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Dust Storm

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Messages by Dust Storm

    

Re: Feminist study of games

 December 09, 2014, 05:47:03 am View in topic context
 Posted by Dust Storm  in Feminist study of games (Started by Iced March 09, 2013, 06:48:21 pm
 Board: Gaming

Because they're afraid of Social Justice Warriors.
    

Re: Feminist study of games

 December 09, 2014, 04:31:36 am View in topic context
 Posted by Dust Storm  in Feminist study of games (Started by Iced March 09, 2013, 06:48:21 pm
 Board: Gaming

I like to draw a comparison between Anita Sarkeesian and Abigial Williams.
If you don't get the comparison, watch The Crucible or look up the Salem Witch trials.

I wouldn't endorse responding to Anita with threats and violence. Just debunk what she says, call out her lies and hypocrisy, and spread awareness that what she's spouting is pure horseshit.

What she really deserves is to be looked down upon and scorned by true feminists for turning the feminism movement into a joke.
    

Re: DP Kick moves?

 July 17, 2014, 07:39:31 pm View in topic context
 Posted by Dust Storm  in DP Kick moves? (Started by DNZRX768 July 17, 2014, 01:43:59 pm
 Board: M.U.G.E.N Discussion

Nobody bothered to mention Akuma's Hyakki Shuu (Demon Flip) move, which uses a DP kick motion.
    

Re: So Apparently solar Roads might be a thing

 May 31, 2014, 09:52:55 pm View in topic context
 Posted by Dust Storm  in So Apparently solar Roads might be a thing (Started by megaman_zer0 May 23, 2014, 11:18:43 am
 Board: All That's Left

Glass grinds to smoothness extremely fast when compared to things like rock and asphalt, so I find their tests very questionable. There's a lot of problems with the idea, and instead of just saying all of it in the post, I'll just post this link because Tf00t can explain it much better than I can.
http://youtu.be/H901KdXgHs4
    

Re: Movement coding Do's and Don'ts... Dont's...

 April 24, 2014, 12:29:32 am View in topic context
 Posted by Dust Storm  in Movement coding Do's and Don'ts... Dont's... (Started by Tsunamidusher April 22, 2014, 01:55:57 am
 Board: M.U.G.E.N Discussion

I've never had issues with DP and Half Circle commands on a keyboard. But fuck those 360's.
    

Re: Tylor's WIP Thread: Skeletron from Terraria

 March 28, 2014, 08:38:32 pm View in topic context
 Posted by Dust Storm  in Tylor's WIP Thread: Skeletron from Terraria (Started by Dust Storm February 01, 2012, 03:41:49 am
 Board: Projects

So, here's a couple of screenshots of an upcoming screenpack that will be released alongside Skeletron. And a screenshot of Skeletron.



    

Re: Tylor's WIP Thread: Skeletron from Terraria

 March 27, 2014, 07:16:50 pm View in topic context
 Posted by Dust Storm  in Tylor's WIP Thread: Skeletron from Terraria (Started by Dust Storm February 01, 2012, 03:41:49 am
 Board: Projects

I've figured it out already. Still, I do need a little help with the deceleration code.
    

Re: Tylor's WIP Thread: Skeletron from Terraria

 March 27, 2014, 12:47:25 am View in topic context
 Posted by Dust Storm  in Tylor's WIP Thread: Skeletron from Terraria (Started by Dust Storm February 01, 2012, 03:41:49 am
 Board: Projects

Thanks.

I almost forgot to ask, I also need to know how I'd make damaging Skeletron's head subtract the character's life.
    

Re: Tylor's WIP Thread: Skeletron from Terraria

 March 27, 2014, 12:41:35 am View in topic context
 Posted by Dust Storm  in Tylor's WIP Thread: Skeletron from Terraria (Started by Dust Storm February 01, 2012, 03:41:49 am
 Board: Projects

So, I'm starting my work on Skeletron from Terraria for MUGEN 1.1. This will be challenging for me, but I believe I can do it.

My plan is to make the actual character an invisible dummy that the helpers that act as Skeletron follow. Skeletron's hands will have separate health from Skeletron himself.

I already have a good idea how I'd make Skeletron accelerate, but the deceleration thing I'm not sure about. Does anyone have a good code snippet I could use?
    

Re: Rainbow Dash Revamped V2 by RockRage8962

 March 21, 2014, 01:41:19 am View in topic context
 Posted by Dust Storm  in Rainbow Dash Revamped V2 by RockRage8962 and IDGCaptainRussia (Started by Daniel9999999 March 09, 2014, 12:56:30 am
 Board: Found Releases

RockRage has made a video as a message to everyone. It's kinda, eh. He'd clearing some things up, but he doesn't seem to understand the whole thing about feedback.

http://youtu.be/jwha6Gmr8aQ
    

Re: Localcoord is garbage― and several other basics you need to know.

 February 09, 2014, 11:46:58 pm View in topic context
 Posted by Dust Storm  in The greatest hits of character feedback (Started by PotS May 22, 2009, 11:49:10 pm
 Board: Tips, Tricks, Tutorials

"POTS Style" is more than just simply replicating features and shiny FX that POTS' works has. Hell, it's not even one single universal style! POTS' works had a lot of variation through the time he worked in MUGEN. If you want to make your works "POTS Style", just try to go for the feel of POTS' work you liked the best.
    

Re: Mugen Question: MKP permission

 February 01, 2014, 01:38:39 am View in topic context
 Posted by Dust Storm  in Mugen Question: MKP permission (Started by guille_n_roll January 31, 2014, 10:08:34 pm
 Board: M.U.G.E.N Discussion

You don't necessarily need permission so long as you give due credit.
    

Re: Applejack BETA - Fighting is Magic Style

 January 21, 2014, 02:37:42 am View in topic context
 Posted by Dust Storm  in Applejack BETA - Fighting is Magic Style (Started by Ra lord January 17, 2014, 08:07:36 am
 Board: Your Releases, older Mugen

Don't need to make it a config option. It's just a bit too loose is all.
    

Re: Applejack BETA - Fighting is Magic Style

 January 20, 2014, 12:54:41 am View in topic context
 Posted by Dust Storm  in Applejack BETA - Fighting is Magic Style (Started by Ra lord January 17, 2014, 08:07:36 am
 Board: Your Releases, older Mugen

Okay, I've got a little feedback:

-Negative Edge could be a little stricter, when I try to jump after a launcher, I end up accidentally performing Applebuck instead.
-Performing Applebuck followups feels a bit stiff, especially when using the Magic Meter to extend the combo. Maybe I'm just having a hard time getting the timings right, but just wanted to let you know, just in case others might be having problems.

Other than that, I love your version of Applejack, it plays a lot better than mine, and is very fun to play with.

Thanks for the crit.... but... Negitive edge?

It's to make performing combos easier. You hold a button, perform a motion, and release that button. That can be problematic at times though, if you make it too loose.
    

Re: Applejack BETA - Fighting is Magic Style

 January 20, 2014, 12:14:35 am View in topic context
 Posted by Dust Storm  in Applejack BETA - Fighting is Magic Style (Started by Ra lord January 17, 2014, 08:07:36 am
 Board: Your Releases, older Mugen

Okay, I've got a little feedback:

-Negative Edge could be a little stricter, when I try to jump after a launcher, I end up accidentally performing Applebuck instead.
-Performing Applebuck followups feels a bit stiff, especially when using the Magic Meter to extend the combo. Maybe I'm just having a hard time getting the timings right, but just wanted to let you know, just in case others might be having problems.

Other than that, I love your version of Applejack, it plays a lot better than mine, and is very fun to play with.
    

Re: Applejack BETA - Fighting is Magic Style

 January 19, 2014, 09:08:21 pm View in topic context
 Posted by Dust Storm  in Applejack BETA - Fighting is Magic Style (Started by Ra lord January 17, 2014, 08:07:36 am
 Board: Your Releases, older Mugen

I'm surprised this never came up, but it'd be nice to include a readme/movelist as a txt file with your characters.
    

Re: detect when both players hit at the same time?

 January 17, 2014, 06:24:45 pm View in topic context
 Posted by Dust Storm  in detect when both players hit at the same time? (Started by paintZoom January 10, 2014, 11:00:51 am
 Board: M.U.G.E.N Development Help

Set up a variable for SSB-style attack priorities, and set up to reversaldefs to be based on the variable.
    

Re: The Black Heart 1.2 released!

 January 05, 2014, 07:16:32 pm View in topic context
 Posted by Dust Storm  in The Black Heart 1.2 released! (Started by Borghi September 05, 2013, 02:39:15 am
 Board: Your Releases, Mugen 1.0 +

Don't take the characters out of the fullgame. They're programmed only to work in the fullgame environment.
    

Re: Mugen Guild Reopened Database Feedback Thread

 January 03, 2014, 10:03:29 pm View in topic context
 Posted by Dust Storm  in Mugen Guild Reopened Database Feedback Thread (Started by Nunor October 12, 2011, 01:27:39 am
 Board: M.U.G.E.N Discussion

Mistake on the Other Recreated Fighters section. My Yoshi edit has no relation to Kart Fighter, he's made to fit the Capcom vs The World style.
    

Re: Destroy Helper with frame

 January 02, 2014, 04:32:32 am View in topic context
 Posted by Dust Storm  in Destroy Helper with frame (Started by LuigiMario January 02, 2014, 04:03:14 am
 Board: M.U.G.E.N Development Help

Add a destroyself in the helper's state like so:

[state 1000, destroy]
type = destroyself
trigger1 = parent, stateno != 2000
trigger2 = parent, stateno = 2000 && animelemno(0) >= 4