A powerful, point and click fighting game creation engine designed to make creating complex fighting games much easier. Fighter Creator has specifically been built to be completely accessible through an easy to use editor without losing power or flexibility.
THE EVOLUTION OF FIGHTER CREATOR
Years of work perfected, Fighter Creator 4 makes drastic improvements on every aspect of its predecessors. Laying down a solid foundation in which can be further expanded on in a multitude of ways :
Speed & Stability
Fighter Creator 4 is significantly faster and much more stable than the previous releases. New ideas have enabled the engine to process data more efficiently while, at the same time, having fewer potential issues.
Fighter Creator now runs in window mode, allowing the Editor Window to be resized horizontally for now.
Individual panels in the Editor Window can be resized or completely hidden to quickly see what's more important.
Built-In Help System
Engine examples are now accessed within the Editor and can completely guide you through the creation process. User created examples and the User Manual will be supported soon.
There is no other Game Editor that looks and animates the way Fighter Creator does. With a simple, clean, and personalized design you will most definitely enjoy working with :
Custom Backgrounds For Projects & Resources
Custom Editor Colors
Fighter Creator provides a series of tools to build your game piece by piece :
Import sprites, audio, and videos, or rip sprites from sprite sheets in the editor for use in your projects. Supported Image Formats - PNG, BMP, JPG, DDS, TGA Supported Audio Formats - OGG, FLAC, WAV, MP3, AIFF Supported Video Formats - AVI, MOV, QT, MPG
Variables are used for storing and retrieving data needed to develop game systems.
Whether you are building a stage, designing a cinematic, or setting up a special effect, objects are used to display any sprites on screen.
Scripts add functionality to every aspect of your games. Loading/Unloading resources, creating attacks for characters, and configuring game modes all require scripts to make possible.
Predefined Scripts can also be created to work as a template for creating an additional set of scripts, drastically speeding up the process.
Design your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game.
Create large, multi-layered stages for players to fight in. Add hazards, destructible objects, secret areas, and more.
Cinematic & Special Effect Editor
Setup scripted events to display intros and outros for your characters or progress your game's story. Easily create amazing, detailed explosions that can damage other players or trigger special stage events.
Save File System
Allows your games to save data so that you could add support for features like unlockable characters and story modes.
4K Ultra HD
Fighter Creator can scale up or down to any 16:9 display resolution, meaning you can focus on building your games and be assured it will look just they way you want it to at 720p to 4K. You can also setup your games to use different assets depending on the selected resolution.
Detailed Image Manipulation
Upscale your game's sprites to higher resolutions without adding unnecessary artifacts and pixilation :
You can also change the look of these sprites by using an extensive set of image filters :
Color Grading and Bloom effects allow you to dramatically alter the way your games looks in real-time :
Fighter Creator will have support for full 3D games or mixed 2/3D giving you plenty of options to choose from when making a new game.
Peer to Peer online play will be supported, as well as support for matchmaking, tournaments, and dedicated servers.
@oxMudxo: Yes, Fighter Creator is still being worked on, just been trying to get the engine working as perfectly as possible. And I removed the download link for the demo and the option to buy the engine because those versions of Fighter Creator are outdated.
The latest update is almost ready to go, just have to build the tutorial and example resources and get rid of any bugs that may appear. Once that's done then I will be able to also release the program on Steam.
Been a while since I've posted any information on the next update but, the engine and editor has basically been rewritten to fix a lot of bugs and massively improving performance, just have to polish up a few things and the update will be ready soon.
Here's a quick look at the editor:
Also added new features and made a lot of improvements to Resource Systems, which allows users to automate a lot of the development process, making game creation with Fighter Creator much easier:
Allows you to setup switches that users can activate/deactivate to change the way a resource works without having to actually know what variable they're changing.
Predefined Scripts -
Creation and usage has been completely modified. These are now created with a name, description, base script, and parameters. These parameters are all users will see when editing scripts created with the predefined script. So you can set them up to control how the frames in the script can be edited: