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Walruslui

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Messages by Walruslui

    

Re: ShinZankuro's Artworks:

 December 16, 2017, 08:04:05 am View in topic context
 Posted by Walruslui  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

that face looks good. tho the eye needs to be moved left a little bit.

her torsa is

A: way too big

B:lacking any detail whatsoever.
    

Re: Sennou-Room's WIP

 December 14, 2017, 06:32:20 am View in topic context
 Posted by Walruslui  in Sennou-Room's WIP (Started by Sennou-Room April 08, 2017, 05:00:56 am
 Board: Projects

    

Re: CVTW2 Ryu 13 December 2017 update

 December 13, 2017, 07:26:47 pm View in topic context
 Posted by Walruslui  in CVTW2 Ryu 14 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

have it off to the side, like fido's street fighter mx characters when in regular mugen
    

Re: CVTW2 Ryu 13 December 2017 update

 December 13, 2017, 03:15:38 pm View in topic context
 Posted by Walruslui  in CVTW2 Ryu 14 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

I feel like it should be right above the power bars if youre keeping that sfv style power bar set.

it can be kind of distracting to keep track of your power, then look up for the health then look up for the UT bar.

it might not seem like much but it can actually affect performance a lot
    

Re: CVTW2 Ryu 13 December 2017 update

 December 13, 2017, 12:24:23 pm View in topic context
 Posted by Walruslui  in CVTW2 Ryu 14 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

I'm REALLY loving the updates so much. ryu feels a lot more consistent now especially with the new sound files



also I started doing digital renders again, maybe I could so some for CVTW2 since the roster isn't super huge so far?
    

Re: CVTW2 Ryu 7 December 2017 update

 December 08, 2017, 12:47:53 am View in topic context
 Posted by Walruslui  in CVTW2 Ryu 14 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

i know alot of sfv mysterious mod guys who might be interested in this stuff, if you put out an updated demo build with the other 3 all updated to the same degree i can send it to them to see if they can give feedback
    

Re: Street Fighter V

 December 06, 2017, 12:33:32 am View in topic context
 Posted by Walruslui  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

its a red bull promotion. not a big deal at all

also trololo youre looking way too deeply into the arcade mode lol
    

Re: Dragon BallZ vs One Piece Project Official Post

 December 04, 2017, 09:25:00 pm View in topic context
 Posted by Walruslui  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

no sadly :/

we decided to scrap a new demo because of all the changes we made and would rather release everything at the same time once everything we wanna do is complete
    

Re: Who else loves the chinese girl archetype (What's your favorite archetype)?

 December 03, 2017, 07:03:45 am View in topic context
 Posted by Walruslui  in Who else loves the chinese girl archetype (What's your favorite archetype)?  (Started by D. HoChoy December 03, 2017, 04:46:45 am
 Board: Fighting Games

is this the turn ons thread all over again
    

Re: Hairline W.I.P Thread: Gabriella back on!

 December 03, 2017, 06:09:39 am View in topic context
 Posted by Walruslui  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

wait youre all good, realra just posted a sprite with all the colors on it
    

Re: Unpopular Opinions we have (Non-Political)

 December 02, 2017, 10:24:16 pm View in topic context
 Posted by Walruslui  in Unpopular Opinions we have (Non-Political) (Started by Dumanios September 06, 2016, 07:34:31 pm
 Board: All That's Left

- Spider Man's sprite animations in MvC should have had that same bouncy/bombastic feel that Wolverine's animations had. I think Akiman did the animation for Wolverine,

he did indeed sprite wolverine, it's seen in the credits of some of the vs games
    

Re: Hairline W.I.P Thread: Gabriella back on!

 December 02, 2017, 10:17:01 pm View in topic context
 Posted by Walruslui  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

can you post a sprite with all the colors up instead of a "cvs styled" pal? i would make some pals but snk sprites dont look good at all when colors are removed so posting a pal with all the colors that are normally there would be appreciated
    

Re: Rick Strowd! (CVS3/Pots Style)

 December 01, 2017, 11:03:25 pm View in topic context
 Posted by Walruslui  in Rick Strowd! (CVS3/Pots Style) Updated! 12/6/17 (Started by Prime SC November 30, 2017, 11:05:17 pm
 Board: Your Releases, 1.0+

    

Re: No pixelation in MUGEN 1.1

 November 23, 2017, 06:17:01 am View in topic context
 Posted by Walruslui  in No pixelation in MUGEN 1.1 (Started by PeXXeR June 25, 2016, 05:21:37 am
 Board: M.U.G.E.N Discussion

I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit

? The image was a crudely thrown together example to explain what I meant. To avoid further trolling, here's what my character looks like in game.


Edit: Also, for the pathetic comments following this quote, my Cloud isn't a render. It's authentically hand drawn and meticulously animated, as you can see.
[youtube]https://www.youtube.com/watch?v=u32fQHTRoMg&feature=youtu.be[/youtube]
Keep exposing yourselves as trolls. Your loss. Have a nice day!

For having "asymmetrical coding" you never once showed p1 go over to p2's side proving that it has it. (One can assume that it's two different versions of the same character with different sprite sets, which considering the 9000,1 sprite between the two that pretty much what's going on here) Among other things I've noticed from the video, (other than the obvious bit at the end which just tells me your attitude) I don't care if you drew these sprites or not but just by looking at the video, these animate pretty damn bad they could use more frames of animation and be less stiff. Your coding of the characters also need some work too (and they seem floaty as hell for instance the launcher)

STOP CRYING, FUKBOY! I have a ton of videos showing him jumping over other characters. You can't save face. Accept that I have complex coding. You are pathetic! This is the last comment I will post here. Cry away , haters.

pls leave, thanks.

(also learn how to spell fuckboy right, fuckboy.)
    

Re: Marvel vs Capcom Infinite Thread

 November 22, 2017, 03:05:10 am View in topic context
 Posted by Walruslui  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

So Chris function 2.0, Jill function, and Green Goblin in a Venom suit.


No seriously were they originally recording for Green Goblin with that voice?

idk man widow doesnt look like umvc3 jill at all in terms of gameplay.

she doesnt even use guns at all, let alone any kind of projectiles besides her gauntlet. she looks to be making alot of use of her stun batons from Age OF Ultron which is a nice change of pace. she looks pretty diverse and has potential for some cool resets and mixups.

for the venom voice, i think the actor himself gets the ferociousness down, but he has the same problem darth vader had in SWBF 2015, they didnt edit his voice enough to make him sound more monsterous. his moveset looks rad, i hated how slow and low-tier he was in the older games so im realyl glad they improved on it by making it much faster and more hard hitting.

winter soldier looks okay for me. his model looks fine and his moveset seems to focus more on being a powerhouse with guns. i do like that they did some cool stuff with his robot arm atleast, he's still "mr. shooty shooty bang bang" but atleast he has some cool tools up his disposal. dissapointed with his level 1 super but i do like the level 3 super with him punching the opponent right in the face in slow mo with his robot arm, that looks cool as fuck

overall the dlc is looking very nice, hope future characters are even better
    

Re: KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars)

 November 21, 2017, 12:34:23 am View in topic context
 Posted by Walruslui  in KOF XIII Maximilian Meyers and Maxy Meyers (Boxers Chars) (Started by Anderson Masters October 22, 2017, 03:12:39 am
 Board: Projects

i think you're focusing too much on the "kof conversion" process gimmick and not enough on actually animating fluidly. the actual devs didnt start off with the shading, they started with animating the models well with rough shading and then they clean up and then add it in afterwards.

focusing more on the other things than actually animating well enough will only slow you down and hinder your progress much more down the road
    

Re: M.U.G.E.N Screenshots V3

 November 20, 2017, 10:31:46 am View in topic context
 Posted by Walruslui  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: [Theme Thread] CVS Sprite thread

 November 19, 2017, 08:45:55 pm View in topic context
 Posted by Walruslui  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

he's in tekken and is a full playable character. deal with it :p
    

Re: "PotS style" Demitri Maximoff

 November 18, 2017, 08:18:50 am View in topic context
 Posted by Walruslui  in "PotS style" Demitri Maximoff (Started by Jmorphman November 01, 2017, 12:57:13 am
 Board: Your Releases, 1.0+

It's not a "custom" pots style when pots literally did this kind of formula with lei lei which is still considered pots style.

Jesus when you omit power charge and roll some people go fucking apeshit
    

Re: Tekken 7: Fated Retribution

 November 17, 2017, 09:28:55 am View in topic context
 Posted by Walruslui  in Tekken 7: Fated Retribution (Started by SNT December 12, 2015, 09:27:44 am
 Board: Fighting Games

nobody was bitching tho?