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Cr1st1aN

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Messages by Cr1st1aN

    

Re: Street Fighter IV Volt (2D Sprites sheet)

 October 10, 2014, 10:48:20 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter IV Volt (2D Sprites sheet) (Started by Cr1st1aN October 08, 2014, 11:27:22 pm
 Board: Resource Releases

is a tough job. :-)

In a few years maybe I can finish a character.

    

Re: Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites)

 October 08, 2014, 11:30:46 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites) (Started by Cr1st1aN October 01, 2014, 09:26:43 am
 Board: Development Resources

Finished.

I posted the file on Resource release.

:-)
    

Street Fighter IV Volt (2D Sprites sheet)

 October 08, 2014, 11:27:22 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter IV Volt (2D Sprites sheet) (Started by Cr1st1aN October 08, 2014, 11:27:22 pm
 Board: Resource Releases

I finally finished extracting all of the sprites.

Street Fighter IV Volt is a mix of Bitmap 2D and 3D models.

Characters are all in 2D, otherwise, the scenarios of background, fireballs and various light effects are in 3D.

But there is bad news: sprite sheets contain separate fragments of all the characters.

We must arm ourselves with a lot of patience to make these puzzles but we will be rewarded with good sprites.

Note: All sprites sheets are in 24bit BMP. The number of colors is equal to 255 + separate alpha channel. The separate alpha channel which I think is unnecessary.

Good job. ;-)

https://mega.co.nz/#!5EEUlbIa!xDFcCPG5_NDuU5exS01rrOzbcnSXNRce2Zq3an9o-NY
    

Re: Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites)

 October 07, 2014, 02:03:32 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites) (Started by Cr1st1aN October 01, 2014, 09:26:43 am
 Board: Development Resources

Ok, the work of extraction / conversion of the sprite is almost finished.
The sprites are contained in sheets of 512x512 with 255 colors + alpha channel separately.
I am afraid that the animations are not comparable with those of the 3D vesion for PC.

In any case, however, may be the best ever made.
Below there is a sprite sheet of Ryu.
Before long I will release all the sheets of sprites in the game.

;-)



    

Re: Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites)

 October 06, 2014, 09:45:46 am View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites) (Started by Cr1st1aN October 01, 2014, 09:26:43 am
 Board: Development Resources

    

Re: Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites)

 October 05, 2014, 09:31:26 am View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites) (Started by Cr1st1aN October 01, 2014, 09:26:43 am
 Board: Development Resources

I tried to use Dragon Unpacker but to no avail.

Capcom lately is very well protected files contained in its games.

For example, still have not been extracted all the voices of the characters of SFXT for PC (Hadoken, Shoryuken, etc. ..)

In my opinion, few people know that SFIV Volt has 2D sprites instead of 3D models.

It takes a greater interest in the subject so that the best ripper can start working on it.

I am sure that these sprites are among the most beautiful ever.

Probably will be the last 2D sprites made ​​by capcom.

Below are some animated characters in APNG format to 16 million colors well cut from S0nofKrypton.

They belong to the PC version. Unfortunately, not all animations are complete.

    

Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites)

 October 01, 2014, 09:26:43 am View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Mobile & Street Fighter IV Volt (2D Sprites) (Started by Cr1st1aN October 01, 2014, 09:26:43 am
 Board: Development Resources

Hello everyone.

SFxT mobile SFIV Volt for iphone are the only versions to have prerendered 2D sprites instead of 3D models.

Does anyone know how to extract the sprites?

On the internet there are many people who are struggling cropping sprites directly from SFIV / SFxT for PC but these are not always clean and the animations are not complete.

To get high quality sprites the only best way is to extract them from the file .ipa.

I trust in the best experts ripping.

Thanks.

    

Re: [ITALIAN ONLY] Salve!!

 January 06, 2014, 10:01:00 am View in topic context
 Posted by Cr1st1aN  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

A me va bene ottenere la trasparenza del canale alpha in maniera perfetta come hai descritto tu Alex.
Poi salverò l'immagine in formato PNG.
A questo punto è importabile in ambiente flash che nativamente spegne il canale alpha.
 :)


    

Re: [ITALIAN ONLY] Salve!!

 January 05, 2014, 08:54:00 pm View in topic context
 Posted by Cr1st1aN  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

Grazie Seanbb, per lavori a layer semplici con profondità a 16 colori me la cavo.
Mentre alex ha colto nel segno. Sei stato un grande.
Non pensavo che si potesse fare.
Ora devo riperscarmi gli hitspark da questo sito. Chissà se mi riviene voglia di pogrammare dopo 15 anni  ;-)
    

Re: ( RESOURCE GRAPHICS ) NEW STAGES HI-RES edit By Shaska

 January 05, 2014, 04:53:25 pm View in topic context
 Posted by Cr1st1aN  in ( RESOURCE GRAPHICS ) NEW STAGES HI-RES edit By Shaska (Started by shaska June 14, 2013, 03:40:25 am
 Board: Development Resources

Hello, great job. I would advice to give you. Let me know if you want to review some of your work. ;-)

"Ciao, ottimo lavoro. Avrei un consiglio da darti. Fammi sapere se hai voglia di rivedere alcuni tuoi lavori.  ;-)"
    

Re: [ITALIAN ONLY] Salve!!

 January 05, 2014, 04:40:42 pm View in topic context
 Posted by Cr1st1aN  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

Mi servivano alcuni effetti hitspark ed ho deciso di estrarre gli sprite contenuti nei file .def.
Ho notato che nel mugen (durante il gioco) gli effetti di trasparenza sono perfetti mentre quando apro i PCX o PNG con un visualizzatore non è possibile applicare un canale alpha.
O meglio è possibile ma leffetto ha un fastidiosissimo colore nero attorno.

Come posso ottenere lo stesso effetto di trasparenza ad esempio con photoshop?

Spero di essermi spiegato ;-)
    

Re: [ITALIAN ONLY] Salve!!

 January 04, 2014, 11:29:37 am View in topic context
 Posted by Cr1st1aN  in [ITALIAN ONLY] Salve!! (Started by Skank88 August 27, 2007, 01:09:37 pm
 Board: International

Ciao ragazzi, sono felice che sia stata aperta questa pagina.
Sono un programmatore flash e sono qui in cerca di sprites da animare.
;-)
Chi è esperto di mugen che mi possa togliere un dubbio?
    

Re: SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack

 September 10, 2013, 09:27:58 am View in topic context
 Posted by Cr1st1aN  in SFXT Street Fighter X Tekken Player & Announcer Sound/Audio Pack (Started by semicharmed February 21, 2013, 07:15:26 pm
 Board: Resource Releases

    

Re: Street Fighter X Tekken Voice Rips

 June 27, 2012, 10:29:29 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

Edward Elric if you use SFxT (PC version), you may sample the audio with Audacity (freeware). Would get a better result.

If you use an Xbox360 or a PS3 you can use the headphone output of your TV and connect it to the audio input of your PC / Notebook and you would get the better outcome without spending much money.

I am sure that the sound will be much more clear and usable for MUGEN or FLASH or similar

I could do it at any time without much effort but is not a good job and is not "rip" but sampled.


This is good advice. While waiting for the sound of "SFxT" definitely will be decrypted.  ;)
    

Re: Street Fighter X Tekken Voice Rips

 June 27, 2012, 08:59:52 am View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

I have not insulted you. I have strongly criticized a bad job. You're insulting me in all your answer.
    

Re: Street Fighter X Tekken Voice Rips

 June 26, 2012, 03:01:45 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

A bad sound is used in a bad job. I meant that. But you obviously have to explain everything.

I did not know that this site can not criticize a work without having proved anything.

So according to your reasoning can not judge a CD of music without being a musician. You're too smart for me, you are a well of wisdom.

You are free to think whatever you want of me, I live anyway. If I am on this site because I'm always looking for new material that could give me inspiration for a new game. This site is popular with programmers or wrong?

Finally, I apologize for having made Edward Elric criticism too harsh. it is true that a contribution is always appreciated. But personally I would never have published sound recordings with the microphone.

I continue with this site please attend. I hope someday to be able to make my contribution and willingly accept any criticism. :-)
    

Re: Street Fighter X Tekken Voice Rips

 June 25, 2012, 10:41:57 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

Alright, I was only an invitation to publish material of better quality. What I mean is that your "rip" can not be used for "mugen" or similar software. So your efforts are useless.

I am not a troll but a flash programmer who created a version of "street fighter" who certainly have played at least once in your life;-)

I know what it means to rip the audio and cut out sprites.

The sound to be acceptable must be at least sampled from a digital source directly on the PC. Not registered with a microphone. Here this is constructive criticism, ok? :-)
    

Re: Street Fighter X Tekken Voice Rips

 June 25, 2012, 03:04:06 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

You're wrong. You are the first to have the courage to publish a bad job. This' one of the most comprehensive sites and ordered that I know but when I read "Street Fighter X Tekken Voices Rips" moderators should correct the title Registered supplementing with a tape recorder bought in a fucking china shop. Then the title will be corrected.

Ripping has only one meaning. Do not get mad, I have nothing against you  ;)
    

Re: Street Fighter X Tekken Voice Rips

 June 24, 2012, 09:48:48 pm View in topic context
 Posted by Cr1st1aN  in Street Fighter X Tekken Voice Rips (Started by G0KU June 22, 2012, 08:30:03 am
 Board: Resource Releases

It 's unacceptable that published material is so bad. If you want to record a sound you have to do with quality hardware and with the right approach. This stuff 'with a fucking tape-recorded cassette tapes.