Posted by YoungSamurai5
in custom state wall bounce (Started by YoungSamurai5 February 11, 2014, 11:32:46 pmBoard: M.U.G.E.N Development Help
i know how to do wall bounce but im trying to simulate a wall bounce where p2 comes back to p1
Posted by YoungSamurai5
in custom state wall bounce (Started by YoungSamurai5 February 11, 2014, 11:32:46 pm
Posted by YoungSamurai5
in custom state wall bounce (Started by YoungSamurai5 February 11, 2014, 11:32:46 pm
Posted by YoungSamurai5
in RamzaNekoWIPs : Maverick Hunter Zero MVC3+MMX games (Started by RamzaNeko June 25, 2011, 03:42:37 am
Posted by YoungSamurai5
in Code for MvC-styled pushblock? (Started by aznperson569M June 13, 2013, 11:46:56 pm
Posted by YoungSamurai5
in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pmWho is Cybaster??? =/
Posted by YoungSamurai5
in help with ai (Started by YoungSamurai5 June 11, 2013, 09:44:51 pm
Posted by YoungSamurai5
in help with ai (Started by YoungSamurai5 June 11, 2013, 09:44:51 pm
Posted by YoungSamurai5
in help with ai (Started by YoungSamurai5 June 11, 2013, 09:44:51 pm
Posted by YoungSamurai5
in help with ai (Started by YoungSamurai5 June 11, 2013, 09:44:51 pm
Posted by YoungSamurai5
in [WIP] Jailbot (from Superjail!) (Started by altoiddealer April 16, 2013, 04:00:56 am
Posted by YoungSamurai5
in Pegasus Seiya (5th Cloth) Project Page) (Started by Graphicus September 18, 2012, 11:23:41 am
Posted by YoungSamurai5
in EDWARD NEWGATE"WHITEBEARD" mvc styled normal size(ONE PIECE) (Started by Xasor May 29, 2013, 07:46:45 pm
Posted by YoungSamurai5
in Mugen Jay Garrick Flash Released. (Started by flashshello October 31, 2012, 09:00:59 pm- Big portrait is misaligned.
- P2 recovers many ticks before Flash during qcf+P, making it a very unsafe and almost useless move.
- Looks like you can spam qcf+K as much as you want on an opponent to completely freeze him by doing so, making it an easy win if you have more life than P2.
- The Super BG (all supers) is very pixeled and quite ugly. I'm sure it would be better if you used the RGB method to limit colorloss and actually not animate it at all.
- qcb+2K : too many hitsounds. Play them only once every 4 or 5 hits. Also, randomize the position of the hitsparks.
- qcf+2K : P2 can recover at the end of the move. Also, you can see the BG (stage) at the right of the super BG at a moment almost at the end of the move.
- qcf+2P : P2 can recover at the end of the move.
- With P2 in the corner, hold forward and smash A (not too fast in order to not trigger the Chun-Li kick) for an easy infinite.
Posted by YoungSamurai5
in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
Posted by YoungSamurai5
in Pegasus Seiya (5th Cloth) Project Page) (Started by Graphicus September 18, 2012, 11:23:41 amWinpose No. 1 (still deciding how Seika's image will look in-game. Don't want to unnecessarily increase the palette count just for this winpose).
Hope you guys like it.
My plan for Winpose No. 2 is for Seiya to do some fancy pose while he says "Kimi wa kosumo wo kanjita koto ga aru ka" ("Have you ever felt your own cosmo?") in true ending fashion.
Heck, I might even add "Moero! Ore no kosumo yo!" (Burn! Cosmo of mine!") during the intro, if I can rip the sounds in good quality.
Posted by YoungSamurai5
in I suck at making a palette (help) (Started by omnivore May 07, 2013, 06:46:33 am
Posted by YoungSamurai5
in Cell insect for mugen (Started by Leon de Cervantes A.K.A. Zerberus Dante May 05, 2013, 07:57:15 pm
Posted by YoungSamurai5
in Uno Tag System [2013] (Started by UnoShe May 04, 2013, 09:01:47 am
Posted by YoungSamurai5
in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
Posted by YoungSamurai5
in Marvel Vs. Capcom: MUGEN Edition (Started by Nestor February 27, 2013, 05:28:52 am