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Filthy Casual

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Messages by Filthy Casual

    

Streaming MUGEN, playing with Tiffany

 December 26, 2014, 11:45:16 pm View in topic context
 Posted by Filthy Casual  in Streaming MUGEN, playing with Tiffany (Started by Filthy Casual December 26, 2014, 11:45:16 pm
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 December 19, 2014, 05:09:19 am View in topic context
 Posted by Filthy Casual  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: System

 November 06, 2014, 11:39:45 pm View in topic context
 Posted by Filthy Casual  in System (Started by BC November 05, 2014, 10:03:32 pm
 Board: Street Fighter Alpha 4

Glad to see that you still plan on working on this. Stagger seems a bit iffy to me. It seems you're dumbing down the timing to follow up an overhead. Following up an overhead is perhaps a bit easier now that the timing is not strict. Judging from the video, if mashed correctly, the timing may still be strict. I'll have to wait and see the frame advantage for level 1/2/3 staggers.

Going for overheads now are much more rewarding and mix-up heavy characters are going to benefit a lot from it. Characters without overheads however are not going to benefit much from this system. Maybe giving everyone an overhead similar to how 3S did will help.

Also regarding the Unique System, I think you could do without it. The game itself doesn't really need those gimmicks and you already have Rage Mode.
    

Re: fighting games news that dont deserve their own thread

 September 27, 2014, 10:31:11 pm View in topic context
 Posted by Filthy Casual  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

Thought I'd bring light to it again. I assumed that there may have been people who haven't tried it yet.
    

Re: fighting games news that dont deserve their own thread

 September 27, 2014, 10:15:54 am View in topic context
 Posted by Filthy Casual  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

    

Re: Final Updates?

 August 12, 2014, 06:32:26 pm View in topic context
 Posted by Filthy Casual  in Final Updates? (Started by Lost_Avenger July 17, 2014, 01:38:07 pm
 Board: Capcom Fighting Jam 2

You should make it focus on certain combos but not make Ryu's AI really aggressive like Akuma. The AI tends to dash a lot, maybe have him use his fireball as a poke more. Have him space cr.MK more maybe. Also once he's in he should use more frametraps preferably cr.MP, cr.MP/cr.LP/cr.LK for blockstrings. I'd suggest you look at some more footage of Valle's Ryu play to get the jist of how to make the AI more spacing dependent.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 24, 2014, 04:21:41 pm View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 24, 2014, 03:04:18 pm View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

Some matches against SoldierSunday. SS shows how good Slash Chop is as a reversal on wakeup if I jump in. Also shows how it can be baited out and punished by a super.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 23, 2014, 06:26:54 am View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

I don't think changing Elbow will hurt Frieza at all. Its supposed to be an option for getting in on fireballs. His combos don't really revolve around Elbow either.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 21, 2014, 05:04:03 am View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 19, 2014, 12:41:03 am View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

I can confirm you can't do it twice.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 18, 2014, 06:50:17 am View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

That's the closest I've seen to a 'real match' so far. It'll be nice to see what develops from seeing those two play with SSJ Goku. I hope they record more.

I actually play regularly online with those two. IKEMEN isn't always great though with games being laggy at times.
    

Re: [Team Z2] Gohan and Freeza (beta) released. Goku, Vegeta and SSJ Goku updated

 July 16, 2014, 02:34:12 pm View in topic context

Some Frieza stuff I've been meaning to upload since Monday.
    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 14, 2014, 10:01:05 pm View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

j.HK causes a hard knockdown due to the groundbounce limit. You can land and do st.LP before they hit the ground. And the infinite is very practical and can be used in a real match. The timing isn't hard once you get used to it.
    

Re: [Team Z2] Gohan and Freeza (beta) released. Goku, Vegeta and SSJ Goku updated

 July 14, 2014, 08:18:56 pm View in topic context

    

Re: Hyper DRAGONBALL Z EVO 2014 -RELEASED

 July 14, 2014, 07:56:51 pm View in topic context
 Posted by Filthy Casual  in Hyper DRAGONBALL Z EVO 2014 -RELEASED (Started by Iced July 10, 2014, 04:33:17 pm
 Board: M.U.G.E.N Discussion

Frieza has been a blast so far. I've been messing with Death Saw and tried to find ways to make it truly setup blockstrings and mixups. Only gripe about it is that it gradually rises making it crouchable towards the end, but that kind of makes it scarier because if it you crouch I can go for an overhead of some kind and get a free combo.

- Might want to change the properties of LK/MK Dashing Elbow. Being able to combo into it and after it leads to a basic infinite. I'd suggest increasing the startup a bit to avoid being able to combo into it.

EDIT: [st.LP>st.MP>far HP xx LK Dashing Elbow] x N  or [st.LP/st.LK>cl.HP, st.LK>st.MP>far HP xx MK Dashing Elbow] x N are examples.

- On certain characters, Frieza can followup his j.HK even after he uses his groundbounce with st.LP (intentional?).
    

Re: Zangief vs Alex vs Haggar

 July 07, 2014, 07:42:09 pm View in topic context
 Posted by Filthy Casual  in Zangief vs Alex vs Haggar (Started by Lost_Avenger July 07, 2014, 06:19:10 pm
 Board: Capcom Fighting Jam 2

You had it right, they have to have better options for getting around or dealing with zoning. Also need good normals and albeit good walkspeed to make them a threat if one should play "footsies" and try controlling space. Then it comes down to which of the three are a threat once they get in.
    

Re: Project Z.E.D - Demo 1.0

 June 18, 2014, 03:05:23 pm View in topic context
 Posted by Filthy Casual  in Project Z.E.D - Demo 1.0 (Started by SeanE June 17, 2014, 06:04:46 pm
 Board: Your Releases, Mugen 1.0 +

Definitely looking forward to this.
    

Re: M.U.G.E.N Screenshots V3

 June 15, 2014, 05:13:36 pm View in topic context
 Posted by Filthy Casual  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

The stage.
    

Re: MvC3 Ruby Heart Released, Ken updated*6/12/14)

 June 13, 2014, 06:24:36 am View in topic context
 Posted by Filthy Casual  in MvC3 Ruby Heart Released, Ken updated(6/13/14) (Started by Kamekaze June 13, 2014, 01:44:47 am
 Board: Your Releases, Mugen 1.0 +

Having a ton of fun with Ruby Heart so far.
- Landing Sublimation after Sabretooth's assist can cause the opponent to fall through the floor.