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Koopa901

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Messages by Koopa901

    

Re: Ikemen Plus

 December 15, 2017, 10:45:27 pm View in topic context
 Posted by Koopa901  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Not sure if anybody has asked this but, how can one implement the add004 system to ikemen plus? I tried it last night but the bars wouldn't show. The name fonts did, and my chars are patched but nothing for the bars.
    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 December 13, 2017, 07:42:02 pm View in topic context
 Posted by Koopa901  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Yup, you would have to edit/erase it from the commands......that's how I disabled the uno mode and stuff
    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 December 11, 2017, 02:23:00 am View in topic context
 Posted by Koopa901  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

Is there a way to edit the exit method? Some of my chars don't run..... seeing spiderman float on by is kinda depressing lol.
    

Re: add004basic

 December 07, 2017, 11:56:57 pm View in topic context
 Posted by Koopa901  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Cool cool cool.........but remember...... "YOU'RE NOT MY DAAAAD!"
    

Re: add004basic

 December 06, 2017, 06:56:50 pm View in topic context
 Posted by Koopa901  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Mostly with Venom.... his throws are messed up, and his web super......
    

Re: add004basic

 December 06, 2017, 06:33:14 pm View in topic context
 Posted by Koopa901  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Ok I have a couple of chars I've messed around with, and I'm really digging the add004 system. My only issue is how the patch/patcher/system/thing thing tends to break most of my chars. Say if one was to make a full game, what would be the best way to code/edit the chars with the tag system?

...and if the tag system breaks a move, where should I look to correct the error?
    

Re: Add004 and coding chars

 December 06, 2017, 06:24:27 pm View in topic context
 Posted by Koopa901  in Add004 and coding chars (Started by Koopa901 December 06, 2017, 05:55:16 pm
 Board: M.U.G.E.N Development Help

Will do, thanks
    

Add004 and coding chars

 December 06, 2017, 05:55:16 pm View in topic context
 Posted by Koopa901  in Add004 and coding chars (Started by Koopa901 December 06, 2017, 05:55:16 pm
 Board: M.U.G.E.N Development Help

Ok I have a couple of chars I've messed around with, and I'm really digging the add004 system. My only issue is how the patch/patcher/system/thing thing tends to break most of my chars. Say if one was to make a full game, what would be the best way to code/edit the chars with the tag system?

...and if the tag system breaks a move, where should I look to correct the error?
    

Re: Hairline W.I.P Thread: Rick Strowd (Gabriella Paused)

 November 17, 2017, 05:24:17 pm View in topic context
 Posted by Koopa901  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Eiji....he's meh....I had a lot of mishaps and things I needed to fix. I intended to updated him but lost the will to. That was my 1st time trying to do a char in that style. If anyone want to edit, change, or use anything from him go ahead, I don't mind.
    

Re: Hairline W.I.P Thread: Rick Strowd (Gabriella Paused)

 November 17, 2017, 05:19:17 pm View in topic context
 Posted by Koopa901  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Who summons Me?!?!!......
    

Re: M.U.G.E.N Screenshots V3

 November 01, 2017, 10:51:00 pm View in topic context
 Posted by Koopa901  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Yeah stone wolf that looks good
    

Re: Max Mode only supers

 October 01, 2017, 08:48:09 pm View in topic context
 Posted by Koopa901  in Max Mode only supers (Started by Koopa901 October 01, 2017, 08:44:35 pm
 Board: M.U.G.E.N Development Help

Oh yes and the data in the CNS

Poweradd= ifelse(var(20) > 0, -2000,-3000)
    

Max Mode only supers

 October 01, 2017, 08:44:35 pm View in topic context
 Posted by Koopa901  in Max Mode only supers (Started by Koopa901 October 01, 2017, 08:44:35 pm
 Board: M.U.G.E.N Development Help

How can I set a super move to only work while in Max Mode (DW style), and to require 3 bars of super. I know the Max Mode will take 1 bar (cool) but i want the move to use the remainding 2 thats left. I've fiddled around with it a bit and also noticed that once using the move Max Mode is still active.... how can I fix that? This is what I have in the CMD so far.....(typing from phone bare with me)

[State -1, supermove]
Type = ChangeState
Value = 6000
TriggerAll = var(20)
TriggerAll = RoundState = 2
TriggerAll = ifelse (var(20) <= 0, power >3000, power >2000)
TriggerAll = "Supermove"
TriggerAll = StateType ! =A
Trigger 1  = ctrl
    

Re: ReixSeiryu's W.I.Ps

 July 30, 2017, 12:15:28 am View in topic context
 Posted by Koopa901  in ReixSeiryu's W.I.Ps  (Started by ;x May 03, 2014, 10:04:01 pm
 Board: Projects

yeah about that.....It's not gonna make it Pex....The Kopp-Meister foiled your plans once again....
    

Re: What R U listening to right now?

 June 30, 2017, 10:52:55 pm View in topic context
 Posted by Koopa901  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

    

MvC2 Mechanics

 June 30, 2017, 10:46:45 pm View in topic context
 Posted by Koopa901  in MvC2 Mechanics (Started by Koopa901 June 30, 2017, 10:46:45 pm
 Board: M.U.G.E.N Development Help

So i wanna tamper around with MvC2 mechanics and stuff, is there a site or forum that list the mechanics and launch velocities for characters? I've seen the frame data charts but it doesn't quite give the info i need.
    

Re: add004basic

 June 28, 2017, 07:50:22 am View in topic context
 Posted by Koopa901  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Is there a was to implement the mvc2 snapback feature to this tag system?
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 27, 2017, 04:00:34 am View in topic context
 Posted by Koopa901  in Marvel vs Capcom 2 characters project (Ruby Heart v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: CVS Chang Koehan POTS/Infinite by Falcon Rapper

 June 25, 2017, 09:25:35 pm View in topic context
 Posted by Koopa901  in CVS Chang Koehan POTS/Infinite by Falcon Rapper (Started by Falcon Rapper June 24, 2017, 03:56:16 am
 Board: Your Releases, 1.0+

Starting to think you're not human......maybe a little human but not 100% lol....these release times are crazy
    

Re: Dhalsim

 May 31, 2017, 04:46:37 am View in topic context
 Posted by Koopa901  in Dhalsim (Started by Knuckles8864 May 30, 2017, 11:21:05 am
 Board: Your Releases, 1.0+

Cool release, been watching it for a while. Now we only one char from having a full Street Fighter II roster...... damn you Balrog (claw).....