YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
hamza is Offline
Contact hamza:

hamza

User

Messages by hamza

    

Re: Chief warden magellan released

 November 11, 2012, 03:39:13 pm View in topic context
 Posted by hamza  in Chief warden magellan released (Started by hamza November 11, 2012, 01:01:21 pm
 Board: Your Releases, Mugen 1.0 +

pls redownload i forgot to remove a thing
    

Chief warden magellan released

 November 11, 2012, 01:01:21 pm View in topic context
 Posted by hamza  in Chief warden magellan released (Started by hamza November 11, 2012, 01:01:21 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Roronoa Zoro

 October 27, 2012, 05:57:57 pm View in topic context
 Posted by hamza  in Roronoa Zoro (Update 1.2, AI) (Started by Ryon October 27, 2012, 04:35:32 am
 Board: Your Releases, Mugen 1.0 +

feedback :
the team supers give power back
the asura super has no blue boxes
in the asura the slash effects have shadow
in the win he becomes invisible
in the lose there are some blank frames

NO MORE CHIBI CHARACTERS FROM GBA. PLEASE! EVER THOUGHT OF CVS VERSIONS OF ONE PIECE CHARACTERS??

      Posted: October 27, 2012, 05:45:26 am
I'm getting tired of those chibi sprites already! plus, for me it just won't fit for MUGEN.
don't download them
    

Re: Vegeta Z2

 October 02, 2012, 06:53:35 pm View in topic context
 Posted by hamza  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

I wasn't meaning a full-fledged conversation. Something more along the lines of what they did in Raging Blast, is what I had in mind.
"Let's settle this, Kakarot!"
"Been a long time since we fought seriously, huh?"
-over-

Granted something like that wouldn't work well with these two, because these are pre-rivalry, back when Vegeta legitimately wanted to rip Goku's throat out, and Goku wanted food. Lots and lots of food.
i think a "it's over 9000" would be better
    

Re: Worst Smells Like Teen Spirit Cover Ever

 September 30, 2012, 02:04:55 pm View in topic context
 Posted by hamza  in Worst Smells Like Teen Spirit Cover Ever (Started by Rotten Meldo September 30, 2012, 11:55:53 am
 Board: Entertainment

best Worst Smells Like Teen Spirit Cover Ever :D
    

Re: Death Valley Mountain [Not Zelda]

 September 28, 2012, 09:16:53 pm View in topic context
 Posted by hamza  in Death Valley Mountain [Not Zelda] (Started by ExShadow September 28, 2012, 05:32:01 pm
 Board: Your Releases, older Mugen

omg awesome
    

Re: Naruto Discussion [Spoilers! Enter at your own risk]

 September 27, 2012, 08:40:46 pm View in topic context
 Posted by hamza  in Naruto Discussion [Spoilers! Enter at your own risk] (Started by Animugen September 08, 2007, 07:42:04 am
 Board: Entertainment

the plot is more fucked up than i though xD
So basically zetsu said obito that people will return to life inv the genjutsu
and now he will go to kakashi and see rin die before his eye
so he will agree with madara's plan to bring her back
    

Re: StormEX: Projects! (Natsu Dragneel)

 September 23, 2012, 12:02:24 pm View in topic context
 Posted by hamza  in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
 Board: Projects

looking great here
only the " Dragon God's Brilliant Flame" i don't like cuz i don't think it an actual natsu move
he could use it only once when he absorbed zancrow's flames he don't have godslayer power anymore :p
    

Re: Thsi stage look cool....

 September 21, 2012, 06:35:01 pm View in topic context
 Posted by hamza  in Thsi stage look cool.... (Started by Bastard Excahm September 21, 2012, 06:05:56 am
 Board: Requests

    

mugen crash ?

 September 14, 2012, 03:27:44 pm View in topic context
 Posted by hamza  in mugen crash ? (Started by hamza September 14, 2012, 03:27:44 pm
 Board: M.U.G.E.N Development Help

so i was coding my char and it worked normal
then i added a state and when i opened it it crashed without any error
(mugen 1.0, i also tried to remove the state i added but it still doesn't work)

     Posted: September 14, 2012, 08:18:02 pm
problem fixed on my own
    

Re: hitoverride

 September 11, 2012, 09:24:40 pm View in topic context
 Posted by hamza  in hitoverride (Started by hamza September 11, 2012, 03:32:51 pm
 Board: M.U.G.E.N Development Help

thx it worked :D
    

hitoverride

 September 11, 2012, 03:32:51 pm View in topic context
 Posted by hamza  in hitoverride (Started by hamza September 11, 2012, 03:32:51 pm
 Board: M.U.G.E.N Development Help

i have a state with a hit override that sends my char to the same state
the problem is how do i make my anim start from the frame where it was hit before the hitoverride?
    

Re: Portgas D. Ace (Gol D. Ace)

 September 10, 2012, 07:31:02 pm View in topic context
 Posted by hamza  in Portgas D. Ace (Gol D. Ace) (Started by Ryon September 03, 2012, 07:41:15 am
 Board: Projects

looks really good love the team super
only in the entei (flame monarch) you could make the ball rotate when throwed
and i think the hits should be more
    

Re: StormEX: Projects!

 September 09, 2012, 11:33:01 pm View in topic context
 Posted by hamza  in StormEX: Natsu Dragneel (Original Sprites) (Started by DragonSlayerEX July 03, 2012, 09:35:27 pm
 Board: Projects

go edward !!!!!!!!!!!
the natsu project looks nice too
    

Re: Dying Planet

 September 02, 2012, 12:23:09 pm View in topic context
 Posted by hamza  in Dying Planet (Started by Margatroid September 01, 2012, 01:50:06 am
 Board: Your Releases, older Mugen

    

Re: PX-0 BARTHOLOMEW KUMA RELEASED (update 23/08)

 August 24, 2012, 11:41:02 am View in topic context
 Posted by hamza  in PX-0 BARTHOLOMEW KUMA RELEASED (update 05/09) (Started by hamza August 20, 2012, 09:40:35 pm
 Board: Your Releases, Mugen 1.0 +

Sorry, I only tested the first version (so some of the feedback may be outdated) :

- air tsuppari pad ho should get a vel Y=0 at startup, because PX-0 can land after the superpause if the movie is performed close to the ground.
- Hitsounds on pad ho moves would be nice.
- counter misses Goku Z2 on the second attack.
- How about the pad ho super (which could be an additional LV2 or 3) uses a super background and sends the opponent flying very far away, such as what he did to Luffy and the others ?
- If air pad ho sends PX back, shouldn't it send him up in the air a little too ?
- If we can perform A>B, why not B>C ?
fixed in update
fixed in update
fixed in update
you mean he teleports opponent and a random background appear  i should teleport kuma too?
true going to fix that later
you mean the throw in both commands?


     Posted: September 05, 2012, 07:26:03 pm
a little update just fixed some minor stuff
mediafire
sendspace
    

Re: PX-0 BARTHOLOMEW KUMA RELEASED

 August 23, 2012, 01:57:58 pm View in topic context
 Posted by hamza  in PX-0 BARTHOLOMEW KUMA RELEASED (update 05/09) (Started by hamza August 20, 2012, 09:40:35 pm
 Board: Your Releases, Mugen 1.0 +

update realeased check first post
    

PX-0 BARTHOLOMEW KUMA RELEASED (update 05/09)

 August 20, 2012, 09:40:35 pm View in topic context
 Posted by hamza  in PX-0 BARTHOLOMEW KUMA RELEASED (update 05/09) (Started by hamza August 20, 2012, 09:40:35 pm
 Board: Your Releases, Mugen 1.0 +

here is my kuma from one piece
read the "read me" for credits,movelist and other stuff

pics:
Spoiler, click to toggle visibilty

video :
http://www.youtube.com/watch?v=abcvBECQ7iQ&feature=player_embedded

update 23/08/12
what's new?
added 2 lv2 new super:
-a laser based move
-a move that repels enemy and blocks they're attack(like projectiles)
improved AI
a button is 2 hit combo now
highed jump a bit and added high jump when crouching
new run punch
fixed lv1 super that didn't work against some chars
slowed some animations
range of tsuppari pad ho is higher
made laser effects more yellow
better chaining
fixed lot of other things too lazy to write them xD


link :
sendspace
mediafire

play,enjoy and comment  :)
    

changestate problem

 August 14, 2012, 11:16:03 pm View in topic context
 Posted by hamza  in changestate problem (Started by hamza August 14, 2012, 11:16:03 pm
 Board: M.U.G.E.N Development Help

well
i have a move where my char summons to helpers

Code:
[State 0, ChangeState]
type = ChangeState
triggerall = numhelper(1807) > 0
triggerall = numhelper(1808) > 0
trigger1 =  helper(1807),movehit  > 0 || helper(1808),movehit > 0 
value = 1803
ctrl = 0

[State 0, ChangeState]
type = ChangeState
trigger1 = numhelper(1807) = 0
trigger2 = numhelper(1808) = 0
value = 0
ctrl = 1

i want my char to change to state 1803 when the helpers hit
the problem is that my char don't change to state 1803 when both helpers hit
(i also tried to add another trigger with "&&" instead of "||" but it doesn't work either



    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 August 12, 2012, 12:56:21 am View in topic context
 Posted by hamza  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

welcome here leo xD