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Víctorys

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Messages by Víctorys

    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 30, 2014, 06:52:17 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Yes, I am using that voice :)
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 30, 2014, 05:31:07 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Someone else just showed up
Spoiler, click to toggle visibilty
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 03:22:46 am View in topic context
 Posted by Víctorys  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

I see, I sent you a PM about that.

Looking forward to that Mr. Karate AI patch, he'll finally fight back as the Boss that he is 8)
    

Re: A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke

 December 28, 2014, 02:58:24 am View in topic context
 Posted by Víctorys  in A.I. + Few Edits Patch For DivineWolf's Sagat & Psylocke (Started by ShinSmoke November 06, 2014, 11:54:04 pm
 Board: Edits & Addons 1.0+

Oh, an AI for Mr. Karate, that sounds great :ninja:
    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 26, 2014, 12:06:41 am View in topic context
 Posted by Víctorys  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Does this thing exist?/who is the author?/etc. thread.

 December 25, 2014, 04:06:03 pm View in topic context
 Posted by Víctorys  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

What screenpack is this?
    

Re: Official Message.

 December 25, 2014, 02:05:28 am View in topic context
 Posted by Víctorys  in Official Message. (Started by Iced December 24, 2014, 10:02:56 pm
 Board: Feedback

Merry Christmas to everyone :D
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 23, 2014, 08:53:36 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

I added the Axe Kick as a special move, he does the stomp for the super versions that were already before.
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 23, 2014, 08:12:26 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

^ I think the damage is kinda fine considering is a corner-only combo and I have added more stuff for his Extra Mode

Spoiler, click to toggle visibilty

Lowered his defense a little bit too, to compensate all the stuff he has. And Chou Ryusokyaku can hit OTG now.

- Hades: Those hyper portraits are pretty, I'll probably replace the one I'm using for his Normal Mode for one of those.

- Fallen: Thanks for those palettes.

- Flowrellik: Oh, I just forgot to change them back to normal, but as Fallen said before, you can change it for any of those 3 colors.



    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 22, 2014, 02:27:17 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

^ Thanks for the palette.

Ness: He has both versions of Airborne Tatsumaki in CvS2, so I gave each one for each mode. The falling version allows easy juggles while the "helicopter" version can do more damage, as it can hit more times. I prefer it the way they are.

You mean Jf.MP should make airborne enemies fall so it can be followed afterwards? I believe it's like that in SF4 but not like that in CvS2 (hits 2 times but doesn't make P2 fall). I guess I can add that for his Extra Mode.

Oh, Normal Mode isn't mean to have an EX version of his Shakunetsu, seems like I forgot to add the Mode restriction to it so that's why the command is different.

And I just like that grab (I gave it to Sean's Extra Mode too!) and I saw TMasta edited sprites for it so I added it :D

And thanks, of course.
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 22, 2014, 02:23:42 am View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

I just noticed how some palette previews are missing (Ness palettes to be exact, since they were BMP files and somehow I missed them), so reuploaded again. Same link as before, sorry for the trouble.
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 22, 2014, 12:38:10 am View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 21, 2014, 11:44:37 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 21, 2014, 11:29:22 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

The palette configuration doesn't work on Normal Evil Ryu (I didn't check the rest of the modes). Fix that NAO! >:( And the folder with the Palettes are messed up, they all have a white color that ruins the previews. I looked them in the SFF though.

Anyway, good char. I suck for feedback so that's everything I can say lol I can't wait for the final version :D

Don't try to check the previews using Fighter Factory, as FF recognizes the first color as the transparent color and the palette for the previews is inverted, so that's why you'll see a wrong color. Try checking them as regular images (I use Irfanview for that, in my case).

The NormalEvilRyu palette file works fine to me, what problem are you having?

hmmm so far so good. Plays rather nicely imo. all he needs is an AI and that special Intro with POT's Ryu.
One thing I would ask though, is it possible to add a burn effect for the Lvl.2 Shinku Hadouken? I recall the more powerful version of this attack burns the opponent in some games. Shame that RK Hadouken didnt make it in but I guess beggars can't be choosers.
Overall I give this WIP a 9/10. nicely done and it works perfectly with add004.
EDIT: in testing him with Gouki by POTS with Evil ryu, Ashura Zanku teleport by either one don't go through your E.Ryu.
Do you mean the intro Ashura Zanku? If that's the case, yeah, it will look weird as you'll need to patch that Gouki to make the intro work correctly. I'll have to upload those patches sooner or later. Same thing may happen with Jmorphman's Violent Ken and PotS Ryu.

And I guess I can add the flames for the MAX version of Shinku Hadouken.

Thank you both for your support :)
    

Re: CvS Kyo XIII Sprite Pack W.I.P

 December 21, 2014, 07:52:38 pm View in topic context
 Posted by Víctorys  in CvS Kyo XIII Sprite Pack W.I.P (Started by Black Hatter August 24, 2014, 12:12:01 am
 Board: Sprite Projects

Just wanted to say that you're doing a great job here, those Kyo sprites are pretty :)
    

Re: Victorys Wips (Evil Ryu Beta Up)

 December 21, 2014, 07:42:14 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Thanks everyone for those palettes :)

Evil Ryu beta up

Now is when you guys tell me if I fucked something up, specially his Hadoukens (tell me if you can spam them or something wrong with them, I've been struggling with those for a while). And also, ignore what the Readme says about special intros for now and make sure to read the palette part if you don't know how to choose palettes. Now you can change the hitsparks color too :P
    

Re: Trial version of Donald(Pots+Infinite)

 December 19, 2014, 12:12:16 am View in topic context
 Posted by Víctorys  in Trial version of Donald(Pots+Infinite) (Started by Sennou-Room December 18, 2014, 06:39:19 pm
 Board: Projects

I really like what you did here, I didn't find anything wrong for now. Looking forward for that updated version :)
    

Re: Victorys Wips (Evil Ryu Palette Template Up)

 December 18, 2014, 10:17:00 pm View in topic context
 Posted by Víctorys  in Victorys Wips (Evil Ryu Beta Up) (Started by Víctorys July 27, 2013, 08:00:39 pm
 Board: Projects

Not too fond of that new Hadouken, but I do like the multihit Axe Kick with the Stomp included. I'll see what I can do with that move.
    

Re: Can't seem to detect an enemy variable correctly for a special intro

 December 18, 2014, 08:24:38 pm View in topic context
 Posted by Víctorys  in Can't seem to detect an enemy variable correctly for a special intro (Started by Víctorys December 17, 2014, 09:09:08 pm
 Board: M.U.G.E.N Development Help

Well, I used your method and it seems like it's working correctly now.

Thank you both for your help :)
    

Re: Can't seem to detect an enemy variable correctly for a special intro

 December 18, 2014, 05:01:29 pm View in topic context
 Posted by Víctorys  in Can't seem to detect an enemy variable correctly for a special intro (Started by Víctorys December 17, 2014, 09:09:08 pm
 Board: M.U.G.E.N Development Help

I tried that but the problem persists.

What other thing could be going wrong? I'm really clueless this time, as P.o.t.S. Ryu can detect my character mode variable without any problem.