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Memo

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Messages by Memo

    

Re: Mugen Zoom In at Start of Match

 January 16, 2018, 02:59:16 am View in topic context
 Posted by Memo  in Mugen Zoom In at Start of Match (Started by Chise December 03, 2017, 12:46:04 am
 Board: M.U.G.E.N Configuration Help

Yeah I already changed the 6001 and 6002 to 69001 and 69002. But it doesn't help. Everything looks like it should work coding wise. I also changed the ishelper triggers to reflect the new stateno as well. Very weird.
Are both chars patched with the code?
    

Re: M206's Supreme Project Thread of Supremacy

 January 13, 2018, 05:36:41 pm View in topic context
 Posted by Memo  in M206 Project Thread: help needed pag.3 new animation from sf4 (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Hmmmm I'm liking those punches, let me borrow some lol.
    

Re: GOTENKS Z2 RELEASED!

 January 13, 2018, 12:28:06 am View in topic context
 Posted by Memo  in GOTENKS Z2 RELEASED! (Started by Balthazar January 12, 2018, 06:31:57 pm
 Board: Your Releases, 1.0+

Hell yea, I'll be playing some HDBZ tonight testing him out.
    

Re: Show us cool stuff you just bought!

 January 12, 2018, 07:29:20 pm View in topic context
 Posted by Memo  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Got these hyperkin X91 controllers for steam and mugen, they work great
but the triggers feel cheap.

8bitdo SF30 is awesome its my favorite controller so far, it feels good
despite its looks and is compatible with a ton of shit.

emio edge super game pad would be great if the dpad didnt have issues.



And the whole collection.


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Re: Rick Renalds IIIrd Strike

 January 12, 2018, 02:19:30 am View in topic context
 Posted by Memo  in Rick Renalds IIIrd Strike  (Started by All-Star Platinum January 11, 2018, 08:01:11 pm
 Board: Your Releases, older Mugen

Looks nothing like his portrait, this is a "got cha" moment
    

Re: ✨ The Amazing Best Mugen 2018 ✨ | M.U.G.E.N Edited by Me

 January 11, 2018, 06:49:10 pm View in topic context
 Posted by Memo  in need delete (Started by Dexter Smash January 04, 2018, 09:20:12 pm
 Board: M.U.G.E.N Discussion

Why do you keep posting the same shit? You made this topic a couple days ago and
now your going crazy posting it everywhere, you only need to post this in one place,
Mugen releases
    

Re: ai 3 hit combo won't work.

 January 11, 2018, 02:59:34 pm View in topic context
 Posted by Memo  in ai 3 hit combo won't work. (Started by mrgamer123 December 26, 2017, 10:04:31 pm
 Board: M.U.G.E.N Development Help

Its too easy, if he do the triggers correctly like I said
it would work.  Its how my Ryu does his combos
For his MP, HP, HK attack.
    

Re: Fighter Factory 3.0.1 Final

 January 09, 2018, 08:59:29 pm View in topic context
 Posted by Memo  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Something that just popped back in mind, an option
to create my own template, like winane's temp that's included
In FF3 but giving me the option to create my own and save the
files as a template I can open up for creating new chars so I don't
Have to copy paste code from older chars.
    

Re: Mugen Zoom In at Start of Match

 January 08, 2018, 12:54:04 am View in topic context
 Posted by Memo  in Mugen Zoom In at Start of Match (Started by Chise December 03, 2017, 12:46:04 am
 Board: M.U.G.E.N Configuration Help

    

Re: Mugen Zoom In at Start of Match

 January 08, 2018, 12:47:08 am View in topic context
 Posted by Memo  in Mugen Zoom In at Start of Match (Started by Chise December 03, 2017, 12:46:04 am
 Board: M.U.G.E.N Configuration Help

I just did this myself but it only works on 1.1 zoom stages
just copy paste, pretty simple

THIS GOES IN CHARACTER INTRO STATES
Spoiler, click to toggle visibilty

AND THESE ARE THE HELPER STATES FOR THE CAMERA
Spoiler, click to toggle visibilty

Enjoy
    

Re: Unpopular Opinions we have (Non-Political)

 January 07, 2018, 05:45:43 pm View in topic context
 Posted by Memo  in Unpopular Opinions we have (Non-Political) (Started by Dumanios September 06, 2016, 07:34:31 pm
 Board: All That's Left

I'm tired of looking at a pots style char released
and the preview video spends about 4 minutes
just showing the damn mechanics!

Its 2000 mutha fockin 18 we all know the char should
Have short hops, long jumps, parrys, counters, dodge
and rolls, power charge...shit If it didn't I will be sure to
leave you feedback letting you know you fucked up!

I just want to see the action, show me what the char
can really do and make a video fighting some hard
A.I. or some shit.

But this will fall on deaf ears I know.

Edit*

Labeling your release as pots/infinite, its one or the other
cant be both.

I'm tired of seeing a lack or originality around here, dont
get me wrong theres chars popping up that's not pots
style but not enough.  And the lack of support for chars
that are not pots style. That style of char gets way more
feedback, messages, videos made in the video thread
over anything else.
    

Re: Character of the Month: December 2017 Nominations

 January 07, 2018, 01:50:45 am View in topic context
 Posted by Memo  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

Raiden by knuckles -3
    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 08:55:55 pm View in topic context
 Posted by Memo  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

I ment candidates since you didn't include me

*nevermind I forgot how this works I thought that big list of candidates
You posted was just a list of what was released this month, took a second
Look and saw the numbers besides the names, brain farted that's all.
    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 06:05:57 pm View in topic context
 Posted by Memo  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

Joel by Brergsart - 1
Uncle Joel by brergrsart - 2

Fixed. ;)

Well, my turn! >:) Damn, so many great releases last month.

Professor Zoom by -Whiplash- - 1
Raiden by Knuckles8864 - 1
Fei Long by varo_hades & BahamianKing100 - 1
Gabriella by Prime SC - 1

NOMINEES
Suika Ibuki by RicePigeon
Ryu by Vyn
Commander Keen by RoySquadRocks

CANDIDATES
Rugal (KOF '98) by Ikaruga - 2
Commander Keen by RoySquadRocks - 2
Joe Swanson by Warner - 2
Grim Matchstick by Dark Ruler - 2
Uncle Joel by brergrsart - 2
Hisano Ogami by KEI166 - 1
Agent Nash by MGMURROW - 1
Professor Zoom by -Whiplash- - 1
Raiden by Knuckles8864 - 1
Fei Long by varo_hades & BahamianKing100 - 1
Gabriella by Prime SC - 1

3/20 ready, it's just the beginning. ;P

You gonna add me on the list?
http://mugenguild.com/forum/topics/cvtw2-ryu-24-december-2017-update-178688.0.html
    

Re: Having only 1 character show up at the end of team arcade? (Add004 Boss Fight)

 January 06, 2018, 02:35:26 pm View in topic context
 Posted by Memo  in Having only 1 character show up at the end of team arcade? (Add004 Boss Fight) (Started by ReddBrink January 06, 2018, 08:43:36 am
 Board: M.U.G.E.N Development Help

    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 06:38:49 am View in topic context
 Posted by Memo  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

So since my Ryu wasn't in the release section it doesn't
Count right?
    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 06:28:53 am View in topic context
 Posted by Memo  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: M.U.G.E.N Discussion

    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 January 06, 2018, 03:54:09 am View in topic context
 Posted by Memo  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

I think this can do the trick.



I tried some kinetic trails on the next frame, but the frame you requested is the previous one.

A small note for the future, not in particular to you but In general:
In future, when i ask for a spritesheet for reference, if the rules of the forum allow it, a link to the source or to creator's page, would be more useful to both, than just the name and the author. I apologize in advance if it was already in the thread and i skipped it, but if there aren't reason not to provide the source i'll work much faster, if i don't have to search for the material i need.

Of course everyone of us knows a couple hundreds spritesheets pixel by pixel, but looking for, idk Pippo by Don155 can be time-consuming.

As said above, i'm not complaining or whining, i'm just thinking about how to make the workflow quicker.


BTW:
I had a look at ryu's horse kick and added a couple tween frames.



Oh shit that's perfect, thank you very much that
Animation has been bugging me for a while.
I'll put you in the credits for sure.
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 January 06, 2018, 01:36:06 am View in topic context
 Posted by Memo  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

Here i tried 2 options.



There are other possibilities, but i'd have to look at the character to decide if they would be coherent. as a matter of fact i would need it also for the recovery of this very crouch M punch, can you tell me where to find the sff?

In the next days i'll think something for the standing hook, basically is a Lariat, so it should stretch the arm out while shifting the weight on the left foot, pretty much like in the Rugal's Bernstein's super where he drags the opponent all the way to the wall... i'll think about it.
That looks great! Its batsu by race but theres others made
By different creators around here
    

Re: is guard.dist parameter in hitdef broken?

 January 06, 2018, 12:35:03 am View in topic context
 Posted by Memo  in is guard.dist parameter in hitdef broken? (Started by Memo January 05, 2018, 08:58:09 pm
 Board: M.U.G.E.N Development Help

If you leave attack.dist on -1 it will read the values
Posted on guard.dist, just tested it out but it looks
Buggy the way the enemy snaps into a block state.
I got it working a bit, I'll continue to test this out