Posted by CamZ
in wtf has mugen done to my computer? (Started by CamZ March 15, 2013, 12:06:48 amBoard: Off-Topic Help
Change your theme back to the one you want it to be?
how do i change themes?
Posted by CamZ
in wtf has mugen done to my computer? (Started by CamZ March 15, 2013, 12:06:48 amChange your theme back to the one you want it to be?
Posted by CamZ
in wtf has mugen done to my computer? (Started by CamZ March 15, 2013, 12:06:48 am
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm14.sprite = Adeola.sff
Honestly?? You've got one, you've physically added sprites to it and you're asking that question? This is actually your character right? If it's someone elses and you're editing it we really do need to know that because it changes how we supply help rather drastically.
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pmQuoteAt which point i need a full screenshot of the sff open in FF3 as well as a copy paste of your def file.Oh, and your sff should probably still have sprite 0,0.
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pmDo it. Once you do so the bits i speak of should be obvious.
Alternatively something fucked up is going on. At which point i need a full screenshot of the sff open in FF3 as well as a copy paste of your def file.
[Info]
name = "Adeola"
displayname = "Adeola"
versiondate = 05,23,2006
mugenversion = 1.0
author = "Adecool"
pal.defaults = 1,2
[Files]
cmd = Adeola.cmd
cns = Adeola.cns
st = Adeola.cns
stcommon = common1.cns
sprite = Adeola.sff
anim = Adeola.air
sound = kfm.snd
pal1 = Adeola.act
pal2 = Adeola2.act
[Palette Keymap]
x = 1 ;Press button X to select palette 1, etc.
y = 2
z = 3
a = 4
b = 5
c = 6
;x2 = 7 ;Hold Start and press button X for palette 7, etc.
;y2 = 8
;z2 = 9
;a2 = 10
;b2 = 11
;c2 = 12
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pmOpen up the .def file of kfm720. Or any other character made specifically for 1.0.
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pmWhat version of mugen are you running. 1.0 requires a palette keymap section of the .def file or it will not pick anything other than palette 1.
If it's winmugen, please tell us and show contents of .def file. You should be getting the new palette regardless.
Posted by CamZ
in my extra palettes arent working (Started by CamZ August 13, 2012, 10:56:18 pm
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pmYou mentioned in the first post you were trying to do D,DF,F+x when the command you showed is D,DF,F,D,DF,F+x?
Probably the issue here, and common with keyboards, is that you're unintentionally skipping the DF command, which MUGEN reads as holding both the D anf F keys simultaneously. This isn't an issue for stick or pad users, but try omitting the DFs and see if that works (in other words, it should be ~D,F,D,F+x)
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm4.) Are there any other requirements for using the move? ex: does the move require a certain amount of life or power? Check the triggers for the changestate controller that corresponds to the command (usually found in the cmd file).
My gut feeling is that this is whats causing the problem. Do you mind posting the code of the changestate controller that ues the command (ie: if the command for D,DF,F+x is "QCF_x", then look in the cmd file for a changestate which contains a trigger for command = "QCF_x"). Something tells me the author may have coded it improperly.
[Command]
name = "TripleKFPalm"
command = ~D, DF, F, D, DF, F, x
time = 20
;Triple Kung Fu Palm (uses one super bar)
[State -1, Triple Kung Fu Palm]
type = ChangeState
value = 3000
triggerall = command = "TripleKFPalm"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3000,3050)
trigger2 = movecontact
trigger3 = stateno = 1310 || stateno = 1330 ;From blocking
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pmchange your keys. You have an options menu.
I'm sure you're aware that D F means down forward. Open options, change keys to suit, then try.
X does not mean the key X on your keyboard, it means the key you have defined as the X button.
Just in case, as your last post has made me doubt things
D = Down
F = Forward
U = Up
B = Back
a = a button]
b = b button] Kicks
c = c button]
x = x button}
y = y button} Punches
z = z button}
As defined in options, most people use qweasd or asdzxc for them.
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pmQuote20 seconds20 ticks, you mean. That's 1/3 of a second, but it should be enough.
Are you sure the character has that special and it is working? Might be a coding problem that makes it unusable,too.
0. Did you get that command from the character readme files? If it's in the cmd but the character readme doesn't mention the attack, it might be a command not used by the character for anything (a leftover from a template or similar)
1. Check if the move actually is coded in the character and works. Easiest is to use a character that can force a state change into that state number in training mode, like my Aura in debug mode, but I think there are others with this feature, too. Sometimes people release incomplete characters where some specials or supers aren't coded yet.
2. If the move does exist, then look for conflicting commands. Any command that is a part of the special's command must have the changestate for it below the special, otherwise they'll take priority. For example, if the changestate for command "x" is first, then that attack will happen instead of the special.
3. Make sure the coding of the move does include ctrl=0 in the statedef. Otherwise you'll cancel the attack into walking immedietly (unless you release the F fast enough)
4. Try replacing the command with an easier version. D,$F,x should work.
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pmCould be a number of situations that are causing it:
1.) Does the command use ~x? If not, it could be that the command is too strict
2.) What value does the command have for its command time? If the time is too short, that could be why the command is not working (or you're not doingit fast enough)
3.) Does the command have any alternate inputs (ex: D,DF,F+x AND D,F+x)? If not, the command might be too strict
4.) Are there any other requirements for using the move? ex: does the move require a certain amount of life or power? Check the triggers for the changestate controller that corresponds to the command (usually found in the cmd file).
Posted by CamZ
in how do you perform special moves (Started by CamZ August 01, 2012, 04:43:40 pm
Posted by CamZ
in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pmIf you plan to sell your Mugen, us here at Guild know where you live and will persue and threaten you accordingly!!
Posted by CamZ
in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pm
Posted by CamZ
in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pmyes, look into molebox
Posted by CamZ
in can you compress all mugen files into one game? (Started by CamZ July 19, 2012, 07:43:41 pmso i can easily distribute the gameWhat do you mean by distribute? Selling the Game?
Posted by CamZ
in Avenger vs street fighter SP-work in progress (Started by logansam July 10, 2012, 05:13:20 pm