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Zephhyr

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Messages by Zephhyr

    

EzRock by Zephhyr (Original by Jin)

 October 13, 2014, 11:29:22 pm View in topic context
 Posted by Zephhyr  in EzRock by Zephhyr (Original by Jin) (Started by Zephhyr October 13, 2014, 11:29:22 pm
 Board: Edits & Addons 1.0+

https://drive.google.com/file/d/0BxFZlosM81n8dHZfWEs2Y3hvRVE/view?usp=sharing



It's been a while since I did anything in Mugen. Mind I never released anything besides edits and my one from-scratch project fell victim to procrastination. I did however recently recover it and may continue it or at the very least package it into a state fit for release. In the mean time I made this.

This is the result of a little animation idea I had for a projectile attack. I originally envisioned it on a palette-swap self-insert. I believe I mentioned it to MightyKombat at some point if memory serves. After coding the projectile I ended up tweaking loads of little things and then I had the idea to replace Rock's voice with Ezreal's from League Of Legends.

Aside from the obvious aesthetical differences, he's still essentially Jin's Rock Howard but with things switched around a bit. Enjoy.
    

Re: KOFE 0.95 Feedback and Bug Reporting

 April 13, 2012, 02:19:26 pm View in topic context
 Posted by Zephhyr  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

Just finished an arcade run with Raiden. Goenitz was total hell, you did a great job mimicing his difficulty for '96 but there's a few things off with him from what I can tell. You can't roll through his wind pillars which I'd imagine you should be able to roll though given they're projectiles, and you can't use Raiden's shoulder charge either as they seemingly bypass it's armour frames. B. Jenet's projectile snuffs out armour as well because it continues after it hits times. Yamazaki, or anyone with a relector for that matter (presumably, I've only tried with Yamazaki) can't reflect her projectile for this reason too. Also most, if not all, of the characters with projectiles have manipulatable AI. I used Raiden's breath attack at mid-range on wakeup repeatedly on many characters.

The arcade mode is pretty well paced overall I'd say though I expected Zero or Orochi at the end. I was pleasently surprised to see my name in the credits too.

I'll get back to you with more stuff as I find it.
    

Re: KOFE 0.95 Feedback and Bug Reporting

 April 10, 2012, 02:12:41 pm View in topic context
 Posted by Zephhyr  in KOFE 0.95 Feedback and Bug Reporting (Started by swipergod April 07, 2012, 09:32:56 pm
 Board: King of Fighters E

    

Re: what would u like to see in mortal kombat 10

 March 08, 2012, 06:23:31 pm View in topic context
 Posted by Zephhyr  in what would u like to see in mortal kombat 10 (Started by fighuass March 08, 2012, 05:49:13 pm
 Board: Fighting Games

I don't think you caught the theme of the list
    

Re: what would u like to see in mortal kombat 10

 March 08, 2012, 06:20:26 pm View in topic context
 Posted by Zephhyr  in what would u like to see in mortal kombat 10 (Started by fighuass March 08, 2012, 05:49:13 pm
 Board: Fighting Games

SSBB Meta Knight
Vanilla SF4 Sagat
Vanilla MVC3 Phoenix
Vanilla MVC3 Sentinel (before first patch) or MVC2 Sentinel
UMK3 Cyber Smoke
UMK3 Kabal
KOF2002UM Nightmare Geese or RBFFS Nightmare Geese
MOTW Grant
KOF2001 Igniz
SC4 Algol
SSF2T Akuma
KOFXIII Arcade Raiden
SC5 Natsu

Did I miss anyone?
    

Re: Gyan Ex by Mass

 March 07, 2012, 09:14:01 pm View in topic context
 Posted by Zephhyr  in Gyan Ex by Mass (Started by Blue Monkey March 06, 2012, 10:23:09 pm
 Board: Found Releases

Fuck yeah, I love playing EX Revue and Gyan is one of my better characters. Makes me wish EX Revue was on GGPO.
    

Re: Zaku by NHK released 19/10/2011

 October 19, 2011, 06:09:29 pm View in topic context
 Posted by Zephhyr  in Zaku & Sabu by NHK released 19/10/2011 (Started by i_oVo_i October 19, 2011, 04:48:54 pm
 Board: Found Releases

I myself would like to see Gelgoog, or better yet the entire roster of Ex Revue. I haven't played with Zaku much in source.
    

Re: Fighter/*Name Here*

 September 11, 2011, 11:02:39 am View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

I tested it against aznpersos's Zero's HP. I'll make sure to fix that attribute.
    

Re: Fighter/*Name Here*

 September 07, 2011, 07:59:08 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Link updated, projectile reflector move for nenmaster mode added, folder for contributed palettes added. The move I just added still has one major kink to be worked out. When q projectile hits the helper, it plays the hitsound and shows the hitspark from that projectile. I'm not sure how to stop this, help is appreciated.
    

Re: Fighter/*Name Here*

 September 05, 2011, 07:24:17 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Sadly the sprites aren't there for constant glowing fists. I might include an option for glowing fists in the config file I plan to add a bit further on. Also the palettes are looking nice, keep it up.
    

Re: Fighter/*Name Here*

 September 04, 2011, 05:27:37 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Link updated, a few bugs here and there fixed, nenmaster mode's projectile was altered. Instead of the charged projectile being unblockable it now has higher priority. The main point of interest here though is the addition of 11 palettes. 8 were made based on an image on S.Y.D.'s website, 3 were made by my sister. Of course if you want to make your own, here's a template:

Have fun.
    

Re: Spider-Woman by Cyber

 September 03, 2011, 08:01:57 pm View in topic context
 Posted by Zephhyr  in Spider-Woman by Zox (Started by Zox September 03, 2011, 06:55:18 pm
 Board: Projects

The sprites look good to me, the gameplay (based on the video) looks pretty good too, although it looks like that beam super might do a bit too much damage. Good luck with this project.
    

Re: Fighter/*Name Here*

 September 03, 2011, 07:47:02 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

I hope I don't disappoint you.
    

Re: Fighter/*Name Here*

 September 03, 2011, 06:08:09 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

That is possible but it's not the kind of thing I'm going for. Also Ammy in MVC3 has 1-2 specials per mode, my character will have 4-5, being able to switch modes mid-match would make her way too versatile.
    

Re: Fighter/*Name Here*

 September 03, 2011, 04:31:51 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Link updated, grappler mode is now finished with regard to special attacks, projectile attack in nenmaster mode is now chargable, readme fixed with new moves addd and certain properties of moves noted.

@above post
In truth I haven't actually played dungeon fighter on account of myself living in England. My attempt to have played it is why my attention was drawn to the sprites I'm using.
    

Re: Street Fighter X Tekken

 September 02, 2011, 07:12:14 pm View in topic context
 Posted by Zephhyr  in Street Fighter X Tekken (Started by c001357 April 14, 2011, 04:11:06 am
 Board: Fighting Games

I can say that I definitely think that the first one is Hehachi but I think the second one is Sodom, note the sandals in the first shot and the rope in the second shot. The chain around the hand in the 4th shot suggests Birdie, the floor in the 5th shot suggests Rolento and the basketball in the last shot screams Sean. That's what I think anyway.
    

Re: Fighter/*Name Here*

 September 02, 2011, 05:53:40 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Fixed an issue with the SPD in the corner, added grappler modes last special move (and it's mid-air variation). I'll be doing stuff with nenmaster mode now.
    

Re: Fighter/*Name Here*

 September 01, 2011, 09:38:46 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Link updated, A special move that channels the spirit of a certain Russian grappler we know was added along with a readme that actually explains things, one sound was replaced. It's starting to feel more like an actual character now. Enjoy, as usual feedback is appreciated.
    

Re: My attempt at a Mugen Character

 September 01, 2011, 12:38:08 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Corrected that issue with the gethits and added an extra special to grappler mode, I'll probably add 1 or 2 more before the next open version so that one mode at least has a set of specials.
    

Re: My attempt at a Mugen Character

 August 26, 2011, 06:48:40 pm View in topic context
 Posted by Zephhyr  in Fighter/*Name Here* (Started by Zephhyr June 21, 2011, 09:27:37 pm
 Board: Projects

Link in first post updated.

Added another special move to grappler mode, it's not finished yet as it lacks sounds but I'm looking for comments on whether I did what I'd intended correctly. Also when the target is hit by it they kind of spazz out. If someone could help me fix this then that would be great. After further testing the issue only is present vs herself which means I've done something wrong with the being hit animations. Once again help appreciated.