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Reverse Yu

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Messages by Reverse Yu

    

Re: M.U.G.E.N Screenshots V3

 December 27, 2014, 04:27:04 am View in topic context
 Posted by Reverse Yu  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

I would change the square portraits to a custom style if you want, I could mock it up if you want it exactly like UNIB.
This resolution will fit your lifebars really well =3

I can prob honestly just do mugen screenshots as well
    

Re: M.U.G.E.N Screenshots V3

 December 26, 2014, 07:43:08 am View in topic context
 Posted by Reverse Yu  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



i will never finish a SP. so lazy rofl

Some guys lifebar by rayzo motivated me to do this o-o


Main Menu plox

    

Re: M.U.G.E.N Screenshots V3

 October 25, 2014, 07:20:34 am View in topic context
 Posted by Reverse Yu  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Select Screen Idea - Been busy with stuff not enough time for mugen lol
    

Re: M.U.G.E.N Screenshots V3

 October 14, 2014, 09:13:54 am View in topic context
 Posted by Reverse Yu  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

After a break... I made a concept O_O

Based on inspiration and some people's ideas doe =L
    

Re: Devon's 1.1 Screenpack and Lifebar Project Thread

 September 16, 2014, 06:16:26 pm View in topic context
 Posted by Reverse Yu  in Devon's 1.1 Screenpack and Lifebar Project Thread (Started by presidentdevon July 14, 2014, 01:35:59 pm
 Board: Projects

I don't mind. =)
    

Re: Dominatrix SP - 1280x720 [1.1]

 August 21, 2014, 02:51:59 am View in topic context
 Posted by Reverse Yu  in Dominatrix SP - 1280x720 [1.1] (Started by Reverse Yu August 20, 2014, 05:33:43 am
 Board: Projects

Mm lifebar concept and i kind of was supposed to do a dengeki inspired sp but I came up with this idea lol. So I made it custom:

    

Re: Dominatrix SP - 1280x720 [1.1]

 August 20, 2014, 06:15:00 am View in topic context
 Posted by Reverse Yu  in Dominatrix SP - 1280x720 [1.1] (Started by Reverse Yu August 20, 2014, 05:33:43 am
 Board: Projects

I was gonna add a couple info but that's too much work. A picture usually does it, but feedback is always good right ne? Thanks my friend =)
    

Re: Dominatrix SP - 1280x720 [1.1]

 August 20, 2014, 05:54:01 am View in topic context
 Posted by Reverse Yu  in Dominatrix SP - 1280x720 [1.1] (Started by Reverse Yu August 20, 2014, 05:33:43 am
 Board: Projects

Its half and full.
    

Dominatrix SP - 1280x720 [1.1]

 August 20, 2014, 05:33:43 am View in topic context
 Posted by Reverse Yu  in Dominatrix SP - 1280x720 [1.1] (Started by Reverse Yu August 20, 2014, 05:33:43 am
 Board: Projects

Concept Stuff
















Decided to do a SP and this time a small roster. Something more delight-able and easier to make =L (for me that is). And.. somehow I came up with this o-O. More progress will be posted.
    

Re: M.U.G.E.N Screenshots V3

 August 19, 2014, 08:47:15 am View in topic context
 Posted by Reverse Yu  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Something I came up with. Feel like doing a small roster one for once o-o


Though i Prob gonna be a lot of hidden characters lol =P
    

Re: [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom

 August 17, 2014, 08:54:28 am View in topic context
 Posted by Reverse Yu  in [Mugen 1.1 Stages] Galaxy Storm/Hellzone Inferno/Sunset Freedom (Started by Reverse Yu June 10, 2013, 07:31:03 am
 Board: Your Releases, Mugen 1.0 +

Nope, timeline fx. If you want to know =)
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release

 August 12, 2014, 11:46:34 pm View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release (Started by Reverse Yu July 30, 2014, 09:06:38 am
 Board: Your Releases, Mugen 1.0 +

Did you put localcoord = 426.66,320.25 at the character def files?
Give me what you got.
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release

 August 09, 2014, 08:35:39 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release (Started by Reverse Yu July 30, 2014, 09:06:38 am
 Board: Your Releases, Mugen 1.0 +

I made it long in the versus time, you can change it to shorter time in the system.def if you want since I use heavy characters so loading its easier for me.
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release

 August 06, 2014, 05:25:57 pm View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release (Started by Reverse Yu July 30, 2014, 09:06:38 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release

 August 06, 2014, 07:02:19 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release (Started by Reverse Yu July 30, 2014, 09:06:38 am
 Board: Your Releases, Mugen 1.0 +

Well, I can take port requests. But usually it's a maximum of 2 and it will be great if you can provide the renders for them =)
    

Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release

 July 30, 2014, 09:06:38 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) Release (Started by Reverse Yu July 30, 2014, 09:06:38 am
 Board: Your Releases, Mugen 1.0 +

So here is the release of my SP. I guess I like it as it is as it seems it already been done enough. I'm quite satisfied with it as of now.....















Video:



PORT TUTORIAL (UPLOADING ATM):



NOTE: The vs port/select port is actually one port. You do the VS port first and then put it in the select port psd file. You then place the select port in pos : 640,1080. The rest you just edit on the versus port. Also you need to copy layer style/paste layer style on the renders for the glow effects.

Runs in localcoord = 426.66,320.25 -> any other character uses bigger resolutions. So just double your psd file for 850,480 localcoord, 3.3 times for HD localcoords.

DL:
https://mega.co.nz/#!fcEGFRzL!ySuqhwbLdM-lBaoMdN-g7J8t37kQ6LAc1-m_r9dSp0g

4shared DL:
http://www.4shared.com/account/home.jsp#dir=M9oINjLx

PORT TEMP DL:
https://mega.co.nz/#!mF1QHD6a!sFs5yNaZW2XMbbsq9hdtTPLn9_2MooO6CSUxe5aeVbY
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720)

 July 23, 2014, 08:18:36 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) (Started by Reverse Yu July 15, 2014, 05:48:48 am
 Board: Projects

Planning to do ports now.









Taking requests. ._.
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720)

 July 23, 2014, 07:35:37 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) (Started by Reverse Yu July 15, 2014, 05:48:48 am
 Board: Projects



Update. Lifebars animated - done (I guess it's done? o-o)
    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720)

 July 22, 2014, 09:38:35 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) (Started by Reverse Yu July 15, 2014, 05:48:48 am
 Board: Projects

Ok a lil update - some ports changed. Included morrigan ports.
Sound FX changed to not sound like MGS.
So far I think the versus screen is alright, I don't know what I'm missing honestly. The "intro" where you press start may need work. The win screen.. hmm besides font needing to be finished but I think I want to add the big TEXT and some transition fx for each screen(if that's possible).



Lifebar updated with simul/turns/single altogether.

    

Re: Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720)

 July 19, 2014, 07:26:14 am View in topic context
 Posted by Reverse Yu  in Recon: Ex Operational (Original) Mugen SP - 1.1 (1280x720) (Started by Reverse Yu July 15, 2014, 05:48:48 am
 Board: Projects

@BIG BOSS - I'm planning to change the select sounds. For the stats thingy I wanted characters with different stats so it's static. For the small port I could add glow (was actually contemplating on it). Ya I'm going to make fonts for the stage and stuff since that's just a place holder. Hm I would remove the loading character too, don't know whats crowding it up doe.
@For less slots you can adjust it in the system.def - I could try and give me the numbers you want.