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Messages by Izick

    

Re: Yusuke Urameshi -Rajaa & Thanewdude07

 July 19, 2012, 07:51:37 am View in topic context
avatar  Posted by Izick  in Yusuke Urameshi -Thanewdude07 & ????? looking for new coder! (Started by thanewdude07 May 17, 2012, 05:44:51 am
 Board: Projects

 Hope it is somewhat balance to pots or jmorphman's characters but that just me wanting to extend the roster. Anyways gotta say thanks to you for starting this project to enter yusuke into mugen definitely one of character i was looking forward to seeing in mugen.  :)
    

Re: Kairi from Street Fighter EX

 July 13, 2012, 10:13:57 pm View in topic context
avatar  Posted by Izick  in Kairi from Street Fighter EX (Started by Mr.Karate JKA July 22, 2011, 07:43:10 pm
 Board: Projects

Will this be somewhat balance to pots characters?

 Also i'm looking forward playing Kairi , I hope he's release soon :D
    

Re: Damage damper

 May 11, 2012, 01:56:14 am View in topic context
avatar  Posted by Izick  in Damage damper (Started by Izick May 08, 2012, 04:27:02 pm
 Board: M.U.G.E.N Development Help

    

Damage scaling by moves (by states) Help

 May 11, 2012, 01:50:48 am View in topic context
avatar  Posted by Izick  in Damage scaling by moves (by states) Help (Started by Izick May 11, 2012, 01:50:48 am
 Board: M.U.G.E.N Development Help

Is there a code for each move i do in a combo( by states) dampener kicks in instead of hitcounts.
i want damp kicks in after the 3 move in a combo. example jump h kick = 90 crouch h punch = 80 Move does 5 hits = 150
1) Jump h kick + a move does 5 hits = 240 only 2 moves here so there no damage scaling
2) Jump h kick + crouch h punch + a move does 5 hits = 312 the 3 move here was damp by 5 percent what it takes

I really appreciate someone write down the code for this since my clueless about it :(.
    

Damage damper

 May 08, 2012, 04:27:02 pm View in topic context
avatar  Posted by Izick  in Damage damper (Started by Izick May 08, 2012, 04:27:02 pm
 Board: M.U.G.E.N Development Help

Does anyone can help how damage dampers work. I want to know the formula for the following things.
dampener that kicks in after a 2 move in a combo.
where to adjust damage scaling? I want like 5% of dampening on each move (example 1 hit none , 2 hit 5%, 3 hit 10% etc)


    

Re: Bounce issue

 February 28, 2012, 02:28:26 am View in topic context
avatar  Posted by Izick  in Bounce issue (Started by Izick February 27, 2012, 08:13:08 pm
 Board: M.U.G.E.N Development Help

I increase the bounce but still doesn't hit. so where i can i find this state that limits me to not ground bounce or where in ken by jmorphman statedef i need to change.
    

Bounce issue

 February 27, 2012, 08:13:08 pm View in topic context
avatar  Posted by Izick  in Bounce issue (Started by Izick February 27, 2012, 08:13:08 pm
 Board: M.U.G.E.N Development Help

Need help in this.  In state 249 which causes a ground bounce, i want this move can be juggle without changing the other moves hitdef to MAFD.  Example ken inazuma kakato wari ( this is the ground bounce move) and you can juggle afterwards with an hadoken, shoryuken, shoryureppa or etc.  cause if i change the other moves to MAFD some of them can hit opponents laid down the ground which i don't want and also moves like shoryuken can hit twice with the little bounce it has when the opponents gets hit which is to broken.

    

Re: how to remove groove selection of Warusaki CvS characters ?

 January 29, 2012, 07:27:13 pm View in topic context
avatar  Posted by Izick  in how to remove groove selection of Warusaki CvS characters ? (Started by Izick January 29, 2012, 05:51:49 am
 Board: M.U.G.E.N Configuration Help

Thanks. but is there a way that no groove will appear in the fight or option to remove all grooves just basic like pots CvS characters.
    

how to remove groove selection of Warusaki CvS characters ?

 January 29, 2012, 05:51:49 am View in topic context
avatar  Posted by Izick  in how to remove groove selection of Warusaki CvS characters ? (Started by Izick January 29, 2012, 05:51:49 am
 Board: M.U.G.E.N Configuration Help

Really need help in this . Anybody could explain to me how to this the simplest way, i would really appreciate it.  :)
    

Re: URIEN_MX by fido

 September 29, 2011, 09:24:40 am View in topic context
avatar  Posted by Izick  in URIEN_MX by fido (Started by lifido9999 September 28, 2011, 06:36:00 pm
 Board: Your Releases, Mugen 1.0 +

I see what david means if you ex headbutt close range and when opponent is standing it goes through the opponent and doesn't hit him. Really awesome character. :D

Does this mean adon and balrog will have all his ex moves?  i hope so.  :)
    

Re: Kula re-released

 September 13, 2011, 07:01:54 am View in topic context
avatar  Posted by Izick  in Kula re-released (Started by Duos September 12, 2011, 09:37:27 pm
 Board: Your Releases, Mugen 1.0 +

You're Welcome.  :)
    

Re: Kula re-released

 September 13, 2011, 06:49:47 am View in topic context
avatar  Posted by Izick  in Kula re-released (Started by Duos September 12, 2011, 09:37:27 pm
 Board: Your Releases, Mugen 1.0 +

I guess most of things have been said.  I guess talk about gameplay.

I think should lower damage, here are some moves i think you should change stand H Punch takes = 130 , heavens drive = 276 maybe drop to 230 or something you prefer, H Crow bites = 200 damage  :o

Her ex Diamond dust doesn't come out with normal hits example Stand H punch , Forward L punch , Ex diamond dust doesn't combo after the forward L punch.

Here some kula combos that i think you should input it's the first 5 combos done on this video http://www.youtube.com/watch?v=owfiBSNLTPE&feature=related
 I will write the combos down so could have better understanding.
1) Crouch L Kick x 3 , H Crow bites
2) Crouch L kick x 3 , Ex rayspin , crow bites
3) Stand H punch , Forward L punch , L rayspin , Forward M kick, H crow bites
4) Stand H punch , Forward L punch , L rayspin , Forward M kick, critical cold , diamond Edge
5) Crouch L kick x 3 , Ex rayspin, L raypspin, Forward L kick, Crow bites

Note: Ex rayspin needs to be change like the H rayspin animation knocks opponent into air to do some of these combos.
          Lower damaging as well for balance.


Hope this helps  :)


    

Re: K-Dudley updated (8/28/11)

 September 09, 2011, 05:41:17 am View in topic context
avatar  Posted by Izick  in K-Dudley updated (9/9/11) (Started by Kamekaze August 16, 2011, 11:02:10 pm
 Board: Your Releases, Mugen 1.0 +

Nice character but Kamakaze mode dudley can't cancel his special with his super please fix this.

    

Re: MC2's House of WIPs and Whimsy

 September 03, 2011, 07:20:46 am View in topic context
avatar  Posted by Izick  in MC2's House of WIPs and Whimsy  (Started by Duos June 25, 2011, 05:10:24 am
 Board: Projects

Your characters looks great.
Can we expect that your kula and akuma will be release by this month?

Also i am searching for ingrid and hibiki with ex specials.

By the way keep up the good work.