Posted by hum
in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pmBoard: Projects
Posted by hum
in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 amI already have the animation for Final Flash (Only SSJ mode) but I didn't have any new effects for it. The sprites for the launch animation are the SSJ side ones right above the effects
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 amYeah. Lemme just upload my most recent update of it to my DA and link it here. I'll edit this post

Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
Posted by hum
in Nintendo vs. Capcom: Epic Fighting Encounter ("JUS/JSS" style) (Started by CyberWolfJV October 10, 2011, 11:50:37 pm
Posted by hum
in [PORTUGUESE ONLY] Português. Ena pá. (Started by LC-DDM August 27, 2007, 01:31:55 pm
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
Posted by hum
in [PORTUGUESE ONLY] Português. Ena pá. (Started by LC-DDM August 27, 2007, 01:31:55 pm
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 amIt's mainly because I'm probably gonna go from making Nemesis just for this game, to making him into a full-fledged character outside of it as well.
I think you must pick a char that can shoot something because is a Rockman engine based game.
If Donatello don't shoot anything, maybe if he throw the pole like a bomerang or just melee attacks that shoot "air waves" or something like this

Posted by hum
in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 amGuys, I need an opinion here.
Are the size of Sentinel and Apoc right?
Sentinel seams ok to me, just dunno about Apoc
As suggested, I've changed all the common sparks to something closer to 16bits era. The transparent sparks are cool, but doesn't fits.
Posted by hum
in [PORTUGUESE ONLY] Português. Ena pá. (Started by LC-DDM August 27, 2007, 01:31:55 pmPasseando pela internet eu tenho a impressão que sou o único ser que não tá nem aí pra SkyRim e Diablo III e que adora o SFxT
Sou Hipster?
Posted by hum
in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
That's actually not too bad, but I was thinking of something a little more like this:
It deviates just slightly from the original Megaman template, but the template WAS used to create it. I even modified the original buster shot and transformed it into his rocket shot.
I don't know about adding strikers to him, but if I did, it would probably be Mr.X. Not that I plan to give him strikers or anything.
Posted by hum
in [PORTUGUESE ONLY] Português. Ena pá. (Started by LC-DDM August 27, 2007, 01:31:55 pm
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 am
Posted by hum
in Megaman: Bit of Destiny (Started by O Ilusionista October 18, 2010, 03:58:31 amAlso, hum. It took me until just yesterday, but I noticed Goku could only teleport around and shoot beams. He has no other attacks. Is that intentional? Because I think it'd make him a little too easy to beast by just spamming the only attacks he could use. I'm just.. Saiyan...
Spoiler, click to toggle visibilty
Posted by hum
in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am
Posted by hum
in Battle Stormer Classics (Started by O Ilusionista January 05, 2012, 03:26:39 am