any are interested, to contact me as soon as I finish spriting Rick (I'll post when that time comes) with an application for the position of coder. 

Now, with that out of the way.... 

I don't intend for Rick to be just an "MvC" character, or a "groove-based" character, or anything like any current MUGEN character.  When I mentioned "dynamic controls" in that initial CC post, I meant that the moveset will allow for button combinations that most "styles" don't have any leeway for---charging, tapping, weapon selection, all that good stuff.   

Hopefully, this whole thing doesn't end in tears..... 
    

Splatterhouse 2010 sound rips

 August 15, 2013, 10:47:42 pm View in topic context
avatar  Posted by DukeNukem 2417  in Splatterhouse 2010 sound rips (Started by DukeNukem 2417 August 15, 2013, 10:47:42 pm
 Board: Requests

If anyone has sound rips from the 2010 Splatterhouse game---namely, dialogue between Rick and the Terror Mask, and the Mask's quips when Rick picks up weapons and during splatterkills---PLEASE upload them and send me the link.  I'm working on a project that I want to get finished by Halloween this year, and I need those sounds for it.