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Messages by SNT

    

Re: Street Fighter V

 December 30, 2014, 04:12:16 am View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

For me it was "I extend my hands into your bra."
    

Re: Street Fighter V

 December 29, 2014, 11:12:52 pm View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

I loved Bison in The Last Megalopolis.
    

Re: FeLo's Horror Circus

 December 27, 2014, 11:54:11 pm View in topic context
 Posted by SNT  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics


Other than that though it looks good.
    

Re: Final Fantasy MegaThread

 December 26, 2014, 06:50:33 am View in topic context
 Posted by SNT  in Final Fantasy MegaThread (Started by [DKG] December 20, 2012, 07:06:40 am
 Board: Gaming

So the guy that leaked the changes to FFXV ahead of last year's E3 has a couple more bits of FF news.

One, FFXII HD is basically confirmed at this point.
Two, there's a non-big budget, non-FFX, non-FF7, FF spinoff title headed to consoles. Could this be the fabled home version Dissidia?
    

Re: RYU

 December 22, 2014, 01:09:20 pm View in topic context
 Posted by SNT  in RYU (Started by Just No Point April 04, 2014, 04:16:29 pm
 Board: Ryu

So, SFV footage. Chun Li's got a whole lot of new looking normals and animations. At the risk of necro would it be worth considering some of these for her in this?
Ryu's got his fair share of new stuff himself. New stance, couple of new normals, or at least new animations for existing normals...

    

Re: CHUN-LI

 December 22, 2014, 12:40:52 pm View in topic context
 Posted by SNT  in CHUN-LI (Started by Balthazar April 13, 2014, 04:05:06 pm
 Board: MFG Presents Street Fighter

So, SFV footage. Chun Li's got a whole lot of new looking normals and animations. At the risk of necro would it be worth considering some of these for her in this?

Of note:
- new punch normal chain (short three hit combo, special cancelable)
- new low double sweep that leads into Tenshokyaku
- new air special
- new Revenge move (no new sprites per se, but a new concept for a super)
- new charge/activation animation
- that noodle bowl
    

Re: Street Fighter V

 December 21, 2014, 10:18:56 pm View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

16 characters can be more than enough for a start if they really make them as different as they say and don't just import the SF2 cast like vanilla SF4.
This. I would happily retire certain characters from the original SF2 roster if it meant having some more SF3 in the initial mix.
    

Re: Street Fighter V

 December 21, 2014, 10:08:37 pm View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

USF4 took four updates to get to 44 characters. It started with 19.
DOA5 took two updates to get to 32 characters. It started with 24.

More characters will come later, no one's questioning that. But with regards to the launch roster, there are going to be cuts.
    

Re: Street Fighter V

 December 21, 2014, 07:33:37 pm View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

If they're set on bringing back Shin / Evil / Oni / Sunburned / Left In The Oven A Little Too Long characters like Oni or Evil Ryu, I hope they at least wait until a later Super Ultra Turbo Championship Edition update.

As for the starting roster, is it too much to hope for that we get more than the same all-of-SF2-plus-a-fistful-of-new-characters roster we had for vanilla SF4?
    

Re: Mortal Kombat X (Last update on 02.10.14)

 December 17, 2014, 09:19:37 am View in topic context
 Posted by SNT  in Mortal Kombat X (Last update on 02.10.14) (Started by Bad News GBK June 01, 2014, 08:19:49 pm
 Board: Fighting Games

'They' in this case being the dipshit interviewer, not the Netherrealm rep himself. This confirms nothing.
    

Re: Jojo's Bizarre Adventure: All Star Battle

 December 16, 2014, 08:43:22 pm View in topic context
 Posted by SNT  in Jojo's Bizarre Adventure: All Star Battle (Started by SNT July 05, 2012, 08:00:11 am
 Board: Fighting Games

F.F. stands for Fauna Firearm.  Because plankton.
Plankton is both plant and animal matter. Besides, the name's older than Grohl and Co. Worst comes to worst she'll just go by F.F.

Rather than reworking the theme of names I'd prefer they just force in Japanisations, like they've done with the Pillar Men or Green Day/Green Tea. For instance, Aeros Miss instead of Lil' Bomber, Spy's Gull instead of Spicy Lady.
    

Re: Jojo's Bizarre Adventure: All Star Battle

 December 16, 2014, 06:42:39 pm View in topic context
 Posted by SNT  in Jojo's Bizarre Adventure: All Star Battle (Started by SNT July 05, 2012, 08:00:11 am
 Board: Fighting Games

    

Re: Ultra Street Fighter 4

 December 15, 2014, 09:25:09 pm View in topic context
 Posted by SNT  in Ultra Street Fighter 4 (Started by SNT July 17, 2013, 06:59:46 am
 Board: Fighting Games

I'm gong to assume Ibuki's dp+P > HP intentionally hits both sides, because that looks devious.
    

Re: Tekken 7

 December 15, 2014, 08:45:19 pm View in topic context
 Posted by SNT  in Tekken 7 (Started by Niitris July 13, 2014, 06:31:03 pm
 Board: Fighting Games

That's the thing with shit like this. New characters break new ground chasing after an expanded audience that's uncomfortable for traditional players, but difficult to properly articulate, so when trying to explain it you get fuckwits that purposefully avoid the point by going HURR BEARS AND DINOSAURS.

Characters like Kuma or Alex weren't added / aren't kept in the game to pander to the Japanese idol fanboy market, and Tekken's existing fanbase, particularly that outside Japan, doesn't really go in for that sort of thing. They're two different kinds of "realistically portrayed" characters, and to throw Chloe in with the likes of Mokujin et al is plain ignorance at best, and willful trolling at worst. Knock that shit off.
    

Re: Tekken 7

 December 15, 2014, 01:31:40 pm View in topic context
 Posted by SNT  in Tekken 7 (Started by Niitris July 13, 2014, 06:31:03 pm
 Board: Fighting Games

And here I was thinking she was a badass Noxian chick who used twin swords and with a boobage plus.
    

Re: Street Fighter V

 December 14, 2014, 08:46:22 pm View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

It was in the extended trailer. Chun Li takes two heavy hits with a different blocking animation than normal, and unique hitsparks, but it could've just as easily been pre-guard-break or some sort of just defense.
    

Re: Street Fighter V

 December 14, 2014, 08:58:17 am View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

They want this game to run on PCs as well, don't forget. No point in putting a game on Steam if it's too graphically intense for 80% of your market.

Charlie coming back is awesome. I don't really want his moveset to change but I understand if it does. I am now officially hype.
Given they're making him Illuminati, it's almost guaranteed to change.
    

Re: Street Fighter V

 December 14, 2014, 05:28:36 am View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Chip damage is in grey health now.
    

Re: Street Fighter V

 December 14, 2014, 05:00:05 am View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games



Mike Ross and Combofiend's matches.
    

Re: Street Fighter V

 December 14, 2014, 04:36:19 am View in topic context
 Posted by SNT  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

So.

Guard Break, Stun and Parries? Chip damage is in grey health.
Super stocks now fuel EX moves and the new Install functions. Characters get different numbers of them too; Ryu has two stocks, Chun has three.
EX moves still cost one stock, the new Install thing costs all your stocks.
Revenge Meter - new old Ultras. Could alternate between two different supers depending on if you're Installed or not.
Ryu has a bunch of new normals, so does Chun Li.
Ryu has the Shinkuu Hadoken, as well as the Denjin. Could alternate when Ryu enters his new Install mode.
Fireballs can no longer chip someone to death.
Seems like any finishing hit against the corner will end the match with a stage interaction, at least some of which will alter characters' appearance.
Charlie's coming back, and he's been with Gill and Urien in the Illuminati.