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k6666orochi

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Messages by k6666orochi

    

Re: MUGEN Video thread

 December 29, 2014, 01:33:29 am View in topic context
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 December 29, 2014, 01:01:11 am View in topic context
 Posted by k6666orochi  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


    

Re: MUGEN Video thread

 December 28, 2014, 06:27:14 am View in topic context
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Relius Clover (W.I.P)

 December 27, 2014, 01:27:37 am View in topic context
 Posted by k6666orochi  in Relius Clover (W.I.P) (Started by k6666orochi September 07, 2014, 03:32:43 am
 Board: Projects

not many changes because I had forgotten something, now has char motor vehicle crash boxes in all its animations and for now only show the basic strokes Relius0 in the next'll show more progress ;)
    

Re: What would you like to see first?

 December 17, 2014, 09:26:52 pm View in topic context
 Posted by k6666orochi  in What would you like to see first? (Started by k6666orochi November 18, 2014, 03:38:45 am
 Board: Sprite Projects

I was busy these days you can not do much alone colors stop all the sprites, these are some of the possible palettes ;)
    

2015 updates and more

 December 06, 2014, 11:22:13 pm View in topic context
 Posted by k6666orochi  in 2015 updates and more (Started by k6666orochi December 06, 2014, 11:22:13 pm
 Board: Projects

well no where to leave this xD, 2015 will release updates for some chars and some other I could not finish this year, among other things.
PS: do not worry I still have shermie sprites, lost time because of college xD
    

Re: What would you like to see first?

 November 20, 2014, 11:51:24 pm View in topic context
 Posted by k6666orochi  in What would you like to see first? (Started by k6666orochi November 18, 2014, 03:38:45 am
 Board: Sprite Projects

    

Re: What would you like to see first?

 November 18, 2014, 09:07:10 pm View in topic context
 Posted by k6666orochi  in What would you like to see first? (Started by k6666orochi November 18, 2014, 03:38:45 am
 Board: Sprite Projects

Shermie is winning so far, and while I hope to be more helpful I started to do some portraits for her
KOF 2002 style
Shermie
Select small portrait

Life bar

Select big portrait

Victory portrait

Yashiro


    

Re: What would you like to see first?

 November 18, 2014, 04:45:38 pm View in topic context
 Posted by k6666orochi  in What would you like to see first? (Started by k6666orochi November 18, 2014, 03:38:45 am
 Board: Sprite Projects

    

Re: kof XIII Coliseum Rooftop stage

 November 18, 2014, 03:58:00 am View in topic context
 Posted by k6666orochi  in kof XIII Coliseum Rooftop stage (final version) (Started by k6666orochi September 15, 2014, 01:19:37 am
 Board: Your Releases, Mugen 1.0 +

ok  :thumbsup:
    

What would you like to see first?

 November 18, 2014, 03:38:45 am View in topic context
 Posted by k6666orochi  in What would you like to see first? (Started by k6666orochi November 18, 2014, 03:38:45 am
 Board: Sprite Projects

good to me and I get tired of doing so many chars and stages I like to practice with something else for a change and when you finish the stages of KOF XIII (not all just 1 more) I'm thinking of starting with sprites, I would like to do any of 3 and as I hesitate at first to get started which I leave to vote.
PS: if anyone wants to help is welcome
 
    

Re: kof XIII Coliseum Rooftop stage

 November 17, 2014, 05:30:32 am View in topic context
 Posted by k6666orochi  in kof XIII Coliseum Rooftop stage (final version) (Started by k6666orochi September 15, 2014, 01:19:37 am
 Board: Your Releases, Mugen 1.0 +

    

Re: kof XIII Burnt Remains by K6666orochi

 November 08, 2014, 10:56:31 pm View in topic context
 Posted by k6666orochi  in kof XIII Burnt Remains by K6666orochi  (Started by k6666orochi November 07, 2014, 06:57:34 pm
 Board: Your Releases, Mugen 1.0 +

de nada  ;D
    

kof XIII Burnt Remains by K6666orochi

 November 07, 2014, 06:57:34 pm View in topic context
 Posted by k6666orochi  in kof XIII Burnt Remains by K6666orochi  (Started by k6666orochi November 07, 2014, 06:57:34 pm
 Board: Your Releases, Mugen 1.0 +

    

Re: Kof XIII esaka stage (W.IP)

 November 05, 2014, 10:13:43 pm View in topic context
 Posted by k6666orochi  in Kof XIII esaka stage (W.IP) (Started by k6666orochi October 07, 2014, 07:53:39 pm
 Board: Projects

W.I.P

PS: I'm also updating the other stage  ;D
    

Re: Trying something out for our CVS3 lifebars and new look select screen

 November 05, 2014, 07:20:30 pm View in topic context
 Posted by k6666orochi  in Trying something out for our CVS3 lifebars and new look select screen (Started by Ianb3000 April 21, 2014, 09:07:54 pm
 Board: Projects

good fight only to c.viper needs some repairs on your AI  :devilish:
    

Re: Kof XIII Esaka v1.1 by dadapunk and k6666orochi released

 November 03, 2014, 07:41:48 pm View in topic context
 Posted by k6666orochi  in Kof XIII Esaka v1.1 by dadapunk and k6666orochi released  (Started by k6666orochi November 03, 2014, 03:58:48 am
 Board: Your Releases, Mugen 1.0 +

well if you saw the stage then you realize that it takes a long time to load and that is for mugen 1.1 iginate if I had the "1500" sprites  :skull:
for now I'm kind of busy with my studies when I have some time I'll see if I can make a more complete version that is somewhat difficult to make a stage that has many deltas
    

Re: Kof XIII Esaka v1.1 by dadapunk and k6666orochi released

 November 03, 2014, 06:29:05 pm View in topic context
 Posted by k6666orochi  in Kof XIII Esaka v1.1 by dadapunk and k6666orochi released  (Started by k6666orochi November 03, 2014, 03:58:48 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Kof XIII Esaka v1.1 by dadapunk and k6666orochi released

 November 03, 2014, 04:08:14 pm View in topic context
 Posted by k6666orochi  in Kof XIII Esaka v1.1 by dadapunk and k6666orochi released  (Started by k6666orochi November 03, 2014, 03:58:48 am
 Board: Your Releases, Mugen 1.0 +

thanks, I'm thinking of doing a version of athena as in kof 96 but I can not think of anything  :help:
    

Kof XIII Esaka v1.1 by dadapunk and k6666orochi released

 November 03, 2014, 03:58:48 am View in topic context
 Posted by k6666orochi  in Kof XIII Esaka v1.1 by dadapunk and k6666orochi released  (Started by k6666orochi November 03, 2014, 03:58:48 am
 Board: Your Releases, Mugen 1.0 +