YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
BPTM2694 is Offline
Contact BPTM2694:

BPTM2694

Contributor

Messages by BPTM2694

    

Re: Pokemon X & Pokemon Y (3DS)

 February 11, 2014, 09:13:48 pm View in topic context
avatar  Posted by BPTM2694  in Pokemon X & Pokemon Y (3DS)  (Started by videoman January 08, 2013, 12:51:00 pm
 Board: Gaming

My brother and I have provisionally added everyone who posted their friend code in this topic and the 3DS friend code topic, so feel free to add us.

My FC: 0533-5945-9296
My brother's FC: 4914-4294-5521
    

Re: Post Your 3DS Friend Codes

 February 05, 2014, 11:29:29 pm View in topic context
avatar  Posted by BPTM2694  in Post Your 3DS Friend Codes (Started by Xan November 06, 2013, 03:54:53 am
 Board: Gaming

My brother and I have added everyone in the first post.

My FC: 0533-5945-9296
My brother's FC: 4914-4294-5521
    

Re: Judas STUFF

 December 16, 2013, 07:13:46 pm View in topic context
avatar  Posted by BPTM2694  in Judas STUFF (Started by [Judas] July 10, 2012, 09:42:15 pm
 Board: Graphics

Would definitely love to see Jolyne picked.
    

Re: SSJ Goku Z2, Goku Z2 and Vegeta Z2 updated (19/10/2013)

 October 21, 2013, 05:01:28 am View in topic context
avatar  Posted by BPTM2694  in SSJ Goku Z2, Goku Z2 and Vegeta Z2 updated (19/10/2013) (Started by Cybaster October 19, 2013, 03:19:24 pm
 Board: Your Releases, older Mugen

It's separated, but it's positioned wrong.
    

Re: SSJ Goku Z2, Goku Z2 and Vegeta Z2 updated (19/10/2013)

 October 19, 2013, 11:48:51 pm View in topic context
avatar  Posted by BPTM2694  in SSJ Goku Z2, Goku Z2 and Vegeta Z2 updated (19/10/2013) (Started by Cybaster October 19, 2013, 03:19:24 pm
 Board: Your Releases, older Mugen

SSJ Goku's beam collision portrait is messed up.



Also, I know you've both got a lot on your plate but any plans for a Mr. Satan update? (At least coding wise?)
    

Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013

 June 18, 2013, 08:32:12 pm View in topic context
avatar  Posted by BPTM2694  in Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013 (Started by Cybaster June 17, 2013, 11:47:21 am
 Board: Your Releases, older Mugen

-If you do the fully charged Genkidama on an opponent then push the opponent when they are dizzied by walking against them then the dizzy stars won't move with them.

-I have not managed to replicate this, but I had Mugen sitting on the title screen and the demo mode came up and it was Goku vs. Goku. One Goku started Chou Kamehameha as soon as the other one shot a ki blast and it messed up and there was just a trail of replicating ki blasts during the Chou Kamehameha super pause and it kept repeating the same ki blast noise over and over.
    

Re: Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013

 June 18, 2013, 05:27:07 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 and Vegeta Z2 - HUGE update - 17/06/2013 (Started by Cybaster June 17, 2013, 11:47:21 am
 Board: Your Releases, older Mugen

If you have Vegeta's voice set to Japanese and you use Goku's Genkidama finisher on him then the voice he makes when he hits the ground is still English.

Very minor, but even if the Rage Bar is full it looks like it still tries to add to it for a split second when you do something that would fill it:

    

Re: Goku Z2 updated AGAIN (15/04/2013)

 April 30, 2013, 04:16:56 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 updated AGAIN (15/04/2013) (Started by Cybaster April 10, 2013, 12:55:53 am
 Board: Your Releases, older Mugen

It really isn't, to me at least, but I thought I might as well point it out.
    

Re: Goku Z2 updated AGAIN (15/04/2013)

 April 30, 2013, 04:00:24 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 updated AGAIN (15/04/2013) (Started by Cybaster April 10, 2013, 12:55:53 am
 Board: Your Releases, older Mugen

Apologies if this has been mentioned before, but in all three currently released Z2 characters with beam collision it does the beam fatality for the loser even in round 1, which of course doesn't make sense.
    

Re: Goku Z2 updated (10/04/2013)

 April 13, 2013, 11:33:55 pm View in topic context
avatar  Posted by BPTM2694  in Goku Z2 updated AGAIN (15/04/2013) (Started by Cybaster April 10, 2013, 12:55:53 am
 Board: Your Releases, older Mugen

If Goku and SSJ Goku do beam collision and SSJ Goku wins or they tie then SSJ Goku disappears.

Also, to avoid having to make another post in the SSJ Goku topic just for this, if SSJ Goku knocks Rajaa's Necro in the air and catches him with Hyper Rush then the uppercut will miss and Goku will go on anyway even though he's hitting no one. Also normal Goku doesn't seem to knock Rajaa's Necro as far when he does the Spirit Bomb Kaiyoken finisher (he only goes about halfway across the screen instead of the other side.) It doesn't cause any real problems though, just thought I'd point it out.
    

Re: Vegeta Dragon ball allstars 1.0

 April 08, 2013, 05:17:39 am View in topic context
avatar  Posted by BPTM2694  in Vegeta Dragon ball allstars 1.5 (Update 9\11\13) (Started by Neocide February 04, 2013, 02:06:34 am
 Board: Your Releases, Mugen 1.0 +

Some characters projectiles go through his Million Dollar Renzoku Ki Blasts, giving them a shadow and making them go through the opponent:





Such as Vegeta's Z2's Ki Blasts and Uryu by Dopes' Letzt Stil as shown here.
    

Re: Vegeta Dragon ball allstars 1.0

 April 07, 2013, 02:10:08 am View in topic context
avatar  Posted by BPTM2694  in Vegeta Dragon ball allstars 1.5 (Update 9\11\13) (Started by Neocide February 04, 2013, 02:06:34 am
 Board: Your Releases, Mugen 1.0 +

If he is midair and is hit by Vegeta Z2's aerial hard kick, he disappears when he gets up from it. Then if you try to move he shows up for a little bit, but gives an error message repeatedly and turns invisible again afterwards.



    

Re: Urien By Froz

 October 10, 2012, 05:51:17 pm View in topic context
avatar  Posted by BPTM2694  in Urien By Froz (Started by Froz October 04, 2012, 10:29:12 pm
 Board: Your Releases, Mugen 1.0 +

Don't know how important this is to you, but if Urien misses Vesuvian Burnout and the opponent/player jumps then you can see it cut-off:

    

Re: Goku Z2 NEW UPDATE - 24/09/2012

 October 02, 2012, 10:49:44 pm View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

Have both characters standing on the far edges of the screen and use meteor kick around the time the first ki blast hits.
    

Re: Goku Z2 NEW UPDATE - 24/09/2012

 October 02, 2012, 05:34:08 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

Not sure if this is something that can be changed, or if it even matters, but if you shoot three ki blasts then immediately use meteor kick or lv. 3 meteor kick then after the first kick the third ki blast will knock the opponent out of the meteor kick and Goku will continue the other kicks not hitting anything.
    

Re: Goku Z2 NEW UPADTE - 24/09/2012

 October 01, 2012, 02:57:41 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

Couple of dash collision problems:
- Sometimes Goku will make the grunt without it even starting
- One time it didn't do it at all, where they both made the grunt but one kept running and the other one just stopped.
- Can't manage to replicate this one, they started the dash collision but then the winning Goku got stuck in the middle of the throwing animation, while the other one was able to walk away. Shortly after that the winning Goku finished the throwing animation and it pulled the losing Goku to where they originally collided and threw him.
    

Re: Goku Z2 NEW UPADTE - 24/09/2012

 September 30, 2012, 05:16:32 am View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

Envshake aside, sometimes it will still be a couple of pixels away from the top of the screen, depending on the stage.

And what do you mean blinking? Doesn't the bar only blink when it's full? It's when it's not full that can be covered up, unless making the full bar blink causes the non-full bar to get covered up. Either way it's just a minor annoyance, nothing big.

Also, still a bit of nomusic stuttering on his super finish for Bicycle Kick.
    

Re: Vegeta Z2

 September 26, 2012, 10:29:15 pm View in topic context
avatar  Posted by BPTM2694  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

This is just a suggestion, but have you ever considered spriting an alien for Vegeta to sit on in the eating intro? It could make the sitting more natural looking and it would also make more sense for him to be eating the arm because it would be like he just took it off the alien, instead of just happening to have an alien arm on him at the time (Of course you could also argue what the alien is doing there in the first place.) You could even make Vegeta jump up and kick the alien off the screen/Bakuhatsuha him into pieces.
    

Re: Goku Z2 NEW UPADTE - 24/09/2012

 September 26, 2012, 10:15:07 pm View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

- When not full, the Hope Gauge can be covered by foreground objects.
- This is minor, and just a suggestion, but have you considered doing the Optimus winpose like the Katamari one? Where it zooms out instead of scrolling up? The reason being that you have to win 7 matches just to be able to have a chance to see it, and if you're playing on a stage that doesnt go up high enough you don't even get to see the whole thing.
- The Shenron voice for winning a prize seems like it cuts off kind of abruptly.
- The FX that shows up when the opponent lands in Goku's hand after the back breaker variation of Kaioken could stand to be a little longer, in some stages (Daeron's desert stage for example) it doesnt go all the way to the top of the screen.
    

Re: Goku Z2 Updated - 12/09/2012

 September 24, 2012, 06:23:09 pm View in topic context
avatar  Posted by BPTM2694  in Goku Z2 NEW UPDATE - 24/09/2012 (Started by Cybaster September 12, 2012, 08:56:40 am
 Board: Your Releases, older Mugen

While you're at it, do you think you could give the beam fatalities a nofg assertspecial?

It looks kind of weird without it.