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Messages by AngelEcks

    

Re: [The Unlimited] Limited-time Event

 September 10, 2011, 03:43:50 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

I generally use this for a damage reference:
*Level 1s should do 190-225.
*Level 2s should do 250-330.
*Level 3s should do 350-450.

Though if the move is low/high risk or for other things, it can vary a little bit.

^This is very helpful, thanks.
    

Re: [The Unlimited] Limited-time Event

 September 10, 2011, 02:29:51 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

Awesome, Thanks Gill

Let's see..

;-------------
Jason Todd:
- Backdash sound is a bit weird.

(noted)

- It's a bit weird having QCF+Y an anti-air and QCF+Z a stand version. Usually it's the other way around.
(yeah, not sure why Z decided to do it that way...)

- Bomb from QCB+P has no hitsound nor can it even hit.
(It actually has to be dead on but it will hit..
It has problems hitting smaller character and is set up off of the players front position I think.
Personally, I would have coded it as a helper it would work much better that way I think..)

- I notice the Batman symbol after crouch (X,Y,Z), air (X,Y,C). Why is this?
(the player locator Icon?)

- Air comboing feels somewhat stiff, but nothing too bad.
(hmmm... not to clear on "stiff", but if something is wrong with the system I need to figure out a way to fix it, as I uses pretty much the same setup for The Atom, Dex, And Jason..)

- QCF+2P's damage could be lowered a bit (it's 240 atm)
(What's about the standard do you think?
It's hard to hit unless you chain into it, so it might have been a risk vs reward type of thing?)

- His gun sounds have nearly no power behind them.
(like they don't sound like semi-automatics or they aren't loud enough?)

- Nearly 600 is a bit much for a level 3.
- It's also missing some sort of sounds to give it more oomph.

(I actually want to go back in and touch this up a LOT)

- Chaining into QCF+2P is actually difficult, QCB+2K essentially impossible.
(QCF+2P chains off of LP, mp, LK, or MK.. it can also be set up with D,F + HK or the stun off of D,F + MK

QCB+2K hits off the ground, and can also be setup off of HK,I think, as well as D,F + HK and the stun off of D,F + MK)


Dexstarr:
- Max damage from QCF+2P in air is 250.
- I've only seen QCB+2P do up to 120.
- QCF+2K does nearly 300.
- QCF+2K in air is 250.

(Too much, too little?
If you're talking about the wide variation in power level I was noting that you can still move around during the QCB+2P moves, you can actually equal or even surpass the damage the other Hypers do..

I still need to look over the system a bit more, gotten a lot of good feedback I hadn't really thought of when I was programing..)

- Air comboing is kind of awkward.
(It's the same as Jason and Dex has so once again any more info would be helpful,
because I think it's near perfect... well near perfect for Me at least, hah)

- Dead guy doesn't quite match his sprite style.
(hmm.. Well Batzarro did sprite all of Dex-Starr sprites from scratch, and I'm pretty sure he used a base for the Yellow Lantern.. he did mention that he wanted to revisit the Dead lantern~)

- Slash sounds seem kind of weird.
(yeah, I'm not 100% sure on how I want it to sound at the moment..
it does feel metallic, and I'd like something more organic sounding..)

Dexstarr felt a bit odd and I wasn't huge on him (though he's not that bad) and Todd is actually pretty fun, despite his flaws.

(Hah, I wanted to try something really different with Dex, well actually Both character that I've been the Sole coder on play a bit different than most other creation (Dex, Atom)..
Hopefully it's not TOO off putting~

I'll Let Z know that you posted this feed back here on Jason so he can check it out..
my work on him was Very limited so I'm afraid I can't go more in depth.)


-Thanks again for taking the time out of your day to look them over.
 ;D



    

Re: [The Unlimited] Limited-time Event

 September 07, 2011, 12:42:49 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

@REDBACKDEATH

..a Scarlet striker.. hmm..
 Those are some pretty good ideas~

Thanks.

    

Re: [The Unlimited] Limited-time Event

 September 06, 2011, 02:40:35 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen


I believe you guys released the Night At The Fairground stage before, but this one seems significantly updated compared to the old one you had on your site.

Thanks for the screen shots~

and you are correct it was released before,
it was updated and recoded I believe.

 
    

Re: [The Unlimited] Limited-time Event

 September 06, 2011, 12:29:07 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

No. They ask because it's their job and they're being paid to do so.

If you want more members to your forum, that's another deal.

I was just replying to that other guy. Sorry if I derailed the thread in any way.

Hah, it's cool~ ;D
it's been in the shitter for awhile~
    

Re: [The Unlimited] Limited-time Event

 September 06, 2011, 12:21:39 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

Don't you use those same "stolen" sprites to edit and create your own?
Dude..
I'm just going to assume that you are trolling,
because honestly, I don't expect anyone to be that dense..

Go ahead and show me in Cyclops' sprite sheet where he's using swords and guns?
..and I must have completely missed the sprites were Iceman Shrinks and his ice is gone..
(I mean really, that would have saved me some time...)

If it's so damn easy why can't they just use the same resources we used?
I mean what's for your encore?
Gonna slap a kid because he was using a coloring book?

It's not even about ownership, it's about honor and respect.

..but if you don't get,
I guess you don't get it?..
Fair enough.

Quote
-And?
-Mediafire tells you how many times your stuff has been DLed. Pretty sure other file hosting places do as well.
-Well....you're here. Guess we can give you feedback here.
-We'll know

Dude...
I have no reason to lie to you..
In fact the only reason I posted here at All was to do a favor to anyone that would be interested.

..but of course we just get attacked..  :???:
..because I didn't make it easy enough for you get get free stuff?

Christ.

Thanks again for anyone that contributed to the conversation~

@AngelEcks : the admins don't "allow" people to steal sprites. They just don't punish people for using them, as long as you credit the original author and don't lie about it. The whole community will steal job of thieves.

and fair enough, man~
I know you guys do things different here now.

I appreciate the response to my admittedly cheap shot..

Fault? Who said anything about fault? I'm not gonna register in a website just to download a character. Specially a website I don't care about.

When you go to a store to buy something, do you say yes, everytime they ask you if you want a member card? No.

I don't care if they're having issues with the website. I don't register in websites for nothing. If I register a website, specially one with a forum, that means I want to get involved and be part of that community.

Which is not the case.

and that's also cool,
but I ask that if all your here to do is bemoan the fact, then please stop.

Your concerns have been heard.
..and answered.

Cheers~



    

Re: [The Unlimited] Limited-time Event

 September 06, 2011, 06:44:05 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

I'm putting Atom here:

http://www.mediafire.com/?g2nyrh69erttx0n
inb4 team-rage quit

well i just have one question: are this characters on the same level of quality as DC vs Marvel or CvG?

also, am i the only one finding the title of this thread hilarious?

[THE UNLIMITED]... [size=1pt]limited-time event[/size]

I like Irony.. (hence the title)

..and no ones gonna rage-quit
We thought we'd share our work,
If you don't want to register, then you know, it's cool?

The Alt-Link I'm not happy with,
but I mean you allow people to steal sprites here,
so it's not unexpected.

"are this characters on the same level of quality as DC vs Marvel or CvG?"
Christ, I hope they are at least on par with DCvsM characters,
if not better...

The registration is for a few reason~
-Our Webhost guy is busy IRL
-So we can keep track of the downloads~
-and hey maybe while you're there we could get some feedback in One place~
-So you know you're getting the most current version...

 :S


    

Re: [The Unlimited] Limited-time Event

 September 05, 2011, 11:06:19 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

the Jason todd and Dex star characters make it worth spending the time doing it.
You would only be sure of that AFTER registering and testing the characters.

Thanks, but no thanks.

You know what?
...that's fine~

If you're too lazy to Register, then there is nothing I can to do about it.
And Honestly? I don't care...

Why don't I want an Alt-Link?
So they're are not 10 different versions of the characters out there that I need to worry about updating..


This was simply a courtesy to anyone that might care.
so, I don't NEED any of you to download them..
I don't need you coming in here saying it's not worth registering to do so..
Really, only you know that for sure..

Jeezzz,
some people's kids I swear,

-"Hey, Free stuff we worked our asses off on!"

-"meh, F' u buddy, I'd like have to walk 5 feet that way,
and it's not worth it.."
    

Re: [The Unlimited] Limited-time Event

 September 05, 2011, 10:15:54 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

After the Alt link was provided, I didn't much care to post here anymore~~~
but...

In case anyone cares..

;------------------------------
The other days of our Events.

Day One:The Atom 2.0 -Character


Day Two: Gotham Knight Stage Pack -Stages


Day Three: Dex-Starr 1.0 -Character


Day Four: Jason Todd 1.0 -Character


Finale: GKnights Preview - video

http://www.youtube.com/watch?v=MQhY6aeAMeY

;------------
Available at http://unlimited.pyche.net/

It's in the Forum.
http://www.unlimited.pyche.net/pyc/

Please don't alt-link
(It's really not that hard to register)
any feed back is Welcome....
    

Re: [The Unlimited] Limited-time Event

 August 30, 2011, 12:31:20 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen


- Inconsistant sound volumes.
- Very little difference in each QCB+P and they all have little range.
- Backdash is floaty and goes too far.
- QCF+2K's button inputs go by really fast and it's hard to see them coming.
- The whole Indigo Lantern system looks really specific and complicated for what it is (probably should be random on unsupported chars).
- His basics lack priorities.
-yeah, sorry~
-It a counter, it's not suppose to go far at all (Like Cap Commando's push back move)
-Stylistic choice~
-Yeah.. maybe, I have the buttons memorized so it's hard for me to say
-and sadly the entire thing is just an "Easter egg"
-I just checked, they are there... are you sure?

Thanks for the feedback, Gill~
:)
    

Re: [The Unlimited] Limited-time Event

 August 29, 2011, 02:48:24 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

Thank you very much,
I would certainly appreciate any feedback you have to offer.

A person can only enhance their talents through reflection.
 
    

Re: [The Unlimited] Limited-time Event

 August 29, 2011, 02:19:12 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

fair enough~

No one is twisting your arm.
:)
    

Re: [The Unlimited] Limited-time Event

 August 29, 2011, 01:09:17 pm View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

It's actually in the Forum.
http://www.unlimited.pyche.net/pyc/

Unfortunate, we can't update the main page at this time...

Sorry.

..but it you were to register I can promise you a few new characters this week~
Never before seen in Mugen.
    

[The Unlimited] Limited-time Event

 August 29, 2011, 10:05:21 am View in topic context
 Posted by AngelEcks  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

-DAY ONE-


-----------------------------------------------
//// The Atom, Ray Palmer of DC Comics \\\\\\
\\\\ ~by AngelEcks of [The UNlimited]~ //////
-----------------------------------------------
<Version 2.0-- 8/29/2011 >
----------------------------------------------


Available at http://unlimited.pyche.net/
(Stay tuned)
It's in the Forum.
http://www.unlimited.pyche.net/pyc/
 
For videos of him in Action
Check out my Youtube Channel
http://www.youtube.com/user/AngelusEcks
----------------------------------------------------------------
\\\\\-MOVE LIST-////////////////////////////////////////////
----------------------------------------------------------------
-Two modes of Play-
Infinite Shrinking and Timer Mode.
For "Infinite" Hold START while picking the Atom.
-------------------------------------------------------
/////////-BASICS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------

x - light Punch  (LP)
y - Medium Punch (MP)
z - Hard Punch   (HP)
a - Light Kick   (LK)
b - Medium Kick  (MK)
c - Hard Kick    (HK)

Six buttons, dash, superjump, throw, counter system..
---------------------------------------------------------
\\\\\\\\\\\-SPECIAL ATTACKS-///////////////////////
--------------------------------------------------------
[:COUNTER SYSTEM:]
-while blocking press any Two Kicks (KK)
(Requires one LV of hyper gauge)
It shifts you down into "SUB-ATOMIC SIDESTEP"

[:AIR JUMP:]
-Jump while in the air..

[:AIR DASH:]
-Dash while in the air...

[:MITE-PUNCH:]
--D,DF,F + P:
The Atom charges forward for a "mitey"punch...
The harder the punch, the further he goes.
(Can be Chained into Atomic-Punch)

[:MITE-KICK:](ON GROUND)
--D,DF,F + K:
Sliding kick attack..
Low damage, anti-projectile move

[:MITE-KICK:](IN AIR)
--D,DF,F + K:
Downward kicking attack..

[:SUB-ATOMIC:]
--D,DB,B + P:
Quickly shrink and regrow to knock-back your enemy..

[:SUB-ATOMIC SIDESTEP:]
--D,DB,B + K:
Step in to the sub-atomic realm..
Holding the kick button down allows you to stay small.
~You can also move left or right~
(In "Infinite" mode you can cancel into "SUB-ATOMIC SURPRISE"
by pressing the "start" button -Req 1LV of Hyperbar)

-------------------------------------------------------------
//////////////////////-HYPERS-\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--------------------------------------------------------------
----Requires at least one LV of Hyperbar-----------------
--------------------------------------------------------------
[:ATOMIC-PUNCH:]
--D,DF,F + PP:
Just like the Mite-Punch...
..but better...

[:SUB-ATOMIC SURPRISE:]
--D,DB,B + KK:
An upgraded "Sub-Atomic Side-Step"..
Holding the kick button down allows you to stay small...
this one hits for damage after you let go of "kick"
~You can also move left or right~

[:SUB-ATOMIC ADVENTURE:]
--D,DF,F + KK:
Ride the bloodstream of the target to cause internal damage.
(Input button presses for maximum damage)


[:ATOMIC-PINBALL:]
--D,DB,B+PP:
Ryan Choi (the 3rd Atom) shows up to lend a hand.
(Low risk, low damage move)


[:ATOM-SPLITTER:] (LV3 Hyper)
--D, DF, F + PK:
Your enemies are probably jealous that you can shrink,
show them how fun it is!

------------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\-INDIGO LANTERN HYPERS-////////////////
------------------------------------------------------------------
[:INDIGO LANTERN:]
--D,DB,B + PK:
Tap into the power of another Lantern
(Defaults to compassion)

Before the match,
Ray Palmer's ring will let you know if you can
use a special version of this attack.
(and that's mostly if you're fighting someone with a power ring
OR if they are on your team...)

~Custom Indigo Support List,
can be located in the Read-me file~

--------------------------------------------------------------
\\\\\\\\\\\\\\\\\\\\\\\\\\\:What's Left/updates:///////////
--------------------------------------------------------------
<Version 2.0-- 8/29/2011 >
--:Added:
-Combos completely changed up..
-animation timings modified
-Added new hyper-ports
-more Indigo Support
-Fix a few weird issues that
no one mentioned before...
-added variable back-end for the
"sub-sidestep" move for balance...
as well as a visual aid...
-Fixed a few issues with Sprites
-Modified hit-boxes a bit
-Changed up priorities
-I added a Midnight-bliss
-Added a "win by hyper" System
-I added in a counter system
(while blocking press two Kicks Requires one LV of hyper gauge)
It shifts you down into SUB-ATOMIC SIDESTEP.
-various other small fixes
-Special Intro vs Dex-starr
-Teaked the AI

--:Need:
-To be determined
    

Re: DeadPool

 June 06, 2011, 02:50:01 am View in topic context
 Posted by AngelEcks  in DeadPool (Final WIP Update) 1st Post (Started by Flamekyo June 04, 2011, 05:20:43 am
 Board: Projects

Carry on then sir/madam,

The more I think about it the more I realize that you are mostly just taking away moves from him...

Have fun,
and hopefully one day I can return the favor.

Cheers, mate~
    

Re: DeadPool

 June 06, 2011, 02:03:40 am View in topic context
 Posted by AngelEcks  in DeadPool (Final WIP Update) 1st Post (Started by Flamekyo June 04, 2011, 05:20:43 am
 Board: Projects

Sup. The guild doesnt police what people do with sprites or whats not as long as they are honest( dont lie about the sources) and arent being dicks about it . Im sure that firekyo will credit you, and that it was a honest mistake of his to believe that wucash was the original creator.  He obviously like your work or he wouldnt be using it.
Thanks,
I understand that you guys do things differently around here,
and quite honestly that's why I don't hang out at this forum.

Quote
Perhaps you guys could consider having more of a presence around this forum, if someone had know you more and had caught firekyo mistake he would have been called out on it longer ago.

Cheers.
Eh, I might make more of an effort to keep tabs on this place in the future..
If nothing else, maybe now that [The Unlimited] has seen that there is a demand for a MvC3 Style 'Pool, we will make our own,
It helps that I can make new sprites  ;)


Oh! and thanks for that link Gil,
maybe if I'm in the mood I'll put out some MvsC versions of a few MK ninjas
 :twisted:

-here's to seeing you guys around <3


PS-if I seem a little edgy, it's just that I went though almost exactly the same thing with "The Atom" a couple weeks ago.
    

Re: DeadPool

 June 06, 2011, 01:25:02 am View in topic context
 Posted by AngelEcks  in DeadPool (Final WIP Update) 1st Post (Started by Flamekyo June 04, 2011, 05:20:43 am
 Board: Projects

Quote
1flame3: Like i told volzzilla, i am giving credit to unlimited,
i told him on the last PM i sent him.
Im glad to use these sprites, which look pretty good, and im glad they are open source.
Hope this conflict doesnt get worse than what it's coming
out to be due to some sprites.

Volz has nothing to do with this.. at all.

Furthermore, the sprites aren't "open source".
I'm glad you like my sprites enough to want use them
but at the very least crediting me for my hard work would be nice...
or just like a heads up.

and honestly, I Really Can't do anything to stop you..
Hah,
about all I do do is "make my own version of Dead-pool...
and every 7 seconds he could yell about how much of fag you are..."

...and really that's just childish and a waste of my time..

Quote
1flame3: Who said i wasnt giving credit.....?
i already told volzzilla i would give credit.
Dam, it's just sprites, dont make it into a big deal.

THIS is what bothers me...
First you say our character sucks, and then you say "it's just sprites".
Really, in all sincerity, trying making a custom sprited character sometime..
It's a huge personal investment that I didn't get paid for.
The most I had hoped for was some level of respect.

I think it would change your prospective.

Dude, calm down. He most likely didn't know, and i'm sure he'll give you credit.
Honestly, I would have probably not care in the least bit had he gone about it a different way.

-He insulted our creation
-Stole(this is hyperbole) My Custom sprites
-and diminished the effort I put into the sprites in the first place.
The entire ordeal is spit in my face.

-To Flamekyo~
I really am curious now if you Have ever made a custom sprited character.
but judging by you perceived inability to have empathy for how I feel about this,
I rather doubt it.
    

Re: DeadPool

 June 06, 2011, 12:14:56 am View in topic context
 Posted by AngelEcks  in DeadPool (Final WIP Update) 1st Post (Started by Flamekyo June 04, 2011, 05:20:43 am
 Board: Projects

For the record...

Wucash didn't do the sprites...
He did the programing, you know?
The programing that you say sucks?

Quote
1flame3: It's not an edit, i know that there is already a Deadpool for mugen, but it sucks. The sprites are from the same source but the gameplay is completely different, not to mention the sounds and damage.

Oh and that source that we both got the sprites from?
That was mostly me.
You know, me spriting for weeks?

So thanks for the credit~

http://unlimited.pyche.net/downloads.htm

Check out his ending..
See my name there in big letters?

Awesome.