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Messages by CamZ

    

Re: wtf has mugen done to my computer?

 March 15, 2013, 12:20:24 am View in topic context
 Posted by CamZ  in wtf has mugen done to my computer? (Started by CamZ March 15, 2013, 12:06:48 am
 Board: Off-Topic Help

    

wtf has mugen done to my computer?

 March 15, 2013, 12:06:48 am View in topic context
 Posted by CamZ  in wtf has mugen done to my computer? (Started by CamZ March 15, 2013, 12:06:48 am
 Board: Off-Topic Help

basically i edited the code in the system.def so i can get fullscreen mode in mugen, then opened mugen in fullscreen, but then when i exited... everything just looked weird. i'm using windows 7, and usually the taskbar is transparent and glassy looking, but now its gone bright blue. like this: http://s23.postimage.org/o87brnw17/mugg.png


and the buttons at the top right of the windows also look really weird now, like this: http://s4.postimage.org/sre3qmpgp/mugg2.png

and the overall quality of everything has decreased and seems kind of blurry. wtf has mugen done to my computer and how do i get it back to normal!

and yes i have restarted my computer a hundred times. this actually happened last month, and nothing has changed since then.
    

Re: my extra palettes arent working

 August 15, 2012, 02:47:16 am View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

14.sprite  = Adeola.sff   

Honestly?? You've got one, you've physically added sprites to it and you're asking that question? This is actually your character right? If it's someone elses and you're editing it we really do need to know that because it changes how we supply help rather drastically.

oh, which sprite should i take a pic of.

     Posted: August 16, 2012, 11:43:40 pm
..?

     Posted: August 19, 2012, 08:36:21 pm
...?
    

Re: my extra palettes arent working

 August 15, 2012, 01:11:55 am View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

Quote
At which point i need a full screenshot of the sff open in FF3 as well as a copy paste of your def file.
Oh, and your sff should probably still have sprite 0,0.

sorry whats an sff?
    

Re: my extra palettes arent working

 August 14, 2012, 04:07:48 pm View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

Do it. Once you do so the bits i speak of should be obvious.

Alternatively something fucked up is going on. At which point i need a full screenshot of the sff open in FF3 as well as a copy paste of your def file.

i copied and pasted the pallete keymap from kfm720 into my def file but that still didnt work. here is what my def file looks like:

Code:
[Info]
name = "Adeola"             
displayname = "Adeola"     
versiondate = 05,23,2006   
mugenversion = 1.0         
author = "Adecool"         
pal.defaults = 1,2         

[Files]
cmd     = Adeola.cmd   
cns     = Adeola.cns   
st      = Adeola.cns   
stcommon = common1.cns
sprite  = Adeola.sff   
anim    = Adeola.air   
sound   = kfm.snd   
pal1    = Adeola.act 
pal2    = Adeola2.act

[Palette Keymap]
x = 1 ;Press button X to select palette 1, etc.
y = 2
z = 3
a = 4
b = 5
c = 6
;x2 = 7 ;Hold Start and press button X for palette 7, etc.
;y2 = 8
;z2 = 9
;a2 = 10
;b2 = 11
;c2 = 12
    

Re: my extra palettes arent working

 August 14, 2012, 03:42:24 am View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

    

Re: my extra palettes arent working

 August 14, 2012, 02:43:37 am View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

What version of mugen are you running. 1.0 requires a palette keymap section of the .def file or it will not pick anything other than palette 1.

If it's winmugen, please tell us and show contents of .def file. You should be getting the new palette regardless.

i am running mugen 1.0, please tell me how to do this palette keymap thing
    

my extra palettes arent working

 August 13, 2012, 10:56:18 pm View in topic context
 Posted by CamZ  in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
 Board: M.U.G.E.N Development Help

i wanted to make a second palette for my character so it would appear to have different clothes in team battles and stuff like every other character. so i made a normal .ACT palette easily in fighter factory, put the file in my character's folder and added the palette into the .DEF file. but when i played the game nothing changed, the pallete didnt work and my char just kept using the default pallete even in team battles where the same char was on screen twice. dafuq am i doing wrong
    

Re: how do you perform special moves

 August 03, 2012, 03:01:37 am View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

...?
    

Re: how do you perform special moves

 August 02, 2012, 05:42:40 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

You mentioned in the first post you were trying to do D,DF,F+x when the command you showed is D,DF,F,D,DF,F+x?

Probably the issue here, and common with keyboards, is that you're unintentionally skipping the DF command, which MUGEN reads as holding both the D anf F keys simultaneously. This isn't an issue for stick or pad users, but try omitting the DFs and see if that works (in other words, it should be ~D,F,D,F+x)

yeah i know that was a different move i saw in the read me. i'm trying to do this one now that i found in the cmd and it isnt working. i know DF means down and forward simultaneously. i've tried so many times now. can i change the combination to something easier?
    

Re: how do you perform special moves

 August 02, 2012, 05:15:41 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

4.) Are there any other requirements for using the move? ex: does the move require a certain amount of life or power? Check the triggers for the changestate controller that corresponds to the command (usually found in the cmd file).

My gut feeling is that this is whats causing the problem. Do you mind posting the code of the changestate controller that ues the command (ie: if the command for D,DF,F+x is "QCF_x", then look in the cmd file for a changestate which contains a trigger for command = "QCF_x"). Something tells me the author may have coded it improperly.

the character is KFM. i'm trying to do triple kung fu palm now, and it isnt working.

Code:
[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, x
time = 20

Code:
;Triple Kung Fu Palm (uses one super bar)
[State -1, Triple Kung Fu Palm]
type = ChangeState
value = 3000
triggerall = command = "TripleKFPalm"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3050)
trigger2 = movecontact
trigger3 = stateno = 1310 || stateno = 1330 ;From blocking
    

Re: how do you perform special moves

 August 02, 2012, 03:15:17 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

change your keys. You have an options menu.

I'm sure you're aware that D F means down forward. Open options, change keys to suit, then try.

X does not mean the key X on your keyboard, it means the key you have defined as the X button.

Just in case, as your last post has made me doubt things

D = Down
F = Forward
U = Up
B = Back

a = a button]
b = b button] Kicks
c = c button]
x = x button}
y = y button} Punches
z = z button}

As defined in options, most people use qweasd or asdzxc for them.

wow thanks i didnt know that. but i've tried doing it the right way now and it STILL doesnt work.
DOWN,DOWN FORWARD, FORWARD PUNCH. and i'm doing it in training mode so my power bar is full
    

Re: how do you perform special moves

 August 01, 2012, 09:03:08 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

Quote
20 seconds
20 ticks, you mean. That's 1/3 of a second, but it should be enough.
Are you sure the character has that special and it is working? Might be a coding problem that makes it unusable,too.

0. Did you get that command from the character readme files? If it's in the cmd but the character readme doesn't mention the attack, it might be a command not used by the character for anything (a leftover from a template or similar)
1. Check if the move actually is coded in the character and works. Easiest is to use a character that can force a state change into that state number in training mode, like my Aura in debug mode, but I think there are others with this feature, too. Sometimes people release incomplete characters where some specials or supers aren't coded yet.
2. If the move does exist, then look for conflicting commands. Any command that is a part of the special's command must have the changestate for it below the special, otherwise they'll take priority. For example, if the changestate for command "x" is first, then that attack will happen instead of the special.
3. Make sure the coding of the move does include ctrl=0 in the statedef. Otherwise you'll cancel the attack into walking immedietly (unless you release the F fast enough)
4. Try replacing the command with an easier version. D,$F,x should work.

the command is both in the cmd and the read me file. and i'm using kfm to test special moves so all the coding should be fine. but what also confuses me about these special moves is that the buttons they tell you to press are the buttons for player 2 (D=left movement, F= kick), so when i'm pressing D,DF,F,X i start controlling the other character, how would it be possible to do special moves when playing VS mode then?
    

Re: how do you perform special moves

 August 01, 2012, 08:04:21 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

Could be a number of situations that are causing it:

1.) Does the command use ~x? If not, it could be that the command is too strict
2.) What value does the command have for its command time? If the time is too short, that could be why the command is not working (or you're not doingit fast enough)
3.) Does the command have any alternate inputs (ex: D,DF,F+x AND D,F+x)? If not, the command might be too strict
4.) Are there any other requirements for using the move? ex: does the move require a certain amount of life or power? Check the triggers for the changestate controller that corresponds to the command (usually found in the cmd file).

it doesnt have ~x, it doesnt have any alternate inputs or requirements and the command time is 20 seconds
    

how do you perform special moves

 August 01, 2012, 04:43:40 pm View in topic context
 Posted by CamZ  in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
 Board: M.U.G.E.N Development Help

one of the special moves for a character i have is: D, DF, F, x
well i tried pressing those buttons as fast as i could but nothing happens  :-\
    

Re: can you compress all mugen files into one game?

 July 19, 2012, 09:15:55 pm View in topic context
 Posted by CamZ  in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pm
 Board: M.U.G.E.N Discussion

    

Re: can you compress all mugen files into one game?

 July 19, 2012, 08:35:36 pm View in topic context
 Posted by CamZ  in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pm
 Board: M.U.G.E.N Discussion

alright i've seen molebox, it is exactly what i'm looking for! downloading the pro-version torrent now  :)
    

Re: can you compress all mugen files into one game?

 July 19, 2012, 08:05:15 pm View in topic context
 Posted by CamZ  in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pm
 Board: M.U.G.E.N Discussion

    

Re: can you compress all mugen files into one game?

 July 19, 2012, 08:03:30 pm View in topic context
 Posted by CamZ  in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pm
 Board: M.U.G.E.N Discussion

    

Re: Avenger vs street fighter SP-work in progress

 July 19, 2012, 07:46:43 pm View in topic context
 Posted by CamZ  in Avenger vs street fighter SP-work in progress (Started by logansam July 10, 2012, 05:13:20 pm
 Board: Projects

wo arent there only a few avengers?