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Project.13

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Messages by Project.13

    

Re: Falcon Rapper WIP: Change of plans...

 June 13, 2018, 11:17:26 am View in topic context
 Posted by Project.13  in Falcon Rapper WIP: Change of plans... (Started by Falcon Rapper March 21, 2017, 12:21:24 am
 Board: Projects

I can't wait to see this Chun-Li in action. Got three palettes for ya:

Spoiler, click to toggle visibilty

Edit: One thing I forgot to mention about in the template, the darkest shade of the underwear colors seems to share a slot with one of the orange-ish effects.
    

Re: MUGEN Video thread

 June 10, 2018, 05:03:27 am View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Demitri [Me] vs Etrigan. Also showing off the voicepack I made for Demitri as well, thread link is in the description!
    

Re: Project.13's All New Soundpack Emporium

 June 10, 2018, 04:52:37 am View in topic context
 Posted by Project.13  in Project.13's All New Soundpack Emporium (Started by Project.13 July 24, 2017, 02:40:31 pm
 Board: Edits & Addons 1.0+

Revival once more! SvC Chaos and Project x Zone Voicepack for Demitri Maximoff by Jmorphman!
    

Re: Soulcalibur VI

 June 09, 2018, 06:39:29 am View in topic context
 Posted by Project.13  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

All I care about at this point are Cervantes and Raphael. Once those two get announced and revealed, I'll be sated.
    

Re: M.U.G.E.N Screenshots V3

 June 08, 2018, 05:40:29 am View in topic context
 Posted by Project.13  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 June 06, 2018, 04:19:08 pm View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

King [Me] vs Tiffany Lords. Hectic, but fun as hell.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 May 31, 2018, 03:44:43 pm View in topic context
 Posted by Project.13  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Looks like they've been released already, the character themes are on YouTube now.

Vegito Blue

Fused Zamasu
    

Re: MUGEN Video thread

 May 29, 2018, 12:50:53 pm View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



Skullomania [Me] vs Gambit. A fun fight, even if a fairly sloppy one.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 May 28, 2018, 08:06:54 pm View in topic context
 Posted by Project.13  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

Hell yeah, Yamazaki! Got two palettes for you:

Neo Default. Took the colors of his CvS2 artworks and tweaked them a bit, and his white shoes in XIV.

Suave Dude. Legit don't know why I went for this one, but it came to me so I did it! xD
    

Re: MUGEN Video thread

 May 02, 2018, 06:48:39 pm View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



Yamazaki [Me] vs Birdie. This was fun, even though I haven't messed around with ol' 'Zaki in ages.
    

Re: MUGEN Video thread

 April 22, 2018, 02:14:23 pm View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



Poison [Me] vs King. I constantly forget how much fun Poison is.
    

Re: Soulcalibur VI

 April 13, 2018, 08:02:07 pm View in topic context
 Posted by Project.13  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

On the topic of the newcomers, I've said this before to my friends and on the SoulCalibur subreddit, and I'll say it here: I honestly want to see Patroklos in the game, but in fighting style only. Like, dump the character entirely and bring him back as a Create-A-Soul exclusive or something.

A lot of people may dislike the character himself, but I personally see no reason why a familiar, yet unique and honestly kind of fun weapon style should essentially go to waste.
    

Re: Soulcalibur VI

 April 13, 2018, 05:31:00 pm View in topic context
 Posted by Project.13  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

He's not supposed to walk around as Siegfried.
Unless they come up with a brand new story justification that will negate the other games (if he can recover his original self at random without Soul Caliber or any purification / exorcism / whatever), this is probably like a dream match, it doesn't canonical happen but they just wanted to have him as a separate playable spot in the roster just because.

In canon while using Siegfried as a host, the Nightmare persona would only move to action while Siegfried slept. Once Siegfried truly woke up, he would always be surrounded by corpses, thus making him vow to never sleep again. It never worked for too long though, as Siegfried would always eventually fall asleep and Nightmare would always go back on the hunt.

I actually think that's where Nightmare's namesake comes from. Don't quote me on that last bit, though.

With that having been said, if they do go with that and have this game take place during the timelines of SoulCaliburs 1-3, and include Soul Edge as well, that would easily explain why Nightmare is using Siegfried as a host body while Siegfried is also playable in the game.
    

Re: Soulcalibur VI

 April 13, 2018, 07:36:54 am View in topic context
 Posted by Project.13  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

I imagine Nightmare is now a malfested entity by Soul Edge that it doesn't need a host in the new timeline.

Gameplay and screenshots with Nightmare having part of his armor broken off show it's Siegfried underneath, though I did hear that this game apparently covers 1 through 3 of the original timeline or something?
    

Re: Rugal/God Rugal (Pots Style) by Varo Hades

 April 13, 2018, 04:05:41 am View in topic context
 Posted by Project.13  in Rugal/God Rugal (Pots Style) by Varo Hades - Updated 4/20/18 (Started by BahamianKing Gaming April 09, 2018, 08:01:36 am
 Board: Edits & Addons 1.0+

Yeah, that's one of the things I was talking about before, with Rugal's opponent being able to recover out of a lot of his attacks. It's been mentioned and is getting taken care of, I believe.
    

Re: Rugal/God Rugal (Pots Style) by Varo Hades

 April 11, 2018, 09:20:14 am View in topic context
 Posted by Project.13  in Rugal/God Rugal (Pots Style) by Varo Hades - Updated 4/20/18 (Started by BahamianKing Gaming April 09, 2018, 08:01:36 am
 Board: Edits & Addons 1.0+

...Another thing I ran into, I'm starting to feel bad about coming back with one new bug after another xD



This is God Rugal. After Survival Mode [and presumably Arcade mode as well] he'll use one of normal Rugal's winposes and losing poses rather than his own.

Edit: This isn't something I discovered and more something that kept slipping my mind over and over again: Unless I'm mistaken, Kaiser Wave should be unblockable after being fully charged, and it also misses certain characters when used point blank when it shouldn't.
    

Re: Rugal/God Rugal (Pots Style) by Varo Hades

 April 10, 2018, 08:27:42 am View in topic context
 Posted by Project.13  in Rugal/God Rugal (Pots Style) by Varo Hades - Updated 4/20/18 (Started by BahamianKing Gaming April 09, 2018, 08:01:36 am
 Board: Edits & Addons 1.0+

Awesome. Can't wait for the update! One last thing I also just noticed on both versions of Rugal: When Rugal's running during the medium and heavy variations of God Press, the sounds of his footsteps will stop after the first two.

Edit again: Another thing that's become apparent, that I don't know if it's an easy fix or if it can be fixed, but it seems like a lot of both versions of Rugal's moves, if not all of them, can be air recovered from. Makes it super annoying and almost impossible to get real combos off...
    

Re: Rugal/God Rugal (Pots Style) by Varo Hades

 April 10, 2018, 02:17:22 am View in topic context
 Posted by Project.13  in Rugal/God Rugal (Pots Style) by Varo Hades - Updated 4/20/18 (Started by BahamianKing Gaming April 09, 2018, 08:01:36 am
 Board: Edits & Addons 1.0+

There's one last thing I just noticed that hasn't already been mentioned: God Rugal is supposed to be faster than normal Rugal, it's sort of like an Akuma/Shin Akuma and Iori/Orochi Iori kind of thing. Still having a blast with both of these guys though!

...Or...Both of this guy? I dunno how this works xD
    

Re: Rugal/God Rugal (Pots Style) by Varo Hades

 April 09, 2018, 12:09:52 pm View in topic context
 Posted by Project.13  in Rugal/God Rugal (Pots Style) by Varo Hades - Updated 4/20/18 (Started by BahamianKing Gaming April 09, 2018, 08:01:36 am
 Board: Edits & Addons 1.0+

Not a bad couple of edits at all, BKG. Definitely getting set to put these guys in my MUGEN, but there are a couple of things that I feel could do with a bit of tweaking, it might get a bit long, so I'll spoiler it just to be safe:

Spoiler, click to toggle visibilty
    

Re: MUGEN Video thread

 April 08, 2018, 02:22:29 am View in topic context
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Been a while since I've posted in here: Benimaru Nikaido vs Kyo Kusanagi.