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Messages by ShinSmoke

    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 04:29:46 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

I see, I sent you a PM about that.

Looking forward to that Mr. Karate AI patch, he'll finally fight back as the Boss that he is 8)

Indeed he whooped my ass like 3 times in Normal Mr. Karate mode & 9 times in Serious Mr. Karate mode before I officially gotten a win off of him but he'll leave you coming back for more though.
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 03:10:17 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Oh, an AI for Mr. Karate, that sounds great :ninja:

Indeed......however he had a bug that causes the opponent to get dizzy when either versions of the Ryuko Ranbu hit very late. I'm talking about when his opponent get hit by his missed animation they get dizzy & you can't hit them until they recover from their dizziness but don't worry I've fixed it while I was working on a A.I. patch for your character.
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 02:43:27 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Takumaaaaaaaa by victory  pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.!

Umm I don't have his Takuma but I do have his Mr. Karate & yes he has a nice A.I. done by me I will release it along with DivineWolf's Poison early next year.
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 02:39:30 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Sounds good, I hope you include some of the new sff by dampir.

I haven't gotten to those yet you never provided a link for me to download them & I still don't know if I could do a A.I. patch for those characters I'm the type of A.I. patcher that must have good skill first with that character which means if I can't win a match against a fair & hard A.I. or a human player with that certain character I won't do a patch for it at all.
    

Re: Rolento (updated 12/22/14)

 December 28, 2014, 02:14:15 am View in topic context
 Posted by ShinSmoke  in Rolento (updated 12/22/14) (Started by Bizarro Santamorphman December 23, 2014, 12:58:41 am
 Board: Your Releases, Mugen 1.0 +

He has a bug with his take no prisoners super on 2 on 2 battle. When he catches both opponents at the same time with his take no prisoners super & is about to hang them mugen freezes.
I can't reproduce this?



the second target is dropped to prevent that MUGEN bug that causes this.

I did however notice that if you hit one opponent, and then a few ticks later the other opponent walks or jumps onto the wire hitbox, they will also be hit. But then the move fails to proceed to the hanging point anyway, it just activates a failsafe and ends the move. But I just fixed that and now the only way both opponents can be hit with the wire is if they're hit at the exact same time.

I also found a mugen game freeze bug with your Ryo & it happened on 2 on 2 battles as well. Same situation but with his Moko Raijinsetsu....both opponents get hit by it & mugen freezes.
this though, I did get to work. I'll apply the same solution I did to Rolento for Ryo.

Alright....do what you can man.
    

Re: Rolento (updated 12/22/14)

 December 27, 2014, 10:20:41 am View in topic context
 Posted by ShinSmoke  in Rolento (updated 12/22/14) (Started by Bizarro Santamorphman December 23, 2014, 12:58:41 am
 Board: Your Releases, Mugen 1.0 +

Awesome Xmas gift by Santamorphman

nice release dude

He has a bug with his take no prisoners super on 2 on 2 battle. When he catches both opponents at the same time with his take no prisoners super & is about to hang them mugen freezes. I also found a mugen game freeze bug with your Ryo & it happened on 2 on 2 battles as well. Same situation but with his Moko Raijinsetsu....both opponents get hit by it & mugen freezes.
    

Re: 1.0 Patch for YU-TOHARU's Dengekibunko FIGHTING CLIMAX Lifebars

 December 27, 2014, 10:04:22 am View in topic context
 Posted by ShinSmoke  in 1.0 Patch for YU-TOHARU's Dengekibunko FIGHTING CLIMAX Lifebars (Started by Ryoucchi December 26, 2014, 04:25:32 am
 Board: Edits & Addons 1.0+

    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 27, 2014, 07:00:31 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

I'm going to release a update patch soon for DivineWolf's Sagat & Psylocke along with my other edits & also release DivineWolf's Poison A.I. + few edits patch as well.
    

Re: 1.0 Patch for YU-TOHARU's Dengekibunko FIGHTING CLIMAX Lifebars

 December 27, 2014, 06:49:07 am View in topic context
 Posted by ShinSmoke  in 1.0 Patch for YU-TOHARU's Dengekibunko FIGHTING CLIMAX Lifebars (Started by Ryoucchi December 26, 2014, 04:25:32 am
 Board: Edits & Addons 1.0+

Umm does this lifebar work for local coord: 640, 480?
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 14, 2014, 12:32:05 pm View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

hell yeah! been wantin' some AI for Divine's Sagat! good lookin' out!

btw tha deuce were you thinkin' doin' AI for Cy's Batman?! his AI is krazy enough as is!!  o_O

You welcome.......umm define crazy cause I didn't get that feel from Cy's Batman when I've fought his default ai a bunch of times...I don't know maybe it's just me.
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 November 07, 2014, 08:59:16 pm View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 November 07, 2014, 01:35:01 am View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Nice, i like all of your patches. keep up the good work.
Side note : I keep getting an error when i choose guile. something about the command died parsing.

I just checked Guile on my Mugen a few minutes ago he doesn't get that error. Can you tell me what the command died parsing say.
    

A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 November 06, 2014, 11:54:04 pm View in topic context
 Posted by ShinSmoke  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Hey everybody I'm back again......here's a patch that I've worked on for quite sometime & I'm ready to release it to you all.


You can download them here:
https://www.mediafire.com/folder/llgl232s7ek9e/Mugen_1.0_AI_Patches_Plus_Edits


Credit goes to DivineWolf for these cool characters.......enjoy the patches comments & feedback are welcome. :)

All of my other edits + patches including Cybaster's Batman & Mwryly's Ryu & Gouki has been updated as well redownload them please for the bug fixes & the latest A.I.
    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 September 27, 2014, 08:05:08 pm View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

Hey everybody patches of these two have been updated please redownload. :)

9/27/14 update for Another God Akuma:

1. Tenma Shurettou input command fixed.

2. Shikyo No Tenshi super move has been added back & fixed. (No more of his opponent flying off the screen due to invalid statenos. Also no more helper bugs with it either...when a helper was hit by the pillars it made clones out of the opponent but only a selected few suffered this. The helper bug was worst against Another God Akuma himself when two Another God Akumas use the Shikyo No Tenshi super move at the same time & the pillars reflected each other it made a lot of Another God Akuma clones all over the screen which had me face palming like WTF!?)

3. Shikyo No Tenshi now does chip damage when it guarded.

4. You can now cancel either a normal gou hadouken, shakunetsu hadouken or a zankuu hadouken by inputting any super command just like in SF3 & SF4. (Note: The opponent doesn't need to be hit by or guarding the hadouken in order to super cancel it.)

5. Added red parry so now you can do a red parry while in middle of guarding attacks.

6. Added two new super moves Fade To Nothingness (Orochi Shin Akuma's version without the lightning effects & without the pillar under him.) & the Aerial Shun Goku Satsu.

7. Changed the speed of both of his Shun Goku Satsus when charging at his opponent with it.

8. Added counter message fx on screen just like today's PotS & Infinite inspired characters.

9. Added a turns intro just like Capcom vs SNK2's version.

9/27/14 update for Orochi Shin Akuma:

1. Super jump missing sound is fixed.

2. Tenma Shurettou input command fixed.

3. Added red parry so now you can do a red parry while in middle of guarding attacks.

4. You can now cancel either a normal gou hadouken, shakunetsu hadouken or a zankuu hadouken by inputting any super command just like in SF3 & SF4. (Note: The opponent doesn't need to be hit by or guarding the hadouken in order to super cancel it.)

5. Added a turns intro just like Capcom vs SNK2's version.
    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 September 19, 2014, 10:32:53 pm View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

Hey folks just wanted to give ya a heads up on the latest update for PotS Ryu, PotS Sakura, PotS Nash, & PotS Shin Gouki that I've done lately.

1. Added a red parry mechanism. Ok this is how it works, when you're guarding an attack if you're in either in stateno=150, stateno=152, or stateno=154 you'll be able to parry if done right you'll flash red.

2. Removed the white screen flash while counters are hit.....PotS Nash didn't have this cause PotS removed it completely.

3. PotS Ryu special intro against Jmorphman's Ryo edit now works.

4. Added a special intro against Victorys Cyborg if you use either PotS Ryu or PotS Sakura. Victorys Cyborg does his normal intros.

Well that's it for now.
    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 September 07, 2014, 10:19:01 pm View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 September 06, 2014, 02:27:19 am View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

Hey everybody here's a video of the latest update to my PotS Shin Gouki edit. I added a new super for him. :)

http://youtu.be/TOLzyf44RbI
    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 August 23, 2014, 02:16:07 am View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 August 23, 2014, 02:08:24 am View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

Quick question is this a copy of plaza Another God Akuma. If so, doesn't he have the Orochi stance?
Is Orochi stance the wobbly legs? Here's a screeny with both chars:



Oh about that yeah he did have Orochi's stance but I've changed it however it's still in his sprites file. I've changed it cause his yellow shield aura that he had hurted my eyes as well that's why that yellow shield aura ain't there either.
    

Re: Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch

 August 23, 2014, 12:59:58 am View in topic context
 Posted by ShinSmoke  in Orochi Shin Akuma And Another God Akuma A.I. + Few Edits Patch (Started by ShinSmoke August 01, 2014, 06:00:54 am
 Board: Edits & Addons 1.0+

Some quick feedback...

Orochi Shin Akuma
 - Read me with all moves would be nice
 - super jump has no sounds
 - his low "Tenma Shurettou" counter (D, D, 2 Kicks) is only working with a+b, cause you renamed the a+c & b+c versions in the cmd file to name="2dk", but they command name is "2d2k"

Umm I never renamed his low tenma shurettou move input to 2dk....it was already like that when I gotten him years ago he was very buggy but I'll fix those issues when I get the chance to ok.